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May 17, 2021, 08:07:56 PM

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Author Topic: Art128's BATs  (Read 89279 times)

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Offline art128

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Re: Art128's BATs
« Reply #500 on: April 22, 2021, 12:19:06 PM »
Thanks guys.
I'm taking note about people in the building. My idea is to add people on the platform, tunnels and hall and have them move around for the night view to give a hint that they're living beings.

Some progress. tweaked some lights here and there, added props inside the restaurant. Will downscale the awning a bit. But apart from that and sims inside, I think it's ready.

Forgot to activate the day skybox for inside but it will be in the final render.



« Last Edit: April 22, 2021, 12:20:48 PM by art128 »
I'll take a quiet life... A handshake of carbon monoxide.

Looking for a specific props or texture? Check out the Props & Textures Catalog: Props [link] - Textures [link]


Do you want to turn off all shadows in the game? Check out GMT's trick! [link]

Offline Tyberius06

Re: Art128's BATs
« Reply #501 on: April 24, 2021, 04:03:05 PM »
Beautiful BAT, it will be a really great addition to the game! Awesome work!  &apls &apls &apls

- Tyberius
You may find updates about my ongoing projects into my development thread here at SimCity 4 Devotion: Tyberius Lotting Experiments
or over there on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments.
I'm also member of the STEX Custodian and working on different restoration projects on behalf of non-anymore-active custom content creators.
Current projects: WMP Restoration and SimCity Polska Restoration.
Member of the NAM Team and RTMT Team.

Offline art128

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Re: Art128's BATs
« Reply #502 on: May 01, 2021, 12:04:12 PM »
Thanks!

I tried adding some detailed plants and stuff but it made the scene way too heavy so I will have to make them only simple noise boxes, because of that, the layout of the grass thingys will change.
Anyway apart from that, it's ready. Here's a day view with the people in place. Haven't prepared the night view (people wise) yet.



I'll take a quiet life... A handshake of carbon monoxide.

Looking for a specific props or texture? Check out the Props & Textures Catalog: Props [link] - Textures [link]


Do you want to turn off all shadows in the game? Check out GMT's trick! [link]

Offline manga rivotra

Re: Art128's BATs
« Reply #503 on: May 03, 2021, 01:51:31 PM »
It's look perfect and very unique ! &apls &apls &apls
 I can't wait to find the right place for it in game.  :thumbsup:

Offline mattb325

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Re: Art128's BATs
« Reply #504 on: May 04, 2021, 03:54:45 PM »
Hey art128, looks great! :thumbsup:

I've attached a maxis texture x261a0000 to this post that I use often when the scene gets too heavy for plants and I want to simulate greenery. I made two bump maps for it that will give different height effects....feel free to use (or not); it is colour corrected for the 3dsmax environment.

Offline Tarkus

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Re: Art128's BATs
« Reply #505 on: May 04, 2021, 09:19:48 PM »
Arthur, that station is looking fantastic!  :thumbsup: I especially like the length of it . . . reminds me a fair bit of the biggest train station near me (Union Station in Portland).

-Alex

Offline Badsim

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Re: Art128's BATs
« Reply #506 on: May 08, 2021, 07:04:00 AM »
Hi Arthur,

Complex model, high level of detailing and top-notch texturing ; Tampere Station is indisputably your best BAT to date. &apls
This deserves +1.

No news from Novotel ? I hope it didn’t get swept under the carpet … (have also access to  -1 button  ;D )

Impressive cars collection ... I had the pleasure to discover a Panhard VBL Civil when browsing the picture full size, reawakening some nostalgia : my parents were the owners of a 24CT in the 60’s, I was a young child   -  and the world was a lot more … well, was a little less…  how to say that … ?



… sometimes a good  drawing says it all. :D

Scale debate concerning automata and vehicles props (I think you know my opinion…) will never be solved, SC4 community being a constantly changeable (and declining...) sum  of ephemeral members. Alejo has mentioned my work about automata but there’s nothing to expect from me : what I did, regarding the community rules, isn’t shareable. Well, too bad …  &mmm


Cédric.

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Offline fantozzi

Re: Art128's BATs
« Reply #507 on: May 10, 2021, 07:40:29 AM »
Wonderful things going on here. Thank you, Arthur. Browsing through the last four pages gave me the impression step by step grey boxes begin to blossom and are growing into beautiful game content.

- the clock on the clock tower seems oversaturated to me and the same the red awning. But could be my monitor. So never trust a single opinion on colors if it's not your partner's.  ::)


- regarding the scaling discussion:

I think most important thing remains the visual aspect, not the exact number and I personally don't scale every prop with the same fixed percentage. Psychology is very strong on what we recognize and our brain is very powerfull to add its own interpretation and fill gaps in perception. So especially on those hand full of pixel people will se what they want to see and there is nothing you can do about.

You shouldn't trust maths alone here and always let your perception having the last word.

To me car props are often like intermediaries between automata (looking underscaled) and sims (looking overscaled) and to me work best when they fit both in a believable way.

I often use girafe's car props as a joint sample. They do this job perfectly - creating a visual balance between automata and sims. Also SHK car props (by KOSC) have gained a great popularity and they mark the very upper limit to my taste. So my rule would be: never bigger as KOSC and always a little bigger than automata. And all car props created in between this limits are totally okay to me.

Or am I too liberal about this?
« Last Edit: May 10, 2021, 08:09:10 AM by fantozzi »