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CAMeLot Counter and Occupant Groups

Started by RippleJet, August 20, 2007, 04:30:16 PM

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RippleJet

This is the support thread for the CAMeLot Counter, but it also contains complete information about all those occupant groups numbers that are available and required to be included in every building on a CAMeLot. Otherwise, that building can not be counted by the CAMeLot Counters.






The CAMeLot Counter

There are three versions of the CAMeLot Counter:


The Colossus Roundabout Statue (2×2)
Rewarded when the first commercial CAMeLot has grown.

Park Effect 75 over 27 tiles
Landmark Effect 100 over 48 tiles
Mayor Rating 3 over 440 tiles
Air Pollution -1 over 4 tiles
 
The Colossus Small Park (3×3)
Rewarded when the first 10 industrial CAMeLots have grown.

Park Effect 75 over 27 tiles
Landmark Effect 75 over 27 tiles
Mayor Rating 3 over 440 tiles
Air Pollution -30 over 6 tiles
 
The Colossus Park (4×4)
Rewarded when the first residential CAMeLot has grown.

Park Effect 100 over 48 tiles
Landmark Effect 75 over 27 tiles
Mayor Rating 3 over 440 tiles
Air Pollution -25 over 4 tiles

Each CAMeLot counter shows the same query window:



You can hover query over any part of the query to get further help and information.
The hover query will also tell you when each growth stage can be expected, based on the regional capacities (which are shown to the right, separately for residential, commercial and industrial).






Occupant Groups for CAMeLot buildings

In order for the CAMeLot Counters to be able to count all CAMeLots, each building appearing on a CAMeLot needs to have certain Occupant Groups set.
Each CAMeLot building (except farm houses) is to be given two occupant groups, one ordinary and one as indicated in blue colour below.
Farm houses only get one occupant group.











Occupant GroupCS§ CAMeLots
B5C00AA8All CS§ CAMeLots
B5C00AA9CS§ CAMeLot Stage 9
B5C00AAACS§ CAMeLot Stage 10
B5C00AABCS§ CAMeLot Stage 11
B5C00AACCS§ CAMeLot Stage 12
B5C00AADCS§ CAMeLot Stage 13
B5C00AAECS§ CAMeLot Stage 14
B5C00AAFCS§ CAMeLot Stage 15












Occupant GroupCS§§ CAMeLots
B5C00AB0All CS§§ CAMeLots
B5C00AB1CS§§ CAMeLot Stage 9
B5C00AB2CS§§ CAMeLot Stage 10
B5C00AB3CS§§ CAMeLot Stage 11
B5C00AB4CS§§ CAMeLot Stage 12
B5C00AB5CS§§ CAMeLot Stage 13
B5C00AB6CS§§ CAMeLot Stage 14
B5C00AB7CS§§ CAMeLot Stage 15












Occupant GroupCS§§§ CAMeLots
B5C00AB8All CS§§§ CAMeLots
B5C00AB9CS§§§ CAMeLot Stage 9
B5C00ABACS§§§ CAMeLot Stage 10
B5C00ABBCS§§§ CAMeLot Stage 11
B5C00ABCCS§§§ CAMeLot Stage 12
B5C00ABDCS§§§ CAMeLot Stage 13
B5C00ABECS§§§ CAMeLot Stage 14
B5C00ABFCS§§§ CAMeLot Stage 15












Occupant GroupCO§§ CAMeLots
B5C00AC0All CO§§ CAMeLots
B5C00AC1CO§§ CAMeLot Stage 9
B5C00AC2CO§§ CAMeLot Stage 10
B5C00AC3CO§§ CAMeLot Stage 11
B5C00AC4CO§§ CAMeLot Stage 12
B5C00AC5CO§§ CAMeLot Stage 13
B5C00AC6CO§§ CAMeLot Stage 14
B5C00AC7CO§§ CAMeLot Stage 15












Occupant GroupCO§§§ CAMeLots
B5C00AC8All CO§§§ CAMeLots
B5C00AC9CO§§§ CAMeLot Stage 9
B5C00ACACO§§§ CAMeLot Stage 10
B5C00ACBCO§§§ CAMeLot Stage 11
B5C00ACCCO§§§ CAMeLot Stage 12
B5C00ACDCO§§§ CAMeLot Stage 13
B5C00ACECO§§§ CAMeLot Stage 14
B5C00ACFCO§§§ CAMeLot Stage 15












Occupant GroupR§ CAMeLots
B5C00BA8All R§ CAMeLots
B5C00BA9R§ CAMeLot Stage 9
B5C00BAAR§ CAMeLot Stage 10
B5C00BABR§ CAMeLot Stage 11
B5C00BACR§ CAMeLot Stage 12
B5C00BADR§ CAMeLot Stage 13
B5C00BAER§ CAMeLot Stage 14
B5C00BAFR§ CAMeLot Stage 15












Occupant GroupR§§ CAMeLots
B5C00BB0All R§§ CAMeLots
B5C00BB1R§§ CAMeLot Stage 9
B5C00BB2R§§ CAMeLot Stage 10
B5C00BB3R§§ CAMeLot Stage 11
B5C00BB4R§§ CAMeLot Stage 12
B5C00BB5R§§ CAMeLot Stage 13
B5C00BB6R§§ CAMeLot Stage 14
B5C00BB7R§§ CAMeLot Stage 15












Occupant GroupR§§§ CAMeLots
B5C00BB8All R§§§ CAMeLots
B5C00BB9R§§§ CAMeLot Stage 9
B5C00BBAR§§§ CAMeLot Stage 10
B5C00BBBR§§§ CAMeLot Stage 11
B5C00BBCR§§§ CAMeLot Stage 12
B5C00BBDR§§§ CAMeLot Stage 13
B5C00BBER§§§ CAMeLot Stage 14
B5C00BBFR§§§ CAMeLot Stage 15











Occupant GroupIR CAMeLots
B5C00C21Stage 1 Farm
B5C00C22Stage 2 Farm
B5C00C23Stage 3 Farm
B5C00C24Stage 4 Farm
B5C00C25Stage 5 Farm
B5C00C26Stage 6 Farm (Woodland Preserves)
B5C00C27Stage 7 Farm (Historical Landmarks)












Occupant GroupID CAMeLots
B5C00EA8All ID CAMeLots
B5C00EA9ID CAMeLot Stage 4
B5C00EAAID CAMeLot Stage 5
B5C00EABID CAMeLot Stage 6
B5C00EACID CAMeLot Stage 7
B5C00EADID CAMeLot Stage 8
B5C00EAEID CAMeLot Stage 9
B5C00EAFID CAMeLot Stage 10












Occupant GroupIM CAMeLots
B5C00EB0All IM CAMeLots
B5C00EB1IM CAMeLot Stage 4
B5C00EB2IM CAMeLot Stage 5
B5C00EB3IM CAMeLot Stage 6
B5C00EB4IM CAMeLot Stage 7
B5C00EB5IM CAMeLot Stage 8
B5C00EB6IM CAMeLot Stage 9
B5C00EB7IM CAMeLot Stage 10












Occupant GroupIHT CAMeLots
B5C00EB8All IHT CAMeLots
B5C00EB9IHT CAMeLot Stage 4
B5C00EBAIHT CAMeLot Stage 5
B5C00EBBIHT CAMeLot Stage 6
B5C00EBCIHT CAMeLot Stage 7
B5C00EBDIHT CAMeLot Stage 8
B5C00EBEIHT CAMeLot Stage 9
B5C00EBFIHT CAMeLot Stage 10

RippleJet


JoeST

#2
Is there another lot that serves a similar use but for non CAMeLots?

oh, and btw, thankyou very much, this will help me find out when I grow my first stage 14 and 15 lots

Joe
Copperminds and Cuddleswarms

Kitsune

Can someone please explain the difference between Capacity and Population? I notice my Commercial and Industrial Capacity is close to my Population, but my Residential capacity is more than double the regional population.
~ NAM Team Member

RippleJet

Quote from: star.torturer on August 21, 2007, 09:17:30 AM
Is there another lot that serves a similar use but for non CAMeLots?

Unfortunately not, since every countable building would have to have an appropriate tracked occupant group number set.
In order to achieve that, every single existing stage 1-8 building would have to be modded to include this information.

It was decided to include this for all CAMeLots (in-game ones as well), but it wasn't feasible to require all available buildings to be modded.


Quote from: Kitsune on August 21, 2007, 10:52:02 AM
Can someone please explain the difference between Capacity and Population? I notice my Commercial and Industrial Capacity is close to my Population, but my Residential capacity is more than double the regional population.

The numbers shown when querying an RCI buildings are always capacities, never the actual population or workers.
E.g. a residential building showing 127/154 is telling you that the maximum capacity is 154, but because of the desirability factors, the actual capacity is only 127.

There is no way of telling exactly how many people live in that building. You can get the workforce of that building by route querying it. However, the workforce is only some 40-60% of the population in the building (only about half the population is working). The actual number of workers in a commercial or industrial building is revealed by the route query though, a number that can be anything between 0 and the actual capacity.

The regional residential capacity also includes the number of eternal commuters and commuters from SimNation (other parts of your region than your own cities). The more eternal commuters and commuters from SimNation you've got, the more skewed will your supply/demand simulator be (see the section about eternal commuters in the CAM manual). Since the number of commuters in your region never decreases, there is no way to reduce a "virtual" residential capacity seen in your region.

For more detail about your city's population, capacities, demand and CAPs, I can recommend the Census Repository Facility, version 2 (which will soon be available on the LEX as well).

SlimShady

Census Repository Facility, version 2 was the first building I downloaded when I started visiting these sites. I was wondering if they are able to work together as I was looking forward to the Cam Counter's arrival. You rock RJ!!! ;D

Kitsune

The building to the left of the counter identifies itself as "CO$$$ Stage 14 Tragicomicus Bank One"

However, as this image shows, it does not appear in the counter, so I think its a bug of eithier the counter or the building, so I'm posting it here....



Its my first stage 14 too, hence why I noticed it :)
~ NAM Team Member

Swamper77

The counter will only pick up the buildings after the counter lot has been placed. Any that grew before it will not be counted.

-Swamper77
You can call me Jan, if you want to.
Pagan and Proud!

RippleJet

Quote from: Swamper77 on August 23, 2007, 06:44:01 PM
The counter will only pick up the buildings after the counter lot has been placed. Any that grew before it will not be counted.

If the building has the correct Occupant Groups set, it will be counted, regardless of whether the CAMeLot Counter has been built or not.
In other words, that bank does not have the correct OG. Thanks for pointing that out, Kitsune! :thumbsup:

RippleJet

#9
The Tragicomicus Bank One had an Occupant Group telling it was a stage 13 building.

BarbyW has corrected that to be stage 14, and provided an Update CO§§§ 13/14 for those who have previously downloaded the CAM Commercial Offices BSC starter pack.

Thank you, Barby! &apls




NOTE

For those who have already had this building growing with Occupant Group "CAMeLot CO§§§ stage 13" will not see the building get upgraded in the CAMeLot Counter.
Occupant Groups are counted at the moment when the building grows, and won't get updated if the occupant group is later changed.
I think this is what Swamper77 was referring to. ;)

After updating this building, any future instances of it growing will be correctly counted as a stage 14 CO§§§.

M4346

New Horizons Productions
Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dedgren ♦ dmscopio ♦ Ennedi
emilin ♦ Heblem ♦ jplumbley ♦ moganite ♦ M4346 ♦ papab2000
Shadow Assassin ♦ Tarkus ♦ wouanagaine

Kitsune

Quote from: RippleJet on August 24, 2007, 04:22:32 AM
For those who have already had this building growing with Occupant Group "CAMeLot CO§§§ stage 13" will not see the building get upgraded in the CAMeLot Counter.
Occupant Groups are counted at the moment when the building grows, and won't get updated if the occupant group is later changed.
I think this is what Swamper77 was referring to. ;)

After updating this building, any future instances of it growing will be correctly counted as a stage 14 CO§§§.

It only lasted for about 10 game years I noticed before it was replaced by my first stage 15 :)
~ NAM Team Member

RippleJet

Quote from: Kitsune on August 24, 2007, 07:54:30 AM
It only lasted for about 10 game years I noticed before it was replaced by my first stage 15 :)

Show us a picture of it in the CAM - Show us your CAM Cities thread :thumbsup:

rickmastfan67

Quote from: RippleJet on August 24, 2007, 04:22:32 AM
The Tragicomicus Bank One had an Occupant Group telling it was a stage 13 building.

BarbyW has corrected that to be stage 14, and provided an Update CO§§§ 13/14 for those who have previously downloaded the CAM Commercial Offices BSC starter pack.

Thank you, Barby! &apls



Is it just me, or did a few zip files get left out of the updated file? Lucky for me, I didn't overwrite the old file with the new one yet.  But 3 of the zip files inside of the zip file CAM CO$$.zip are missing.  Was that by plan, or a mistake?
-- James Mast, aka: rickmastfan67
Painter/Public Relations at: Masgrafx Racing.

Check out the 9/11/01 Car Set Checklist.

Take a look @ the JPG Compression tutorial.  A must read to help cut away unnecessary file size from 500k+ images to help dial-up users out.

BarbyW

I only updated the zip with the stage 13/14 CO$$$ buildings in as that was the one containing the error. None of the other files have been touched.
Inside every old person is a young person wondering what happened. TP



Barbypedia: More alive than the original

rickmastfan67

Quote from: BarbyW on August 24, 2007, 10:53:15 PM
I only updated the zip with the stage 13/14 CO$$$ buildings in as that was the one containing the error. None of the other files have been touched.

You sure about that?  I'm talking about the files that's are in the "CAM Commercial Offices BSC" pack.  I'm the kind of guy that likes to re-download the original file if it's updated, even if a separate fix was released and is smaller to download.

Now, in the "CAM Commercial Offices BSC" Description of the download, it says there is suppose to be 10 zip files in the download.  Right now, there are only 7 in it.  The zip files from that download that are missing are as following:

  • Install_CAM_CO$$1213_BSC.zip
  • Install_CAM_CO$$1415_BSC.zip
  • Install_CAM_CO$$811_BSC.zip
All three of those files somehow got left out of the updated CAM CO$$.zip file and the new file size is 1,439KB per the site when the old one that I have is 2,044KB.

Just thought I would let you guys know about this because you never know when a new person might sign up for the LEX and download that file and be missing those three zip files.
-- James Mast, aka: rickmastfan67
Painter/Public Relations at: Masgrafx Racing.

Check out the 9/11/01 Car Set Checklist.

Take a look @ the JPG Compression tutorial.  A must read to help cut away unnecessary file size from 500k+ images to help dial-up users out.

RippleJet

Thanks rickmastfan67! :thumbsup:
Barby will have to take a look at it when she gets back. ;)

BarbyW

I do apologise as I uploaded the wrong zip. I have uploaded the correct one now. Thansk for being persistent and not taking my word for it. ::)
Inside every old person is a young person wondering what happened. TP



Barbypedia: More alive than the original

JoeST

Would it be possible to add the number of CAMeLots to the hover over query box?? ie when you use the query tool and just hover over the Counters. It would be a nice quirk and would add to the whole CAM experience

Thanks

Joe
Copperminds and Cuddleswarms

RippleJet

Unfortunately the hover query can only display text and the values of certain properties of the building itself.
It cannot display any LUA tokens (variables) read from the game.