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CAM - Possible Bug (concerning the Stats)

Started by cogeo, September 24, 2009, 11:40:09 AM

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cogeo

No CAM support/error-report thread (?) so I'm opening a new one.



The pic shows the residential query (installed the RCI query upgrade by Equinox). The right part shows my CAM Installation.

As you can see, the regionwide residential population reported is double than the citywide population. But the region has only one developed city (all others are at god mode yet) with 240 residents. That is, the query reports the double residential population! The city grew with CAM installed from the start. If I zone more R, the game will always display the double population. But if I uninstall a_CAM, and my city grows to, say 340 res, the regionwide population reported will be 580, ie this time (the increase) will be single-counted (but the difference of 240 isn't nullified)!

The city has only a single road connection (to the "Sim-Nation", as all other cities are undeveloped yet). I don't know if this has to do with the "bug" though.

Have you ever encountered this? There is a simple and quick test, just compare the res population reported in the region view with that reported in the RCI Query.

I don't know if this has any further consequences, eg in demand etc.

Sorry if this has already been reported and/or fixed (in the latter case pls provide a link).

Any help would be highly appreciated.

RippleJet

Quote from: cogeo on September 24, 2009, 11:40:09 AM
Sorry if this has already been reported and/or fixed (in the latter case pls provide a link).

Don't be sorry... although it has been reported tens of times... ;)
Originally as a CAM unemployment question, after which xxdita and I started to investigate it...


Quote from: cogeo on September 24, 2009, 11:40:09 AM
Any help would be highly appreciated.

The latest thread about it is called Where are my residents!!!.
That thread also includes a solution... in the fine print... :)

cogeo

Thanks for the reply!

I will examine the solution suggested more in depth and post again.

I have a question:
If I install only those three "5% R$$ wroking in X$" mods plus the "Less Abandonment" mod by Bones1 (and uninstall the main CAM 1.0 file) then will installation of CAM (in the future) be smoother? I know CAM contains some fixes to SC4 lots too, is this (basically installation of modded versions of them - in CAM) going to cause severe problems then?


RippleJet

Quote from: cogeo on September 24, 2009, 02:34:28 PM
If I install only those three "5% R$$ wroking in X$" mods plus the "Less Abandonment" mod by Bones1 (and uninstall the main CAM 1.0 file) then will installation of CAM (in the future) be smoother?

Those mods are not very critical for the simulation, so you shouldn't really see any significant difference.
Besides, you don't have to install any of those "5% working in X$" mods when you install CAM.
They are just options, which of course can be used without CAM as well.


Quote from: cogeo on September 24, 2009, 02:34:28 PM
I know CAM contains some fixes to SC4 lots too, is this (basically installation of modded versions of them - in CAM) going to cause severe problems then?

Industrial capacities would change (increase when you install CAM) and the growth stage of several lots would change.
If you have a lot of those that change (industries and skyscrapers), you might experience some transient fluctuation in the demand.
In due time you should always be able to reach a balance though. ;)

cogeo

Another question, if I don't install CAM core, but only the "5% R$$ working in X$" mods, can this cause the commercial city- and region-wide occupance to be double-reported in the expanded UI query mod? The reported occupance is higher, nearly double than the capacity. Do I need to merge these into simcity_1.dat? Any way to fix the stats?

RippleJet

Quote from: cogeo on December 06, 2009, 04:29:40 AM
Another question, if I don't install CAM core, but only the "5% R$$ working in X$" mods, can this cause the commercial city- and region-wide occupance to be double-reported in the expanded UI query mod?

No, the modified census drives won't lead to doubled regional capacities. ;)


Quote from: cogeo on December 06, 2009, 04:29:40 AM
Any way to fix the stats?

Only by merging the core CAM RCI exemplars with SimCity_1.dat.

cogeo

Tage, thanks for the fast reply!

Quote from: RippleJet on December 06, 2009, 04:39:26 AM
No, the modified census drives won't lead to doubled regional capacities. ;)

I mentioned occupance, not capacity. In the pics in the expanded UI query mod documentation, occupance is lower than capacity. In my case occupance is some 7,500 and capacity some 4,500.

EDIT: The region was developed from the start, without CAM core, but only the above mods installed.

RippleJet

Quote from: cogeo on December 06, 2009, 04:47:30 AM
I mentioned occupance, not capacity. In the pics in the expanded UI query mod documentation, occupance is lower than capacity. In my case occupance is some 7,500 and capacity some 4,500.

Equinox made some errors when interpreting a couple of variables in the commercial query...

The "Citywide Commercial Occupance" is read from the variable game.g_city_workforce_population.
This is the city's workforce, which (depending on HQ) is some 40-60% of the city's residential population.

The "Regional Commercial Occupance" is read from the variable game.g_region_workforce_population.
This is the regional workforce, which is doubled in CAM (due to the modded workforce drives).

You would notice how wrong these "commercial occupances" are,
if you plop and query a single commercial building in a city having only residential and industrial buildings.

cogeo

So these figures include the I occupants too (and civic jobs)? Then this information is of little usufulnsess, as comparing it to the commercial capacity doesn't make sense. Had a look in the game.g_city_... and game.g_region_... varialbles, as well as in the RCI exemplars, but didn't find a way to get (or calculate) the number of sims actually working in C (which is what would really make sense).  ()sad()

RippleJet

#9
Quote from: cogeo on December 06, 2009, 05:45:14 AM
So these figures include the I occupants too (and civic jobs)?

Not quite... they are still just the workforce,
with no knowledge of where they are working, if they are.

The workforce is depending only the residential population and their health.
The healthier they are, the more of them can work...

Even if there are no jobs whatsoever in your city,
you would still have the same workforce in a purely residential city.

On the contrary, a city with lots of commercial and industrial buildings,
but without residential buildings, would have a workforce of 0.


Quote from: cogeo on December 06, 2009, 05:45:14 AM
but didn't find a way to get (or calculate) the number of sims actually working in C (which is what would really make sense).  ()sad()

Right, there are no variables for the actual number of commercial or industrial workers.
The only way to figure them out would be to route query every C and I building,
and count and sum up the number of workers commuting to all those places...

cogeo

Ehmmm..., I guess I might have angered you today with all these posts, but I have another question.

There is a mod, fixing the I-HT (amd Solar Plant) employment bug, and I know this is available as a stand-alone mod. Does this cause any problem in the stats too?

Also for a (new) civic building, would setting the $/$$/$$$ jobs to 4/2/1 cause this problem? Some tests I have done rather indicate not, but just wanted to be sure.

RippleJet

Quote from: cogeo on December 06, 2009, 06:12:40 AM
Ehmmm..., I guess I might have angered you today with all these posts, but I have another question.

No problem, Cogeo! :thumbsup:


Quote from: cogeo on December 06, 2009, 06:12:40 AM
There is a mod, fixing the I-HT (amd Solar Plant) employment bug, and I know this is available as a stand-alone mod. Does this cause any problem in the stats too?

No, HeinBloed4711's mod is also a census drive exemplar which is modded, and won't double any capacities. ;)


Quote from: cogeo on December 06, 2009, 06:12:40 AM
Also for a (new) civic building, would setting the $/$$/$$$ jobs to 4/2/1 cause this problem? Some tests I have done rather indicate not, but just wanted to be sure.

As far as I know, that shoudln't be a problem.
The problems seemed to occur only if the §§ jobs or §§§ jobs were exactly the same as the § jobs.