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Tag's Industrial Projects

Started by tag_one, August 09, 2008, 01:57:26 AM

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Aaron Graham

Perfect factory as always. &apls &apls Whats next after this Tag_one???
-Simcity4fan12/Sgt Pepper -Kryptowhite -Jumpthefence -beutelschlurf -Hanson784 -Gwail -Don Miguel -Seraf -Kelistmac -Glenni -Aaron Graham -Vlasky -PBGV103 -Darknono35 -Evillions -lucky7- Parisian- Jackreid -GuerrilaWarfare -Sim Fox -un1 -Heblem -AlexandrosB13 -Anotn -SimHoTToDDy

Earth quake

Really great factory. Like Arthur, your texture are just impressive and realistic.  :thumbsup:
I'm impatient to see your new industrials bats

Terring7

Lovely work Merijn, your factories are really great :thumbsup: :thumbsup:
What next? A high tech ecological factory? :)
"The wisest men follow their own direction" Euripides
The Choice is Ours
---
Simtropolis Moderator here. Can I help? Oh, and you can call me Elias (my real name) if you wish.

T Wrecks

Personally, I wouldn't mind seeing more dirty industry in game, just like Tage Brick Works...  ;) which reminds me: May I ask how you determined the stats of this monster? Did you run it through PIM-X?

Fresh Prince of SC4D

Any chance in an Automobile Assembly Plant?
Returning from Call of Duty . Must rebuilt what I destroyed....

tag_one

Hmm I'm a month late with my replies, ah well better late than never  ::) :D

Arthur, Thanks!

Jack, Thanks! You know I'll make it someday ;) I'm already looking to pictures and process diagrams. I'm just trying to find out if I'm going to make it a 6x6 grow or a big plopable reward :)

zero7, Thanks glad you like it  :)

T Wrecks Thanks. And yes all my buildings go through PIM-X nowadays. I fully trust in Tage's and Stephane's knowledge :D

Fresh Prince of SC4D , maybe. It will be a big one and currently I'm more focussed on small filling industry. But on the long term, I'll probably make one ;)

Terring7 , Thanks! I also like the building in your picture... I like it a lot...

Perfect job for a quiet sunday  ::)



And yes, I'm going to change the radioactive vegetation on the roof :D 

Terring7

It's beautiful, great job &apls &apls
EcoTerring? Thanks for the name &blush &blush
"The wisest men follow their own direction" Euripides
The Choice is Ours
---
Simtropolis Moderator here. Can I help? Oh, and you can call me Elias (my real name) if you wish.

Girafe

Looks really good tag  &apls &apls &apls

I agree with the grass on the roof  :D and maybe the metal pieces which are already dirty compare to the futurist picture.

Anyway good BAT and good idea always on top  :thumbsup:
The Floraler

This is the end, hold your breath and count to ten, feel the earth move, and then...

*   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *    *   *   *   *   *    * 

Aaron Graham

Great JOb on the new style of factories. :thumbsup:

Me, I also run my bats in the PIM-X as well it better and it makes the stats a lot more realisc.
-Simcity4fan12/Sgt Pepper -Kryptowhite -Jumpthefence -beutelschlurf -Hanson784 -Gwail -Don Miguel -Seraf -Kelistmac -Glenni -Aaron Graham -Vlasky -PBGV103 -Darknono35 -Evillions -lucky7- Parisian- Jackreid -GuerrilaWarfare -Sim Fox -un1 -Heblem -AlexandrosB13 -Anotn -SimHoTToDDy

cubby420

Very unique.  :thumbsup: We need more cutting edge eco-friendly buildings.

FrankU

Yes, this looks promising! A good development.

tag_one

Terring, thanks glad you like it and thanks for your picture. it was a good source of inspiration :)

Girafe, Thanks! I changed the roof textures a bit. As for the metal, I keep it this way. I don't want to make it look too clean :)

Aaron Graham, Thanks!

Cubby, thanks! I'll surely make some more ;)

Frank, Thanks!

Time for an update:


I think the roof texture is much better this way. But since this is my first green roof I'm open for suggestions :)

FrankU

Yes, the green is better.

But if you compare it to the grass on ground level you see that it is much more detailed.
Now the question is: do you want the grass to blend in with the grass on ground level or not? The advantage is that less detail will blend in better, but in comparison with how the real building would look like on an aerial photo, your grass is much more realistic. So, what are you going to choose?

Another option: make a terrain mod that features the same detailed grass as your building.... :D

Nardo69

IMHO leave the green roof as it is. Green roofs are mostly extensive, normal greens not. Green roofs usually have different plants than normal greens as they need to withstand more sun and should use less water (which can be a huge cost for green roofs!). Having said this you shouldn't reduce the water consumption too much.

Same for the solar panels - they need to be cooled and washed.

Anyway: Nice - and unusual! _ I-HT! Will love to see it growing! ;)

cubby420

Quote from: FrankU on December 04, 2010, 03:06:37 AM
Another option: make a terrain mod that features the same detailed grass as your building.... :D

If only, right?  :D  I think the building looks great tag! Looking back at the first go around with the roof, the brightness was too much. Looking at it though, I wonder if the scale is totally right. Seems like the height from the top of the second floor to the roof should be increased slightly. Green roofs are quite a bit more substantial than normal roofs.


alj

The model looks really great. Quite a convincing example of HT industry, in my opinion.
As far as the grass on the roof is concerned, I agree with FrankU. I think it is way too detailed, looks even like a photography of a grass surface attached onto the roof, compared with how grass in SC4 usually lokks like. There is also obvious tiling of the grass.

spa

Looks great Tag! I like the green features of your latest building. Very much in keeping with the times. This might be the first green building in Sim City! My two cents on the grass, keep it as is. Yes your roof is more detailed then the Maxis grass texture, but I think the Maxis grass textures or something equivalent would look really silly on your building. Your building's too detailed for flat maxis grass to be on the roof. Your industrial building is likely to appear in an urban area where there will be less flat maxis grass and certainly less undeveloped space for it stand out against. Leave well enough alone and keep the detailed version.

Lowkee33

Quotemake a terrain mod that features the same detailed grass as your building....
...Like this?  :P


Terrain changes by altitude (not to mention by mod), so making the texture match wouldn't really be possible...

The color/texture looks good to me, but yeah, there is tiling there.

Fresh Prince of SC4D

I prefer both but that because it would look realistic to my multi-climate region.
Returning from Call of Duty . Must rebuilt what I destroyed....

Jack_wilds

Hello Tag One,

An innovative take on the now 'in' green look...

concerning the grass texture: I prefer the second, and it ought to be unique, as its a different application using different grass variety versus a typical lawn grass variety... and it appearing patterned tiled is rather typical of such installations.

As a job I once did used a sod, seeded with a slow-low growth variety able to tolerate the moisture, weather, sun, extremes. It resulted in patchy performance appearing 'blocky' as it appears in your interpretation... eventually the grass was removed and raised patio pavers -with water 'hose' for heat collection, was used instead...

concerning the height factor I would also fudge it taller to give a better profile... however its your call

its an intriguing method of leed methods towards green ideals...

Jack