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NAM 31 Central Bug Tracker Thread

Started by MandelSoft, March 02, 2013, 07:24:51 AM

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Rayden

I don't know if this isa bug or something I'm doing wrong, but every time I use this interface (3 level one) it comes like this, one of the lanes reverts to RHW2 or similar and the lower level joint isn't leveling properly.




[Delta ²k5]

#201
I'd simply drag a symphony L0 highway 1 title out of this interchange on each side and then connect it to RHW4. It's not really a bug... This prefab is simply not intended to be used this way ;)

Approved:


DJSun1981

So I think, I found all NAM-Components in my folder, bec. I see only the ANT-Network and the "normal" street-menue.

If I start the game, with NAM 31, I can load the region, but in my region, I try to load an empty town, it is loading, but after vew minutes, the game crash down.

Tarkus

Quote from: DJSun1981 on March 06, 2013, 07:52:07 PM
So I think, I found all NAM-Components in my folder, bec. I see only the ANT-Network and the "normal" street-menue.

If I start the game, with NAM 31, I can load the region, but in my region, I try to load an empty town, it is loading, but after vew minutes, the game crash down.

You wouldn't happen to be running the game on a Core i7, would you?

-Alex

DJSun1981


cmdp123789

I have an Intel core i7... whats wrong with that? :'(

Tarkus

We've had several reports of random CTDs with NAM 31 from people with heavy-duty i7 rigs (at least one was an Ivy Bridge).  There's some suspicion that it may be related to TurboBoost.

-Alex

jdenm8

#207
Quote from: cmdp123789 on March 06, 2013, 08:50:24 PM
I have an Intel core i7... whats wrong with that? :'(

Are you experiencing crashes? Do you know your CPU's Model Number?

We think we have the cause of the problem diagnosed since the crashing only seems to be occurring on systems with Sandy Bridge and Ivy Bridge CPUs equipped with HyperThreading capabilities (Basically all i7s (eg 3630QM), high-end i3s (eg 2120) and low-end i5s. If they're one of these and their model numbers take the form of 2xxx or 3xxx, they're probably affected).

CPUs like the 2500K which aren't HyperThreaded, as well as ones like the i7 970 which is an older architecture than Sandy Bridge seem to be immune.


"We're making SimCity, not some dopey casual game." -Ocean Quigley

gtaki

#208
I have a i5-2400, now I suffer from random CTDs, mainly before/after a save game action.
One of my cities can't save even I open and close it immediately.

My cities also take much longer time (+70%~100%) to load, after I installed NAM31.
My install option is almost all contents except those transit LOTs.

But it seems to be back to normal after I take out the El enchantment by moonlight, now doing more tests.


EDIT:
Can do quick saves after taking out the ELR enchantment, but NOT a full save...it just freezes. I will take out the Project Symphony and continue tests when back home

metarvo



There are a number of setups in which the PSMHW reverts to normal MHW, particularly in intersections.  This occurs for:


  • Diag MHW over diag Street
  • Diag MHW over any AVE-4
  • All 7.5m [network] over MHW pieces
  • All OWR over ortho MHW pieces (OWR over diag MHW is fine)
  • High ELR over L0 MHW pieces (High ELR over L2 MHW is fine)
  • High Monorail over L0 MHW pieces (High Monorail over L2 MHW is fine)
  • HSR over L0 MHW (although the HSR reverts instead of the MHW if the HSR is diagonal
  • All GLR over/under MHW (this one may have already been reported)
  • Diag L2 AVE to L2 MHW transition

This may not be so much a bug as it is a non-included feature, but I thought I would report it just the same.
Find my power line BAT thread here.
Check out the Noro Cooperative.  What are you waiting for?  It even has electricity.
Want more? Try here.  For even more electrical goodies, look here.
Here are some rural power lines.

MandelSoft

1. Acknowledged and fixed already.
2. Don't know what happens there, it should work....
3. The 7.5m networks are last minute additions, so they're not yet implemented.
4: See #2
5: Need to work on that. Not yet implemented.
6: See #5
7: See #5
8: See #1
9: See #5

But first, I need to fix the PSMHW x RHW crosslinkage...
Lurk mode: ACTIVE

Rayden

Quote from: [Delta ²k5] on March 06, 2013, 05:14:39 PM
I'd simply drag a symphony L0 highway 1 title out of this interchange on each side and then connect it to RHW4. It's not really a bug... This prefab is simply not intended to be used this way ;)

Approved:


Thank you, it worked :thumbsup:

cmdp123789

Ok, so I didnt know about the crashes... and to be honest guys, Im not experiencing any crashes at all lately...

This is what my i7 looks like "Intel Core i7  @ 2.00GHz Sandy Bridge 32nm Technology" now, I havent played a "heavy city" per se... I dont know why are crashes happening, but I will report if any...  :thumbsup:

roadgeek

#213
Hi,

I was wondering if my issue that I brought up (on page 4) wrt L-2 over L-1 was assigned an issue #. I think NWM was not showing up bc I have not reinstalled that particular mod.

I am unable to get draggable FAR to work, and I have tried Uninstalling and Reinstalling numerous times. I watched MandelSoft's video, and still nothing  :angrymore:

Kuewr665



RHW-4 OverPlop ramp start and end transitions have mirrored paths.



L2 RHW-4 neighboring connection pieces have paths that go up as well.



Both of the RHW-4 OverPlop entrances are missing.



RHW-8C lane merging left piece with dotted lane is missing.


The following are still functional.





RHW-10C merging right piece unmarked with dotted lane does not plop in certain rotations



The curves menu still mentions FLEXFly.

Wiimeiser



Draggable GLR-in-network is missing all its paths and by the looks it's missing its RULs as well. Conversely,



this is the only GLR-in-network puzzle piece that doesn't have paths in my game.
Pink horse, pink horse, she rides across the nation...

GDO29Anagram

Quote from: Wiimeiser on March 08, 2013, 02:01:17 AM
Draggable GLR-in-network is missing all its paths and by the looks it's missing its RULs as well. Conversely,

That's a case of "You're doing it wrong". You can only drag out two tiles at a time. Everything else are legitimate issues.
<INACTIVE>
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Nosimx

#217
Hi to all,

and thanks for this great new NAM. My findings so far:

1) The transitions from OWR to MIS / MIS to OWR don't work any more, as they did before.

2) The puzzle pieces avenue over Symphony still show the old MHW

(using LHD-Settings)

solovinodelmal

Hi guys, I've been having a lot of fun with the new stuff, speciallly with draggable FAR, so I guess what I'm trying to say is THANK YOU for keeping me interested after all this years in a game that I would've forgotten long time ago.

Now this is what I've found so far that doesn't work for me, hope it helps:

Can't drag L2 MIS over almost every network:







Can't connect DDRWH-4 with ramp, or place ramp on built network


Flexfly MIS curve piece not alligned correctly, is it a bug or I just can't lay 2 curves next to each other? (I seem to recall doing that with no problem on another interchange previously)


Some pieces not converted to project Symphony (and I really miss those diagonal ramps :( )



Patricius Maximus

I don't know if it's a bug or not, but the Diagonal Bridge Enabler for Avenues doesn't work with the new RHW. If I drag it out using the RHW tool I get a red path (a.k.a. failed to smooth terrain).