Started by gn_leugim, August 26, 2016, 03:14:39 AM
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Quote from: mgb204 on August 26, 2016, 10:19:26 AMI think the confusion is because for transit networks the 7th digit is used for wealth, but this doesn't apply to LE textures. It's only the fifth digit you need to worry about, in which case for each preceding four digit "family" i.e F410 you would have up to 4 textures with the fifth digit starting 0, 1, 2 or 3 for the no wealth / $ / $$ / $$ textures (#). Then the remaining three digits can be used for groups of wealth textures.So the first group of four textures would be 0xF410#000, the next would be 0xF410#005, then 0xF410#00A.
Quote from: cogeo on August 26, 2016, 11:00:36 AMThis behavior (cycling when zooming in-and-out or rotating) is a quite strange. I would say, check the lot with the reader, to see if you have put multiple textures in the same tile - has happened to me in the past. Alternatively, check it with the Lot Editor, eg if deleting the texture leaves it empty, or there is another one under it.EDIT: Forgot to mention, you can have only one base texture (w/o alpha) in a tile, but multiple overlay textures (w/ alpha). Not sure what happens if the overlay textures are wealth-dependent though.
Quotedo you know then, if I keep away to 0-3 in the 5th digit, can I use the 7th freely?
QuoteLet me ask the question in other way. disregarding wealth (hence the 0-3 in the 5th digit), how can i maximize my ID range? because I am planning on making many textures, right now the number is on the 500+ and counting.
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