• Welcome to SC4 Devotion Forum Archives.
 

News:

The SC4 Devotion Forums are no longer active, but remain online in an archived, read-only "museum" state.  It is not possible for regular members to post or use the private messaging system, and no technical support will be provided for any issues pertaining to the forums in their current state.  Attachments (those that still work) are accessible without login.

The LEX has been replaced with SC4Evermore (SC4E), and SC4E maintains an active Discord server.  For traditional forums, we recommend Simtropolis.

Main Menu

Urland - a (mostly) rural Coastline

Started by Nardo69, March 24, 2007, 12:01:44 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

canyonjumper

Wow Bernhard! You've really improved the look of the retaining walls! And as always, the landscape is stunning!

                     Your friend, 
                                    Jordan :thumbsup:
I'm the one who jumped across the Grand Canyon... and lived.

Tomas Neto


RickD

The retaining walls look good with some plants on them. Great idea.
Every time I think now you can't get any better with the RRP stuff you come again and push it even further. ;)
My name is Raphael.
Visit my MD: Empire Bay (My old MD: Santa Barbara County)

Terring7

Lovely and peaceful &apls
By the way, from where do you found those roads?
"The wisest men follow their own direction" Euripides
The Choice is Ours
---
Simtropolis Moderator here. Can I help? Oh, and you can call me Elias (my real name) if you wish.

kodlovag

Beautiful rural development.
What tree controller do you use for planting the massive pine forests? Or are they mayor mode plopped?
Visit my MD, welcome to Archipelago

Battlecat

Gorgeous details!  You've given me some great ideas for future stuff in Adara. 

@Terring7: Those gravel roads are part of the Rural Renewal Pack by Chrisadams3997.  They can be found here along with the modular fences here on the LEX.   They're just eyecandy.

Terring7

"The wisest men follow their own direction" Euripides
The Choice is Ours
---
Simtropolis Moderator here. Can I help? Oh, and you can call me Elias (my real name) if you wish.

kalvar

Wonderful, the details of the valley and constructions, all is well distributed and harmonious way, I like a lot,

Nardo69

Hello to All!

Hope you haven't completely forgotten ol' Papa Nardo but yes, there's another update - now! Took some time, had some problems with my old box (should replace my pre-war box someday with something newer I guess ...), what I tried to finish couldn't be finished because it was/is mork that I thought, an urban project is about to be killed because I started it the wrong way so waht to do?

Well, there was that small map. Tried out, learned and developed a lot of new things on it but never decided to release the update because there were always these pesky little corners that did not made me feel good about ...

But as always before we start:

@travismking: Thanks for the compliment! :)

@marsh: Thanks for the compliment! :)

@kwakelaar: Thanks for the compliment my friend! :)
I missed these kind of walls for some times and, honestly, was quite surprised how nice they become only with a new idea and some long existing tools!  ()stsfd()

@Yan077: Thanks for the compliment my friend! :)
Well, on flat terrain I tend to be some how ..boring, seems to be I need the challenge!  :D

@canyonjumper: Thanks for the compliment! :)

@Tomas Neto: Thanks for the compliment! :)

@RickD: Thanks for the compliment my friend! :)
As I explained before just a longtime missed thing, an idea and some existing tools surprised me myself too. But then, how shall I top this?!? Oh well ...

@Terring7(2x): Thanks for the compliment my friend! :)
You'll find the answer to your question in Battlecat's answer. ;)

@kodlovag: Thanks for the compliment! :)
I don't use tree commanders (anymore) but plop them one by one as MM Trees. I wrote a small tutorial about that technique here. ;)

@Battlecat: I do look forward to see them! :)
And Thank You for answering Terring7's question! ;)

@kalvar: Thanks for the compliment! :)

OK, and now Ladies and Gentlement:

Update 22: Schwarzritters Mühle (re)visited part 1

Schwarzritters Mühle (Black Knight's Mill) is a small 1200 soul village and as "important" as its neighbour Rammelsbach. The name is derivated from the Mill that stood here at the creek Mühlbach between appr. 900 and 1800 AD which flows here in the Ihner. Unlike the Ihner that suprises its neighbours each year with a hundred year flood the water flow of the Mühlbach is rather stable and more suitable for a mill.

That mill was quite a long time the property of the family Ritter von Schwarz zu Emmelsberg which terrorized the region as robber-knights and blackmailed high tolls from the ships passing on the Ihner. In 1372 AD the last son of the family was caught here with his accomplices. After a short trial he was sentenced to death. On the small hill above the village he was decapitated and his accomplices hung.
On the Galgenberg (gallows hill) people had been executed untill 1824. The last delinquent was a beggar accused for stealing some meat and bred ...
If you know where to look at you still can find the stone where the poor souls lost their head as well as the foundation of the six corner gallows in the woods ...

The mill burned down to ground on June 16th 1800 and wasn't reerected - too much other mills in the county. It's foundations had been cleared in 1864 to make place for the foundation of the railway bridge.

After a little bit of history now the pictures! ;)



The (rather recent) Overview.

To the left you find Ihnersteinberg, one of the first maps I began under Windows 7 beta after the long hiatus. To the lower edge we would leave to Rammelsbach, at the upper edge to Emmelshausen and to the left you would a small town under construction.



An older screen shot. Above the diagonal grey street you'll see the Galgenberg (gallows hill).
I loved the railway trace with the two FARR curves but that setup gave me some problems to solve and I am still not yet 100% satisfied ...



The Mühlbach flows into the Ihner. One of my earliest halfway presentable tries with MM props and Maxis water. To the left ...



... we'll find that small water Taxis. I installed them on all maps at that river but noone uses them ...  ()what()



"CBD" with the railway bridge and the embankment with the culvert for the Mühlbach which was build like this due to high water protection.



The bridge over the Mühlöbach from another angle. You'll see some pictures with trains ... later! ;)



I tried a lot in this corner. Eventually it became that SFBT church ...



The Kirchweg (church street) continues parallel to the railway line towards the Galgenberg.



Because of bad geological conditions a short tunnel was bound to be build here otherwise the hole hill would have become instable.



The streets of the previous pictures ends at the B284 (national road 284) which passes the whole Ihner valley.



When I saw that vineyard growing I decided to plant a big vineyard on that hill and downloaded the BSC fields as parks ...



I like autumn in the vineyards! :)

And yes, today the vine plants are usually planted in rows down to the valley because of all the machines. But the props look better this way and the rows parallel to the contour lines is more ecologic due to reduced ground erosion. ;)



Some retaining walls between vineyards and houses.



At the end of the village you can see this dry drainage ditch between vineyard and railway lines. And yes, the trees at the railway line need some trimming...

... in one oft the next updates! ;)

Have fun!

(and don't forget to make backups!)

Bernhard  :thumbsup:

RickD

Great update again. I like the rail line running through the village and the vineyards.
At first I didn't like the watertaxi. The pier seems too fancy for a small village. But then I thought it looks like a prestige project where a mayor craving for recognition emptied the cities treasury to build himself a monument. You find this from time to time in villages like these. ;)
My name is Raphael.
Visit my MD: Empire Bay (My old MD: Santa Barbara County)

art128

Nice ! I very like how the train pass thought the village and the forest, it's for sure greatly done ! Great work with the vineyard and the river front !

Take care,
-Arthur. :thumbsup:
I'll take a quiet life... A handshake of carbon monoxide.

Props & Texture Catalog

bat

That are some nice pictures from this part of your region!
Wonderful work!
Looking forward to more... :)

canyonjumper

Awesome update Bernhard! Loving the details ;D

              Your friend,
                             Jordan :thumbsup:
I'm the one who jumped across the Grand Canyon... and lived.

Tomas Neto

Fantastic!!! Nardo, your cities are spectacular, with an enormous number of details, all very well done!!!

kwakelaar

Nice work Bernhard, and the autumn vineyards are a delight.

kalvar

Very nice town, these details make it look real. I like a lot.

Nardo69

Hello to All!

No, no update, just some answers and the region view. Haven't done it for a while, thought there might be a slight chance that someone finds it interesting or even partially useful ...  ::)

But before we "start" as always:

@RickD: Well the water taxi is kind of a mixture between all those ferry boar connection in the Rhine Valley between Bingen and Koblenz and the Bosporus. In the upper part behind the Bosporus bridges each of the small communities has its own ferry boat landing- even though there are only two ferry boats per day that go up all the Bosporus until Anadolu Kavagi resp Rumeli Kavagi at the beginning of the Bosporus at the Black Sea. :)

@art128: Thanks for the compliment my friend! :)

@bat: Thanks for the compliment my friend! :)

@canyonjumper: Thanks for the compliment my friend! :) Hope you like the overview, too! ;)

@Tomas Neto: Thanks for the compliment my friend! :)

@kwakelaar: I usually don't do seasonal any more because seasonal won't work with MM trees but that closeup shot was too nice not to make or show! Glad you like it! :)

@:kalvar: Thanks for the compliment my friend! :) 

Well, just after finishing the last update I made this screen shot:



Before I clicked to make this update ( ::)) the counter was 33934. So it seems that some people like my humble little MD :) and even click it when I wrote the wrong update month (d'oh!) in the first post ...  ???

OK, as promised:

Region view:



Traffic view:



and yes, I changed the transportaion mod some time ago ...  ::)

Have fun!

Bernhard  :thumbsup:

Fabian93

Your region is looking absolutely fantastic &apls &apls
I never knew that you had such a big city in that region - always thought that you were mainly building little villages or maybe smaller cities but I did not expect such a huge city :thumbsup:

Keep it up :)
Fabian

travismking

lol this is the first time ive seen a regional pic for this ... this is what you call (mostly) rural? :p

PS... looks nice :)

Nardo69

Hello to All!

Seems to be the region view wasn't something you'd expected from me...  $%Grinno$%

Well, let me say it like this: from time to time, after plopping approximately 50 billion trees, I need some variety ... playing with the nam, breeding some highrises or industry, etc. A chart of time consumed would be mostly rural though ...  :D
And as you can see in my older region view I started rural - without mostly! ;)
Interesting thing is that there are +760K Sims liviing in Bernhardsruhe - Neustadt, that large map in the middle making it the largest town I ever made since I bought the Rushhour EP ... but my old singlecore Pentium is really on his last legs when I load this map!

@Fabian93: Thanks! Kind of repeated history though , it was the same in 2005 when I presented "Gleiwemünde" on ST. Sometime I like to surprise my audience! ;) :D

@travismking:  Well, mostly rural ...  ::)  :D

Okay, after that kind of shock  :P, still some wishes or demand for mostly rural? In thios case, may I present you:

Update 23: Schwarzritters Mühle (re)visited part 2

Today I'll show you some closeups that couldn't amde it into last time's update! :)



A small wet meadows in the flood plains of the river Ihner. The stones are plopped into the (Maxis) water as I haven't had the zero-Sealevel.dat at that time. Gonna have to try it out some day soon!



Road, railway and a dried out drainage ditch. Well, at least if you read the explanation you know ...



This small path rose from the need to do something with the empty area under the HV line. Not too bad I might say ... ;)



Two different tries to keep the HV Trace clear.



The St Florian church below the Gallows Hill.
I fess up - the green colour of the forrest inspired me when I write last update's history.
But the dark Simfox Green together with JeroniJ's trees - isn't it wonderful eery?  ()flamdev()
(Hmm - missed a chance for a halloween update ...



A little hamlt on the Gallows Hill. To the left you see one of the HV traces from 23.04, to the top anbother layout of a dry drainage ditch / creek.



The other side of the Ihner. For quite some time I didn't know what to do here, especially as there is no(!) electricity here!  :shocked2: That farm however grew without ...  ()what()



Closeup. After a long time I tried DT poplars.



Turned out not completely bad, didn't it?

That's it for today! See you soon!

Have fun!


Bernhard  :thumbsup: