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Show us your Bridges!

Started by Ennedi, June 03, 2007, 06:05:50 AM

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0 Members and 2 Guests are viewing this topic.

Q-Tips

Excellent bridges, all of you. I dont have much bridges worth showing. But maybe my little canal bridge could be of some interest :

bat

Wonderful picture(s) of your bridge(s) there, threestooges and Q-Tips! :thumbsup:

billen

Here are some pics showing
different bridges (road and rail) crossing a river
with development around and under them:






The_Hutt

Nice stuff there, billen.

Here's one from my MD - please stop by and comment! (link's in my signature).


billen

Very nice "The Hut".
Can I ask you where you got the bridge and realistic looking water from?
Cheers :thumbsup:

HandsOn



Why not visit The Empire MD
Just updated on July 2nd, 2008
And after the game's done.. - The Storyteller's Logbook

FrankU

Q-tips,
That is a very nice city view with a beautifully placed bridge.  :thumbsup:
You als have a very nice grain silo. Where is it from?   ()what() I'd like to use it.

Q-Tips

Quote from: FrankU on May 22, 2008, 07:20:22 AM
Q-tips,
That is a very nice city view with a beautifully placed bridge.  :thumbsup:
You als have a very nice grain silo. Where is it from?   ()what() I'd like to use it.

Thanks for your comment. I dont remember where i got it, but will check it up as soon i am home at Monday and write you back. I'm away for the weekend and writes from my laptop. Maybe someone knows where i got it from?

HandsOn

On a bit more grander scale than my previous effort..


Why not visit The Empire MD
Just updated on July 2nd, 2008
And after the game's done.. - The Storyteller's Logbook

warszawa

Those are some awesome pictures The_Hutt and HandsOn &apls.

I am not all very good with the bridges... :(

However, I do have a shot of my bridge in Warsaw under construction here...



What do you think?

Alex
Visit my Warsaw, Poland MD.

HandsOn

Cool - I do like the idea of the construction site..  &apls


Why not visit The Empire MD
Just updated on July 2nd, 2008
And after the game's done.. - The Storyteller's Logbook

MandelSoft

I like the bridge under construction. It adds more realism to the game.

And that's a huge bridge, HandsOn (and do I see that you used my dutch highway sings  ;D?)
Lurk mode: ACTIVE

HandsOn

Quote from: mrtnrln on May 22, 2008, 09:10:48 AM
I like the bridge under construction. It adds more realism to the game.

And that's a huge bridge, HandsOn (and do I see that you used my dutch highway sings  ;D?)

Naturlijk, ze zijn erg moi..  :D - now if you could make some general city signs as well...  :thumbsup:


Why not visit The Empire MD
Just updated on July 2nd, 2008
And after the game's done.. - The Storyteller's Logbook

Q-Tips

Quote from: Q-Tips on May 22, 2008, 07:48:13 AM
Thanks for your comment. I dont remember where i got it, but will check it up as soon i am home at Monday and write you back. I'm away for the weekend and writes from my laptop. Maybe someone knows where i got it from?

I now got some time to have a look about who made the building. And actually, all industires are made by Jestarr. And the building that i think you asked about is Goniff Chemical Works.

j-dub

#194
This is a covered bridge I have over the canals for traffic to pass over, and yes, that is a working CSK2 Draw Bridge over a SGcanal system below.

GerBil

Here's one from an old rural town I had. Sorry for the grid.


"You're going to want to pack as much living as you possibly can into the next couple of minutes."- GLaDOS from Portal

HandsOn

Quote from: j-dub on May 27, 2008, 08:30:24 AM
This is a covered bridge I have over the canals for traffic to pass over, and yes, that is a working CSK2 Draw Bridge over a SGcanal system below.
I'll take it those coverd bridges are your own and not released anywhere?  &ops

As for the CSK2 Bridges - is there any way to modify the rate at which they open and close? I tend to get a lot of airborne traffic using them..  ::)


Why not visit The Empire MD
Just updated on July 2nd, 2008
And after the game's done.. - The Storyteller's Logbook

j-dub

Yeah, you won't find those at any exchange, I didn't want to release a TE lot. However, I did release the bridge pieces themselves in the covered bridges thread. As for the CSK2 Bridges, I thought Pegasus said that the traffic will pass through even though the gates are down. I looked at it in the Lot Editor, they appear to be timed props, rather than animated, I don't know how to adjust that.
However, if a stop point was added to the path programming of this bridge, timed just like avenue intersections, and the bridge was timed to the traffic light sequence, that might be a possible resolution, but again its the bridge props and gates themselves, that were already programmed to change at times.

HandsOn

Quote from: j-dub on May 28, 2008, 08:51:19 AM
Yeah, you won't find those at any exchange, I didn't want to release a TE lot. However, I did release the bridge pieces themselves in the covered bridges thread. As for the CSK2 Bridges, I thought Pegasus said that the traffic will pass through even though the gates are down. I looked at it in the Lot Editor, they appear to be timed props, rather than animated, I don't know how to adjust that.
However, if a stop point was added to the path programming of this bridge, timed just like avenue intersections, and the bridge was timed to the traffic light sequence, that might be a possible resolution, but again its the bridge props and gates themselves, that were already programmed to change at times.
Thanks; I'll try to find the bridges. As for altering Peg's bridges, that would be way beyond my abilities, so my commuters simple have to learn to swim or sink..  $%Grinno$%


Why not visit The Empire MD
Just updated on July 2nd, 2008
And after the game's done.. - The Storyteller's Logbook

Diggis

OK, the CSK bridges are timed props, as animated props are very very hard to make.  Putting stop signals on the path would be an issue as the gates are open for hours at a time in terms of the simulator, providing you could actually get the stop paths to work.  I thought the cars were supposed to dissapear when the gates were open.