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Urland - a (mostly) rural Coastline

Started by Nardo69, March 24, 2007, 12:01:44 PM

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threestooges

Tough call. They both have rail so that doesn't make things easier. I think I'll vote for B just to see what you've been doing with STR.
-Matt

Earth quake

I want to see suburbia, therefore I vote for B. :thumbsup:

Nardo69

Another Teaser ...

Just a little sign of life from me. The next update is going to be A: Hainingen. To shorten up the time a little bit from my works in progress:







Another map, and Maxis Highway instead of railway.  ::) No RHW - don't expect too much progressive changes from an oldfashioned donkey ...

Some Texture(s) and lot(s) are going to be changed but I like how it turned out here.

Answer will be following - it is 3:11 am here ...

Have fun!

Bernhard  :thumbsup:

Battlecat

Nice!  Honestly, I think you've used the maxis highways very nicely there!  Looking forward to your next full update!

kwakelaar

That is a very nice looking teaser, the tracks, fences and highway makes it look very realistic.
Anxiously awaiting your update. :)

Sciurus

L'atelier d'architecture
* * * * * Longwy * * * * *

Tomas Neto


TheTeaCat

I'm sufficiently TEAsed :D

Great attention to the details there Bernhard,
looking forward to the update :thumbsup:

Derry

Kettle's on. Milk? Sugars?    ps I don't like Earl Grey  $%Grinno$%
Reduce, Reuse, Recycle - If you're not part of the solution , you're part of the problem!
"Never knock on Death's door: Ring the bell and run away! Death really hates that!"
Tales at TeaTime      Now A proper NUT      TTC plays GRV II

ManuelR

Great job on that highway Nardo. :) I also like the whole greenery around the highway. The only thing that is missed IMO is a bit of traffic. I guess it would make the picture more living in a way.  ;)

calibanX

Nice looking highway you have there. It runs through some great countryside landscaping. Excellent teaser.

Geoff
Where City and Country Flow Together

Yan077

That's a great rural area you made here Nardo, it looks very realistic and a very good use of slopes &apls

I agree, more traffic on highways would be great  ;)

Nexis4Jersey

I'm bit shocked you don't use the RHW mod yet.  Maybe you should use the Maxis highway sign remover and German Light Replacement pack to make it look more euro $%Grinno$% , anyway great update :thumbsup:

~Corey

Nardo69

#452
Hello To All!

Sorry that I couldn't do my update before Christmas but my short one just didn't let me do anything in SC4 ...  /wrrd%& and in the little remaining time my wife wanted to have something from her husband so ...  &mmm

Anyway here I am - not with another teaser but with a full blown updates which is only part 1 of 2.

BTW - in case you don't know, the Trixies are out at ST. And well, I am a little bit proud for winning the "Best Rural CJ" - Trixie for the second time  ...  &blush

But there are quite some answer left to do before I am going to start the update:

Battlecat(1): I hope you are not too disappointed but the tips and tricks section will be in part II ... ;)

calibanX: Well, Geoff, you know there are quite some industrial villages in Germany that are dominated by one or two big factories. And most of the times these villages have (or had) a railway connection ... ;)

tooheys: Dave, there had been some things to improve, even though it "sometimes" was only some flowers. However these small things each alone usually take more time than the whole setup itself ...  ::)

Swesim: I hope you'll like area B, too ...  ;)

threestooges: Well, Matt, the choice was STR RR line or station ... anyway some nice RR hints will come in part II of this update! ;)

Earth quake: Hope you don't mind some village&farming&railroad before ...  :)

Nardo69: shuddup!

Battlecat(2): Thanks! :) I just wished I had some FAR Highway pieces there to smooth out the S-curve!

kwakelaar: Hi Gjermund! Here's the update but it's another tile. The teaser's small map needs a/some special lot(s) I couldn't do by now.  /wrrd%& However you are going to like what I am planning to do there ...

Sciurus: Thanks for the compliment! :)

Tomas Neto: Thanks for the compliment! :)

TheTeaCat: Enough TEAsed? Somehow I doubt that, Derry ...  :D
As I said to Gjermund, that tile is in works - but I guess you'll like this (and the next) update, too! ;)

ManuelR Well, the traffic ... the highway runs through the maps connecting bigger towns so no Rush Hour Traffic. In addition to this the neighbour map is still empty and I don't like traffic generators too much ...
Glad you like the scenery around the Highway - it was my main work here! :)

calibanX: Glad you like it, Geoff! :)

Yan077: Thanks for the compliment. :) About the traffic, well, see ManuelR's reply. In addition to this I saw quite some rather empty highway in eastern France - mostly those that you had to pay for  $%#Ninj2

Nexis4Jersey: Well, Corey, you know, &mmm, I tried it .. but ... hmmm ...somehow RHW and me, we didn't become friends by now ....  ()sad()

So, let's go in medias res and do ...

Update Nr. 13: In and Around Hainingen, Part I

... which is the first update after my second "Best Rural CJ" - Trixie ...!  ()stsfd()



Overview and surrounding of Hainingen. Haining is a part of the map / community of Petershain.
As you can see there's quite something left to do on the right and lower edge  of the map ...  :-[



The village itself is dominated by the Scharff & Rizz Papiermanufaktur, a evry old and traditional paper manufacturer. The company was one of the reasons the railway line was built as the transport with horse cars to the nearby river harbours became too expensive and slow in the second half of the 19th century.



Next to the paper factory you can see the Jakob Daniel Eiswarengesellschaft, famous not only for their Bourbon Vanilla icecream but also for their Bourbon flavour icecream ...



The industry never expanded across the little street. In the early days it was the necessary railway connections in ladder days the birds that raise their children in the small wood across the street.



Even today agriculture is very important to Hainingen as seen here.



Rather symbolical: the main road of Hainingen ends up in a dirt road for the farms and a small street for the factories ... and behind the forrest is literally nothing!





I like these irregular shaped areas as they do make nice little woods that are home and hideout for birds and insects that don't find a place in today's "clean" agriculture.



Nice difference: The dirt tracks before I painted them with the RRP flora ...
Yes I know, some texture work is necessary at the Maxis field. The entry pre signal leads us directly to the ...



... entry signal of Hainingen. It has a pre signal that shows if a train has to stop or may run through. Especially on secondary railway lines it isn't always necessary.



The same area like 13.8 but from another angle and with the RRP textures. I just like the shades of green here! :)





The side strip of that road was one of my first tries to use the RRP. Even though I prefer the Green Rye Grass by now I still do like the layout!



The main road of Hainingen connects the village to the main road that runs next to the village.



The railway leaves to Grafenauberg and the Hydro Power Plant (you haven't forgotten it, have you? ;) )

Next time I'll show you some tips and tricks

Untill then:


Have fun!


Bernhard  :thumbsup:

Fabian93

Fantastic Update yet again &apls
I really love that little village, Hainingen :thumbsup:
And congratulations on your second "Best Rural CJ" - award :thumbsup:
I don't like to view the forums of Simtropolis (it takes forever to open a thread! &cry2) , but I guess you really deserved it, since this MD inspired me in so many ways (especially when it comes to rural areas) &apls &apls

QuoteNext time I'll show you some tips and tricks

I'm definitvely looking forward to that :)
Fabian


sithlrd98

Glad to see your still posting great pics of Urland , Bernhard. Been gone for a while so I need to catch up. Promise I'll check in more often!

Jayson

calibanX

I'm looking forward to seeing those tips and tricks Bernhard. Congratulations on that second trixie!

Geoff
Where City and Country Flow Together

Tomas Neto

Wow, Bernhard, your updates are amazing! It seems that they're pictures of real places, not a city made in the SC4! Really is very good to see each of your updates!!! Awesome!!!  &apls &apls &apls

alj

I love those smooth railway curves. Your use of them makes your countryside very reailistic.

Engorn

Very nice pictures. I don't know why, but now I want to be on the open road or in a old steam train... ;)

Battlecat

Great update!  That small town really does look quite amazing, full of nice little details!  Nice touch with the narrow corridor of heavy industry along the railway, very realistic indeed.  I could point to an identical industrial corridor less than 5 minutes from my house actually! 

Love how the countryside has turned out as well, you've put some interesting ideas in a few places!  Have a great new years eve, hope to see your next update soon!