Started by snorrelli, May 03, 2007, 08:53:49 PM
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Quote from: snorrelli on August 03, 2007, 06:09:58 PMIs that correct, by the way? The bug did not appear immediately after you removed the plugin without bulldozing?
Quote from: silentbreaker on August 04, 2007, 12:49:32 PMAnd something about the file I mentioned in my first post (Type: 2977aa47). I swapped them around with the reader (from non-affected version to affected version and vice versa). And guess what: Many props now also dissappeared in the previously non-affected version of the city. It seems like SC4 uses this subfile to safe props too. Unfortunately I was not able to fix the bug just by swapping this subfile. However I'm pretty sure that this bug is related to it because it is the only subfile that causes the extreme growth of the SC4-file shortly before the bug appears. All other subfiles (nearly) stay as they are.
Quote from: silentbreaker on August 04, 2007, 12:49:32 PMOn every LOT I built after the bug appeared, the props also disappeared after I saved and reloaded the city, even if they were in a non-affected area. So I think the bug is somehow caused by exceeding a critical mass of props.
Quote from: BruceAtkinson on August 09, 2007, 08:26:07 AM....Hello everyone, I'm back! Snorrelli....I know it says on the table that I have removed plugins without bulldozing all instances, however I have not done that. Actually I have never removed a plugin, just updated them or removed duplicates. So I'm sure that is not the trigger for Prop Pox. I must apologise as well, as I mentioned that I catalogue the lots in Wesley that have been affected by this dreadful disease...and I will, it is just that I got carried away building canals in a new city, that I haven't been back in Wesley....hopefully this weekend. I think if we examine the lots affected, we will see some type of pattern..... Bruce
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