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VDK Bats

Started by vester, August 16, 2013, 03:16:42 PM

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vester

#160
Time to work on the nightlights:



art128

Lovely modeling and the textures are great!..

Except that yellow-green. Not your fault, I find it also hideous on the real building. It just.... IMO it's not a color for a train station. Don't know what they thought when they built it. Do you think you can do an extra non-yellow version? Something more generic like grey stone/marble.
I'll take a quiet life... A handshake of carbon monoxide.

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FrankU

A beautiful realistic model!  &apls

The green is terribly hard to resemble, so I think you did a great job when art128 says the green of the model is as ugly as the green of the original.
Maybe indeed for the greenhaters a greyish variation would be nice to have...
I'd not do marble. That is too fancy for this station in my opinion.

gn_leugim

my only criticism goes for the "stone" texture; it is overscaled IMO and it makes the model look like it is a miniature made out of stone/marble instead of a real station, viewed from afar. it applies to both grey and yellow parts of the model, but in particular to grey. I said stone, but I guess that is concrete, right? (the fact I though and name it as stone when I first look at it, says to me it is not good, you know what I mean?)

to improve it I would either decrease (in a large amount) the scale of the texture used or, make a new one from scratch. Also, in the process I would add some weathering and ageing effects to it such moss, dirt, cracks, etc. If you would do that, not only to the referred textures, but all of them, then this station would be like 6/5 stars  :thumbsup:

vester

#164
Stone texture ? I can only think of two, one on the viaduct support and and the floors.

There is concrete, asphalt, plaster, paint and glass.
Some posters and store fronts as well.

Got some work done on the night lights:

vester

#165
A blue version:


Is this better ?

Jack_wilds

I think its better...  :thumbsup:  I hope some of the detail shows up in game... like the red frame work...

Swordmaster

I liked the yellow better, but like I suggested earlier you should desaturate the texture. (And add the graffiti.)


Cheers
Willy

kelis

I like the blue version !!  &apls
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vester

#169
Thank yoy Kelis.

Willy is this better:





droric

ooh I like that!  I really like the storefronts on the train station it gives it a more 'integrated' feel.  I also like that the other side doesn't have the store fronts essentially giving you the option of which side you want to see.

Your using Max 2014 for all this right?

PC Specs: i2700k @ 4.9 Ghz, 16 GB @ 1600-8-9-8-16, 2X GTX 580 SLI, Gigabyte Z68XP-UD3R, 120 GB Vertex 3 SDD, 3 TB RAID1, 1200W SilentGold, Antec P180B case, Win 8 x64 Pro

Swordmaster

Yes Arne, that's much better :thumbsup:

Now on to the details ;D   I think those benches on the platforms are slightly overscaled.


Cheers
Willy

art128

Looks much better than the previous version, Arne! The blue one is also nice, but as Suggested Willy, de-saturate a bit the color.

Also as pointed out Willy again, the bench are a bit overscaled.
I'll take a quiet life... A handshake of carbon monoxide.

Props & Texture Catalog

gn_leugim

you might take a look at this (incomplete) tutorial I was making in texturing

and I was speaking of the viaduct supports and all alike texures. Also, that desaturation of the yellow wall is a major improvement :thumbsup:

vester

#174
Well I do most of my textures compositing directly in max, adding dirt, gradient ect.

That texture is suppose to be concrete.
Well the matter of scale is hard on textures. If I go down on scale its get repetitions.

droric: You know that I am using 2014.


Being working on the night lights:



art128

Love the green projections for the over pass. Lovely work over all, Arne!
I'll take a quiet life... A handshake of carbon monoxide.

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noahclem

Great progress Arne! This is a very promising station indeed!

gn_leugim

QuoteWell the matter of scale is hard on textures. If I go down on scale its get repetitions.

one way to deal with this would be to add random thing in the middle of the texture or to use different scales in the different components of the texture, although I don't know if it's doable in Max, never used it :)

vester

Been working on the lod. Taken a lot of time but got it now:


Is the size of the benches better ?


Time to chamfer the corners.

art128

Hard to tell. A Z5/Z4 preview would help a lot. But judging from the  train size, it still seems a little big. Or are the trains under scaled?
I'll take a quiet life... A handshake of carbon monoxide.

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