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gmax or full autodesk studio

Started by gayleau, March 05, 2009, 06:18:42 AM

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gayleau

Hi everyone, I have decided to try to get into mods and plops myself. I have looked around and it seems I need Lot Editor, BAT and gmax. I already have a full Autodesk Studio Max. Is it possible to use that or are the other programs linked to each other? And where will I look for a few tutorials?

callagrafx

You can indeed use that...very soon Diggis will be releasing BAT4Max 3, which has been developed by Chris Adams.  You may want to wait for that release as it makes the entire process so much easier.
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

gayleau

Thanks callagrafx, And ignore the question about tutorials; I should have looked harder. Found them. Blame it on the time. (2.00 am here in Australia).

callagrafx

No problem...there are a few of us using it, myself and Diggis included so if you do have a question, please feel free to ask.
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

toxicpiano

I find that alcohol, taken in sufficient quantities, can bring about all the effects of drunkenness.

Diggis

(insert whisteling smilie here...)  I will have another look at this tonight and try and release it.  There were a couple of small patches Chris did after the last working version and I need to make sure these are included.

gayleau

Sorry to be a nuisance. I tried to install BAT but it says it can't without gmax being installed. I went to try to download gmax and it seems it no longer exists. Is there a way I can get it to recognise Autodesk Max instead?

Jmouse

Would AutoDesk Maya work instead of Max?

JMS

gayleau

Wow Jmouse, you're up to date. I didn't know there was a Maya. Just had a look. I guess that means Max is being phased out. Please don't go for Maya instead of Max, Diggis; I need to know how to use BAT etc in Max.

callagrafx

Joan, I doubt it....A lot of the script is specific to Max.

Gayleau: Download it from the LEX and read the detailed installation and usage instructions.....in other words:



:D :D :D :D
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

gayleau

Sorry callagrafx, saw that file a million times but glossed over it thinking it was a .bat file for whatever. I tend to speed read and it gets me into trouble sometimes. Thanks for that; about to give it a go.

Jmouse

Thank you, Lee. Guess it's just as well, though - one does need to master the basics first, eh! &mmm

Later...
Joan

Diggis

Quote from: gayleau on March 05, 2009, 08:37:29 PM
Sorry to be a nuisance. I tried to install BAT but it says it can't without gmax being installed. I went to try to download gmax and it seems it no longer exists. Is there a way I can get it to recognise Autodesk Max instead?

You do need GMAX as well to export the BAT Lods.  This can be obtaioned from TurboSquid now.  Not sure of the exact link, but google should help.

Quote from: gayleau on March 05, 2009, 10:19:32 PM
Wow Jmouse, you're up to date. I didn't know there was a Maya. Just had a look. I guess that means Max is being phased out. Please don't go for Maya instead of Max, Diggis; I need to know how to use BAT etc in Max.

Just a note here, I didn't do this work.  It was all Chris Adams, with Lee and I beta testing it.  Chris is MIA with RL at the moment so I have uploaded it for him.

Also I doubt AutoDesk are going to Phase 3DS Max out any time soon, it's the industry standard.  I believe Maya was part of a takeover they made and has been added to the Autodesk Family.

callagrafx

The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

choco

sweet.....hopefully i can get this one to work... ;D


XiahouDun

Quote from: Diggis on March 06, 2009, 04:40:44 AM
I believe Maya was part of a takeover they made and has been added to the Autodesk Family.
Correct, Autodesk bought out Alias Systems in 2005, which was the company that produced Maya.
Current project: Movies 14

You may have meant to search for Houdini. (result of searching for XiahouDun on SC4D)

callagrafx

One would hope that with the acquisition, they have also acquired the ability to port 3DSMax to Apple OSX.  If they did that I could finally say bye bye to Windows  ;D
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

XiahouDun

Quote from: callagrafx on March 06, 2009, 04:55:03 AM
One would hope that with the acquisition, they have also acquired the ability to port 3DSMax to Apple OSX.  If they did that I could finally say bye bye to Windows  ;D
That would be a negative. They bought Maya just for the reason of being cross compatable. The key sales target of 3ds Max is game developers using DirectX.
Current project: Movies 14

You may have meant to search for Houdini. (result of searching for XiahouDun on SC4D)

callagrafx

Well, they would open up a huge market for animation, as the edit software of choice for the likes of Pixar etc is Final Cut Pro.  Not to mention architectural visualisations.  In theory, as Apple are now Intel-based, it's only DirectX that prevents it running on Crossover, so if there was a way to choose OpenGL, then problem solved  :thumbsup: 
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

Diggis

Quote from: callagrafx on March 06, 2009, 05:13:29 AM
Well, they would open up a huge market for animation, as the edit software of choice for the likes of Pixar etc is Final Cut Pro.  Not to mention architectural visualisations.  In theory, as Apple are now Intel-based, it's only DirectX that prevents it running on Crossover, so if there was a way to choose OpenGL, then problem solved  :thumbsup: 

Except that would require them to accept that the bugs in the programme are theirs, and not blame it on hardware.