• Welcome to SC4 Devotion Forum Archives.
 

News:

The SC4 Devotion Forums are no longer active, but remain online in an archived, read-only "museum" state.  It is not possible for regular members to post or use the private messaging system, and no technical support will be provided for any issues pertaining to the forums in their current state.  Attachments (those that still work) are accessible without login.

The LEX has been replaced with SC4Evermore (SC4E), and SC4E maintains an active Discord server.  For traditional forums, we recommend Simtropolis.

Main Menu

JENX Burg Eltz V12 has the immortal bug

Started by Craigsters, November 11, 2007, 08:34:32 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Craigsters

Hi there

Hope I placed this in the  appropriate part of the forum, and sorry in advance if I didn't, please move it to proper part if need be!..


I downloaded the JENX Burg Eltz V12  on Friday I think it was and right away I fired up sc4 and went to making a nice island for the castle, a hilly island,  the first island I made was a test island  to see how  the castle would look,  it placed fine on the island, I placed it perfectly the first time and didn't add buildings around it or near it, and only placed nob's rental boat lot near the shoreline and then cp's trees, that island was fine, location of island bad they'll!..

So all day yesterday I made another island else where in the same City , this time I had plans to add peg's pond and stream kit around the castle, and I had not placed any of peg's stuff yet, and had placed the castle on the island in the wrong spot, I needed to move it, and the castle demolished, but left a rectangle square light green  grass that wouldn't demolish or de-zone at all, it only  would demo after placing another castle beside the light green  rectangle square,  it has a immortal problem, it also gives it to other lots as well that are placed to close to the castle, it made peg's streams  immortal after plopping them around it, it took me 10 hours to make a island and constantly backing up and saving before each plop  because of the dreaded immortal bug it had, but I finally got it done!..

Someone else reported on the stex comment  area for the download that they had a building near by the  castle  they couldn't demolish as well!..

My cj at SimPeg shows the final  island and castle with peg's work around it!.. [link][/url] http://simpeg.com/forum/index.php?topic=4584.msg109941;topicseen#new[url]


very very awesome castle  &apls, it be easier to work with if it didn't have the immortal bug however!..   :thumbsup:

I hope I explained my situation ok   thx  :)  Craig

Andreas

Well, the model extends way over the actual lot footprint, so it doesn't surprise me that the immortal lot bug could be triggered. I haven't checked the internals of the lot so far, but I assume it is possible to fix the issue by editing the occupant size of the model.
Andreas

BarbyW

Yes it is possible and I have PMed xannepan about this.
Inside every old person is a young person wondering what happened. TP



Barbypedia: More alive than the original

BarbyW

This has now been corrected and an updated file is now on the LEX.
Inside every old person is a young person wondering what happened. TP



Barbypedia: More alive than the original