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Sciurus' Factory

Started by Sciurus, August 30, 2008, 06:26:34 AM

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Bobbi


2010.8.4 - I get on SC4D with PSP. So cool.:D
2010.8.14 - I can get on the Internet at home.:)

threestooges

Don't worry about getting few comments. It's often hard to know what to suggest for a work when it is still being made when you don't know what the end goal of the designer is. I like how it's shaping up though. It looks like a big building. How many students will it accommodate?
-Matt

SimGoober

Looks good so far. The windows are quite nice.
When life just blows ... Fukitol!

Sciurus

Thanks all ()stsfd()
Matt  There's about 1600 students in my school ;)

3 new images:







Guillaume :thumbsup:
L'atelier d'architecture
* * * * * Longwy * * * * *

Earth quake


Sciurus

L'atelier d'architecture
* * * * * Longwy * * * * *

Earth quake

Nice house guillaume, I'm impatient to see an other version.

Fabian93

Looking fantastic, Guillaume &apls &apls
These would be perfect for my suburbs :thumbsup:

Can not wait to see the progress on this :)

Fabian

WC_EEND

nice job on the houses, I would add a chimney though  ;) (and release them as W2W's for added realism)

PS: my school has 1200 students and is becoming waaay to overcrowded ;D
RIP Adrian (adroman), you were a great friend

My LOT thread                                    

SCAG BAe146/Avro RJ Project

delija21

Now that looks interesting...will be back for sure to see the progress of this

Red Star Production is now on FACEBOOK

kwakelaar

Nice workman houses, the chimney would finish them off.

Sciurus

Thanks all for your comments!! It's very nice! :)
I've made a second version of this (the first allone still exists ;)):



What do you think? Should I continue this?

Guillaume.
L'atelier d'architecture
* * * * * Longwy * * * * *

Bobbi


2010.8.4 - I get on SC4D with PSP. So cool.:D
2010.8.14 - I can get on the Internet at home.:)

art128

Very nice houses there, Guillaume !
But here's my two cents..
I think the roof texture isn't bad, at all, but try to make a different one on each house to break the monotony also, is there a gradient for the texture ? The texture at the top of the chimney is a bit too blank and empty, maybe with some more contrast it will looks better for my taste (yay !  :D ). The same for the windows, is it a transparent color or a bitmap file ? if it's a transparent, try ti add some details in the house, to make it more realistic. If you put some adds to the side wall, the result will be excellent when we don't put the house next to another one. Also, I must say the back wall is really boring, sorry to say that, but try to put more details, a door to the ground floor, a door to the cave etc..  About the stair at the front, try to put different variations about textures, and general aspect of the stair itself, put some different shape..

Hope you don't get that critic too badly because it's not the goal of my comment !  ;)

-Arthur. :thumbsup:
I'll take a quiet life... A handshake of carbon monoxide.

Props & Texture Catalog

kwakelaar

The houses are great, and I can only agree with Arthur's comment above. Also as w2w versions you will get some problems with the chimney sticking out of the wall.
Still love to be able to use these when finished. :)

Earth quake


kelis

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Sciurus

Thank you all!
Art > I've already explained you on MSN what I thought about your comment ;)
Of course, the model I'll show is not finished, I've some things to do left. For the two-houses, I'll begin it again, but with the model I'll show you, and of course, when it'll be finished. So, feel free to say me some pieces of advice if you want! (of course they're welcome!! ;))
I've forgotten to say, on the back part, I'll make a door and a window, it's not finished! $%Grinno$%



-Guillaume :thumbsup:
L'atelier d'architecture
* * * * * Longwy * * * * *

Bobbi


2010.8.4 - I get on SC4D with PSP. So cool.:D
2010.8.14 - I can get on the Internet at home.:)

Sciurus

Thank you Bobbi!
Here it is the individual houses pack:









Guillaume :thumbsup:
L'atelier d'architecture
* * * * * Longwy * * * * *