Started by mott, October 25, 2007, 02:47:59 PM
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Quote from: sc4luv2 on October 25, 2007, 02:54:18 PMGood Info. Was Readin' while you were postin'. Now should we move this?? to mod tutorials
Quote from: cogeo on October 25, 2007, 04:44:19 PMI think there is something wrong with your scales. A pedestrian walking at 3.5 kph (3500 meters per hour) would actually need 16/3500 = 0.0046 hours (ca 16.5 seconds) to walk through a 16-meters long tile, which sounds very reasonable. The time you suggest (1/3.5 = 0.286 hrs) is prohibitive. But I don't know if SC4 trip times are correctly scaled either.
Quote from: Diggis on January 24, 2008, 04:15:01 AMThat is one hell of a topic. One of the things I got from it is that you shouldn't use road top Mass transit as they really need to allow all road traffic to pass?What is the effect of having more than one transit type on a lot? You have said that it's a no go, but not what it will do.
Quote from: wouanagaine on January 24, 2008, 01:46:04 PMHey, not sure, I'll have to redo my maths ( quite late for me atm ), but as SC4 does not know diagonals, I'm pretty sure you should use a manhattan distance and not an euclidian one
Quote from: jplumbley on January 24, 2008, 09:58:12 AMThe reason there shouldnt be more than one transit type on a lot is because there is only one Transit Swicth Cost. This Transit Swicth Cost is added to any Sim passing through the lot. Ripplejet and I have been discussing how the Transit Switch Cost should be used in the XTool. And we have come up with a fairly useful calculation.
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