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Transit enabling for GLR

Started by Diggis, September 19, 2007, 01:04:35 PM

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Diggis

I have downloaded the Safeco filed, which is transit enabled for GLR, except not for Draggable.  I assume it was done for the puzzle pieces although am not sure if it works or not.  What I would like to do is reenable it for Draggable GLR, but am not sure where to begin.  Any help?

M4346

You have to use EL-Rail, I think, to activate the GLR. :)
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Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dedgren ♦ dmscopio ♦ Ennedi
emilin ♦ Heblem ♦ jplumbley ♦ moganite ♦ M4346 ♦ papab2000
Shadow Assassin ♦ Tarkus ♦ wouanagaine

Diggis

But is there any special trick other than that?

M4346

Oh, sorry, *blush* I misread your question...  :-[

Let me see...

QuoteWhat I would like to do is reenable it for Draggable GLR, but am not sure where to begin.  Any help?

I shouldn't even be addressing this, and should have refrained from posting, because I actually cannot help you.  ()sad()

Hopefully one of the NAM guys will pitch in!  :thumbsup:
New Horizons Productions
Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dedgren ♦ dmscopio ♦ Ennedi
emilin ♦ Heblem ♦ jplumbley ♦ moganite ♦ M4346 ♦ papab2000
Shadow Assassin ♦ Tarkus ♦ wouanagaine

Andreas

Actually, transit-enabling for draggable GLR is even easier than for the ploppable version. All you have to do is TE'ing the lot as a regular el-rail station, and then add the GLR path ID to the 16th REP. If you want to change the current TE, simply edit the "terminated" TE and the end tiles to the regular el-rail setup. Look at an existing station and the GLR patch I created for it in SC4Tool, then you should see the difference.
Andreas

Diggis

#5
Cheers andreas.  I thought of that after I went to bed last night.  &mmm  Will let you know how I go.

EDIT:

OK, and I need to add the extra reps for 15?  I'm not sure this was TE'd properly so I am deleting it, and trying from scratch. 

I have added the 16th rep from the the Tram GLR stations, and have edited the 15th to allow north south crossing.

Do I need to edit rep 3?

Checked the tutorial  &ops