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texturing problem

Started by sarungman, April 26, 2007, 05:17:33 AM

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sarungman

hello, i want to share my problem.... this is not my first case. In fact, i'm always fail in texturing work..... i dont know what's wrong with my bat....



conditon.... 90% of building part's texture is same (final texture), in intensity of color and noise......
Problem:
1. at this part, i've done with a lot of mapping progresses.... but when i see the preview, this part is always looks same... too bright!!! very bright....
2. WHAT THE.....???!!&#&!%..... this part is in the same texture with another part! but why does this part the only one which looks very dark....
3. The shadow only appear in the first 5 words.... and i dont want that shadow!! too much!!!
4. And this part..... at This screen side always shows this problem..... every part of my BAT in this screen side always looks very bright...

question.
- are those case because of the lighting effect?
- will everything shown in BAT preview be same with the result in rendering progress? or it's just "a low quality preview"??
- how to fix that problem????


thanks before.....
:::=:::=:::=:::=:::=:::

please wait for my return :D
-AsianEvolusioner AKA Sarungman

Glenni

No expert at this, but that looks more like some error with the lighting rig rather than the texture actually ???

callagrafx

Yep, looks like the wrong rig has been used...try loading the Huge Rig.  As for the white tops, you will get that with the BAT lighting..only way around is to darken your texture a bit.
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

sarungman

yah.... i've redo the texture but still having the same problem again.... if i render this BAT, will it be like the preview? btw... what is RIG????
:::=:::=:::=:::=:::=:::

please wait for my return :D
-AsianEvolusioner AKA Sarungman