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CAL's BAT Cave

Started by callagrafx, February 03, 2007, 02:08:41 PM

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callagrafx

@Jestarr....that it is, although it's taken me in a direction I wouldn't have gone, which makes it all the more interesting for me.

@Marcszar...They're communal toilets (don't ask, the project demanded it  :D :D).
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

Fred_Ginger

Lee, really like this building too!  But you're gonna have to watch those old folks, they might try sneaking out down the back stairs.... :thumbsup:
My name is Vicki
Fred and Ginger were my doggies
RIP my babies

callagrafx

Vicki, that's for them to sneak back in, after a night's hell-raising.  This is the HQ of the Hells Rotarians  :D
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

Zaphod

#143
^^^

lol

Looks great. And I guess we can pretend the funky toilets/crematory is a laundry facility in the case of this BAT
War Kittens !?

jacqulina

wonderfull work lee another awesome masterpiece &apls &apls

sebes

Great work Lee! I love the ivy there...  (boys will still be boys vicki ;)
Check my MD:               
Rhenen,NN

spa

I have been offline for a while Lee so I missed your last batch. I really like Marlie's apartments and Ivy House looks really great. The Ivy on the side is really well done.

callagrafx

Thank you everyone.

Little update...managed to sneak in an hour to start on the back...also re-modelled the side to remove the toilet structure and replace with more contained fire escape.  Added the ivy to this wall too, although I'm not totally happy with it yet.



Apart from the ivy, the model is more or less finished.  Now I have to retexture all over again in BAT (still haven't got B4M working).
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

jacqulina

wow awesome progress i cant wait

TheTeaCat

Absolutley amazing the skills you have for BATting. I am in awe

Ps ketle's on take a break  ;D
Kettle's on. Milk? Sugars?    ps I don't like Earl Grey  $%Grinno$%
Reduce, Reuse, Recycle - If you're not part of the solution , you're part of the problem!
"Never knock on Death's door: Ring the bell and run away! Death really hates that!"
Tales at TeaTime      Now A proper NUT      TTC plays GRV II

JBSimio

I just realized I haven't praised this particular model yet... but I do like it!  It kind of feels like someone's house that got turned into a business.  I know it's bigger than that, but without the lot so far, that's how it strikes.  Either way...  &apls  I wish I had found that ivy generator sooner... the results look good!


Never trust a god who grins all the time and wears a top hat, that's my motto.  -Terry Pratchett

It's from JBSimio.  Need we say more?  -BadgerBoy of SC4 Devotion

callagrafx

@JB, that's pretty much how most nursing homes here in the UK start out...

As for the ivy generator, yep, it's a great tool but a bit hit and miss, quite processor intensive and prone to system locks...the other problem I'm having is importing into GMAX...the main model came through fairly painlessly but the ivy is proving a problem...there's a 65k poly cap on 3ds export in Max and these exceed that and then some.
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

JBSimio

The ivy exceeds 65k???   :o  Maybe I was better off doing my own after all... most of my "plants" are in the 11-15k poly range at this point.  Then again, add them all up and it's about the same, so maybe I'm misunderstanding.  Either way... it looks great and I'll have to check the tool out sometime soon.


Never trust a god who grins all the time and wears a top hat, that's my motto.  -Terry Pratchett

It's from JBSimio.  Need we say more?  -BadgerBoy of SC4 Devotion

callagrafx

The Ivy generator creates the branches and then ¨grows¨ the leaves individually.  The ivy on the end wall was a little tricky, I had to export to OBJ, use Deep Exporation to convert to 3DS (after fiddling with some settings) then import into an empty gmax scene to prevent a crash, then just merged with the main scene.

Anyway, I have managed to bring this bad boy into Gmax for final output.  Here is what I have so far



I'm a lot happier with the end ivy now, after spending some time with Ivy Generator.  The texture needs a little work,as the leaf detail just gets completely lost.  In terms of nightlighting, this won't have a great deal, as the poor old dears need their sleep, so just some porch lighting and some downstairs lighting at the back, maybe the conservatory too if I feel adventurous.
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

M4346

It is looking quite pleasant, and a great job overall!  :thumbsup: Great work on the Ivy too! :)
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Antoine

good job !!!! I like the texture too, share has the black roof ;)

sebes

Check my MD:               
Rhenen,NN

callagrafx

Happy with the model and textures now (thanks to Jen_P for the prompt about the pinky floor, BAT lighting sucks in a big way) and have nightlit it to an extent...I'm not going mad with the lights on this one, as the inmates are all waiting for God and are sound asleep.

I'm going to export tonight (hopefully I hit the right scale) and then attempt a decent LOT...



Antoine, I will sort out the roof texture for you...It is one of Mickebears that he shared once.
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

Badsim

Quote from: callagrafx on March 31, 2007, 03:33:10 PM

In terms of nightlighting [...] maybe the conservatory too if I feel adventurous.

Glad to see you did . ;)

Excellent work , I like this vegetation growing on walls & roofs ... :thumbsup:

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Cali

wow! thats all i have to say &apls
"It's not a design flaw, It's my signature"