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Textures not showing in Sc4 correctly, but show in LE

Started by Xiziz, October 14, 2007, 08:29:16 AM

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Xiziz

Hey, i made a series of textures for some Airport Roads, however it seems that something went wrong somewhere, and im asking what it could be and how to fix it.

Basicly the textures show up perfectly fine in LE, but once i load Sc4 they all revert to the first one. There all overlays if that has any effect. Oh, and ive loaded the game vanilla, no plugins whatsoever except the textures and the testlot. Shouldnt be a texture conflict as im using the range i got from Geoffhaw (F3800000-F380003A for these particular textures)

And well, a picture says more than a thousad words its said. so ive got two.




Thanks!

BarbyW

What are the IIDs of the textures you have made that are showing incorrectly?
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Xiziz

F3800000 - Straight
F3800005 - Diagonal
F380000A - Curve A
F3800010 - Curve B
F3800015 - Tee
F380001A - Xing
F3800020 - ARP -> Street
F3800025 - Taxiwaycrossing
F380002A - Yline Crossing Orthagonal
F3800030 - Yline Crossing Diagonal
F3800035 - Diagonal B (Halfapron)
F380003A - yline Crossing Diagonal B

All of them are showing as the first one.

geoffhaw

Two quick suggestions:

First, make sure that the wealth level of the lot = 0
Second, make sure that you have no 'double overlay' textures on the lot.  (By that I mean no individual tile has more than one overlay texture on it.)

Please post again to let me know if this helps.

M4346

Quote from: Xiziz on October 14, 2007, 05:40:04 PMAll of them are showing as the first one.

I had the same problem with textures I was making for a rugby field, got frustrated, and abandoned the project. I hope Geoff's suggestions solve it.  &mmm
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Xiziz

Quote from: geoffhaw on October 15, 2007, 10:32:24 AM
First, make sure that the wealth level of the lot = 0
Second, make sure that you have no 'double overlay' textures on the lot.  (By that I mean no individual tile has more than one overlay texture on it.)

Wealth is set to "N/A" on all lots, and there are no double textures, just a basetexture and a single(mirrored on some lots) overlay. Doublecheck them all and the problem remains.

Only thing i can think of is that the ID's of the textures arnt different enough so the game thinks its just loading one texture or something.

Thanks

geoffhaw

I think you could be right with your idea that the IIDs are too close together.  Try renumbering your IIDs to follow the following pattern:

F3804000 - Straight
F3804005 - Diagonal
F380400A - Curve A
F380500A - Curve B
F3805005 - Tee
F380500A - Xing
F3806000 - ARP -> Street
F3806005 - Taxiwaycrossing
F380600A - Yline Crossing Orthagonal
F3807000 - Yline Crossing Diagonal
F3807005 - Diagonal B (Halfapron)
F380700A - yline Crossing Diagonal B

As a rule, I always avoid a 0 in the 'fifth' position, and only use 1, 2 or 3 there if I'm making a wealth dependent texture.  Best advice is to avoid 0 to 3 entirely.

Setting the wealth level of a lot to 0 overrides the wealth texture selection, but why take the risk?  You've got lots of IIDs to follow the above pattern of numbers.

I must admit I've never tried to use IIDs that are that close together.  Please let me know if renumbering the texture IIDs as above works.

Xiziz

Sorry for the very late responce, i got a sting of RLS, and never got around to fixing the error, until now.
The new numbers work like a charm (I did correct "Curve B" to 5000 instead of 500A to prevent a conflict there though).

And as some Proof :)

Thanks VERY much for the help! much appreciated geoffhaw!