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Zero7 - BAT studio

Started by zero7, July 07, 2007, 04:21:11 AM

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0 Members and 2 Guests are viewing this topic.

BigSlark

That Distribution Centre looks really, really neat. We need more modern (post-WWII) warehouses for the game, as they make up the majority of new industrial areas.

Cheers,
Kevin

bother_me

I didn't know Porkie made diagonal buildings. But if they want to release everything at the same time, it's fine for me  ;D It's like a 2-in-1 bag of candy  :)

Do you mean like a mod that would make all buildings historical the moment they grow? It doesn't sound that hard but since I'm no modder I won't say anything.

Good that you share my view about diagonals  :thumbsup: looking forward for them.

zero7

BigSlark - cogeo made some excellent modern warehouses.  If you haven't already got them I recommend searching through cogeo's lots on the STEX (I don't think they're on the LEX yet).  I've also been wondering whether I-HT should be hijacked for use by all industrial park type buildings - warehouses, out of town low-rise offices and genuine hi-tech as (at least in the UK) they tend to be mixed.

bother_me - There was something mentioned on another thread that Porkie was making some diagonals - though his usual style is not to do any previews so there's no telling if or when they'll appear for download.


As the K2 Distribution Centre has now been released it's time to move onto the building for the category that was selected in the 'Your choice' survey.

The choice was 20th Century, Commercial and Orthagonal.  I decided to go with w2w retail and a little bit of an art deco feel - hope you like it ...




Call me Richard

jmyers2043

Hi Richard. The distribution center looks good in the game. What has caught my eye with your current project is the floor texture. I'll have to go hunting for something similar as it looks like it has the potential for creating nice shades and colors behind the windows.

Jim Myers  (5th member of SC4 Devotion)

zero7

#164
The floor texture is prepo's innovation - the image files are attached to one of the posts in his BAT thread.

These shops are coming together pretty quickly - here's the latest ...



On the left, 'Richer Sounds' - bargain hi-fi chain; on the right, 'rooms' - designer furnishings.


Call me Richard

jayo

This is nice-got a south london feel :)
I'm back

zero7

Most of the work on the outside of the shops is done and I'll be able to show you an in game shot tomorrow.  I've then got to do the interior and lighting to get it ready for release.

In the meantime I've started the project that is to follow the shops.  I wanted to do something totally different to anything I've done before, so I decided to venture beyond buildings ...



Call me Richard

zero7

These are the pics from the initial in-game test of the shops. 

Day:


And night:





Call me Richard

BarbyW

These are looking good, rp. Doesn't Richer Sounds open after dark? $%Grinno$%
Inside every old person is a young person wondering what happened. TP



Barbypedia: More alive than the original

zero7

Quote from: BarbyW on October 07, 2007, 05:15:37 AM
These are looking good, rp. Doesn't Richer Sounds open after dark? $%Grinno$%

I'll try to make sure they replace the fuse before I put the shops on the Lex   ;)
Call me Richard

sEAhAwk fAn121

is... is that concorde? if it is then thats amazin!  ;D ;D great BATs!  &apls &apls

jmyers2043

Hello Richard. What do you think about the height of the ground floor?  &mmm
Jim Myers  (5th member of SC4 Devotion)

zero7

#172
sEAhAwk fAn121 - Yes, it's going to be Concorde - or least it will if I can get it looking close enough.  If it ends up a decent looking plane, but not good enough to call itself Concorde then it'll just be 'supersonic airliner'.

jmyers2043 - I think you think it's too low.  I think it's the same scaling I normally use and that it is a not a high ceilinged sales area.

Call me Richard

jayo

nice ;D nice to see you venturing beyond your limits  :P
I'm back

zero7

Hi everyone, time for another update ...

Concorde has made a little bit of progress, but nothing I can show you as I messed up the fuselage when I was making the windows.  I know why it happened, but the mesh is beyond repair so I'll need to remake the fuselage  :thumbsdown:

However, I have got something new to show you in the form of a new office building (well there's two actually, but only one has any detail)

Call me Richard

mightygoose

NAM + CAM + RAM + SAM, that's how I roll....

jayo

That typically london ish... ;D Can you make a static landmark verion :)
I'm back

zero7

mightygoose - Glad you like it  :)

jayo - As it's a diagonal it will be a plop with jobs.  The right hand building will also be an orthagonal growable.


OK, time for the update.

First, Concorde has now got its remade fuselage and I've successfully cut the windows this time. 



Next up, an experiment in mirrored windows.



And finally, progress on the diagonal corner set I showed in the last update.  I've now started on the second building and the glass experiments from the building above have been fed into this one.




Call me Richard

JoeST

That mirrored window building is ACE, and the diagonal corner building is soooo realistic. It hurts my eyes, lol.

Joe
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