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December 01, 2021, 01:12:46 PM

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Author Topic: BSC Texture Index  (Read 138001 times)

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Offline soulstealer

Re: BSC Texture Index
« Reply #60 on: March 11, 2008, 07:41:43 PM »
Thanks! off I go to export my textures :)

Offline Chrisim

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Re: BSC Texture Index
« Reply #61 on: May 05, 2008, 04:19:40 PM »
I would like to request a texture range ...

EDIT: Apparently, you give out consecutive ID ranges in the threads at ST and here. While waiting I continued creating and I am presently using the next, apparently free range: 0xF4180000 - 0xF41FFFFF
Hopefully it's really free so you can assign it to me  ;)
« Last Edit: May 10, 2008, 03:03:06 PM by Chrisim »

Offline geoffhaw

Re: BSC Texture Index
« Reply #62 on: May 15, 2008, 04:38:16 PM »
Chrisim you are right, the next range is 0xF4180000 to 0xF41FFFFF, so it's yours!

Offline Chrisim

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Re: BSC Texture Index
« Reply #63 on: May 16, 2008, 02:02:36 PM »
Thank you  :)
We'll use it for the tram station textures shown in the SFBT thread Upcoming BATs and Lots (third picture)

Offline superhands

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Re: BSC Texture Index
« Reply #64 on: May 23, 2008, 02:14:53 AM »
if its possible, i would like to request a range. at the momment i'm working on creating "bus pullover lanes" that are compatable with the sam textures. and various other textures. :)
dave

Offline geoffhaw

Re: BSC Texture Index
« Reply #65 on: May 24, 2008, 06:19:44 AM »
@ bighead99, your range is 0xF4280000 to 0xF42FFFFF

Offline superhands

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Re: BSC Texture Index
« Reply #66 on: May 24, 2008, 06:56:56 AM »
greatly thankful geof.

Offline y4d12

Re: BSC Texture Index
« Reply #67 on: July 20, 2008, 08:47:06 AM »
Hi folks, hi geoffhaw,


I'd like to request a range for the golf-course-textures I'm about to create.

So: Would u please do me the favor?

Otherwise, some ninjas will flash into action  $%#Ninj2 $%#Ninj2 $%#Ninj2

Offline y4d12

Re: BSC Texture Index
« Reply #68 on: July 22, 2008, 07:15:49 AM »
Hi geoffhaw (again),


as u might be on holiday while im waiting for my range I'll just use the next, apparently free range. Please correct me if I'm wrong, but I guess it is 0xF4380000 - 0xF43FFFFF... Hopefully  &Thk/(

Please assign this range to me. Thank you!

Offline vester

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Re: BSC Texture Index
« Reply #69 on: July 22, 2008, 07:54:07 AM »
Please be patient !  Sure Geoffhaw will come around.

Offline Diggis

Re: BSC Texture Index
« Reply #70 on: July 22, 2008, 08:00:13 AM »
Geoff has had a couple of days off this week and should be back this afternoon or evening hopefully (depending on how much he was worn out yesterday).  I'm sure you can wait a day.  I wouldn't recommend guessing as using an already assigned range isn't a good idea.

Offline geoffhaw

Re: BSC Texture Index
« Reply #71 on: August 02, 2008, 05:10:53 PM »
y4d12, entschuldigung, aber Ich war auf Urlaub, und Ich ein bisschen spät bin!

0xF4380000 bis 0xF43FFFFF ist Richtig!

Offline Jmouse

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Re: BSC Texture Index
« Reply #72 on: August 02, 2008, 08:58:22 PM »
Hello, geoffhaw. May I get a range from you as well?

Thanks in advance...
Joan

Offline jmelvin

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Re: BSC Texture Index
« Reply #73 on: August 03, 2008, 12:37:57 AM »
hello geoffhaw,  Do you have a range reserved for for private use, i.e., for those who may want to experiment a little with creating textures for their own use? I'm not sure that I am serious enough to warrant tying up a whole range officially, but I don't want to get into any conflicts with textures that I have downloaded from others.

If there is no "private use" range, could I get a range?

Offline geoffhaw

Re: BSC Texture Index
« Reply #74 on: August 03, 2008, 11:54:30 AM »
@ Jmouse, your range is 0xF4400000 to 0xF447FFFF

@ jmelvin, your range is 0xF6600000 to 0xF663FFFF  (This is a smaller range than normal)

Offline jmelvin

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Re: BSC Texture Index
« Reply #75 on: August 03, 2008, 02:15:49 PM »
Thank you, geoffhaw. That gives me plenty of IIDs to play with.

Offline Diggis

Re: BSC Texture Index
« Reply #76 on: August 05, 2008, 03:55:26 AM »
If there is no "private use" range, could I get a range?

Always best to get a proper range, that way if you do decide to release them you'll have no problems.

Offline swat-medic

Re: BSC Texture Index
« Reply #77 on: November 29, 2008, 05:00:43 PM »
Hello,

May I please have a texture index? Thanks.

Offline TwistedMentat

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Re: BSC Texture Index
« Reply #78 on: December 07, 2008, 12:02:04 AM »
I request a range, please.

Offline Gwail

Re: BSC Texture Index
« Reply #79 on: December 12, 2008, 02:04:52 AM »
I'd like to get a range, too.
My misc works thread:
GWL workshop