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VDK Tranports Inc.

Started by vester, January 19, 2012, 09:24:34 AM

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vester

#940
Here two F-units to complement the passenger cars:





They are inspired by these images:



vester

Ran into some problems:


Hope Rivit can figure out what has gone wrong....

Here is a few more engines:





art128

Same thing used to happen to me when I was using the train generator to gather pictures for the Japanese train skins.

Don't know if it's your case.
I'll take a quiet life... A handshake of carbon monoxide.

Props & Texture Catalog

Simcoug

A glitch in the space time continuum...   &mmm

But I'm happy to see in game shots are near  :thumbsup:


vester

#944
Been talking with Rivit about this problem, but so far no cause for this problem has been found.
So no solution is in sight.

When there is just one car install, there is no problem, but as soon as there is more the problem arrives.



Would love if someone one have an extra look at the files and try to figure out what is going on.

vester

Here is a few more engines:














The first three is reuse of textures from freight engines, updated with new numbers.

romualdillo

Great work with the engines!!!  &apls
About the cars, I don't know a word about modding, but there should be an archive "telling" them in wich order they should be (I think). It seems they all are told to be the first one in the convoy, or something like that... How does the game decide it?

vester

Glad you like them. Sort of having fun doing them.
Even easier then the first time around.

Quote from: romualdillo on February 14, 2015, 12:41:04 PM
It seems they all are told to be the first one in the convoy, or something like that...
:D  :P

There is no telling in which order they should be. Would love that, but no.
The game just make the order at random.


romualdillo

It was an idea...  :D About how the game locates one car after another...

Simcoug

I don't have much experience modding automata, but I'll be happy to test and tinker if you need some extra help.

vester

#950
Simcoug: Would love some help testing and taking pictures of the trains for the readme and the lex images ect.


Thinking of redoing the files from scratch or maybe use some old files.

Simcoug

Quote from: vester on February 15, 2015, 06:24:07 AM
Simcoug: Would love some help testing and taking pictures of the trains for the readme and the lex images ect.


Thinking of redoing the files from scratch or maybe use some old files.

Sure, no problem.  Send me whatever you need  :)

vester

#952
Will give sound, when the time comes.


... and now for...


... surprise..... :P


Some more engines:








Thinking the three of them (SOO, LV and TC) can be used with the SOO cars or the CP from Volume 11.
The last one is one a stumble over when searching for pictures of the Louise & Nashville engine.

EDIT: Here is a fictional railroad:

There has been a railroad with the name, but it was in the time of steam engines.
Thinking it could be used with the Maine Central cars.

romualdillo

Great job!!! I like the shadow details very much!!!

vester

#954
Thank you. Glad you like them.

Here are the last engine mods:

Central of New Jersey


an alternativ version, adapted the colors of the Blue Comet (as seen on the car mods).


Erie Railroad


Kansas City Southern, taken from a post card.


New Haven (New York, New Haven and Hartford Railroad)


Nickel Plate Road (New York, Chicago and St. Louis Railroad)


Still trying to get the passenger cars mods to work.
It works with just a replacement car mod installed:

That is with 256x256px texture.

An overview of all the 24 engine mods:



Railroad
Mods name
Atlantic Coast Line,ACL
Burlington Route,BR
Baltimore & Ohio,BO
Chesapeake & Ohio,CO B
Delaware, Lackawanna & Western,DLW
Erie,Erie B
Erie,Erie C
Gulf, Mobile and Ohio,GMO
Illinois Central,IC B
Jersey Central,CNJ A
Jersey Central,CNJ B
Kansas City Southern,KCS
Lehigh Valley,LV
Long Island,LIRR A
Long Island,LIRR B
Louisville & Nashville,LN
Monon,Mon
New Haven,NH C
Nickel Plate Road,NPR
Pere Marquette,PM
SOO Lines,SOO
Wabash,Wab C
Tennessee Central,TC
Kentucky Central,KC

vester

#955
.... and few hours later, after starting modding over from zero:

Still just 256x256px textures.

Think I might need to brighten up the roof.

Hope I am forgiven for double posting. :D

Simcoug

Yes, forgiven a thousand times!  That's great news!   :bnn:

vortext

Sweet!  :bnn:

Also great work on the engines!  :thumbsup:

time flies like a bird
fruit flies like a banana

vester

... and 4 additional cars + 1 replacement car is working :)


A night picture:

romualdillo

 :bnn: :bnn: :bnn: :bnn: :bnn: :bnn: :bnn: :bnn:... Those are my feelings now!!!