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Losing Residents

Started by njdevil995, December 30, 2011, 01:34:44 PM

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njdevil995

I'm having trouble growing residents after I play any of my cities for a while. My cities usually start out growing well. Then after a while, when my city progresses, alot of them appear to have a no road connection zot on top of them, even though they clearly are connected to a road and then abandon. I've also read that that the no road connection zot for newly grown residents is usually caused by the pathfinding engine not being able to find a job for them. But what I don't understand is that commercial and industrial jobs still grow like usual and there is plenty of jobs available. It gets to the point when some commercial and industrial jobs come in every now and then and residents grow in response to that, and then some of those houses or buildings abandon and I end up with a sluggish growth due to the problem I described above. This problem started when I read through the forums and found out how to merged the SimCity_1.dat and the zColossusAddonmod_1.0.dat to eliminate the doubling bug. It seems to be the only thing causing this problem, because when I remove it, the problem is fixed, but I have the doubling bug again.

And this was a city in a region I started AFTER I did the merger, so they skyhigh demand for residents is not caused by the simulator trying to get residents to catch up. I also had started several cities before that (but after I did the merger), and the same results happened. Does anyone have a clue whats going on? Could it be something I'm doing wrong?

Here is my census if someone needs it (the empty residential spaces was where residential buildings grew, but abandoned and demolished due to the problem I described):



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Here is a sample of the problem:




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cmdp123789

What do you mean by "double bug"?

njdevil995

#2
Quote from: cmdp123789 on December 30, 2011, 08:31:55 PM
What do you mean by "double bug"?

Pretty much when you first download CAM, there is a bug in the mod that doubles your residents. You can read more about it here: Where are my residents!!!

Korot

Are you using the traffic sim that comes with the NAM? All others are inherently broken, and might cause the problem you're seeing. I'm having the same issue in a pre-merger city, which may explain the problem (as in: region needs some serious work done).

Regards,
Korot

Ramona Brie

This is the first I've heard about the bug. Out of curiosity, my region population as reported by the game is 1,486,173. Does that mean I really only have 743,000 or so residents?

DAB_City

Oh yeah, this is peeing me off as well! I don't use CAM, but it's still affecting me :bomb:
Hello SimCity Devotees! If you want to find out more about me, why not visit my profile? Free drinks and biscuits, if that would tempt anyone ;)

http://www.simtropolis.com/forum/user/360022-dab-city/

njdevil995

#6
Quote from: Korot on December 31, 2011, 11:10:48 AM
Are you using the traffic sim that comes with the NAM? All others are inherently broken, and might cause the problem you're seeing. I'm having the same issue in a pre-merger city, which may explain the problem (as in: region needs some serious work done).

Regards,
Korot

Yes I am using the current version of NAM. I've been using only NAM though &mmm. And what others are you talking about (other versions of NAM or other traffic simulators?). Hmm I wish I still kept a pre-merger city to test this problem when I did the merge because I just wanted to start fresh when I found out how to merge CAM and the simcity_1.dat.

Quote from: Tracker on December 31, 2011, 12:16:51 PM
This is the first I've heard about the bug. Out of curiosity, my region population as reported by the game is 1,486,173. Does that mean I really only have 743,000 or so residents?

Well that's the population reported by the game, so it wouldn't show the bug. How you would know you have the bug is when you check your census respiratory vault and compare your workforce to your population. In SC4 (and correct me if im wrong), about 60% of your population that is reported by the game is your workforce. When you look in your census and have a workforce higher than your population, you have the bug. Also another way to know is if you always have unreasonably low demand for residents and high demand for jobs, even though you are doing all the correct things for regular growth. My problem is opposite of this &sly

Quote from: DAB_City on December 31, 2011, 01:23:16 PM
Oh yeah, this is peeing me off as well! I don't use CAM, but it's still affecting me :bomb:

Are you using NAM like me? Well I did remove NAM and other plugins when I removed CAM to test what was causing it.

njdevil995

And I've also been wondering, could It have been the datpacker that may have merged it improperly? I do use Windows 7 and I did have problems getting the datpacker to work originally, but I did something (and I forgot what it was) that got it to work on my system.

XhenEd

#8
I hope this can help:
Just rename SimCity_1.dat into a_SimCity_1.dat when datpacking with CAM.  "$Deal"$

My game was fixed by that.  ;D