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NAM 31 Central Bug Tracker Thread

Started by MandelSoft, March 02, 2013, 07:24:51 AM

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Tarkus

Well, fortunately, a good bit of the "ultra-stability" would probably be of little use to most users--is anyone really going to stick an L2 RHW-3 x L1 RHW-10S overpass next to an L2 RHW-3 x SAM 1 overpass?  Probably not--it is, at best, an insurance policy, in case some enterprising user decided to do some weird stuff and then complain.  So the end product will still be useful to the vast majority of folks using the NAM users.  We're going to have to be more selective about what gets stabilized, though.

-Alex

itsacoaster

Okay that doesn't sound so bad.  I was worried about my RHW-8S T-interchange for a moment.   :-[

And I'm not sure if someone has submitted this bug.  I didn't see it scanning through the GitHub page anyway.
No paths for MISxAVE-6 intersection.


Wiimeiser

So the controller's essentially overloaded, like you said could happen if a SAM was made for RHW?
Pink horse, pink horse, she rides across the nation...

Tarkus

Well, we found a limit at which performance substantially degrades.  The level of overload that a SAM setup for RHW would cause would have been several orders of magnitude beyond this, actually.

Quote from: itsacoaster on March 09, 2013, 07:05:22 PM
And I'm not sure if someone has submitted this bug.  I didn't see it scanning through the GitHub page anyway.
No paths for MISxAVE-6 intersection.

I'll take a look over that one.  It's cool to see an RHW-8S interfacing with an AVE-6 like that--cooler yet if it has paths. :D

I should add that I've gotten the Y-Splitters working well again, and the FlexHT and FlexOST height transition systems are working vastly better.  The Fillers are still a mess (a lot of far-flung pre-P57 components and whatnot), and of course, the big priority is getting that controller cut down to size.

-Alex

itsacoaster

It took a little bit of messing with to get all the overrides to work, like placing an AVE-6 starter piece in between the MIS intersection and the overpass, but I eventually got it.  I couldn't get it to work by placing all of the AVE-6 interfaces in a row, i.e., MIS, RHW-8S x4, MIS on six consecutive tiles, but I didn't figure that had much of a chance anyway.

I've been dying for more interfaces between RHW and AVE-6 so I'm just thrilled with the capabilities of the new NAM.   &apls

In case you were wondering, MISxTLA-7 doesn't have paths either, and the texture at the intersection sort of behaves awkwardly, see here:


Tarkus

Quote from: itsacoaster on March 09, 2013, 10:57:03 PM
I've been dying for more interfaces between RHW and AVE-6 so I'm just thrilled with the capabilities of the new NAM.   &apls

Glad to hear it!  :thumbsup:

It seems all MIS/NWM intersections lack paths--Vince reported it as Issue #5.

-Alex

metarvo

#246
Maybe I'm just lucky, but I haven't detected any performance related problems at all with NAM 31 vs. the previous edition.  Game and city loading times are the same, there's no play lag, and no new crashes.  (For the record, I'm using Intel.)  It's true that the download was much larger than previous NAM editions, but this is apparently because it includes everything (which is a plus for me).  Not just RHW and NWM, but SAM and rural roads, and everything else except the kitchen sink and the DBE.

Quote from: Tarkus on March 09, 2013, 05:11:35 PM
in case some enterprising user decided to do some weird stuff

This is probably me.  ;D  I'm always trying to build strange neighbor connections and spliced transitions, so I'm sure I would find myself playing around with the overpasses in this manner as well.
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SimSome

Hey, Im getting CTDs if I "save and exit" or save and exit to region".

I just installed SC4 on a clean installation of Win 7 and NAM 31 and CAM are the only mods installed.I know CTDs are common but i've never seen nor heard of CTDs due to those save buttons. Just thought I'd let you guys know.

vinlabsc3k

#248
This bug annoying me since 2004 with Win 98-XP-Vista-7. :'(
I solve it saving city and after exiting to region or desktop.
My creation at CityBuilders.



SimCity 5 is here with the NAM Creations!!

metarvo

#249
I practically never use the Save and Exit or Save and Quit buttons.  Somewhere along the way, I picked up the habit of performing the two functions separately.  It must have been due to reading some horror stories about mid-save CTD's corrupting cities.

EDIT: I must add that I've tried all three methods of leaving the city both with and without NAM 31, with no CTD's resulting.
Find my power line BAT thread here.
Check out the Noro Cooperative.  What are you waiting for?  It even has electricity.
Want more? Try here.  For even more electrical goodies, look here.
Here are some rural power lines.

SimSome

Thing is I've never has this problem on Vista or 7 before. The only new variable is the NAM 31.

Also I fort to mention, that my normal plop-related CTDs do not save my progress but the CTDs from "Save and Exit" and "Save and Exit to region" actually saves all my progress.
Exiting without saving does not CTD and saving doesn't CTD. Its so weird.

Kitsune

Quote from: SimSome on March 10, 2013, 07:08:53 AM
Thing is I've never has this problem on Vista or 7 before. The only new variable is the NAM 31.

Also I fort to mention, that my normal plop-related CTDs do not save my progress but the CTDs from "Save and Exit" and "Save and Exit to region" actually saves all my progress.
Exiting without saving does not CTD and saving doesn't CTD. Its so weird.

I'm curious - how much RAM do you have?
~ NAM Team Member

jdenm8

Sounds like a region view problem for you.

I've had this happen many times before and it's weaned me off the 'save and exit' buttons.

I know the CTD issues I've had on my Laptop are all graphics related. Stupid nVidia graphics chip.


"We're making SimCity, not some dopey casual game." -Ocean Quigley

metarvo

It seems like the DBE is no longer working properly for any network that drags with RHW (namely the AVE-4 and MHW).  The override doesn't work, meaning that the RHW-2 remains RHW-2 and it no longer maintains the slope leveling qualities it once had.  On top of that, the MHW DBE piece itself has problems too because it uses the old MHW texture as opposed to the new PS texture.
Find my power line BAT thread here.
Check out the Noro Cooperative.  What are you waiting for?  It even has electricity.
Want more? Try here.  For even more electrical goodies, look here.
Here are some rural power lines.

GDO29Anagram

Quote from: metarvo on March 10, 2013, 09:00:22 AM
On top of that, the MHW DBE piece itself has problems too because it uses the old MHW texture as opposed to the new PS texture.

Probably because it was never touched by PS development. Just because it has an MHW model doesn't mean that we can go in and change a master model and everything converts to PS standards. It's actually a case of going in and changing every individual tile, which is why some MHW tiles were actually missed.
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vinlabsc3k

#255

@jdenm8: I've tried both nVidia and ATI chipset on desktop and laptop configurations and the CTD is always happened.
My creation at CityBuilders.



SimCity 5 is here with the NAM Creations!!

itsacoaster

Quote from: Tarkus on March 10, 2013, 01:48:29 AMIt seems all MIS/NWM intersections lack paths--Vince reported it as Issue #5.
I knew I probably missed something.  That's what I get when I search for "AVE" instead of "MIS" on that bug site I guess.

jdenm8

Quote from: vinlabsc3k on March 10, 2013, 09:36:27 AM

@jdenm8: I've tried both nVidia and ATI chipset on desktop and laptop configurations and the CTD is always happened.

[/quote
Ah, but I've always had graphics issues with this PC when it comes to SC4. NAM31 just made them worse.


"We're making SimCity, not some dopey casual game." -Ocean Quigley

memo

Quote from: metarvo on March 10, 2013, 09:00:22 AM
It seems like the DBE is no longer working properly for any network that drags with RHW (namely the AVE-4 and MHW).  The override doesn't work, meaning that the RHW-2 remains RHW-2 and it no longer maintains the slope leveling qualities it once had.

This is now fixed on our end.

io_bg

Quote from: z on March 09, 2013, 04:47:56 PMThis is a known bug, and it has been fixed on our end.  Renaming the cul-de-sac file so that it starts with "z8" instead of "z1" should fix this.
Yep, it works now. Thanks! :thumbsup:
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Last updated: 28 November