• Welcome to SC4 Devotion Forum Archives.
 

News:

The SC4 Devotion Forums are no longer active, but remain online in an archived, read-only "museum" state.  It is not possible for regular members to post or use the private messaging system, and no technical support will be provided for any issues pertaining to the forums in their current state.  Attachments (those that still work) are accessible without login.

The LEX has been replaced with SC4Evermore (SC4E), and SC4E maintains an active Discord server.  For traditional forums, we recommend Simtropolis.

Main Menu

NAM Version June 2007

Started by Andreas, June 01, 2007, 03:14:17 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

BigSlark

Well...not yet, exactly. cogeo is making a new version of Road Top Mass Transit that includes GLR in Avenue stations.

Currently the L_Text files are being translated into languages other than English and German, so I would imagine a release isn't that far away.

Cheers,
Kevin

Andreas

gshmails published another station for the GLR-in-Avenue puzzle pieces at the STEX today - but I recomment not to download it right now, since there are some slight modding flaws. I've contacted gshmails and offered to fix the bugs, though.
Andreas

thundercrack83

Very good! Thank you for the quick responses, guys!

sumwonyuno

Hello,

I appreciate all of the work that the NAM team has done to expand on the transportation systems.  I have a problem concerning the June 2007 release.

In previous versions of the NAM I could split diagonal avenues into one-way roads.


However, I am not able to do so now.

[Print Screen does not copy cursors]

The closest I can do now is:


In my pre-June 2007 cities, running with the June 2007 NAM, the splits are still there, however, I cannot create any new ones.  I have tried isolating the [default installation] NAM as the only plugins in the folder, and still have the same result.  Further assistance is appreciated.


The City & County of Honolulu, a Mayor Diary based on Honolulu, Hawai'i.

mark's memory address - I've created a blog!

Andreas

Someone at SimForum had the same problem. Today, memo found out that it's most likely related to the new "remove oneway arrows" plugin. He's looking into it right now to fix the issue.
Andreas

sumwonyuno

Ahh, it was the remove oneway arrows plugin.  [Places into Plugins_disabled folder].  I guess I can live without that one, since it's just graphical.

Thanks.


The City & County of Honolulu, a Mayor Diary based on Honolulu, Hawai'i.

mark's memory address - I've created a blog!

Royzheng

#146
after i install the new NAM june 2007...my road is all mess up..
My Turning Lanes is on the right side of the road...but all my cars on the left side of the road..
and i did not use the "Left Hand Version Plugin"....

can somebody help me?!..
sorry about my english.

relics8801

#147
@Royzheng   :)

Before, Please understand that my no good English mee too :P
I have some advice to you.

1. If you did use any "old-version NAM".
   Please delete all of old version NAM's files in your Plugins. Check then again.


2. In case same No.1(you used olo version's one).
   You need over write to road where display is amusing.
   You should select a road icon from menu and 1 click a center of intersection (a cross).


Hope this help Royzheng  ;)
I helping to management a site the WBML4jp - wiki in Japan.

vester

Quote from: Royzheng on July 27, 2007, 09:21:42 PM
My Turning Lanes is on the right side of the road...but all my cars on the left side of the road..
and i did not use the "Left Hand Version Plugin"...

The game controls on which side of the road the cars drives on, not the "Left Hand Version Plugin"
Try installing the Left Hand Version plug-in. It makes texture match, where your cars are driving.

writingliberty

Just a question... how were the tab-loops for overpasses, puzzle pieces, etc. created, and is it possible to create a new one for non-transit-enabled lots? (Or even transit enabled actually, it wouldn't matter much to what I'm planning to use it for...)

What I'm looking at is making highway number markers using props on the "Open Grass Area" lot, but using the tab loop to loop through different versions with the different route number and style markers...

kassarc16

As far as I know, lots can't use that feature.


mightygoose

is it a transport item only then>>>
NAM + CAM + RAM + SAM, that's how I roll....


JoeST

So would you be able to duplicate the ped-mall icon with different tiles under it?
Copperminds and Cuddleswarms

Andreas

Yes, but any addition of the TAB loops will have to be included in the NAM Controller, since there can only be one of this files.
Andreas

thundercrack83

Stupid question: How do you get the GLR to cross diagonal streets and avenues? I can't seem to figure it out.

flame1396

I'm not sure about this... but I think you hover the piece over the avenue and hit one of the rotate keys.
The most astounding and unique aspect of the human race is our fervent application of our ingenuity to kill each other, thus completely defying the near-universally proven fact that the ultimate goal of a member of a species is to ensure the survival of the species.

nwelsh

@ thundercrack83

I don't think you are able to do that with regular puzzle piece GLR, but I am 99% sure you can do it with dragable GLR.
nwelsh

thundercrack83

Quote from: nwelsh on September 07, 2007, 05:31:11 PM
@ thundercrack83

I don't think you are able to do that with regular puzzle piece GLR, but I am 99% sure you can do it with dragable GLR.

Oh, I didn't even think of that! I'll try it and let you know. Thanks!