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Rural Renewal Project

Started by Chrisadams3997, September 11, 2007, 03:54:51 PM

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Simpson

My new city is now here
The région of Kaikoura

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Chrisadams3997

Pat, what I'm planning as of now for sizes is to have the original three pieces at 4m for each texture, one 1/2 tile piece(the smallest size from before) for the 2.2m height, then at least a 1/2 tile, and maybe a 1/4 tile even for the .6m height.  I don't think I need to make bigger ones for the new heights since they will be most applicable for small streams or as a shoreline to larger bodies of water made with the 4m height pieces.

That should prevent menu icon overkill I think.

And thank you Simpson, glad you like it.

Unassigned

After (cleanitoling and) installing the 6-15-08 beta I plopped one each of the lots it brings to the water menu. This time without noticing any irregularities (excepting the water bug, but thats another matter).

I like that ploppable cattle a lot, though I fear cows will appear in the most unappropriate locations in my cities from now on. Can we have llamas, too??
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Pat

Chris that is sweet and hey do I see a hidding golden globe in on your barn per chance?

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rhizome21

Wonderful work. Our countryside will never look the same after this... by the way, do we still need cities ? It's Sim Country 4 now and it's soooooooooo much better !

jacqulina


Chrisadams3997

#586
Unassigned:  Thanks so much for testing it all for me &apls, and I'm glad it's all working properly now.  The waterbug of course is another issue, and would probably require twice as much work as went into producing the paths in the first place &mmm

As for the ploppable cattle, unlike the maxis cattle, they'll only find themselves in inappropriate places when you want them to ;).  Llama's you'd have to ask Jestarr about, and speaking of which, Jestarr released the ploppable animals yesterday on the LEX.

Pat:  what?  globe? where? :D  I wouldnt' say hidden, I think it stands out just fine ;)

Rhizome21:  Welcome, nice to hear from you.  For the record, my stance is that cities are purely optional :)

Jacky:  Aww shucks, you're making me blush ()stsfd()


I'm just working on getting some of the colors just where I want them right now.  I'm also looking at having watermods to match in with them as well, though I can't make any promises there.  At any rate, just keep letting me know what you think.

Oh!  let me talk about what we're talking about doing as far as a release.  In fact, what I've got in mind is two releases.

1.)  As a version 2 of the original JRJ TPW(I've already discussed this with Jeroni):  These would automatically replace the JRJ TPW models already placed in your regions.  The idea here is simple.  These models(and specifically their textures) are a modification of Jeroni's original textures, using identical models.  Those wishing to use the new textures(and the addons I'm planning) wouldn't have to completely replace their existing TPW waterways by hand in order to make them compatible with the new TPW.  Of course those wishing to keep their currect waterways the same and continue to use the JRJ models as well could use the second option...

2.)  A separate set of TPW:  This would preserve you're existing TPW waterways as JRJ TPW, while adding the new set to your menu, allowing placement of both simultaneously in a region.  I'm only planning on making additions to my new textures however, so JRJ TPW will still only have the original pieces.  So to use those additions, you'll have to redo any waterway you'd want to use them on.

That should be it for now(if I don't think of something else ::)), thanks everyone for your comments,
Chris

Pat

LoL Chris hmm it took me a bit to notice the diffrence there but once I saw it there and does this mean a congrats is order for joining BSC?  I would honestly prefer to use second option myself as per say that would allow more TPW sets to use and will allow the avaiblity to create more intresting water area...

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CasperVg

Looks like a very good idea to me! For the record, TPW means Transparent Ploppable Water?
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Chrisadams3997

#589
Pat:
Quotedoes this mean a congrats is order for joining BSC

It'd be a good assumption ;)

QuoteI would honestly prefer to use second option myself as per say that would allow more TPW sets to use and will allow the avaiblity to create more intresting water area...

Yep, which is why I want to offer both.  For myself, I'd rather save the menu space, given the level of similarity, but that's not the main reason for making a replacement set(V2).  Besides the STPW being made, I'd like to also make bridges and culvert models that incorporate TPW props, and these will only be done for the new version.  Therefore if someone wanted to place one of these on an old existing TPW stream, they'd have to completely redo it.  The replacement set would save that problem.

Oh, did I mention it'd save menu space ::), I'm already in the habit of culling out individual flora I don't use from flora sets I get to save some scroll time. :D

Casper: 
QuoteTPW means Transparent Ploppable Water?

yep, though that's just entirely too long to type out every time :D


Warning, the image you are about to see is completely unedited from in game :)


;D ;D ;D ;D ;D

I'm not sure if you can tell, but this makes me smile ;)

CasperVg

Ooh, very nice; and congratulations on joining the BSC!
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threestooges

I think you have made some people around here (including me) very happy. I may be changing my water mod. From the way the plants were placed, it looks like there is still some seam at the transition (correct me if I'm wrong) but it looks great. Also, congratulations; I hear you joined the BSC.
-Matt

Chrisadams3997

#592
Yep, still a transition(for now).  In particular, the TPW can be placed in water, but as soon as it's LOD goes below water, we can no longer see it.  Therefore the key to making this issue go away is actually a higher placed TPW model.  So far I've only made this texture for 2.2m TPW, so the 4m will get a little bit closer to bridging the gap.  But I'd like to play around with making a special 'connecting' piece at a higher level for each TPW texture that with proper terraforming(which will still be essential), and the right game water transparency settings, we can get a pretty seamless transition. :crosses finger:

AND, actually(I just had this idea as I was typing), maybe making a lotted transition, where the TPW model is made as a building(and therefore will 'float' on the water surface) could be a possiblity, though it'd give less flexibility in the end.  But if it gives appreciably better results than the other idea, I could go that route.

Oh, and thanks Casper(shouldn't you be in bed, what time is it there :D)

Chris

edit:  Oh, and you can thank Jestarr again for the water mod seen above.  We put it together between the two of us, but he made the initial seamless images for it.

Filasimo

i think 4m sounds about right bc ppl can use the 5m hole digger SA included in his hole digging lot sets, call me out on this but also i think it be cool to have more waterfalls as well imo but just my two cents  :thumbsup: and congrats on joining the BSC you truly deserve it...you have forever changed the SC4 landscape with your great content  &apls
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Chrisadams3997

4m is what Jeroni's already are, and are planned in the same pieces as his ;), but that only gets you marginally closer to the 'edge' where the water transparency really drops off.  It'll need to be higher to make a seamless connection.

Filasimo

ah i see well no worries there is a 8m hole digger  ;)
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Coming Soon to the LEX!

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JoeST

......


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*BEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEP*





^^ yeah I just died...

It gets more and more INSANE everytime I step in here

very well done on getting in with the BSC

Joe
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Alfred.Jones

Congrats on joining BSC chris :thumbsup:

That transition is intense!!

Cannot wait to use this

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Simpson

Hello Chris
The lake look very good
And the nature is superb  &apls

Congrats for joing BSC  ;)
My new city is now here
The région of Kaikoura

Teaser of Lopsas[+ How did I do it?]:Lopsas

girlfromverona

Quote from: Chrisadams3997 on June 17, 2008, 12:33:27 PMI halfway anticipate that on the larger tiles, I'll want to relax the texture a little bit to make the ripples larger, while still working in with the ripples on the smaller pieces, but that remains to be seen.

I was going to suggest something like that.  ;)

This is awesome work, Chris. You truly are a machine!! It will be nice to have streams that look good from multiple angles.  :thumbsup: