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U-Build-It SE - Daloa Sights

Started by emgmod, October 24, 2009, 09:00:05 PM

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Where to head to next?

Daloa Part 2
1 (20%)
Train to Colbitz
3 (60%)
Other (specify)
1 (20%)

Total Members Voted: 5

MandelSoft

Lurk mode: ACTIVE

Nanami

Oww, funny title!
For BAT I think use the SG Geothermal Power Plant.

emgmod

#162
***Replies***

sumwonyuno:  Windmills might ruin the small town look, but One vote cast for windmills.
soulchaser:  A dam... Good idea, but might again ruin the small town look. One vote cast for a dam.
Cyclone1001:  Geothermal can work in an area like Illu'a. One vote cast for Geothermal.
daryl7478:  Take all the time you need to come up with a name.
mrtnrln:  Would the road be called Maarten Road? Also, thank you for those links.
976:  Yes, the title is based off of Attack of the 50ft. whatever, and Attack of the Killer whatever. Those links are potential internet potholes. Click at your own risk.

U-Build-It - Solving the Zots, Part 1

Plans were made and introduced to the City Council. 40% of the town agreed that geothermal power is the best way to go. 30% wanted solar, 20% wanted wind power, and somebody suggested a dam. City Council reviewed each of the options in detail.

Geothermal plants can be used in Invernessen, but would require approval from the Illu'an government. We would have to build a second generator while the funding is approved. Two plans are currently being decided. Solar wouldn't be too reliable in the environment of Invernessen. We'll save them for areas that constantly have sun. Windmills are also a viable option, despite the eyesores popping out of the small town. A dam would require funding from the Illu'an government. While it could be used, the difficulty of receiving funding and the resulting ecological damage would make a dam very hard to build.

In the end, City Council decided on geothermal plants, with a temporary generator for before they are completed. A small plant would get built faster, but the zots might still return. A larger plant plans for future growth, but is more expensive. The location of both planned plants will be in East Invernessen, across from the Sparkling River.

An artist's rendition of the small plant


And one of the larger plant.


***I need from you today...***
Should we build the smaller or large geothermal plant? Or should we consider something entirely different?
Where to expand the farms?
Sign up for the Name-A-Road Program! You get to name one road in Invernessen.

BuildingUp

The smaller one takes up less space but the larger one really sticks out and looks good.

I'd say the bigger one but I'm biased since I use the bigger one in my cities.

MandelSoft

Quote from: emgmod on February 21, 2010, 08:15:11 PM
mrtnrln:  Would the road be called Maarten Road?

No, I had Guilliano Road in mind. Sounds a lot better  ;)
Lurk mode: ACTIVE

Cyclone1001

The larger one would cost more money in the short term, but long run makes it worth the cost! Option 2.

emgmod

***Replies***

BuildingUp:  Bias is a perfectly good part of the election system here. For example, I have four votes.
mrtnrln:  Okay then. You are now signed up for Name-A-Road.
Cyclone1001:  Option 2 it is! And don't worry about money. Invernessen is expanding very quickly.

U-Build-It(Still Alive) - Solving the Zots, Part 2
Now that my RL homework cramming is done, I can finally have an update.

The new power plant was up in running in three months, supplying clean power to everybody.


To the north, the land originally owned by Repeat-A-Lot is being rezoned. Plans here call for a few more houses, and the first public school in Invernessen.


Central Invernessen after construction. Once I get rid of the adjacent parallel roads to the right, the cross border expansion will be complete.


Region view. Not much to explain here.


Except for the new development near the airfield. I will tell you what this is next update.


***I need from you today...***
Welcome back! Guess what the new development is for.
Where to expand the farms?
Sign up for the Name-A-Road Program! You get to name one road in Invernessen.
Do you want a coal mining operation in Invernessen?

Nanami


Cyclone1001

Coal mining? YES! Good for buisness and industry.

nedalezz

I think the hills would make a great place for some coal mining. As for expansion, if you could continue further south, I think the at the mouth of the smaller river, that could be a fantastic place for some development. (I could really see a CBD developing there).

emgmod

***Replies***

976:  Thank you!
Cyclone1001:  Did you guess, or did you manage to read the hidden text? And yes, the coal is coming.
nedalezz:  It's possible that we can move around the center of town. I'll make sure house expansions occurs in the south.

U-Build-It - To the Mines
If you managed to read the hidden text in the last update, you should have known that coal mining might come to Invernessen. Of the two people that talked about coal mining, both said yes.

About 12 kilometers to the northwest of Invernessen, the brown scar of progress appeared.


Route 27 and the road to the mine intersect in this mining town. A train shuttle exists between here and Invernessen.


The mining road heads west, somewhat parallel to a stream.


The road is still near the stream. This stream is an experiment of placing PEG's Tahoe water under Jeronji's transparent water.


We pass a bridge along the way.


And the rest is a few curves.


And a few more.


And a couple more.


Until the edge of town. Just small industry and a generator.


The town's stores don't have too much activity, and only serve people living inside the town.


The rest of the streets are laid in a grid system, and contain the housing of the people working.


Finally, the mine.


***I need from you today...***
Any suggestions on how to improve the mine?
Where to expand the farms?
Sign up for the Name-A-Road Program! You get to name one road in Invernessen.
Name the mining towns and the mining road! First come, First Serve!

Cyclone1001

1) Deeper, more in the side of the hill.
4) Town- Black Hills? Road- *town name* Highway. I have no imagination today. :P

Battlecat

Nice start on the mine!  Looks pretty good for a start at the moment although if it gets too much larger a rail spur would probably be a more efficient way of shipping the coal out.  As far as I know, when it comes to coal mining, it's more efficient to do the initial processing and cleaning on site rather than shipping dirt out.  This lot should fill the needs for initial processing and loading onto trains, plus it'll provide a lot more local jobs. 

The farming should continue to expand in the flat looking lowland area along the river. 

I'd say that experiment with the plopable water worked out fairly well.  Sorry it's been a while since I posted, everything looks great as always!

emgmod

Personal replies coming later.

It seems that some terrain mod deep withing my Plugins folder is overriding the Olympic Terrain mod I have. As you can see, the tile with the about to be improved coal mine is in a different terrain. The tiles to the top are newly opened ones, showing the open terrain mod. Does anyone know what could be overriding the mod?

marsh

I realy dont know man. Looks like either the Italia or the Missori Breaks ones?

penguin007

Awesome rural pics and great use of the smooth curves

Will

danielcote


nedalezz

The only thing I think can override a terrain mod is another one. Check your plugins and see what you come up with.

As for the farmlands, I agree with Battlecat, in the lowlands near the river. Your ploppable river looks great!

Tomas Neto

Nice rural areas, great work!!!  :thumbsup:

woodb3kmaster

The only thing that can override a terrain mod AFAIK is another terrain mod. The intruding mod looks kind of like Columbus, but I agree with marsh that it could also be Italia or Missouri Breaks. Try searching your plugins folder for any of those three mods (I trust that you know how to perform searches in your version of Windows).

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