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Sydney Opera House - For one night only!

Started by callagrafx, January 25, 2013, 02:13:10 PM

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vortext

I like the plain grey texture, it makes the building stand out.

Quote from: BarbyW on February 26, 2013, 12:21:38 PM
The shadows in the rear area are bothering me but it may just be me. ;D

Nope, that was bothering me as well, the third picture has weird shadows going on, too. It looks similar to shadows cast from BATted foundations, though I believe it doesn't have any? It could also possible be because it's an overhanging / water lot.  &mmm
time flies like a bird
fruit flies like a banana

callagrafx

It's not overhanging the LOT, but them there shadows are really odd... it's almost as if the BAT is floating, but then the shadows are also being cast in the wrong direction.  Is the lot set to auto-level?  How about making only the first 6 tiles water-enabled, so more of the LOT is placed on land? 
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

BarbyW

I'll try that, Lee. It is so strange as it is not overhanging or even on the edge. I hadn't seen it before and it really threw me. Tomorrow I'll change the water settings and see what happens.

I wonder if our Polish friend will post again. I would love to see his comments $%Grinno$%
Inside every old person is a young person wondering what happened. TP



Barbypedia: More alive than the original

jeckyll

I'm glad that I could have speed up some processes.

BarbyW

Oh you haven't speeded up anything. I am still working at my pace and it will be released as a LEX exclusive when it is ready.

I would love to see one of your lots. Take any model you like and make one to show me.
Inside every old person is a young person wondering what happened. TP



Barbypedia: More alive than the original

jeckyll

#105
Sorry for OT.
Please select anything. Specify the maximal number of dependencies and  I will play ;)

BarbyW

As many dependencies as you like as I probably have all of them. You choose the model and show me a well lotted and well modded lot. I am really looking forward to this.
Inside every old person is a young person wondering what happened. TP



Barbypedia: More alive than the original

jeckyll

#107
Oh, I'll not create any lots. Someone blocked access to my LEX account. Playing below the belt.

I don't want to waste my time for You.
Good luck with Opera.

weixc812

I'm just waiting quietly for the release  ;D
Thanks to all for your great work on this spectacular BAT  &apls
Welcome to ALFERRID(UPDATE 5-District C)
And my other pics at SimCityChina:click here

Delecto

This BAT is fantastic, but the shadow problem is really disturbing.  &mmm

I think Girafe is a person who may know a solution to solve the problem, also SimFox but he is unfortunately no longer active.

callagrafx

Quote from: jeckyll on February 26, 2013, 04:33:37 PM
Oh, I'll not create any lots. Someone blocked access to my LEX account. Playing below the belt.

I don't want to waste my time for You.
Good luck with Opera.

I'm afraid that's the price you pay for impatience, arrogance and rudeness.  Access is a privilege not a right, after all.

The shadows aren't model related, but something generated by the game engine...
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

BarbyW

He could have got something from the STEX $%Grinno$%

I changed the water tiles so only the first 6 tiles of the lot need them.



Still odd shadows.
Inside every old person is a young person wondering what happened. TP



Barbypedia: More alive than the original

Andreas

#112
@Barby: Did you try placing the model on a new lot and plop it in flat land, without water tiles? Any weird shadows there, too? Then I suspect it's the model after all.

@Lee: Did you make sure that no part of the model goes below the height of zero? What about the LODs? I wonder if a model with custom foundation would fix those weird shadow issues.
Andreas

Delecto

Quote from: callagrafx on February 27, 2013, 02:02:29 AM
The shadows aren't model related, but something generated by the game engine...

Game engine related OK, but this is due to the fact that the model goes below the heigt of zero in Max without a proper LOD structure (as Andreas mentioned). And I remember that Girafe was confronted with the problem on one of these BAT, and the problem was solved with a proper LOD.

callagrafx

I'm seriously tempted to create an offset model with base and have the LOT overhang, as I'm pretty sure the shadows were fine on my all-land test LOT.  Barby, what do you think to this?  It will mean there would be two separate models...
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

BarbyW

I'll take out the water requirement as I am going to make a couple of canal lots anyway. Let's see how it looks on all land. The other option is to make is a prop over an invisible building. That is not a problem to do.

Off to play. Back later.
Inside every old person is a young person wondering what happened. TP



Barbypedia: More alive than the original

BarbyW

I'll tell myself off for double posting ;D

No water tiles and plopped onto flat grass.



No change in the shadows :(
Inside every old person is a young person wondering what happened. TP



Barbypedia: More alive than the original

callagrafx

Quote from: Delecto on February 27, 2013, 05:26:00 AM
Quote from: callagrafx on February 27, 2013, 02:02:29 AM
The shadows aren't model related, but something generated by the game engine...

Game engine related OK, but this is due to the fact that the model goes below the heigt of zero in Max without a proper LOD structure (as Andreas mentioned). And I remember that Girafe was confronted with the problem on one of these BAT, and the problem was solved with a proper LOD.

What do you mean by a "proper" LOD? I've just double-checked and while there is mesh below the ground plane, the LOD is sat a z=0m.  There's never been any problem with meshes extending below the LOD, as that's how I did the canals...

I'm going to re-export the model and reset all the camera/lighting/handles and see what happens.
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

BarbyW

 $%Grinno$% ::) ;D $%Grinno$% ::) ;D I shall suspend work for the time being.
Inside every old person is a young person wondering what happened. TP



Barbypedia: More alive than the original

vortext

#119
Quote from: callagrafx on February 27, 2013, 02:59:42 PM
There's never been any problem with meshes extending below the LOD, as that's how I did the canals...

Not to be rude but your canals actually do suffer from the same problem.



However, since the areas in which the shadow is cast usually is occupied by another canal piece, thus covering the weird shadows, I guess it wasn't much of an issue for most people. Personally I did turn off the shadows for all your canal pieces via the prop exampler, though that isn't much of an option for the Opera House.

time flies like a bird
fruit flies like a banana