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NAM 31 Central Bug Tracker Thread

Started by MandelSoft, March 02, 2013, 07:24:51 AM

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Kuewr665

Quote from: Patricius Maximus on March 02, 2013, 06:39:17 PM
But there appear to be missing tiles, one on each side of the bridge, like this:

*snip*



The paths are half-gone as well. (The red-orange paths don't seem to mean anything. They go away once I zoom out and zoom back in.)

JoeST

It's great to see you guys using git/github for issue tracking :D
Copperminds and Cuddleswarms

itsacoaster

#122
Maybe this is similar to the FLEXfly-over-RHW-6S problem you already have.  I'm having similar problems with FLEXfly-over-RHW-8S.

As you can see, the 8S has a tendency to become EMIS, and if I position the FLEX piece a little differently, I can't drag it the rest of the way over the 8S, not to mention the texture issues.


io_bg

First of all, thank you dear NAMites for the great mod! Here's my "test report" for the whole release (with some additional questions):
* Is it just me or the new FAR roads didn't make it to the release?
* Could we have a FA-AVE to diagonal AVE transition?
* How do I make a transition between road/ave L0 and L1 or L1 and L2? (the new L0 -> L2 long transitions are very cool though)
* Would love a RD4 -> AVE4 transition.
* The Euro RHW textures look a bit too clean. The American ones look nicely "weathered" but... I don't really want those yellow lines ;D Which file should I delete if I wanted to remove the Euro mod?
* The Symphony ground to highway transition model is broken and so are both 45° curves.
I've also a suggestion for a thorough pre-installation readme which shows the new features as well as what different installation options do, for example the different kinds of Euro road textures (I was kinda baffled what to choose) or the new el-rail/monorail options.
Thank you for your time and good luck!
Visit my MD, The region of Pirgos!
Last updated: 28 November

Kuewr665



This is created by dragging a L1 RHW-6S over a diagonal AVE-4, as seen above.

MandelSoft

Quote from: io_bg on March 03, 2013, 01:29:36 PM
First of all, thank you dear NAMites for the great mod! Here's my "test report" for the whole release (with some additional questions):
* Is it just me or the new FAR roads didn't make it to the release?
* Could we have a FA-AVE to diagonal AVE transition?
* How do I make a transition between road/ave L0 and L1 or L1 and L2? (the new L0 -> L2 long transitions are very cool though)
* Would love a RD4 -> AVE4 transition.
* The Euro RHW textures look a bit too clean. The American ones look nicely "weathered" but... I don't really want those yellow lines ;D Which file should I delete if I wanted to remove the Euro mod?
* The Symphony ground to highway transition model is broken and so are both 45° curves.
I've also a suggestion for a thorough pre-installation readme which shows the new features as well as what different installation options do, for example the different kinds of Euro road textures (I was kinda baffled what to choose) or the new el-rail/monorail options.
Thank you for your time and good luck!

1. They did make it into the release. We need some documentation on those
2. It is a missing link, but none has been realised yet.
3. I have no idea. Maybe Shadow Assassin or one of my other team mates know
4. RD-4 or NRD-4? The RD-4 to AVE-4 transition has been there since the NWM 1.0. If it's the other, that's just another missing link we need to work on.
5. Re-run the installer and de-select all Euro textures.
6. Notified, issue #78
7. Yes, we desperately need good documentation. We need to work on that too, but we mainly focused on functionality during the latest cycle of development.

Best,
Maarten
Lurk mode: ACTIVE

memo

Quote from: MandelSoft on March 03, 2013, 02:05:49 PM
1. They did make it into the release. We need some documentation on those

There even is documentation on those. ;)

Quote from: MandelSoft on March 03, 2013, 02:05:49 PM
Quote from: io_bg on March 03, 2013, 01:29:36 PM
* How do I make a transition between road/ave L0 and L1 or L1 and L2? (the new L0 -> L2 long transitions are very cool though)

3. I have no idea. Maybe Shadow Assassin or one of my other team mates know

None of these do exist yet. It is another missing link.

samerton

Quote from: io_bg on March 03, 2013, 01:29:36 PM
* How do I make a transition between road/ave L0 and L1 or L1 and L2? (the new L0 -> L2 long transitions are very cool though)

I believe the only way between L0 and L1 is by using on slope transitions at the end of the L1 TAB rings, and I don't think you can go between L1 and L2.

io_bg

#128
Thank you for the quick response guys. But if the new-angled FARs are there, which menu are they in? I fell kinda dumb now...  &Thk/(
Maarten, sorry for not being clear. Yes, I meant NRD-4.
Is there any possibility that some of these missing links are "repaired" in an upcoming patch? ::) I don't want to sound like if I'm moaning but I think they would be useful for many of us.
Visit my MD, The region of Pirgos!
Last updated: 28 November

Kitsune

The large steel arch rhw-4 bridge doesnt seem to be building correctly - you can only get it to build on really long distances (almost the length of a large tile).
~ NAM Team Member


itsacoaster

#131
Having trouble with diagonal L2 RHW-4 over diagonal L0 RHW-4.  L1 works fine.
BTW it still does not work if I put a L0-L2 transition on the other side.  The override on the overpass doesn't take.


Tarkus

The L2 code needs some work across the board.  A lot of the stability that I had been hoping to complete wasn't quite ready to go by release date.  The L1 RHW-4 is, by far, the most stable network at present, as that was basically my "template" network.

-Alex

itsacoaster

It's all good, Tarkus, I'm a PhD student too and I know how stressful RL can become in no time at all.

I'm already loving what is currently possible with the multi-height overpasses so keep up the good work.

Shadow Assassin

Quote from: samerton on March 03, 2013, 02:16:41 PM
Quote from: io_bg on March 03, 2013, 01:29:36 PM
* How do I make a transition between road/ave L0 and L1 or L1 and L2? (the new L0 -> L2 long transitions are very cool though)

I believe the only way between L0 and L1 is by using on slope transitions at the end of the L1 TAB rings, and I don't think you can go between L1 and L2.

That is correct.

I wasn't able to complete everything for L1 - what you get is as-is. They need a few things fixed, and will be fixed again for NAM32. What is already there is considered somewhat functional. There needs to be additional crossings and transitions added, but they will come soon.
New Horizons Productions
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emilin ♦ Heblem ♦ jplumbley ♦ moganite ♦ M4346 ♦ papab2000
Shadow Assassin ♦ Tarkus ♦ wouanagaine
See my uploads on the LEX!

Wiimeiser

#135
I can't make + intersections with L2 MIS, only T Intersections. The game absolutely prohibits it. I think it may have to do with whatever is causing stuff to pass underneath it to turn to L2 RHW-2 because it converts everything you do manage to get under (if you manage) to L2 RHW-2 and refuses to convert it to anything else but RHW-2...

EDIT: It is absolutely physically impossible to drag L0 and L1 RHW-2 under L2 MIS, but L2 RHW-2 works just fine. Also, am I the only one with this bug?
Pink horse, pink horse, she rides across the nation...

z

Quote from: Kitsune on March 03, 2013, 05:47:11 AM
Quote from: z on March 03, 2013, 03:01:17 AM
Quote from: Kitsune on March 02, 2013, 05:34:02 PM
Also z - I've run through the bridges with a fine tooth comb - and I can't find the bridge it is building among the files. I think if you run the installer you'll get the problem too.

I have done this repeatedly, and they always show up for me.  Are you looking in "Network Addon Mod\Additional Bridges\Real Highway Bridges"?  If so, and there are no bridges there, can you please describe your install step by step?

If you goto this link, you'll see the bridges are actually installing, so its a problem with the .dat for the two bridges or the bridge controller.

OK, that's consistent with what I'm seeing.  This isn't an installer problem, then; it's a bridge problem.  Rest assured, the bridge people will take care of it.

Quote from: MandelSoft on March 03, 2013, 02:05:49 PM
Quote from: io_bg on March 03, 2013, 01:29:36 PM
First of all, thank you dear NAMites for the great mod! Here's my "test report" for the whole release (with some additional questions):
* The Euro RHW textures look a bit too clean. The American ones look nicely "weathered" but... I don't really want those yellow lines ;D Which file should I delete if I wanted to remove the Euro mod?

5. Re-run the installer and de-select all Euro textures.

Actually, it's even simpler than that.  If you rerun the installer and select either of the two American-style texture options at the top, all of the European textures are automatically disabled.

Tarkus

Quote from: Wiimeiser on March 03, 2013, 06:41:01 PM
I can't make + intersections with L2 MIS, only T Intersections. The game absolutely prohibits it. I think it may have to do with whatever is causing stuff to pass underneath it to turn to L2 RHW-2 because it converts everything you do manage to get under (if you manage) to L2 RHW-2 and refuses to convert it to anything else but RHW-2...

EDIT: It is absolutely physically impossible to drag L0 and L1 RHW-2 under L2 MIS, but L2 RHW-2 works just fine. Also, am I the only one with this bug?

Most likely, there's some sort of code hidden in RUL2, where both sides of the equals sign are identical.  This acts like a prevent.  It's pretty easy to accidentally do this while coding.  I'll run memo's RegEx over it to see if I can find it.

-Alex

mystars24

the game is using too much memory when i installed it.. 
any fix??

Tarkus

Install fewer plugins (or purchase more RAM)--that's all we can suggest at this point.

-Alex