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Need help rendering Super-Massive Object.

Started by Kumba, September 23, 2007, 04:38:07 PM

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Kumba

Hello,

I need somebody, anybody with a "supercomputer" to help me render a supermassive object that is 54 tiles wide and about 64 deep. The Z axis is only 3-4 tiles high.

Please PM me or email me. Any help will be appreciated.

Thank you!
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The Most Reliable, Helpful, Diverse SimCity Aerospace Group LOTs BATs and MODs

RippleJet

Quote from: Kumba on September 23, 2007, 04:38:07 PM
a supermassive object that is 54 tiles wide and about 64 deep.

Unfortunately you would have problems creating that size of a lot.
The upper limit is in the region of 35×36 tiles.

A lot of 54×64 tiles has a total of 3,456 tiles, each requiring at least a base texture.
Since each lot can contain no more than 1,280 items (building, props, flora, base textures, overlay textures, etc.)

Read this for more information on that restriction: http://sc4devotion.com/forums/index.php?topic=2397.0


Kumba

Ah thanks for the info, I suppose i'll have to split it up then.

I would still need rendering help however.
______ F L Y  S C A G J E T S ______
The Most Reliable, Helpful, Diverse SimCity Aerospace Group LOTs BATs and MODs


Kumba

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The Most Reliable, Helpful, Diverse SimCity Aerospace Group LOTs BATs and MODs

callagrafx

The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

SimFox

I concur!
I think this is the only way to get it exported. BAT has problem with dealing with LARGE objects. and that is NOT computer power related but rather something in either scripts or dll of BAT