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autoVino's bat projects

Started by autoVino, July 09, 2007, 07:19:26 PM

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0 Members and 3 Guests are viewing this topic.


CasperVg

Looking better and better day by day.. You're truly an awesome BATter, autoVino!
Follow my SimCity 4 Let's play on YouTube

autoVino

hmm... spent most of the day not driving to class due to ice and doing renders while franticly doing last minute studying for final exams:






Now we have an underground garage, 15m tall electric security fence, and the cooling towers correctly placed and x-refed.
I'm posting a lot of images so these that you see are of lower quality.  Click to view the full quality originals.

threestooges

Very nice again autoVino. The only thing I notice is that, if the fence is 15m (appx 45ft) high, the wire at the top is really, really thick. If you can make it any smaller and not have it become invisible in game, I would suggest it. Aside from that, things seem to be coming together very nicely.
-Matt

autoVino

Good point, will fix.
Also on simtropolis it has been pointed out that the reactor buildings look to similar,so I'll add some variation.  I still have a few more days of final examsto study for so changes today will be minor.

callagrafx

You still have a lightrig issue I think...everything looks a bit muddy, but the model itself is stunning, apart from the repetition...Not sure any power station would have six reactors.  I'd recommend just two, but scaled up to almost double current size, then add a load of ancillary pipework in the space left  :thumbsup: 
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

autoVino

Two reactors might work better.  I'm going to try to move the reactors onto one building and give them a more cylindrical shape, similar to one of the reactors in the Ikata plant in Japan.
I will try to make turbines visible by placing them under a glass enclosing (probably nonrealistic for these kinds of plants, but it is nothing more than for effect)
Meanwhile here is a rough sketch of a turbine:







Pat


Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

threestooges

I think realism can be fudged a bit if it's to show off those turbnes. The detail on them is excellent, and they're only a small part of this fine work. Well done.
-Matt

Earth quake

Arrgh......

Splendid and more realistic, I love.


sim-al2

I love the turbines. Now a small question, can you make them into props so that they can be placed outdoors, even if that would be a little unrealistic?
(\_/)
(o.O)
(")_(")

threestooges

I thought it looked good without textures. With them it looks amazing. Also, impressive render time. Now I know how you've been able to deal with such detail. What are your specs if you don't mind my asking?
-Matt

autoVino

Windows XP sp3
AMD Athlon 1.9ghz
1gm ram 4gb virtual

Nothing too impressive, it's just that mental ray is very fast.  Thousands of times faster than gmax and hundreds than scanline and with much better quality (that's slightly exaggerated, but you get the point).  ;)
Also the second and first image are not part of the same render.

Added some alternators, the set is now complete and ready to be used as an x-ref.



The problem with making the props would be that it's extremly unrealistic (why would anyone place million dollar turbines out in front of mother nature?), it would be hard on the lods of the actual building, and I can't imagine how to connect power lines to it.  It will be used as a prop, though, in the 3ds max file in the form of an x-ref file.

jmyers2043

Hello AutoVino

I like the reactor so far. All the little details are a treat for the eyes.
Jim Myers  (5th member of SC4 Devotion)

sim-al2

Okay forget the prop idea. ::) I didn't realize that the first piece you showed was part of a larger set. And by the way, why did the render time get shorter with the larger piece? Around 26 seconds shorter. ???
(\_/)
(o.O)
(")_(")

Pat

wow!!! Auto that is looking great!!!

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

SimNation

Love how great this is coming out. This one and the one Andreas are making will go nicely along with Nobs futuristic one. Are you gonna put weathering on the towers and such? It looks kinda sparkling clean.

autoVino

#478
sim-al2: the galvanized metal shader that I used for the turbine is more cpu intensive than the yellow paint shader.  Because the bigger picture has less galvanized metal and more yellow paint less calculation has to be done to do a render.  This just shows that speed is irrelevant compared to the poly count in the mental ray rendering engine.  There exists a memory limitation for poly count, but only at 20+ million poly's... and that's when you switchto the bsp2 algorithm... and most scenes don't get even close (this one's only 1.2 million or so), but this only effects speed of render if there is a shortage of memory to start the render (usually the render doesn't ever finish in this case either).

SimNation: It is my prefrence to see little or no weathering on plants.  I will change the textures of the reactors though, they will be a bit more weathered.

I have some deadlines I have to meet before the next year so I'll probably not be able to work on this much this week.

Pat

gaaaaaaaasp auto a whole year before we see you again eeeks no thats not fair  :'(


LoL I knew what you meant I am just being a smart one lol... Take your time and I know it will look great when you can get to it!!!!

btw Merry Christmas!!!

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie