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The_Mario_Man first BATs

Started by The_Mario_Man, October 12, 2009, 01:09:55 AM

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The_Mario_Man

Hey, everyone. I've had SC4 for a long time, and I figured I'd try my hand at the BAT.
Either way, here's an image on what I'm working on.
Right now Ghost Planet Industries (from Space Ghost: Coast to Coast) is currently on hold due to some issues.


As of now, my primary concern is this:





joelyboy911

Looking OK so far. The texture on the main part of the building repeats too often though. What I mean is, its too small and dotty. I think the roof has a degree of the opposite problem.

I'm sure some better BATters than myself will come along to help you better than I can soon. You picked the right site.  :thumbsup:
SimCity Aviation Group
I miss you, Adrian

The_Mario_Man

#2
Update:

Alright, I've reworked the towers, and removed the dish. I also screwed around with the Lot editor and managed to get it in game:



As of now, it's a Landmark on a 7x6 lot.... which is unfortunately larger than I originally wanted.
The only real problem I'm having at the moment is that the night-lighting isn't showing up in game, but I'm almost sure I've overlooked something.

Any ideas, suggestions?

tag_one

Nice building Mario_Man! :thumbsup: I've only 2 suggestions:
- Try adding a gradient in the texture. If the texture is darker at the base of the building and lighter at the top it will look more 'alive'
- The second thing, the bricks on the roof of the building are mostly covered with a concrete or aluminum plates. This is to protect the bricks against the rain. As bricks have a very open structure water is easily absorbed. This can lead to all kinds of problems like structural damage when the absorbed water freezes in the winter.
Covering the horizontal parts make your building look more realistic and add some extra details to it ;)

About the nightlights: do you have the EP update 1 & 2 from from Maxis installed? You'll need it to see nightlights on custom BATs  :)

The_Mario_Man

I believe I have both of those, but I'll try to reinstall them and see if that helps.

And how would I go about doing that gradient deal?

Orange_o_



   
It should create a brick texture of the height of your building.    
Then with software (GIMP or Photoshop) you'll create a new layer with a gradient (white top and black below.)
   
Then you must adjust the mode to "multiply" and adjust the opacity

:thumbsup:

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The_Mario_Man

#6
Alright, I've decided to set that building aside for a while, and do a quick Halloween themed BAT. Here goes:





I still need to add details to the roof, and make the building a bit taller. If anyone likes it enough I can probably have it up by the 31st.

One big problem I'm having though, is that I want to move the building forward, so that the sign is hanging over the road. I've seen plenty of overhanging lots before, but I haven't got a clue how to make one.

WC_EEND

I think, to create overhang, you need to render it with an offset
RIP Adrian (adroman), you were a great friend

My LOT thread                                    

SCAG BAe146/Avro RJ Project

art128

Well if you want to get the sign over the road, you have to put the building in the center in Gmax before to export it, as I can see on your Gmax screen it's not perfectly centered.
Anyway, good work with it, I always liked that cartoon at the TV.. your building bring back some good old memories !  :thumbsup:

-Arthur.
I'll take a quiet life... A handshake of carbon monoxide.

Props & Texture Catalog

The_Mario_Man

#9
Quote from: WC_EEND on October 29, 2009, 02:06:50 PM
I think, to create overhang, you need to render it with an offset

How would I do that?

Quote from: art128 on October 29, 2009, 02:10:35 PM
Well if you want to get the sign over the road, you have to put the building in the center in Gmax before to export it, as I can see on your Gmax screen it's not perfectly centered.
Anyway, good work with it, I always liked that cartoon at the TV.. your building bring back some good old memories !  :thumbsup:

-Arthur.

Yeah, I've moved the building forward, but the lot editor still reads that sign as part of the building, so I can't position it over the road.


art128

Uhm yeah, so I think an Offset building must do the tip.. a little offset of a half a tile must be good. I try to find a tutorial... I'm sure I've already found one over SC4D or ST...  &Thk/(
I'll take a quiet life... A handshake of carbon monoxide.

Props & Texture Catalog

tamorr

oooo I wish I had seen the entire TV cartoon series, I only got to see a small portion of them... Love the idea and wouldn't mind having it growing, or even as a plop. Either way once you sort out the tiny bit you are trying to conquer it will definately be a nice release and addtion to towns everywhere...almost.. Ghosts have to have at least one spot to go after all. :)
  "It is wiser to think about your actions before doing them, but be warned One must act quickly before another takes action for you."
  "Knowledge may be Power, but it is how you use that Knowledge that makes One Powerful."
  "I am a Philosopher, Punnist, Poet, and Rambler so keep in mind I think ahead and backwards to point where communication is sometimes not completely understood, even if Enlish is my primary language, it doesn't mean I know it well N proper."
  "Always do your best to acheive your goals and Dreams one at a time."
"Patience is a virtue."

The_Mario_Man

#12
Got it. Turns out art was right, I just didn't move it far enough.

Here it is:




Only big issue now would be the nightlighting, which still refuses to show up in my game. I've installed both updates, so I'm not sure what's up with it.


Updated: Roof texture has been switched to black. I don't like how bare it looks... if  someone could give me some tips on how to liven it up, I'd appreciate it.


The_Mario_Man

Sorry for a double-post, but I felt it was a big update.

I've done a major overhaul to the building, and here it is:


Orange_o_

it is a good first bat, but the colors are a little too saturated for me

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The_Mario_Man

Alright, Thanks, everyone! The Ghostbusters Firehouse is now available on the STEX here:

http://www.simtropolis.com/stex/details.cfm?id=22755

vester

As Orange said, the color is a bit saturated. The house stands out in-game.
Try to desaturate the brick texture.

RippleJet

Comparing your building to the neighbouring ones, I'd say yours is a bit out of scale.
Unless it's meant for Rubeus Hagrid and Olympe Maxime, I'd say the overall size should be reduced to maybe 60%. ::)

The_Mario_Man

#18
Alright, here are some more recent ingame shots. Hopefully the scaling issue is fixed:




RippleJet

Quote from: The_Mario_Man on November 01, 2009, 04:03:36 PM
Alright, here are some more recent ingame shots. Hopefully the scaling issue is fixed:



I'm still not convinced... in the image below your house has been scaled down to 67% from the above.
IMHO, the floor height and window sizes would now better match the neighbours: