Started by vortext, May 31, 2013, 11:31:03 PM
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Quote from: TheTeaCat on November 30, 2014, 11:51:49 AMOh my word!! just caught up on so much!Where to start on saying ..... awesome!Derry
Quote from: romualdillo on November 30, 2014, 12:22:32 PMArggghhh!!! I can't stand without having those incredible cobblestone textures!!! They're absolutely gorgeous!!! And yes, they would look strange in non-urban environments. Anyway, I would like to know how your textures look with my buildings!!!
Quote from: vester on November 30, 2014, 01:16:21 PMQuote from: TheTeaCat on November 30, 2014, 11:51:49 AM...awesome!Amen!
Quote from: TheTeaCat on November 30, 2014, 11:51:49 AM...awesome!
Quote from: FrankU on November 30, 2014, 01:26:25 PMHi Erik,You overclassed yourself!The cobblestone texture is fantastic. Hardly any glitches.... I did find one! You guess where? The dirt road is also a very fine development.And congratulations with the job as global mod. Does it take a lot of time?Frank
Quote from: noahclem on December 01, 2014, 04:46:27 AMWell, that was quite the "housekeeping" If I may comment point by point:-Congratulations on becoming a GM! The site is lucky to have you.-The cobblestone textures, including all those curves, look perfect. Congrats on finishing the road set.-Nice work on the next textures. I found the diagram of how they were derived from the cobblestone ones really interesting and informative.-The monastery is looking great! The re-scaled statues fit perfectly (kind of nice how common batters over-scale things as it turns out) and I love the monks--are those publicly available? Indeed it would be great to have the building in HD--which reminded me that rambuckel has batted a number of things somewhat similar to that so I wonder if she'd have a useful HD monastery-ish bat lying around somewhere....
Quote from: Simcoug on December 01, 2014, 07:00:45 AMTwo overrides for the price of one! Genius!
Quote from: Vizoria on December 01, 2014, 07:10:45 AMGreat work! Is that FAR streets I see!?!
Quote from: Gugu3 on December 01, 2014, 07:52:12 AMAwesome!
Quote from: mgb204 on December 01, 2014, 10:56:52 AMQuote from: Vizoria on December 01, 2014, 07:10:45 AMGreat work! Is that FAR streets I see!?!I don't think so, if I am following correctly Erik has used different road textures by assigning the cobblestone roads and rural variant different wealths, you could in theory have 4 different road textures and still be able to utilise all the FAR/WRC pieces too, if you can keep the adjacent wealths in check, nice .Great stuff as always here, I especially like the castle from your last update, really gives off an eerie vibe with all the lingering mist, not somewhere I'd want to be alone on a dark night.
Quote from: carlfatal on December 01, 2014, 03:22:38 PMHeya Eric, that is some fantasic work! And to find a new word while waiting for an inspiring idea isn´t procrastinating, it´s creative. Ah, maybe some people use "procrastinate in a wrong way, it should be meant as a positive, doesn´t it? Now, that I returned to play SC4 again, American way with cp BATs and Simcoug´s lots, now you come up with such a jewel! I have another project in my mind, something like Waldeney but different and closer to the new possibilities of this game. And your streets are perfect to visualize some European look in the 19th century.Don´t understand me worng, if I say, i would love to see some usable country road matching these streets, and then, with more new BATs (and yes, I also would love to see Kwakelaar coming back...)... I am dreaming, but if I look to all the work done while I was gone, I think I am allowed to do.Keep this wonderful work, I am really impressed! At least: I love Kwakelaar´s BATs, but there is some cloister puzzle available at ToutSimCity, sadly I haven´t a name or a link. I used it in Waldey, and if I think about Kwakelaar´s... It should be able to shrink it, by maybe 10 to 15 percent. I always disliked it´s scale. Especially if I look to his perfect framework townhouse set (without visible framework), he overscaled the cloister a bit. EDIT: found it, the second one
Quote from: art128 on December 02, 2014, 08:43:15 AMLoving the monks and statues inside the monastery.
Quote from: belfastsocrates on December 02, 2014, 10:04:07 AMThe cobbled-streets are looking absolutely superb! Really lovely workThe cloister scene is lovely as well.
Quote from: kelis on December 02, 2014, 02:42:25 PMEvery time that I see your workds, I just want to be part of it... I really like your work, your vision of the old cities and how you are working with details, really if someday you want to do something bigger or if you just need help with your works, just let me know it, I'm really interested in all your works my friend !!
Quote from: vortext on December 15, 2014, 02:43:24 PMQuote from: romualdillo on November 30, 2014, 12:22:32 PMArggghhh!!! I can't stand without having those incredible cobblestone textures!!! They're absolutely gorgeous!!! And yes, they would look strange in non-urban environments. Anyway, I would like to know how your textures look with my buildings!!! Thanks! Now you know!
Quote from: romualdillo on December 15, 2014, 03:46:27 PMThe last pictures are great!! The first scene is really bucolic, and the second... Do I see new walls for the historic harbour?
Quote from: noahclem on December 16, 2014, 10:19:11 AMI'm seriously wondering if our lazy friend really exists though
Quote from: FrankU on December 17, 2014, 03:10:59 AM[...] although it is probably only visible for the perfectionist....[...][...] there will probably occur situations where you will not be able to have the best solution.
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