Started by jplumbley, September 26, 2007, 07:49:10 PM
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Quote from: Diggis on September 26, 2007, 11:30:21 PMPssst, you didn't explain mirroring,
Quote from: jplumbley on September 26, 2007, 07:49:10 PMMirror = this is something I havent talked about yet. The way mirroring works is when the texture is in 0 Position it is mirrored (if need be) and then rotated. This is not used often, but it is used with textures like the 90 Turn Transition Piece from Street to Road. This value is 0 or 1 where 0 = not mirrored and 1 = mirrored.
Quote from: RippleJet on September 27, 2007, 04:50:01 AMIf somebody wants to create their own street textures, I suppose the IID's (0x5xxxxxx) are maintained and distributed by the
Quote from: Diggis on September 28, 2007, 06:07:55 AMOK, sorry one further question...There are 4 different textures for each piece, depending on wealth. Do we have to do all 4? or just the first one (0) like you did here?
QuoteTo have a 2D network drawing from a starter piece and turning into a 3D networkhowever it is possible to have a 3D network drawing from a starter piece and turning into a 2D network
QuoteTarkus : the PowerPoles Exemplar GID should be 0x088E1962. Subways has one, but I don't recall what it is. From memory though, it's pointless as the subway network is hardcoded & runs off one of the road-based network Ruls.
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