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Nexis Works

Started by mrbisonm, May 12, 2009, 11:44:34 AM

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mrbisonm

#60
 nrmn67 / kwakelaar , lol....you didn't give me time enough to make those walkways (parapets). I wantred them to be in wood. They are details and these I haven't come around yet to make. Anyways, here are more pics of what i did this morning. I even started to make the inside court windows.
The tower up front is made low for a specific reason that you will see and understand later on, like I said, this will be a somewhat different BAT for special uses.
Maybe this afternoon I will do some more on it. I will take a look at the texture problem, gottago, something I hate to coke with and not sure that I know enough "gmaxing" to be able to solve (besides I don't think that these small details will be seen ingame). I cannot do the moats though because of the special feature of the castle.

Fred






;)


....Uploading the MFP 1.... (.........Finishing the MFP1)

gottago

the walkways are great! the stone texture is really excellent too, just perfect. You can avoid that texture problem entirely by making the step-gabled walls less wide and letting the facade walls slip in front of them. Those vertical piers they create now will just vanish. Easy  ;)

As for the roof texture tiling, you'll have to do some cut/paste/move of sections of the original texture in PS to break up the stripes.

mrbisonm

Quote from: gottago on November 29, 2009, 09:23:12 AM

As for the roof texture tiling, you'll have to do some cut/paste/move of sections of the original texture in PS to break up the stripes.

To be very honest gottago, I don't see what's wrong with the rooftextures or let's say: what are you talking about?  %confuso ....lol....sorry. They seem alright too me, so please explain in more details what you see that I don't, thanks.

Fred


....Uploading the MFP 1.... (.........Finishing the MFP1)

gottago



No prob. If you look at the small view in the LR corner, you'll see the roof texture is creating alternating vertical stripes of lighter and darker tan. It's not so  noticeable in the large views, but the smaller one is what you'll see ingame.

mrbisonm

Thanks for pointing it out, gottago. I haven't really looked at the smaller views, but more at the view 5 to find these lines.  I'll try to change that later with my paint program.
Here's some more pics of what I ahev been doing this afternoon.
I added some more walls and smaller towers. Now I will start working on the bigger tower this week. I've done enough for today.
I also installed the Main-entrance and it will have a small bridge there too later on.

Fred

Looks kinda empty, but I will add a stable and some bldg's inside the walls, there will be only a very small centered plaza.



This is a closer view of the front of the castle where the bridge will be....



....and another one from the hind view of the castle.



....Uploading the MFP 1.... (.........Finishing the MFP1)

kimcar

Oh i just discover this baby. Very nice my friend. You choose a great texture and the design is excellent &apls &apls. Looking forward

thingfishs

Love it Fred, especially as it's your first attempt at the medieval period. I am particularly drawn to the wooden walkways, what a nice touch. (don't know how safe I'd feel walking on them though!) It's always great to see people tackling different stuff like this: about as far from a skyscraper as you could get. Look forward to finding out what it's "special uses" are...

mrbisonm

Thanks for the positive comments.

Well, I had a few hours of free time this afternoon (which is very hard for me to find these days) to relax, forget my daily worries and have some fun working with gmax on my castles.
Now it's starting to look like a castle, still far from finished, there are some entrance towers to build, stairs, windows and doors, chimneys and many smaller details to add. As I have gone through google pics with the words of "castle"(english), "château"(francais),"Burg"(deutsch), "Slott"(Svenska) and "Kasteel"(nederlandse), I have seen a lot of differences when we go from one Nation to another and look at their castles. Although they all look similar ,roughly built, big and bulky, protective etc, but as you look closer there are certain, sometimes even major differences.
In my castle I have started to add a few of those details from several civilizations, which should make it more interesting and fantasylike, I hope. And that is what I have in mind, I don't do real life reproductions or copies (except for my Hummer model), never have anyways.

On the third picture we can see a "crack" where the walls join, don't worry, I know of it and I'll fix it later.

time....yeah, that freakin' time!!......That is something I hope I will have during the christmas season more to concentrate myself on this gmax-modeling, my MD Winding River Project and the GRV II Challenge.

Here are the pics from three different angles and the last one is a more closer detailed view of the mainentrance and the court. Hope you like it so far. Don't forget, this is the first time that Nexis goes medieval......;)

pic1


pic2


pic3


pic4


Before I started this castle model above in this thread, I have started the same model with a different view, which I was to do in the first place, but seeing that it was small and things were going great, I decided to start the bigger one, but I am still working on that one also, making it possible to offer a smaller "Baronlike" version of the same castle. I have included two preview pictures of it below and will show some more pics of those in a short time. One is with a roof on top of the grand tower, and the other one without a roof.....yet to decide which one I will use in this second smaller Version.

pic5


pic6


Thanks for the comments, whether good or bad or instructive. Thanks.

Fred


....Uploading the MFP 1.... (.........Finishing the MFP1)

clearlypowa

Very nice Castle The textures is great and the model is very beautiful  &apls

waiting for more update  :thumbsup:

Air6

Great work on that castle. Maybe the roof texture it's a bit too clean.

RippleJet

This is a beauty, Fred! :)
For the smaller one, I'd prefer the rooftop! ;)

On the bigger one I'd remove these (copied) windows though:


kimcar

 &apls &apls Very nice work. I really like the tower on the last pics. Original and very well done :thumbsup:

mrbisonm

Thanks everyone, glad you'll like it sofar.
I know RippleJet, those windows don't fit there. The problem is that I don't know how to fill those Bolean holes for those windows, does anyone know here?
I hope I will find some time later tonight to do some more *gmaxing* and maybe start the bridge on the smaller model and get some details for the big one done also. Then I will need some help for the nighlights, I have no idea where and what kind of light to use. It must be simple though, because I am no lightexpert.... ;)

Fred


....Uploading the MFP 1.... (.........Finishing the MFP1)

mrbisonm

3 Hours of gmax and voila... :sleeping:

I was able to make the bridge that I planned for my castle. Now you can imagine what I was saying before, that this will be something different. I will try, can't promiss it yet, to make an overhanging prop-like thing of that castle, so you can plop it on top of one small alone standing cliff and having a bridge that reaches out to another bigger mountain for the descend.
I looked for a picture on Google for something like this, but couldn't find anything, probably doesn't exist, I suppose it's all fantasy.
Not being good with 3D modeling at all, I had a hard time to find out how to bend things (bridge), but I got around to it while trying everything out at least once and ruining some of my work....lol..., but the lower part of the bridge itself is made entirely with modifying the positions of the vertexes only....geeez, what a job, like I said: 3 hrs.
Now, there are two models, one largely overhanging with a big span and another much smaller version for steeper cliffs. I will probably use the larger one. How I am going to made this fit into the game, I have no idea and don't ask me neither.....lol....but surely I will be able to figure out something, maybe with help from you.

In the beginning it was supposed to be the bigger castle that would sit on top a cliff with a bridge, but somehow on the way I changed my mind and I will do the smaller version for the cliff and the bigger version for a big mountain (maybe beside a cliff) with a different mainentrance.
I know some glitches, errors (of my part) and adjustings are still to be corrected, but I would like to generally get the whole thing up before I start the finetuning, as I call it. I also have some minor problems with textures someplaces I just saw, still have to figure out how to repair that.

The rooftexture of the smaller attached towers will eventually have the same texture as the roof of the tall tower. I will keep the roofed tower model only for the smaller version. (something like a Dracula Domain)
Let's hope it works out, because that could be a nice thing to have and see in SC4, a Castle on top of a cliff, right?

;)

Let me know what you think.

Fred










......and here's the smaller bridge version.......some smoothing to do with the vertexes on the lower part of the bright on the left side.







....Uploading the MFP 1.... (.........Finishing the MFP1)

DebussyMan

This is an impressive project, very nice castle  &apls

The only thing I'd say would make it look better is turning the smoothing off in the polygonal towers and roofs.


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mrbisonm

Quote from: DebussyMan on December 12, 2009, 04:06:43 PM
This is an impressive project, very nice castle  &apls

The only thing I'd say would make it look better is turning the smoothing off in the polygonal towers and roofs.

......sounds good, but I have no idea what it is and how to do this. Is this for the texturing?

Fred


....Uploading the MFP 1.... (.........Finishing the MFP1)

kimcar

 &apls &aplsWow excellent those bridges .Great idea :thumbsup:

DebussyMan

mrbisonm: Under edit mesh, select all polygons and then clic on "clear all" in the smoothing groups section of the said panel.


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mrbisonm

Quote from: DebussyMan on December 13, 2009, 08:22:23 AM
mrbisonm: Under edit mesh, select all polygons and then clic on "clear all" in the smoothing groups section of the said panel.

Well, I did what you said Debussy, thanks for explaining me, never knew this before and it surely will come in handy sometime.
I am not sure though if it looks better this way for this type of Bldg, what do you think? Roofs at these medieval ages weren't all that arightangle and squarelooking, but more rounded of because of certain materials used and know hows.
We can see the difference on the picture below.....interesting I find and hard to decide which one to use.....hm.??
What do you "Lurkers" think which one should be used for the castle? You will be the one also to download and use it later. Let me know.


Fred



....Uploading the MFP 1.... (.........Finishing the MFP1)

tamorr

  hmmm.... I'd have to say I like the base on the right, but like the roof on the left... And I'd have to agree with you on castle making in that era of history. There really wasn't too many angles in roofing, only what they could find and use to make said housing, fortifications, and so forth. They were skilled craftsman back then of stonework and such, but having a stone roof would be somewhat less desired if proper supports could not be found or made, hence the usually wooden, ceramic, and natural looking roofs of that age.
   I do like the darker texture for the stonework, that I really do. And like I said I rather like the smoother roof of the first one, as it looks better in my oppinion. :)
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