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CAMeLots - Dependencies

Started by mightygoose, July 31, 2007, 11:32:57 AM

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0 Members and 2 Guests are viewing this topic.

RippleJet

Quote from: mightygoose on November 11, 2010, 03:21:25 AM
actually tage all infoseek websites have ceased to exist so the iolite in nolonger available...

Yes, I know... that's why I said... :)

Quote from: RippleJet on November 09, 2010, 07:54:36 AM
Thanks to our Japanese friend Masuda-san, we do have Raika's permission to upload his creations here on the LEX.
Let me see what we can do to get at least the Iolite Spire and Crystal Mall models uploaded asap...

I should actually be able to get a couple of mega packs uploaded tonight, including all Raika's models (no lots). ;)

diamonddog_74

Quote from: RippleJet on November 11, 2010, 12:59:38 AM
I think you missed the LEX description for that one... :)


Ah, OK. Well, that takes care of Cobalt.

I was able to download Iolite, and Crystal Mall before raika's site expired, but it would be a good idea to just have all the models on LEX. I know you're working on that. Thanks.

I still think the ReadMe in the starter pack should be edited, though.

RippleJet

Quote from: diamonddog_74 on November 11, 2010, 05:21:05 AM
I still think the ReadMe in the starter pack should be edited, though.

I'll nag Barby about it... ::) ...but don't count on any results... $%Grinno$%

RippleJet

Raika's mega packs Vol 01 and Vol 02 are now uploaded. :)
Both the Iolite Spire and the Crystal Pile are in Vol 01. ;)

sagek

Very cool!

just curious, Since they are in Mega packs I'm assuming the Cleanitol tool will not see that we have installed these files still.

To fix that is it as simple as re-nameing the Original file in the Original Cleanitol file to the new Mega pack?

RippleJet

Quote from: sagek on November 12, 2010, 06:27:19 AM
just curious, Since they are in Mega packs I'm assuming the Cleanitol tool will not see that we have installed these files still.

To fix that is it as simple as re-nameing the Original file in the Original Cleanitol file to the new Mega pack?

Yes. ;)

xekon

Does anyone have either of these:

MISSING : CrystalPile-0x5ad0e817_0x8dbb957b_0x90000.SC4Model has not been found, you can download it : http://raika-s.hp.infoseek.co.jp/data/lot02-2.zip
MISSING : IoliteSpire-0x5ad0e817_0x8dbb957b_0x130000.SC4Model has not been found, you can download it : http://raika-s.hp.infoseek.co.jp/data/lot02-3.zip

The link is offline for me:  http://raika-s.hp.infoseek.co.jp/data/lot02-3.zip

piero_tasso

Quote from: xekon on January 29, 2011, 07:05:57 AM
Does anyone have either of these:

MISSING : CrystalPile-0x5ad0e817_0x8dbb957b_0x90000.SC4Model has not been found, you can download it : http://raika-s.hp.infoseek.co.jp/data/lot02-2.zip
MISSING : IoliteSpire-0x5ad0e817_0x8dbb957b_0x130000.SC4Model has not been found, you can download it : http://raika-s.hp.infoseek.co.jp/data/lot02-3.zip

The link is offline for me:  http://raika-s.hp.infoseek.co.jp/data/lot02-3.zip

Now they are both here: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2511
(I had that problem yesterday  :))

shadd0w09

with simtropolis changes all links to any STEX download is broken

RippleJet

#229
Quote from: shadd0w09 on February 28, 2011, 06:26:54 PM
with simtropolis changes all links to any STEX download is broken

Yes, I'm painfully aware of that... and that appliles both here and in the larger list linking all bat models...
Unfortunately I will have to search for each and every link to get the new address, which now also includes the name of the upload.

I'm not looking forward to it, but eventually I will update all the links. ;)


EDIT:
Updated the links from here to STEX that have changed (Porkie Props Vol 01 and 02). ;)

PatriX

I recently took the plunge and spent a few hours CAM-modding my game. And I'm really loving it, it's taken the game to a completely new dimension.

I'm having some trouble with CAMeLOTs and CAMpatible buildings though, that seem to float in the air due to rendering/texture errors. See pictures here:


Trees seem to float above their dirt patches, and the base texture seems to be too low, instead of at the top of the brown wall.


The brown wall is in the middle of everything, and the building seems to float above the flower patch and the street. The chairs and tables to the right are located on top of the wall.


Again this brown wall, that seems to end in nothing, serve no purpose, and cut through props.


Same again.


Floating building.


A really terrible example. Looks like the bottem/ground texture is following the ground instead of being auto-raised and levelled under the building, sitting flush with the building floor. And the car stick through the wall.


The entire Ritter's Rubber Shoes factory is floating in the air with no bottom texture.

I'm I the only one having these graphic problems? It seems the general problem is that the bottom texture doesn't level out and sit flush with the top of the brown wall/bottom of the building. Almost as if the lots don't auto-level the terrain the same way you see other SimCity buildings do.

Is this due to a missing dependancy, like a texture or something, or is it just the wasy SimCity renders buildings on uneven terrain? Does anyone know?

Lowkee33

#231
Welcome to SC4D Patrix   :)

Looks to me like issues with slope and the Building Foundation.  There are a few ways to tackle this, probably the best to level the terrain first.  These large buildings just were not made for such slopes.  No matter what though, you will have to regrow these lots.

You can do a few things, but some skill with modding is needded.  What makes this harder is that all of these Lots are in different files.  It will be tough to do what I propose, but DatPacker may help.  This program will condense all of your files into one file and make modding all of these buildings easier.  If you know which buildings these are (and where those files are in your plugin folder) then that will help too.  The support thread for DatPacker is Here.

A program called Ilive's Reader will be needed for any of this.  It can be downloaded from the LEX.  You may get error messages the first time you open it, but if you can open a file and see the items on the right in English, then all is okay.  Depending on if you DatPack or not, this tutorial will help you edit all of these buildings/lots at once.  I refer to definitions from that tutorial, so worth checking out at least.

Various ways to fix this, I have given the simplest few.  Open the lots in Reader and change the Property "Max Slope Before Lot Foundation" to zero.  Lot foundations are pretty ugly, but I would say better than what you have going on.  You will see walls like this all around your lot, but they will always be at the edge of the lot and every prop/model will be snug to the ground.  Those driveways might a little tricky to maneuver, but the sims are pretty resourceful.

I like this solution because it will allow you to still grow on the slope you desire.

Your issue is with the Building Foundation, and there are a few ways to solve this.  The simplest is to look for the property Occupant Size in the Building Exemplar (.desc most of the time), and make the 1st and 3rd reps smaller so that the wall is closer to the building.  Making this property 1,1,1 will certainly work, though it will be much harder to query and demolish the building.  It also might make the building seem to go into the ground.

If you get the OS just right, most of your pictures may actually look correct.  The 4th and last picture have the best chance of this, though the trees will always float in your 1st one, and that 3rd one will be very tricky.  Again, these are things you will have to regrow to find out.  Your limitation here is that the OS is always a cube, so getting those round corners/odd shapes will not be possible.

The ultimate solution is to make your own foundations in Bat.  I have done this for a few small houses, and this works great.  Here you make a model in BAT the proper shape, and export it as a Foundation.  The model is opened with PIXM and dragged to the Foundation branch.   The property "Building Foundation" is added to the building .desc, and given the value of the Instance of the Foundation desc you just made.

Working with those trees will be very tricky, as well as the fences in the second to last picture.  However, with some BAT skill, this option will be great, and certainly something worth sharing.

PatriX

Thank you Lowkee33, yep my first post ;)

Thanks for taking the time to write such a comprehensive answer, really appreciated! It soulds like I might be in a bit over my head modding-wise, at least I would have to start from scratch there because I haven't tried modding buildings and files before. Your tips are very welcome though, and could help me get started.

What I seem to be able to conclude though, is that this issue is indeed not due to a missing dependancy or some mistake by me in my CAM-installation? But is actually caused by the way these CAMeLOTs and CAMpatible buildings have been designed? And that I have to either work arround it by levelling ground or actively try and mod the buildings myself?

If I do take the step and try and fix this by modding, I'll be sure to share the result if it turns out positive :)

Thanks again for your help.

Lowkee33

I think so, nothing seems missing.

If you do feel like doing the modding, don't be afraid to ask for help (maybe in a different thread though).

:) 

EsoEs

#234
Hey all, having trouble with some dependencies as well as the dependency cleanitol.  First of all, I have downloaded and extracted every dependency listed here to the default folders.  When I run the dependency cleanitol file, it doesn't detect any of the dependency files, stating that I am missing all of them!  Now in my city, my first commercial CAMeLots are growing, but they are all brown boxed.  What am I doing wrong?

Edit: specifically the Dusit Duabi (not a typo, this is the spelling taken directly from in game) and the Wisconsin gas building are the ones brown boxing so far..

mike3775

#235
Quote from: EsoEs on November 20, 2011, 11:55:13 AM
Hey all, having trouble with some dependencies as well as the dependency cleanitol.  First of all, I have downloaded and extracted every dependency listed here to the default folders.  When I run the dependency cleanitol file, it doesn't detect any of the dependency files, stating that I am missing all of them!  Now in my city, my first commercial CAMeLots are growing, but they are all brown boxed.  What am I doing wrong?

Edit: specifically the Dusit Duabi (not a typo, this is the spelling taken directly from in game) and the Wisconsin gas building are the ones brown boxing so far..

IIRC, the Wisconsin Gas was a lot that was turned into a CAMelot, so you have to make sure you have the original non Cam version as well.  The link to it on the LEX: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=457

I can't check the Stex for  Dusit Duabi because its giving me 500 errors every time I reload, but try searching for that name in the STEX and it should find it

I have had the same issues as well, usually its only on the buildings that had been modified to be Campatable, and usually just downloading the original does the trick

EsoEs

Cant find the Dusit on the STEX, but thanks for the Wisconsin link!

jmyers2043

Hi Eso

Quote from: EsoEs on November 20, 2011, 12:48:50 PM
Cant find the Dusit on the STEX, but thanks for the Wisconsin link!

I go to the thread below when I get stuck for a CAMeLOT ... I've always found what I needed.

http://sc4devotion.com/forums/index.php?topic=2039.0

In fact, I found the Dusit building. The model is in ks_Jpn mega props vol3

http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=711

Good luck and happy searching.

- Jim


Jim Myers  (5th member of SC4 Devotion)

mike3775

Quote from: jmyers2043 on November 21, 2011, 04:47:36 AM
Hi Eso

Quote from: EsoEs on November 20, 2011, 12:48:50 PM
Cant find the Dusit on the STEX, but thanks for the Wisconsin link!

I go to the thread below when I get stuck for a CAMeLOT ... I've always found what I needed.

http://sc4devotion.com/forums/index.php?topic=2039.0

In fact, I found the Dusit building. The model is in ks_Jpn mega props vol3

http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=711

Good luck and happy searching.

- Jim

CRAP!!!!!! I forgot all about that thread  :(

I have used that several times as well, but it slipped my mind

jmyers2043

Quote from: PatriX on May 11, 2011, 04:48:17 AM
What I seem to be able to conclude though, is that this issue is indeed not due to a missing dependancy or some mistake by me in my CAM-installation?

That is correct. You did nothing wrong.

Quote from: PatriX on May 11, 2011, 04:48:17 AM
But is actually caused by the way these CAMeLOTs and CAMpatible buildings have been designed?

Kind of, the original Maxis buildings will do the same thing too so it's not a CAM specific problem.

Quote from: PatriX on May 11, 2011, 04:48:17 AM
And that I have to either work arround it by levelling ground or actively try and mod the buildings myself?

Yes. leveling is the easiest way for most folk.

- Jim

Jim Myers  (5th member of SC4 Devotion)