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sunken rail station

Started by mr.v, September 09, 2007, 09:35:59 AM

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mr.v

this is just idea.

overview.
this is sunken rail station come with bus stop.


show what is what.


show place area. it's 1x9 or less but visible building can see like this picture.

does anyone please make this...  :)
i've no skill to create lot, bat & 3d.

thanks in advance.

GoaSkin

... and the most others don't have that experience too. That's the problem. The BAT normaly flattens all the negative Y-vertexes and replaces the underground part with a ground rectangle textured by a fake-3D image that looks like if there is an underground. This texture is wrapped over the traffic and the trains would disappear. There is a way to avoid that but only a few people know how...


download SC4Config public BETA (RC1)


GoaSkin

Explain a modeller how to render true 3D or custom lods. They have no idea.

It must be the same procedure like

- on the NDEX ramp
- the avenue underpasses
- the PEG subterranean mall
- the sunken GLR by NOB

A few people know what to do, including NOB and Jeronij. We should invite them to discuss on this thread. It is no problem if someone starts an unrendered GMAX file. The only problem is a special export.

If the station should handle the underground railway of the NAM, the rail track must have a depth of -10, then it matches. The tunnel entrances must be part of the model enhanced by an overwrapping tube that continues a few meters outside the LOT.
download SC4Config public BETA (RC1)

BigSlark

I believe Blahdy also knows how this elusive art works.

Cheers,
Kevin

flame1396

make it designed for a 15meter trench. that is the most common depth. works best with on slope pieces
The most astounding and unique aspect of the human race is our fervent application of our ingenuity to kill each other, thus completely defying the near-universally proven fact that the ultimate goal of a member of a species is to ensure the survival of the species.

thundercrack83

This is, indeed, a very interesting idea. I hope there's someone out there that can implement it!

flame1396

There was one made by NOB I think.... not overtrack though.

Just designed to hang over the edge. Still looked good though.
The most astounding and unique aspect of the human race is our fervent application of our ingenuity to kill each other, thus completely defying the near-universally proven fact that the ultimate goal of a member of a species is to ensure the survival of the species.

mr.v

Quote from: flame1396 on September 10, 2007, 08:24:45 PM
There was one made by NOB I think.... not overtrack though.

Just designed to hang over the edge. Still looked good though.
yes! that's it.
because the "really" working station is on rail 2(in the picture)

vester

I think Swamper77 can be of some help with the custom lods.

GoaSkin

flame1396: We are talking about a sunken station, not an elevated. The sunken rail uses -10, the elevated ones +15.5 as height.
download SC4Config public BETA (RC1)

mr.v

#11
case study










i have no idea in technical but i think this bat may possible to make it  ;)

if you split it like..[leftstation] [middle rail with building on top] [right station].is this possible?

jeronij

Such a working underground lot can be done. Only special LODs ( as mentioned) are necessary. I can make the LODs myself if someone has the model ( as I am doing with some BigDig Project ramps ;) ).

The biggest issues about this idea are two:

1st : This sort of models do create graphic glitches in the game sometimes. The terrain texture can be seen covering the underground part of the model. This can be solved changing the view to any other that normal and going back to normal view.
2nd. The lenght of the lot. 9 tiles which do not allow residential development near it is a bit too much.... the model should be as short as possible. A 1x width seems to be ok, but perhaps there will not be much space for the building. 2x would also be good size, and would allow double railroads sections.

Just my two cents  ;) . I hope this helps this interesting project to move on  :thumbsup:
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mr.v

big thanks jeronij  ;D
but i have no skill to do this ()what() :bomb: &cry2

Kitsune

Quote from: jeronij on September 11, 2007, 06:27:25 AM
1st : This sort of models do create graphic glitches in the game sometimes. The terrain texture can be seen covering the underground part of the model. This can be solved changing the view to any other that normal and going back to normal view.

I've noticed something about this: The new and improved marrast underpass lots dont suffer from this, I've never seen them affected by this bug...
~ NAM Team Member

vester

I had been thinking of doing a station which connected to a NAM bridge, where the sims would get of the tracks onto the road and the buses.

Krio

You mean something like this?


Jeronij, your help with this (LODs) is needed  ;)

mr.v

Quote from: Bengt on September 11, 2007, 11:47:01 AM
You mean something like this?


Jeronij, your help with this (LODs) is needed  ;)
YEAH!! x2

Krio

I'll hijack this theard.

Okay, the sunken railstation is designed for 15 metres deep "canyon" and lot size will be 3x6, but station is only only 3x5.



It might look like a indoor arena but IMO flat roof would have been boring. Station's textures aren't final but "underground's" textures are. There will be some stuff in the plaza, like signs, benches and stuff and somekind of kiosk inside the hall and timetables. Also thinking some support structures to side  :-\

thundercrack83

That looks great so far, Bengt! I like the "indoor arena" look! Can't wait to see more progress!