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autoVino's bat projects

Started by autoVino, July 09, 2007, 07:19:26 PM

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0 Members and 3 Guests are viewing this topic.

Krio

Wow. This is sick casino  :thumbsup:

Maybe you could try separate the ski-part and monorail from casino and render them one by one and then combine them in lot editor  :-\

autoVino

patfirefghtr Getting it into the game won't be too big of a problem (I hope), just a matter of tons and tons of patience, photon and fg maps, and figuring out how to manually creat the fsh files and insert them into the model file... a lot of work but I'm 100 percent sure that it's worth it!
Bengt Thanks!  That would be one option but I'm not for messing with the lods and stuff.  Besides keeping it in one model will enhance the reflection and realism, and less photon emmision that takes about an hour each time to do (that's why I'll be using, and testing, fg and photon maps on this model, perfect for it!).

Anyway, I accidently messed up the game lighting rig when trying to recreat a sunset with water so you'll have top suffer my perspective renders... bwahahahaha!  ()flamdev()

Anyway: sunset:


sunrise:


daytime:


enjoy!  And oh yeah, tell me if you think that the new tower is too mcuh, I won't be offended.

Pat


other then tonning down the gold in the windows its great looking  :thumbsup:

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

autoVino

patfirefghtr You're right, It may look odd in the game, but that colour is common in many las vegas casinos, Mandalay bay, Mirage, etc.

Been doodling a bit to get some ideas on a cooling system for the inside ski slopes.  Anyone have real pictures of such facilities?
Anyway, here's what I came up with (not yet finished):  Here are three large towers for the gas from cooling to escape.  Mostely N2 and O2, might find some other remnants.  This will keep the polution level up, though:


How much do you need to be paid to climb up 215 steps each day and maintain that monster?

Pat


LoL Auto OMFG ummmmmm i sure as heck wouldnt climb them stairs peroid lol
Other then that little note its great looking what ever it is...

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

kimcar

Geez this monster is huge . a lot of work already done and look promises  &apls

zero7

This complex is looking fantastic.  Have you got an idea of the likely lot size?

You sound pretty confident about editing the FSH files, but if that doesn't work out wouldn't making objects invisible to the camera allow you render it in pieces without losing the reflections?  Or would that mess up the photon calculations?

Also, if the complex is rendered as individual buildings lotmakers can reuse parts of it elsewhere.

Call me Richard

autoVino

kimcar: Glad you like it, but there's still more work to do... most of it in rendering, lol.
patfirefghtrL Lol, I'm not quite sure what it is either!  I'm hoping for cooling facility, but I'm no good at that.  The funny thing is, I was thinking about a show in which a guy goes to the tallest building in the world to see how it's built, and he's scared silly of heights!  Make it as high as possible!
zero7: yeah... but I really don't feel like fooling around with lods.  Besides, if not for that inside ski slope, the building itself would take half to a full day to render.  It's that ski slope that has the greatest concentration of polygons.  Maybe I should wait till October, I think, and try to get 3ds Max 2008...  I got an email from autoDesk about it today... and Maya 2008 and all the other 2008 products, lol.
But yeah, dividing it into smaller parts will actually make it go longer because of the extra photon calculations, which take about 20 to 30 minutes per image, this is why I either would like to do it manually with photon and fg maps or find a way to edit the script so that photon and fg maps would work.  I've played around with it and I know it's possible, I just don't have the know how with working the script.  But I'm pretty confident that I can produce the output files manually.  Sorry for the long post, I'm rendering something for Patriots1228... so not much to do right now.

Shadow Assassin

My goodness, I never knew just the lengths casinos go to to get people inside and gamblin'. Ski slopes... What next?

And it looks great, by the way. It's very shiny. :P Plus, I think casinos look much better when they're a chaotic mess of buildings, so that extra tower's fine with me.
New Horizons Productions
Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dedgren ♦ dmscopio ♦ Ennedi
emilin ♦ Heblem ♦ jplumbley ♦ moganite ♦ M4346 ♦ papab2000
Shadow Assassin ♦ Tarkus ♦ wouanagaine
See my uploads on the LEX!

autoVino

Yeah, it's true.  There is one Casino I went to that had an entire amusment park inside.  New York New York has a giant rollar coster going around it with a "replica city" inside of it.  So did the Paris casino and a few others.  And the Luxor Casino is just something out there.  The inside of the pyramid is truely a work of the greatest engineering.

Sorry for the lack of updates, school starts in a couple of days and I'm rushing to finish all that summer work I failed to do earlier.

autoVino

And finally, and update appears:
Some close up on the cooling towers:


and an overall:

HabLeUrG

are you making a bit taller the main hotel building? anyway excellent work  :thumbsup: &apls &apls

Shadow Assassin

Hmm, all that cooling's definitely needed considering the location in which it's in - a hot sprawling desert city.

Very nice work, but for some reason, the main building (the three-pronged structure) just feels a little short to me...
New Horizons Productions
Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dedgren ♦ dmscopio ♦ Ennedi
emilin ♦ Heblem ♦ jplumbley ♦ moganite ♦ M4346 ♦ papab2000
Shadow Assassin ♦ Tarkus ♦ wouanagaine
See my uploads on the LEX!

SimFox

Great build up! I like huge complexes (I guess that wouldn't come as a surprise).
But I think you should keep it in perspective. I think all the tech stuff is way too exposed... it little by little start to look more like oil refinery rather than a casino, or any other entertainment venue for that fact. That is the venue that is using it looks to get people in.

Pat


WoW Auto awsome update... Looking very good  :thumbsup: :thumbsup:

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

autoVino

HabLeUrG Yeah, I'll probably revert to the old version of the hotel tower and will try to get it right this time...
Shadow Assassin I think that the cooling system has to go.  A bit too much and probably not very eye pleasing at street level... especialy the people who say anything that's tall and releases gas caused global warming... and we want them to come into the casino! lol.
SimFox I agree completely... the cooling tower looks ridiculous!  Plus (as we learned in architecture class) all exaust units in buildings must be (1 foot I think) higher than the highest point in a building (this actually applies to Standart American Residential living...) otherwise there is a danger that wind won't blow on the smoke to get it out!
Plus I would hate to see something like that out of my hotel window.
patfirefghtr Thanks!  Glad you like it.

Man today was hectic!  None of the freshmen knew thier student numbers in the lunch line... so half the people didn't get to eat a decent lunch, everyone was late, the school times change... etc.  I'm stressed pretty bad right now.
As for right now, I don't have an update, except that I removed all the fancy industrial stuff because (as SimFox says) it's starting to look more like an oil refinery.

I'm also planning to release that fancy cooling stuff as maybe a "high-tech" "low emission" chemical power plant...

Unfortunatly, the next time I can really work (and have any free time) is this Friday,  sorry.

Vario80

Really great work again. I can not say much more than stunning work, i love the details you have put into it.  :thumbsup:  &apls
And for you i hope you will have some more time to relax, i know that school and especially uni can be pretty stressful. :-[
Avatar: Atlantic Hotel Sail City- The new landmark of Bremerhaven

autoVino

Vario80 Thanks!  Yeah, school just started and already I'm loaded up with more than I can handle... good thing today's a day to relax.

Anyway, some notes before the update.
I fugure that you don't need too big of a air conditioner to keep a large building cold in 100+ degree temperatures, my school has already achieved this adn given me a nasty cold at the same time.
I've been experimenting with poly editing this morning (not shown in this update) and it's actually pretty easy!  I've also played around with procedural textures yesterday and I applied a copy to the roofs of this building, tell me what you think.  It's a standard noise map multiplied with a cellular noise map on a mi arch texture with a low glossy reflection settings.  I did one normal render, and them did some comments on it for fun.
 

Krio

Everything is looking good, except the roof texture. I'm sorry, but it's awful  &mmm

autoVino

Yeah, it looks a tad bit better in zoom five, but I think I'll have to do some photoshop work on it and then apply a custom version of it, just like in my art deco building (which I still have yet to finish... grr)