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Zero7 - BAT studio

Started by zero7, July 07, 2007, 04:21:11 AM

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zero7

#460
Quote from: gottago on January 15, 2010, 01:54:52 AM
The pyramids are very funky and I could definitely see something like this built in the Netherlands--a stepped gable roof turned entirely into a building, very clever design.

That's a very good spot as the building this is based on is in Amsterdam.

Quote
2 things on the model that caught my eye: the blank wall on the lowest level on the left bldg above the entry, and the thin gap between the center balconies on the third setback--I'd move the two pyramids closer together so that the outer walls at this level overlap and you get a single balcony there, or if this throws all the geometry off, just fill in the gap by extending the walls.

The blank wall will be dealt with - I think there needs to be a terrace on the roof of the entrance of the right hand building so there will be some doors leading to it.  I'm not sure about duplicating the patio doors and juliette balconies from elsewhere onto that wall as I like to break patterns of windows on my models. 

The gap is something I'll have to fill in.  Changing the geometry to overlap the balconies involves too much rework at this stage.  I should have spotted it and dealt with it sooner.  Never mind - if I fill the gap I don't think it will detract from the overall look.
Call me Richard

zero7

Well, I decided to wake up my BAT thread again ...

My last two releases on the Lex have been subway stations and there's a third one coming along soon.  This one will be called Maxwell Gardens and is designed for a w2w High Street setting.  I've still got a little bit of detailing to do for the day view and then I need to sort out night lighting.

 

Call me Richard

jmyers2043

#462
I like the subway station very much, Richard. the roof treatment is especially nice with the long narrow strips of tar paper and smudging.


- Jim
Jim Myers  (5th member of SC4 Devotion)

zero7

#463
Thanks Jim - Looks like I got the blend of materials about right on the roof then.

In-game preview time ...

   

Shouldn't be too long until release now.

Call me Richard

toxicpiano

looks a lot like Morden tube station
good work
I find that alcohol, taken in sufficient quantities, can bring about all the effects of drunkenness.

zero7

Quote from: toxicpiano on July 31, 2010, 10:28:28 AM
looks a lot like Morden tube station

Really?!!  Strange, that ....
Call me Richard

toxicpiano

I find that alcohol, taken in sufficient quantities, can bring about all the effects of drunkenness.

mattb325

I like this very much - it's good to see some W2W tube stations around  :)

zero7

The subway station has now been uploaded.

The next project is an industrial building.  The real thing is currently being used as an ambulance station, but for SC4 it will revert to it's original industrial role. 



I'm currently working my way round the walls, putting in doors and windows.  All textures should be considered placeholders at the moment.
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XiahouDun

Sweet, I really like that :thumbsup: Can never have too many industrials.
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You may have meant to search for Houdini. (result of searching for XiahouDun on SC4D)

DCMetro2834

Very nice job, looking forward to it!  &apls

-DC

zero7

A little progress on the industrial building ... not as much as the time since the last update would suggest, but I was away at a music festival last weekend.

Anyway, windows are now in and I'm starting to add some roof details like skylights and vents.



Call me Richard

RickD

Very good! I need more of those not too fancy modern industrial buildings. Looking forward to its release.
My name is Raphael.
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DCMetro2834

Yes, I have just the place for it too.  :thumbsup:

DC

kwakelaar

Starting to look very nice, will make a good sized industrial.

zero7

RickD, DCMetro - Progress is being made, though it's a bit slow.  I'm now pretty content with the day version and am starting to work on the nightlights.

kwakelaar -  I think by the time it has a lot that allows space for activity around the building, it'll be something like 7x5.  The building is also two-sided so really should have a road in front and behind.

Here's the latest day view, showing the North side and the main entrance for staff and visitors (rather than goods):



Call me Richard

SuperTimo

Really nice work Zero7, espically the tube station, a w2w one is something ive been looking for, for ages :)

nice to see some more British Industrials underwork as well :)

Aaron Graham

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Utvaw

Nice looking building, to me also looks like it would make a great school building too.

zero7

No updates for ages and then two come along at once ....

I've now moved onto lighting.   The interior of the main part of the building is looking very empty, so I'll need to do some work on the interior.  This is how it looks at the moment:





Also after dropping the Seagram building into my city I decided I wanted a complementary building to sit near it, so I started to make a pavillion/exhibition hall type building - may not end up coming to anything, but I'll see where it goes ...




Supertimo - Glad you like the w2w  tube station.  I hope I'll be seeing it in South Kent.

Aaron Graham - Thanks.

Utvaw - The windows on the curved roof section made me think 'school' when I was modelling them.  I might be able to use elements of this to create a primary school.  I'll have to give it some thought.



Call me Richard