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New Airport Terminal (My first BAT)

Started by wyrick, November 03, 2009, 09:56:08 AM

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0 Members and 2 Guests are viewing this topic.

joelyboy911

Well, on the AC Team's terminals, the jetway blocks 1 window row, all the way across it. Whereas on yours, the jetway blocks parts of windows, so it looks out of place. You could just have no windows at the height of the jetway.
SimCity Aviation Group
I miss you, Adrian

Earth quake

Really nice terminal.
This version is beautiful.

cogeo

I think the windows looked better in the previous version (the colour was closer to green, the new one is closer to blue - or I'm wrong?) and is a tad on the saturated side.

As for dust on the roof, you just have to add some "noise" effect (turn it to BW if it's coloured, and then colourise it a little, use gray/brown tint - better add a new layer in Photoshop, so that you can adjust its opacity). I think it's not easy with the texture you are using, because it's too large. If the resolution is high, BAT blurs the image and many details are lost). I would suggest that you use a resolution of up to 10-12 pixels per meter (I mean a gmax/3ds "meter") if you are exporting in low (standard) definition, and 12-16 if you are exporting in HD (btw these models are quite large, so I think HD is not needed). Take a look at this thread for more details.

If your resolution is well above the aforementioned values, you are loosing details. It would be better to scale (shrink) the texture in Photoshop or PSP instead of letting BAT do this for you, as the quality you can achieve in these tools is MUCH better than BAT's. If you tile the image (yourself) in Photshop/PSP you can then apply a gradient to the dust/weathering overlay and play a little with the (pseudo-) light effects, ie make it darker and/or more opaque at the lower parts of the texture, this looks much more realistic.

wyrick

#23
Well I worked with the jetway windows again and I think it looks much better.

]http://www.exquisiteimageries.com/photos/jetway11-11-09.jpg

Things are slowly progressing and I thank everyone for their input and help.

Does anyone know of any good tutorials on night lighting?
" border="0

tahill79


kimcar

 &apls &apls Excellent work on those terminal mate . Good things to put peoples props. I like the design a lot too. Keep it up :thumbsup:

tamorr

  Great work on this... I like the look of the changes you've made.

For nightlighting you could check the STEX Omnibus... That might help. :)
  "It is wiser to think about your actions before doing them, but be warned One must act quickly before another takes action for you."
  "Knowledge may be Power, but it is how you use that Knowledge that makes One Powerful."
  "I am a Philosopher, Punnist, Poet, and Rambler so keep in mind I think ahead and backwards to point where communication is sometimes not completely understood, even if Enlish is my primary language, it doesn't mean I know it well N proper."
  "Always do your best to acheive your goals and Dreams one at a time."
"Patience is a virtue."

KoV Liberty

WOW. :o :o That looks awesome man! Keep up the great work! Maybe next some corner and ends lots?

My new MD. Check it out if you wish.

Adrian, I miss you man.

wyrick

#28
Thanks everyone for the encouragement.

Driftmaster07 - I do hope to get started on some end and corner pieces in the near future.  Trying to play with the night lighting right now.

Here is a pic of me trying out the night lighting

Sky Gate At Night

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KoV Liberty

Well? No replies in a month! I think not, a very great job you are doing there. Nice nightlighting!

My new MD. Check it out if you wish.

Adrian, I miss you man.

seraf

Great work :) It looks very ...  aesthetically.  ;D

WC_EEND

Great job, as seraf already said, it's very pleasing to look at
RIP Adrian (adroman), you were a great friend

My LOT thread                                    

SCAG BAe146/Avro RJ Project

Gilikov1994

Great!!!! &apls &apls
please upload it as soon is possible...
Check out my LOT thread, and also the EBLTeam!

==> http://sc4devotion.com/forums/index.php?topic=10509.msg318190#new <==

Husinho

very nice! just one question. how did you get the entrance ramp line up so well with the elevated road? what is the hight of the ramp?

banditp61

i love it! great job! when u going to put it on the STEX or LEX? i really want it.

MR.Y


vester

#36
Quote from: banditp61 on October 10, 2010, 11:21:59 AM
i love it! great job! when u going to put it on the STEX or LEX? i really want it.

Patience my friend. He will let us know when that time comes.


wyrick: I guess you are repeating the texture. Try to "array" the texture, so it cover the whole roof. Then add noise to it, as cogeo suggested.

WC_EEND

I'd hate to sound like a pessimist here, but wyrick's last post in this topic dates from november 13 2009, so it seems unlikely that it'll ever get released
RIP Adrian (adroman), you were a great friend

My LOT thread                                    

SCAG BAe146/Avro RJ Project

vester

#38
:P

....and he hasn't been active since November 14, 2009


Think you are right. To bad, it was a good start batting.