• Welcome to SC4 Devotion Forum Archives.
 

News:

The SC4 Devotion Forums are no longer active, but remain online in an archived, read-only "museum" state.  It is not possible for regular members to post or use the private messaging system, and no technical support will be provided for any issues pertaining to the forums in their current state.  Attachments (those that still work) are accessible without login.

The LEX has been replaced with SC4Evermore (SC4E), and SC4E maintains an active Discord server.  For traditional forums, we recommend Simtropolis.

Main Menu

No power!?

Started by Tilarium, May 20, 2009, 11:29:40 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Tilarium

Hey all, something interesting just popped up while playing my medium sized city (in a large city block).  I started getting a lot of residential buildings showing the no power zot.  Checked my station and it was at 70% but figured "whatever".  I went a head and built another station to compliment this one and now my power usage is 46% but buildings are randomly getting and losing the no power zot.  Really annoying.  Anyone else see stuff like this?  Should I just bulldoze everything and let them regrew?  LOL  That could be sorta fun, actually.

Kyle

tamorr

   Have you checked the dataview to see if that portion of the city is getting power? Sometimes I forget to connect the power stations directly to the needy sims, and other times zoning areas around freeway if you have some could help, that is if your power plant in on the other side of one and the residential on the opposite side. Empty space doesn't create power. Just asking... and point out things that I've noticed I tend to forget sometimes.
  "It is wiser to think about your actions before doing them, but be warned One must act quickly before another takes action for you."
  "Knowledge may be Power, but it is how you use that Knowledge that makes One Powerful."
  "I am a Philosopher, Punnist, Poet, and Rambler so keep in mind I think ahead and backwards to point where communication is sometimes not completely understood, even if Enlish is my primary language, it doesn't mean I know it well N proper."
  "Always do your best to acheive your goals and Dreams one at a time."
"Patience is a virtue."

Tilarium

That's just it though, the buildings are in the middle of the city, so they are getting the power through the buildings on the other side of the road.  The zot will be there, I'll place a new road or building or add a new zone and the zots will jump to another house.  It's really pretty strange.

cogeo

It may also depend on your method of transmission. With powerpoles you have a guaranteed transmission but they are ugly and lower land value. The other method is through zones and lot. They somehow "radiate" power to a max distance of 4 tiles. If there is another zone or lot in a distance less than or equal to 4 tiles then that zone or lot will be powered too. But it seems that the game sometimes doesn't calculate this correctly. As tamor said, use the dataview to see which zones and lots have power and which not (where exactly power transmssion is interrupted). The workaround is rezone the zone that doesn't transmit power and/or plop something around there.

mike3775

I never use power lines/poles

I plop either the seasonal wooded lots or small 1x1 parks/grassland.

But in my new city, I just realized yesterday, that canal/stream sets have power, so I create a stream system to get power to where I want it to go

tamorr

That is another way to do it as well... From the power plant to the middle either Zone a solid path or use the power lines to see if that works... That way hopefully they will disappear.... Sometimes though it is not imediate that those zots go away... Making a solid zoned path to them might help, but not always... and like cogeo said the power lines work the best even if they are somewhat ugly to see... and the game does have it's bugs per say... I don't remember having too many problems doing it in this fashion... Some of the Canal and river sets could do the trick as well but not totally sure about all of them, just a select few that apparently work like SG and CAL Canals as well a few of the others on LEX...
  "It is wiser to think about your actions before doing them, but be warned One must act quickly before another takes action for you."
  "Knowledge may be Power, but it is how you use that Knowledge that makes One Powerful."
  "I am a Philosopher, Punnist, Poet, and Rambler so keep in mind I think ahead and backwards to point where communication is sometimes not completely understood, even if Enlish is my primary language, it doesn't mean I know it well N proper."
  "Always do your best to acheive your goals and Dreams one at a time."
"Patience is a virtue."

rooker1

IMO, a better way is to run any zone while holding ctrl one square away from the road, drag over the road and run the cursor as far as you can down the road and than release.  A side walk should appear along the road's length, no zone should appear and you also have power now.  ;)

One of my favourite tricks to create sidewalks and power when I don't want any zones to be seen.  I hope this makes sense as I can't show any pictures right now.

Robin  :thumbsup:
Call me Robin, please.

mike3775

I never thought of that trick Rooker.  Thats pretty good


Peg's stream kit/ponds have power as well

Rayden

Quote from: rooker1 on May 21, 2009, 08:44:42 AM
IMO, a better way is to run any zone while holding ctrl one square away from the road, drag over the road and run the cursor as far as you can down the road and than release.  A side walk should appear along the road's length, no zone should appear and you also have power now.  ;)

One of my favourite tricks to create sidewalks and power when I don't want any zones to be seen.  I hope this makes sense as I can't show any pictures right now.

Robin  :thumbsup:

Smart one, I use that to hide the side walks either, on sub-urban roads and farm areas. For that I drag farm zoning along any road or street using the Ctrl at the same time. :thumbsup: