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CityMania

Started by Nique, February 03, 2009, 11:33:52 AM

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JoeST

oh that is just SUPER AWESOME!!!!

and you could always make the streams thing a plugin/addon, and you could make it so the mapmaker could draw a path for the river to flow down, thus making it less intensive?

Joe
Copperminds and Cuddleswarms

sithlrd98

Wow , Nique! You are making some excellent progress. I have zero to offer you in this , but if I could I most definitely would!

Jayson

Nique

#102
Thnx
I think everyone can help (later on) by modeling new or adjusting existing buildings that we can use in this game.  :D


I'm currently rewriting the MultiTexture part.
In the past, the CPU toke the job, but now i will move that to the GPU using vertexShaders.

This will give the CPU more breath space to do all the 'City simulation calculations'.

Later this evening i will upload a improved impression! (i think without water because I'm gonna rewrite / that code to) Things didn't go i wanted them to go..  &ops I'm getting really weird results now.
Proudly developer of

metarvo

So far, what I can see of that terrain is very good, Nique.  I really like the direction that this is going.  :thumbsup:
Find my power line BAT thread here.
Check out the Noro Cooperative.  What are you waiting for?  It even has electricity.
Want more? Try here.  For even more electrical goodies, look here.
Here are some rural power lines.

Nique

#104
Hello guys,

I'm seeking for a C# programmer that can develop city simulations with me. Thank you!



Note: I'm currently on a road trip so i can't do anything about the game for this moment. I'm back in a week!  ()stsfd(). In the mean time i can still read / reply the forums.




Proudly developer of

Nique

#105
THE OPEN SIMCITY DESIGN DOCUMENT IS BEING MOVED TO THE FIRST POST:

http://sc4devotion.com/forums/index.php?topic=6920.msg219591#msg219591
Proudly developer of

darraghf

Nice Ideas. I hope you can find a programmer, it would be a waste not to go on with this project!
Darraghf on SC4D, Rainyday on ST, Darraghflah on Simpeg

Nique

I am able to program various objects in the game C# but of course, doing the whole game on my own will take years... and is a 'no go'  :)
Proudly developer of

nerdly_dood

I'd also like to recommend two additional types of industry: Polluting industry and manufacturing industry. Polluting industry could be things like metalworks where coal is burned to make steel, or a chemical factory, and manufacturing industry could be other factories that don't pollute as much, but do pollute some, such as furniture factories or automotive factories.
My days here are numbered. It's been great and I've had a lot of fun, but I've moved on to bigger and better things.
—   EGO  VOBIS  VADELICO   —
Glory be unto the modder and unto the fun and unto the city game!

Nique

#109
Quote from: nerdly_dood on March 16, 2009, 03:44:05 PM
I'd also like to recommend two additional types of industry: Polluting industry and manufacturing industry. Polluting industry could be things like metalworks where coal is burned to make steel, or a chemical factory, and manufacturing industry could be other factories that don't pollute as much, but do pollute some, such as furniture factories or automotive factories.

I think i'll add Manufacturing..

Polluting is something you should know when you build 'manufacturing / dirty types of industry'. Everyone knows High-tech will not pollute.

anyway, i'll add 'Chemical Industry also'.

The Game Design Document is being moved to the top of the topic (first post).

see: http://sc4devotion.com/forums/index.php?topic=6920.msg219591#msg219591

Maybe it's time to create a website / project page somewhere.
Proudly developer of

JoeST

if you want a website, just ask :) I can get a board/section/wiki/subdomain on my friends server for you to use and I can also help code the website ;)

Joe
Copperminds and Cuddleswarms

Nique

#111
Quote from: JoeST on March 17, 2009, 02:05:07 AM
if you want a website, just ask :) I can get a board/section/wiki/subdomain on my friends server for you to use and I can also help code the website ;)

Joe

Well that would be great! Thanks. I will ask you in about a week for more because i'm not at home right now.

I have another question. It's about residential zones.
I was thinking about to split it up to 3 different types of housing.


  • Country side
    Mansions, villa's
  • Village / suburbs
    typical village buildings, row houses etc

    • Small
    • Medium
    • Dense
  • City
    Think about street2street row houses, large but low buildings and huge buildings

    • Small
    • Medium
    • Dense

In city sized buildings, their gardens are @ the other side of the building instead of street. You should be able to build blocks.
Proudly developer of

JoeST

I kinda went ahead and coppied over your "design document" to my wiki

http://wiki.arcath.net/index.php/Open_Simcity

with the current body (the zones bit) here;

http://wiki.arcath.net/index.php/Zones_(OSC)

Hope you dont mind

Joe
Copperminds and Cuddleswarms

buddybud

#113
hi niquee...

there is an open port version of the original simcity now available for unix by some guy named Don Hopkins. It is called Micropolis. It doesn't work for windows yet, only UNIX. However it would be worth studying since sc4 is basically just a pretty front end for the original game. Heres a link to the article which has further links to the source etc. It could help! And it's written in C and apparently the graphics have been separated from the simulation in the code.

http://www.simphoni.net/2008/01/open-source-simcity/

bud


Nique

Quote from: buddybud on March 19, 2009, 07:49:53 PM
hi niquee...

there is an open port version of the original simcity now available for unix by some guy named Don Hopkins. It is called Micropolis. It doesn't work for windows yet, only UNIX. However it would be worth studying since sc4 is basically just a pretty front end for the original game. Heres a link to the article which has further links to the source etc. It could help! And it's written in C and apparently the graphics have been separated from the simulation in the code.

http://www.simphoni.net/2008/01/open-source-simcity/

bud



Hey,

Thank you guys (also Joest) i wil take a look @ it from monday as i'm home by then! As i did know about the "one laptop per child" project and the open source of Simcity.. i've never managed to find the actual source code yet.

When i have time, i spend it to write a game design document.
Proudly developer of

Mulege

Nice work i have been learning computers so when you are done with the engine maybe I can help you with the grafics as I am good at computer Grafics Design so yea just let me know

Nique

#116
Quote from: Mulege on March 24, 2009, 02:53:23 PM
Nice work i have been learning computers so when you are done with the engine maybe I can help you with the grafics as I am good at computer Grafics Design so yea just let me know
Hi, Computer graphics is very width.. what do you mean with that? Creating GUI's ? In game graphics?


----

Today i started (re)writing a simple 'debug console' that takes input from different components and write these lines 'live' to the game screen. (see that mouse position in the lower left of the screen in the movie on the previous page).

these are just small things that makes creating new components for the game a lot easier.

Thanks for the WIKI page. I will take a look @ it when i have the time. I'm currently stuck at drawing a 'squared' grid like the simcity 4 grid on the terrain. I need to know what method is the best to do this.
Proudly developer of

dragonshardz

#117
I do apologize for the bump, but I found something that misht be of use to you Nique:

This is a search for free graphics engines. I'm not sure if it will help, but I know you were looking for a graphics engine, so...

Anyway, apologies for the gravedig but it looks like this could go somewhere!

EDIT: OK, looks like you've got a graphics engine already. (I finally got a chance to see the pictures/videos.) And, WOW! All this so far has been done by one person and it's amazing!

j-dub

I just tried that for the heck of it, and it does not seem to turn up the 3-D graphics as much as it should.
The only engines I know from my video games that I can find them on the net are:

The Havoc Engine- http://www.havok.com/component/option,com_mosforms/mosform,2/Itemid,71/

and Valve's Source Engine- http://developer.valvesoftware.com/wiki/Main_Page

However this is serious here. I do not do game development, but I know this requires serious involvement. Both engines have been used in games EA has released, Havoc has been in alot of different publisher titles though then the Source one. For a while Havoc seemed to just hand their physics and animation engines for free, you can still just get it into your system, but its more involved, and may only be free via evaluation period use. The second one I think requires you to have something called Steam, and have bought one of their games, but you then have the tools provided for free or something, and I have seen a lot of people use that. My friend has assess to those tools, but I wouldn't know how to use them myself, I only bought their games for my PS3. I do know game players, not makers have made cities with that, and people will use them for other Source games later. You would not believe how detailed they make this stuff. The difference is the Source engine may only be one thing you need to get your hands on, but Havoc looks like its more then 2 steps of engine. Now a days they seem to tell the game engine you when you start these HD vid games.

dragonshardz

The problem is, Havoc can't be used for free and Source, well let's just say that it's really better suited to first-person shooters.