Who's zero7? - Well you probably know me better as rp2005 or rp2007. There's also a few releases by me under the zero7 banner at ST. But here at SC4D I've settled for zero7. So on that basis I'll offer the following BATs up for the LEX candidacy ....
Bright Ideas Ltd(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2FOtherpics%2FRP_BrightIdeas_Day.jpg&hash=94c14ddc8d87018b234ff9a417b8a6623d4fac9f)
download : here (http://www.simtropolis.com/stex/index.cfm?id=18341)
Enterprise House(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2FOtherpics%2FRP_EnterpriseHouse_Night.jpg&hash=f7c6569b4ef066ca487dd9d75d609589a0adc57d)
download : here (http://www.simtropolis.com/stex/index.cfm?id=18350)
Kitagata Apartments(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2FOtherpics%2FJP_KitagataApts_Day.jpg&hash=4fedec67f6213bcdb03ef23dc951811f7a02a861)
download : here (http://www.simtropolis.com/stex/index.cfm?id=18390)
Richard
This is the full list of all released content by me as rp2004, rp2005, rp2007 or zero7 ...
This has been converted pretty untidily from HTML to SMF code - I'm in the process of tidying it up.
rp2004 |
Release | Name | Path | Type |
0001 | UKCornwallPenzance | http://www.simtropolis.com/stex/index.cfm?id=5794 (http://www.simtropolis.com/stex/index.cfm?id=5794) | MAP |
0002 | UK Liverpool | http://www.simtropolis.com/stex/index.cfm?id=5795 (http://www.simtropolis.com/stex/index.cfm?id=5795) | MAP |
0003 | UK Birkenhead | http://www.simtropolis.com/stex/index.cfm?id=5798 (http://www.simtropolis.com/stex/index.cfm?id=5798) | MAP |
0004 | UK Isle of Wight | http://www.simtropolis.com/stex/index.cfm?id=5803 (http://www.simtropolis.com/stex/index.cfm?id=5803) | MAP |
0005 | Montgomery Ridge | http://www.simtropolis.com/stex/index.cfm?id=5822 (http://www.simtropolis.com/stex/index.cfm?id=5822) | MAP |
0006 | Calderdale | http://www.simtropolis.com/stex/index.cfm?id=5823 (http://www.simtropolis.com/stex/index.cfm?id=5823) | MAP |
0007 | Cafe Uno | http://www.simtropolis.com/stex/details.cfm?id=4172 (http://www.simtropolis.com/stex/details.cfm?id=4172&v=1) | BAT - Cs$$ |
0008 | Modernist House | http://www.simtropolis.com/stex/index.cfm?id=4190 (http://www.simtropolis.com/stex/index.cfm?id=4190) | BAT - R$$$ |
0009 | Barn Conversion | http://www.simtropolis.com/stex/index.cfm?id=4227 (http://www.simtropolis.com/stex/index.cfm?id=4227) | BAT - R$$ |
0010 | Phonebox Plaza | http://www.simtropolis.com/stex/index.cfm?id=4259 (http://www.simtropolis.com/stex/index.cfm?id=4259) | BAT - Plaza |
0011 | MacArthur Bay | http://www.simtropolis.com/stex/index.cfm?id=5846 (http://www.simtropolis.com/stex/index.cfm?id=5846) | MAP |
0012 | Dover and Calais | http://www.simtropolis.com/stex/index.cfm?id=5847 (http://www.simtropolis.com/stex/index.cfm?id=5847) | MAP |
0013 | Kings Arms Pub | http://www.simtropolis.com/stex/index.cfm?id=4298 (http://www.simtropolis.com/stex/index.cfm?id=4298) | BAT - Landmark |
0014 | 3 Storey Stone House | http://www.simtropolis.com/stex/index.cfm?id=4347 (http://www.simtropolis.com/stex/index.cfm?id=4347) | BAT - R$ |
0015 | Takeaway Corner | http://www.simtropolis.com/stex/index.cfm?id=4413 (http://www.simtropolis.com/stex/index.cfm?id=4413) | BAT - Cs$ |
0016 | UK Retail Next | http://www.simtropolis.com/stex/index.cfm?id=10905 (http://www.simtropolis.com/stex/index.cfm?id=10905) | BAT - Cs$$ |
0017 | UK Detached Bungalow | http://www.simtropolis.com/stex/index.cfm?id=10984 (http://www.simtropolis.com/stex/index.cfm?id=10984) | BAT - R$$ |
0018 | UK Chalet Style Bungalow | http://www.simtropolis.com/stex/index.cfm?id=11026 (http://www.simtropolis.com/stex/index.cfm?id=11026) | BAT - R$$ |
0019 | Kwik Fit | http://www.simtropolis.com/stex/index.cfm?id=11158 (http://www.simtropolis.com/stex/index.cfm?id=11158) | BAT - Cs$$ |
0020 | UK Semi-Detached House | http://www.simtropolis.com/stex/details.cfm?id=11218 (http://www.simtropolis.com/stex/details.cfm?id=11218&v=1) | BAT - R$ |
0021 | Church of the LDM | http://www.simtropolis.com/stex/details.cfm?id=11225&v=1 (http://www.simtropolis.com/stex/details.cfm?id=11225&v=1) | BAT - Landmark |
0022 | Six House Row | http://www.simtropolis.com/stex/index.cfm?id=11262 (http://www.simtropolis.com/stex/index.cfm?id=11262) | BAT - R$ |
0023 | Yannis Apartments | http://www.simtropolis.com/stex/index.cfm?id=11294 (http://www.simtropolis.com/stex/index.cfm?id=11294) | BAT - R$$ |
0024 | Industrial Unit 1 | http://www.simtropolis.com/stex/index.cfm?id=11328 (http://www.simtropolis.com/stex/index.cfm?id=11328) | BAT - I-M |
rp2005 |
0025 | Industrial Unit 2 | http://www.simtropolis.com/stex/details.cfm?id=11346 (http://www.simtropolis.com/stex/details.cfm?id=11346&v=1) | BAT - I-M |
0026 | Industrial Unit 3 Kone Escalators | http://www.simtropolis.com/stex/index.cfm?id=11387 (http://www.simtropolis.com/stex/index.cfm?id=11387) | BAT - I-M |
0027 | Ardnox Comprehensive School | http://www.simtropolis.com/stex/index.cfm?id=11539 (http://www.simtropolis.com/stex/index.cfm?id=11539) | BAT - Education |
0028 | Millenneum Park Visitor Centre | http://www.simtropolis.com/stex/index.cfm?id=11614 (http://www.simtropolis.com/stex/index.cfm?id=11614) | BAT - Education |
0029 | Detached House 1 | http://www.simtropolis.com/stex/index.cfm?id=11671 (http://www.simtropolis.com/stex/index.cfm?id=11671) | BAT - R$$$ |
[color=red[/color] | RP Variety Pack 1 | http://www.simtropolis.com/stex/index.cfm?id=11739 (http://www.simtropolis.com/stex/index.cfm?id=11739) | BAT - C$/landmark/park |
0031 | RP2005 Prop Pack 1 | http://www.simtropolis.com/stex/index.cfm?id=11788 (http://www.simtropolis.com/stex/index.cfm?id=11788) | Props |
0032 | RP2005 Prop Pack 2 | http://www.simtropolis.com/stex/index.cfm?id=11824 (http://www.simtropolis.com/stex/index.cfm?id=11824) | Props |
0033 | Turkey Mill Apartments | http://www.simtropolis.com/stex/index.cfm?id=12000 (http://www.simtropolis.com/stex/index.cfm?id=12000) | BAT - R$$ |
0034 | 90s Office Unit | http://www.simtropolis.com/stex/index.cfm?id=12159 (http://www.simtropolis.com/stex/index.cfm?id=12159) | BAT - CO$$ |
0035 | Elstow Timber Framed Set | http://www.simtropolis.com/stex/details.cfm?id=12592 (http://www.simtropolis.com/stex/details.cfm?id=12592) | BAT - R$ / Cs$ |
0036 | Barratt Townhouse | http://www.simtropolis.com/stex/index.cfm?id=12637 (http://www.simtropolis.com/stex/index.cfm?id=12637) | BAT - R$$ |
0037 | Funland Amusement Arcade | http://www.simtropolis.com/stex/details.cfm?id=13048 (http://www.simtropolis.com/stex/details.cfm?id=13048) | BAT - Ploppable Cs$ |
0039 | Star Inn | http://www.simtropolis.com/stex/index.cfm?id=13126 (http://www.simtropolis.com/stex/index.cfm?id=13126) | BAT - Cs$$ |
0040 | RP Prop Pack 3 | http://www.simtropolis.com/stex/index.cfm?id=13177 (http://www.simtropolis.com/stex/index.cfm?id=13177) | Props |
0041 | Barratt Semi-Detached House | http://www.simtropolis.com/stex/index.cfm?id=13339 (http://www.simtropolis.com/stex/index.cfm?id=13339) | BAT - R$ |
0042 | Chavistock House | http://www.simtropolis.com/stex/details.cfm?id=13352&v=1 (http://www.simtropolis.com/stex/details.cfm?id=13352&v=1) | BAT - R$ |
0043 | Imai Daycare Centre (JPN) | http://www.simtropolis.com/stex/index.cfm?id=13467 (http://www.simtropolis.com/stex/index.cfm?id=13467) | BAT - Education |
0044 | Small Bungalows | http://www.simtropolis.com/stex/index.cfm?id=13523 (http://www.simtropolis.com/stex/index.cfm?id=13523) | BAT - R$ |
0045 | UK Shops 1a | http://www.simtropolis.com/stex/details.cfm?id=13655&v=1 (http://www.simtropolis.com/stex/details.cfm?id=13655&v=1) | BAT - Cs$ / Cs$$ |
0046 | Spring Cottage | http://www.simtropolis.com/stex/details.cfm?id=13690&v=1 (http://www.simtropolis.com/stex/details.cfm?id=13690&v=1) | BAT - R$$ |
0047 | UK Shops 1b | http://www.simtropolis.com/stex/details.cfm?id=13726&v=1 (http://www.simtropolis.com/stex/details.cfm?id=13726&v=1) | BAT - Cs$ / Cs$$ |
0048 | GC Osaka Building (JPN) | http://www.simtropolis.com/stex/index.cfm?id=13845 (http://www.simtropolis.com/stex/index.cfm?id=13845) | BAT - CO$$ |
0049 | Mullion Cottage | http://www.simtropolis.com/stex/index.cfm?id=13916 (http://www.simtropolis.com/stex/index.cfm?id=13916) | BAT - R$ |
0050 | Lindt Apartments | http://www.simtropolis.com/stex/index.cfm?id=14089 (http://www.simtropolis.com/stex/index.cfm?id=14089) | BAT - R$$ |
0051 | Sages Lookout Tower (Thai) | http://www.simtropolis.com/stex/index.cfm?id=14198 (http://www.simtropolis.com/stex/index.cfm?id=14198) | BAT - Park |
0052 | Retail Park Pack 1 | http://www.simtropolis.com/stex/index.cfm?id=14249 (http://www.simtropolis.com/stex/index.cfm?id=14249) | BAT - Cs$$ |
0053 | Retail Park Pack 2 | http://www.simtropolis.com/stex/index.cfm?id=14288 (http://www.simtropolis.com/stex/index.cfm?id=14288) | BAT - Cs$$ |
0054 | W2W Shops 1c | http://www.simtropolis.com/stex/index.cfm?id=14350 (http://www.simtropolis.com/stex/index.cfm?id=14350) | BAT - Cs$ / Cs$$ |
0055 | HSBC Bank | http://www.simtropolis.com/stex/index.cfm?id=14367 (http://www.simtropolis.com/stex/index.cfm?id=14367) | BAT - Cs$$ |
0056 | Keighley Fire Station | http://www.simtropolis.com/stex/index.cfm?id=14451 (http://www.simtropolis.com/stex/index.cfm?id=14451) | BAT - Fire |
0057 | McMurdo Corner | http://www.simtropolis.com/stex/index.cfm?id=14574 (http://www.simtropolis.com/stex/index.cfm?id=14574) | BAT - CO$$ / Cs$$ |
0058 | River Island | http://www.simtropolis.com/stex/index.cfm?id=14742 (http://www.simtropolis.com/stex/index.cfm?id=14742) | BAT - CO$$ / Cs$$ |
0059 | Britannia Building Society | http://www.simtropolis.com/stex/index.cfm?id=15498 (http://www.simtropolis.com/stex/index.cfm?id=15498) | BAT - CO$$ / Cs$$ |
0060 | Detached Brick Bungalow | http://www.simtropolis.com/stex/index.cfm?id=15628 (http://www.simtropolis.com/stex/index.cfm?id=15628) | BAT - R$$ |
0061 | Link Detached House | http://www.simtropolis.com/stex/index.cfm?id=15769 (http://www.simtropolis.com/stex/index.cfm?id=15769) | BAT - R$$ |
rp2007 (excludes releases also at SC4Devotion as zero7) |
0062 | Dormer Bungalow | http://www.simtropolis.com/stex/index.cfm?id=18088 (http://www.simtropolis.com/stex/index.cfm?id=18088) | BAT - R$$ |
0063 | UK Tiny Terraces | http://www.simtropolis.com/stex/index.cfm?id=18338 (http://www.simtropolis.com/stex/index.cfm?id=18338) | BAT - R$ |
zero7 @ Simtropolis (excludes releases also at SC4Devotion) |
0064 | Banco Z | http://www.simtropolis.com/stex/index.cfm?id=14039 (http://www.simtropolis.com/stex/index.cfm?id=14039) | BAT - CO$$ |
0065 | Ristorante Futuro | http://www.simtropolis.com/stex/index.cfm?id=14070 (http://www.simtropolis.com/stex/index.cfm?id=14070) | BAT - Cs$$ |
0066 | Modern Clock Tower | http://www.simtropolis.com/stex/index.cfm?id=14271 (http://www.simtropolis.com/stex/index.cfm?id=14271) | BAT - Plaza |
0067 | Coffee Shop | http://www.simtropolis.com/stex/index.cfm?id=15032 (http://www.simtropolis.com/stex/index.cfm?id=15032) | BAT - Cs$$ |
zero7 @ SC4Devotion |
0068 | Bright Ideas Ltd | http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=959 (http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=959) | BAT - CO$$ |
0069 | Kitagata Apartments (JPN) | http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=965 (http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=965) | BAT - R$ |
0070 | Enterprise House | http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=966 (http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=966) | BAT - CO$$ |
0071 | Royal Oak Pub | http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=971 (http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=971) | BAT - Cs$$ |
0072 | Trellish Tower | http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1013 (http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1013) | BAT - R$ |
0073 | Sunken Canal Base Set | http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1064 (http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1064) | BAT - Canals (Park) |
0074 | Peckham Library | http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1142 (http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1142) | BAT - Library (1st Mental Ray) |
0075 | Horizon House | http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1174 (http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1174) | BAT - Plop CO$$ - Diagonal |
0076 | New Horizon House | http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1195 (http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1195) | BAT - Plop CO$$ - Diagonal |
0077 | K2 Distribution Centre | http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1216 (http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1216) | BAT - I-M |
0078 | Richer Sounds and rooms | http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1228 (http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1228) | BAT - Cs$$ |
0079 | MirrorBox Blue | http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1256 (http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1256) | BAT - CO$$$ / I-HT |
0080 | Temple and stupa (Thai) | http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1272 (http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1272) | BAT - Landmark - Religious |
0081 | EIP Insurance and Wok In | http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1316 (http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1316) | BAT - CO$$ |
0082 | Gatehouse Apartments | http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1505 (http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1505) | BAT - R$$ |
0083 | Bond Court | http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1537 (http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1537) | BAT - CO$$ |
0084 | Steeton Mill | http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1558 (http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1558) | BAT - I-M |
0085 | Prisma Metro | http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1569 (http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1569) |
BAT - Subway - Diagonal |
0086 | Calltech Office | http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1606 (http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1606) |
BAT - CO$$ |
| | | |
Good to see you here Zero7. I enjoy your work so it will be nice to follow your work here at SC4D.
Hello zero7 (one zero missing...?¿ ;D )
Great to see you interested in uploading your great models to the LEX :thumbsup:
Perhaps for you candidacy you could better show us a new project from scratch... so we can follow all the steps, and learn and help if necessary. Once you have uploading rights, you can upload your previous creations if they meet the quality control we set for the LEX ( i am referring specially to the technical side of the custom content creation)
I really like all your models, and I think I have them all in my plugins folder, but if you have a new idea under development, this would be the perfect place and moment to showcase it to the community ;)
Good to see another mainstay of Britishness has taken up the BAT again. Very good to see you here Richard. As Jeroni said, it would be great to see works in progress, it's always interesting to see how people approach modelling/texturing etc.
Thanks for the welcome ... Having just completed the Kitagata Apartments I'm just about to start a new model, so as soon as it starts looking like more than a bunch of splines I'll post it here.
For those that don't know the name zero7 is taken from a band that I happen to like.
Richard
Great to see you back, Richard. I have collected all your stuff and you know where I am if you need anything doing :thumbsup:
Wonderful to see you here, like so many others I think I have all your work on my computer.
For LEX upload there are very few problems. I would advise that always for growable lots the property LotConFigFamily is removed from the LotConFig exemplar. This can cause incorrect lots to try to grow so for custom lots is best deleted.
The Tiny Terraces are all shown as R$2 but Tiny Terrace 3 and Tiny Terrace 4 both labelled as R$2 but with a growth stage of 3. They are also missing their prop exemplars. I would recommend that you make a dat with the models, building exemplars and prop exemplars.
On the Kitagata lot I am missing a prop 0xA0000304 - two at the front of the building and one at the rear.
Bright Ideas and Enterprise House are both fine.
You might want recheck all the Readmes for dependencies too. The car props seem to be missing from the list on all of them.
The buildings all look good so I look forward to getting these onto the LEX.
Thanks for that Barby. The exemplars for the house props in 'tiny terraces' were missed on the original upload and has since been corrected. I'll repackage it as you suggested when I change the wheelie bin prop to the one in Jen's prop pack.
Not sure about the Kitagata problem - the only things that I can think that are at the front and back of the building are either plants or people, both of which should be standard props. Will check.
For the car props - you're talking about the Mike Seith euro cars rather than the car clusters aren't you? If so they were non-essential and the cars were an extra for those who had the euro cars in their plugins which is why the dependency wasn't listed - that's easily corrected.
After the Kitagata apartments, I've decided to do something smaller scale ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2FOtherpics%2FRP_RoyalOak.jpg&hash=77136e358eca3e168ca8df439239e28012ec1687)
The Royal Oak pub - at a very early stage, but there should be enough to give you a feel for what the building will look like.
Me like where this one is going :thumbsup:
Like the looks of this one as we always need more pubs :thumbsup:
Very nice addition this will be :thumbsup:
excellent stuff you have done too &apls
:satisfied:
TTC
Quote from: BarbyW on July 08, 2007, 05:29:49 AM
On the Kitagata lot I am missing a prop 0xA0000304 - two at the front of the building and one at the rear.
Bright Ideas and Enterprise House are both fine.
Quote from: zero7 on July 08, 2007, 06:10:27 AM
Not sure about the Kitagata problem - the only things that I can think that are at the front and back of the building are either plants or people, both of which should be standard props. Will check.
Prop Family 0xA0000304 is caused by having an outdated file "plugin tree or bush.dat" in your plugins folder. It creates a new prop family ID 0xA0000304 and modifies a few Maxis props, mainly trees and shrubs/bushes.
I strongly recommend you change the prop family that is used at those locations and delete the "plugin tree or bush.dat" file from your Plugins. I also recommend deleting "plugin hegde or bush.dat" from your Plugins as well.
-Jan
Thanks Jan - I had found the problem . As you suggest there was a modified version of the tall trees prop family in my plugins - I've now removed it!
Here's the latest progress on The Royal Oak ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2Fotherpics%2FRP_RoyalOak_2.jpg&hash=131dac00555146d3de0e6b663f5c799132da8203)
So Zero7 was you?Damn, i knew there was some similarities between rp and z7! :D
The Royal Oak is looking more and more like a great place for a pint every day :thumbsup:
Richard, I've got some hanging basket models if you want them...
Quote from: callagrafx on July 10, 2007, 05:38:47 AM
Richard, I've got some hanging basket models if you want them...
Thanks. I intended to have hanging baskets on the front - you've just saved me some modelling time :)
(email address sent via PM)
The Royal Oak is looking great! nice details on the windows, keep it up my friend!
A couple of in-game shots - it's now working as a growable. :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2FOtherpics%2FRoyalOakIngame1.jpg&hash=340b2877f60658faf22b45b2f2d52d91bcb50a21)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2FOtherpics%2FRoyalOakIngame2.jpg&hash=bbb0b7631fae643b36e2061cf0e861f21ec3fbe6)
Now that's a place I could get steadily drunk in &apls &apls &apls The only thing that maybe could do with a tweak is the roof texture, it looks a little clean for an English Pub :D
Quote from: callagrafx on July 13, 2007, 03:51:35 AM
Now that's a place I could get steadily drunk in &apls &apls &apls The only thing that maybe could do with a tweak is the roof texture, it looks a little clean for an English Pub :D
You could be right, but my artistic skills are zero, so I'm procedural textures all the way ... I haven't figured out
dirty tiled roofs yet.
Whoa! RP's back! Good to see you here. Just catching up with this thread. I like the Bright ideas Ltd ... it is really an eye catcher with the 'pink-ish' coloring scheme. The Royal Oak is looking nice as well with those hanging baskets, sign, and downspouts on the front facade. The roof is nice. Has a nice subtle gradient. The variations of roof pitch add a lot with that slanted bit on the end and the bump out in the rear. Well done.
Quote from: jmyers2043 on July 13, 2007, 04:35:56 AM
Whoa! RP's back! Good to see you here. Just catching up with this thread. I like the Bright ideas Ltd ... it is really an eye catcher with the 'pink-ish' coloring scheme.
Nice to be remembered :)
Glad you like Bright Ideas Ltd, the colour scheme won't be popular with a lot of people, but I wanted something a little different and distinctive.
Quote from: zero7 on July 13, 2007, 04:32:20 AM
You could be right, but my artistic skills are zero, so I'm procedural textures all the way ... I haven't figured out dirty tiled roofs yet.
Aha...that explains it then. No worries, but if you do ever want textures, just ask as I know my way around Photoshop. This one attached is what I used for my Summerton Mill (mk II).
Quote from: zero7 on July 13, 2007, 04:51:13 AM
Nice to be remembered :)
Glad you like Bright Ideas Ltd, the colour scheme won't be popular with a lot of people, but I wanted something a little different and distinctive.
if you see pink, red, light blue or even purple houses as i do each day here in Norway, that doesn't really bother you that much, here buildings have just about any colour... :D
This will probably not be released as other people are doing work that will make it redundant. However, I've been playing around with the ploppable surface water idea and this is the result.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2Fotherpics%2FSurfaceWater.jpg&hash=3c1620bfceb668ff06be4b5cce4ae279ea24e37f)
This is based on a 3x3 oversized prop with the lot a 1x1 in the centre.
Back to low-wealth residential for the next building ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2Fotherpics%2Fttower01.jpg&hash=81b13e579f972f3633b919af3f52516100d9b73d)
Hmm, pretty nice.
So what's it going to be, japanese? :)
Quote from: Glenni on July 15, 2007, 05:03:32 AM
So what's it going to be, japanese? :)
It draws pretty heavily on a fairly famous British building - that will become clearer as the model progresses. This render was just a test to see that the 3 floor module stacks OK. This will end up at 20+ storeys.
It's not Nelson Mandela House is it? :D :D
Quote from: callagrafx on July 15, 2007, 05:42:43 AM
It's not Nelson Mandela House is it? :D :D
Nelson Mandela House? Aren't half the 60s tower blocks in the country called that? $%Grinno$%
Here's the latest ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2FOtherpics%2FTTower02.jpg&hash=2e53bc308a91d6bf071a58ea5d72424720075614)
Quote from: zero7 on July 15, 2007, 10:27:28 AM
Nelson Mandela House? Aren't half the 60s tower blocks in the country called that? $%Grinno$%
Here's the latest ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2FOtherpics%2FTTower02.jpg&hash=2e53bc308a91d6bf071a58ea5d72424720075614)
Is it Trellick Tower?
http://upload.wikimedia.org/wikipedia/en/1/1c/Trellicktower.jpg/180px-Trellicktower.jpg
QuoteNelson Mandela House? Aren't half the 60s tower blocks in the country called that?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsimpeg.com%2Fforum%2FSmileys%2Fcustom1%2Fwhisper.gif&hash=beb0e616046004db23fbff62d904f5cdf87394cc)
Only fools and horses
Quote from: toxicpiano on July 15, 2007, 12:11:49 PM
I think I know what it is now (Balfron Tower):
http://upload.wikimedia.org/wikipedia/en/6/63/Balfrontower.jpg
Or am I wrong?
I didn't actually know about Balfron Tower. I was taking my design cues from Trellick Tower - same thing; different location. It's not meant to be a copy of the building, but the service tower connected by walkways is too distinctive not to appear on a building in the game.
E2a: You changed your tower .... :D
Quote from: callagrafx on July 15, 2007, 12:13:19 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsimpeg.com%2Fforum%2FSmileys%2Fcustom1%2Fwhisper.gif&hash=beb0e616046004db23fbff62d904f5cdf87394cc) Only fools and horses
Sorry Lee, the reference totally passed me by ... &mmm
Quote from: zero7 on July 15, 2007, 12:28:58 PM
I didn't actually know about Balfron Tower. I was taking my design cues from Trellick Tower - same thing; different location. It's not meant to be a copy of the building, but the service tower connected by walkways is too distinctive not to appear on a building in the game.
E2a: You changed your tower .... :D
Yeah I saw that it was a different building by the same architect lol.
Looking good. I can't wait for the apartments..
Another day; another update. The main block is now at it's full height and I've added boxes to show the positions of the service tower and secondary block of flats. If I keep the lot tight it should be a 3x3.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2Fotherpics%2Fttower03.jpg&hash=09b721955a38967522ff78499a620540a63ef252)
Image at zoom 4
oh, yes, finnaly someone's doing the Trellick Tower!!! Great work zero! :thumbsup: :thumbsup:
Now if only garyreggae could return from the dead... :'(
Quote from: Glenni on July 17, 2007, 08:52:15 AM
oh, yes, finnaly someone's doing the Trellick Tower!!! Great work zero! :thumbsup: :thumbsup:
Now if only garyreggae could return from the dead... :'(
Thanks Glenni - it would definitely be good to see garyreggae back, but not everyone disappears for a year and then starts BATting again!
For those of you who know me from when I was creating stuff as rp2005 and got used to calling me rp, just carry on ... those are my initials. Or you could just use my name ... it's Richard.
rp this is great work i love the new building and own alot of your old stuff
Time for another update. Still lots to do - the base for each set of flats, all the roof detailing, the smaller service tower and, of course, lighting.
But here's a perspective view of where I am so far ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2FOtherpics%2FTTower04.jpg&hash=829d674560e8ceecc63e1798c74589f0a98e426f)
Niiiiiiiiiccce, I love these towers, and I love the way that Max just makes buildings look that much more realistic.
Fred
goregeous
superb... I saw this building in the bat request tread. Really although you carries it out for truth... :thumbsup:
Good luck with BATforMAX!
Niiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiice! What height are the floors?
This is a fantastic building, I do have somewhat soft spot for a touch of Brutalism...
But we must pay our dues where they belong! Not the max, but the modeler who's deserving all the credit!
&apls
Quote from: toxicpiano on July 21, 2007, 12:17:57 PM
Niiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiice! What height are the floors?
toxicpiano - I'm using 4m - which is pretty much my standard for normal height rooms including the stretch to compensate for the game angle.
SimFox - I think most people who have an interest in architecture have at least a grudging respect for the honesty of brutalism even when they don't actually like it. Me, I'm a sucker for the sheer presence that brutalist buildings have.
Wow!!!!!!!!! I didn't know you had a thread ,Fantastic work :P More 60's blocks please! :thumbsup:
In the first update of Urland there were dozens of your sixrow house - it stayed one of my favourite BATs till now.
And it seems to be you stayed the master of those spectacular unsoectacular lots for the poorer sims!
Take care and don't forget to make backups!
Bernhard :thumbsup:
Quote from: Nardo69 on July 22, 2007, 01:57:15 PM
In the first update of Urland there were dozens of your sixrow house - it stayed one of my favourite BATs till now.
And it seems to be you stayed the master of those spectacular unsoectacular lots for the poorer sims!
Take care and don't forget to make backups!
Bernhard :thumbsup:
Bernhard, I was looking at the new catenary lots that you were showing in Urland and I noticed you were making use of my old sixrow house. I think that was one of my earliest models made in 3ds Max and seems to have stayed popular with people. I should probably update it and render a matching diagonal version.
That would be great :thumbsup:
Quote from: zero7 on July 24, 2007, 12:54:10 AM
Bernhard, I was looking at the new catenary lots that you were showing in Urland and I noticed you were making use of my old sixrow house. I think that was one of my earliest models made in 3ds Max and seems to have stayed popular with people. I should probably update it and render a matching diagonal version.
Actually quite a lot of people asked me where to find the sixrow - I haven't counted the "where do I find the ..." - questions in my CJ/MD but I would say the sixrow was one of the most requested if not the most requested .... ;)
I guess it is its spectacular unspectacular look - you find this type of house everywhere. And besides that at least I can make it grow easily ... :D
An updated version plus a diagonal version of that classic would be great! &hlp
Bernhard :thumbsup:
I have been playing with the Royal Oak pub and made lots for some of the canal systems.
This is with the original simgoober canals:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi5.photobucket.com%2Falbums%2Fy171%2Fbarbyw%2Froyaloaksg_red.jpg&hash=9408ec81da8efe7306b141858b5d2bd6ebf081fd)
With the reworked by callagrafx SG canals:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi5.photobucket.com%2Falbums%2Fy171%2Fbarbyw%2Froyaloaksgcal_red.jpg&hash=a0cb3236783cbe199b210009d017d975c0d3d15c)
On a new rural canal system shortly to be released by citynut:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi5.photobucket.com%2Falbums%2Fy171%2Fbarbyw%2FroyaloakASC_red.jpg&hash=b6d2eca401db6d921cce57e3d17d2e859cce4714)
Hopefully if zero7 approves these will be released once the new canals are available.
Three excellent lots there Barby - I knew that pub needed to be near water!
Approval is most definitely given to release these :thumbsup:
I like citynut's rural canals too ... In fact the new water textures on this and Lee's should finally tempt me away from Oppie's canals.
I have posted the two lots for SG's canals and also the new SG CAL Canals to the LEX.
Thanks Barby - I've downloaded it, but haven't looked at it in-game yet.
For those waiting for news on the Trellick influenced apartment block - I'm making decent progress with it and will post a new picture once I can give you an in-game preview (hopefully tomorrow).
In the meantime here's something I found in the birds-eye view on Microsoft Live - this building is in Brighton, UK
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2Fotherpics%2Flovebrighton.jpg&hash=564aefc1af09e7346ae81a0e75aea1de45e22dfb)
;D /&HiPP/%
:angrymore: :angrymore: :angrymore:
The power supply on the PC I use for BATting has died (at least I hope it's as simple as that). As far as I know the disk is intact so once I can get access to it I can retrieve all my models, including the almost complete apartment block.
Luckily I've also got a laptop, which has rapidly become a new SC4 machine. I've got most things back on. Just BAT4MAX to install and configure.
Oh well, I suppose it will mean I'll have a nice clean setup ready for the arrival of CAM!
A small advice, go out and buy a external HD cabinet preferably with a fan inside.
Had a cabinet with out, the HD just get to hot if this isn't one.
Well that is if you are not going to use it in a new PC.
Could you post the texture, you have used for the walls on the bat in the last picture ?
(the one with love written on the roof)
Have really had a big battle trying to make textures for white buildings.
You have really close to a perfect result, not to bright and not to grey.
vester - Thanks for the suggestion about the external HD cabinet - sounds like a good idea. The building with 'Love' on the roof isn't a BAT (yet), that's a real birds eye image from Microsoft Live.
Well, following my PC failure I'm up and running on my laptop. Max 5 wouldn't work with Vista; CDilla, the licensing component won't run. So I downloaded the trial Max 9 and have got that working with BAT4Max. I've tested it right from render to a plopped landmark (a box with a light in!) in game and everything seems OK. I've now got 30 days to play with Max 9 and to sort out what I do beyond that.
So I'm now working on one of the buildings I was looking at Brighton for when I found the 'Love' building.
Along the front at Brighton are a series of whitewashed 4 -5 storey Georgian terraces and I am going to BAT a small selection of them. Here's what I've started on for the first one:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2FOtherpics%2FBrightonTerrace.jpg&hash=f47e07958260cdfb9eb3f78144c20949605b0470)
Zero wonderful job you are doing here... Keep it up most defintly... The door is it supposed to
be a brite red btw?
.......btw welcome to pg 4.....
Quote from: patfirefghtr on July 26, 2007, 05:46:43 PM
Zero wonderful job you are doing here... Keep it up most defintly... The door is it supposed to be a brite red btw?
The doors are meant to be a proper gloss paint red, but they're probably over bright for the game at the moment. The walls are probably too white as well. I'll need to see what it looks like in game before I know how much the textures need adjusting, but you can be sure that it will be toned down a little from where it is now.
OK kewl thank you Zero for your response - pat
I like what I see, keep up the good work!
:thumbsup: Looking hot my friend ;) Why arn't you uploading on STEX anymore.Seems odd to me :'(
Quote from: jayo on July 28, 2007, 11:36:12 AM
:thumbsup: Looking hot my friend ;) Why arn't you uploading on STEX anymore.Seems odd to me :'(
The pub was an SC4D exclusive, but
most things will get posted to both exchanges. The main reason there's been nothing new from me is, first, because the tower is a complicated model and so it takes longer than my normal small buildings and, second, because of my PC problems which I've had to deal with before I can get BATting again.
Good news following my PC problems - I've pulled the disk out of the old machine and, following vester's advice, put it into an external enclosure. So I've now got the Trellick-style tower back and am aiming to get it finished over the next couple of days.
We have pictures .... :)
Having recovered the model for Trellish Tower, I've added a few bits to the model and have got it to the stage where I can do an initial in-game test. The LODs aren't going to change now, so I can send the unfinished model off to Barby to run through X-Tool to get CAM compliant building values.
There's still a couple of unfinished areas on the model - notably the entrance, which has no sides, and the secondary service tower, which has no roof. Other than that there's some minor detailing and lighting to do. I'm not too far from finishing this now :thumbsup:
In-game zoom 4:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2FOtherpics%2FTTower05z4.jpg&hash=1da6fdbc77f9170c6ac073482df339fbb074532d)
In-game zoom 5:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2FOtherpics%2FTTower05z5.jpg&hash=fe704dfe28ba650d7d4759e8d22ce465ada97a0d)
- Richard
&apls &apls
It looks really excellent in game :thumbsup:
Great work mate :thumbsup: I will be downloading it :P
Agree with the others...that's one realistic tower block, nice one :thumbsup:
Wow.....super work on that. It looks very unique and realistic. It has very good textures and yes the in game pic does look great.
&apls
Robin :thumbsup:
I had the model and have made the exemplar and basic lot in the X tool. It has now been returned to zero7 but I left it in my plugins to see if it would grow without problems.
This is one of 4 that grew ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi5.photobucket.com%2Falbums%2Fy171%2Fbarbyw%2FTrellishTower.jpg&hash=77191454aa723e51cf5fb0e270c5274d23055d2e)
The X tool makes a basic lot with Maxis textures according to the wealth level.
I don't think the lot is up to your normal standard ;)
Nice to know it will grow OK. I worked on the lighting last night (lots of omnis, so I need to make sure it will still render in BAT) and really only need to add a little more comms equipment to the roof of the service tower and it will be ready for lot-building.
I think I should be able to release it to the LEX by the end of the week.
QuoteI don't think the lot is up to your normal standard
Thanks for the compliment ;D but that is what you get at the moment from the X Tool. Just the building on the minimum lot with Maxis textures. No lotting done at all. I have been testing again this morning and it is a very useful lot as there are few R$ stage 7s of this size. It grows at about the right proportion.
Time for a night view, I think. This is at zoom 4. I've got the readme and packaging to do, but this should be on the LEX and STEX in a few hours.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2FOtherpics%2FTTower06.jpg&hash=92706cbf1d00f21f01d7b81a0c6387fcb5f8ef3d)
yey!!! :P Thanks for the lovelly BAT :thumbsup:
I'm still working on the Brighton Terraces. Here's an idea of what they'll look like in rows ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2FOtherpics%2FBrightonTerrace2.jpg&hash=c7762354fe885c3fe8cf6baf230504b519c921f3)
And I've also started playing with some canal-based stuff. One of the things that I've always preferred about Oppie's canals compared to SG's is that their depth means that they can have bridges that boats can pass under. So I decided to have a go at some canal pieces that would take the CAL/SG canal style down to Oppie canal depth. Here's the basic straight piece in game ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2Fotherpics%2Fcanals01.jpg&hash=50fd0bb7795366693b06a7958deee8e9d26e160f)
(I've got one of those weird lot editor kinks in the prop at the moment - ignore it)
Zero that is looking soo much better the Red on the door aint as brite....
The canals are intresting i cant wait to see what you do further with them... - pat
Wow! Looks really great! :thumbsup: The idea of making the canal deeper is a good one.
It's been a little while since I've posted any BAT progress - blame the arrival of CAM for that!! (Too much playing; not enough modelling).
But anyway, here's the current state of play with the things I'm working on ...
First, the Brighton terraces. The first one is finished and I just need to create a few variations:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2Fotherpics%2FCanal_BrightonTerrace.jpg&hash=63d285b4ba311ea319eb50704d535ae47e50f988)
And here's the basics of a bridge for the canals (quite a way from being finished, obviously):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2Fotherpics%2FCanal_Bridge.jpg&hash=31ff0bcdb97f950af4ea3fa2b23a9e3c43c15bfe)
Once the bridge is done I'll start on one of the most important components, the lock that will transition from the SG-CAL canals to my deeper ones.
That looks like a great start. Keep it up.
Looks great :thumbsup:, but I notice an odd illumination at the edge of the bridge in your last picture...
never mind, I think I see it now. ::)
Quote from: autoVino on August 07, 2007, 01:51:59 PM
Looks great :thumbsup:, but I notice an odd illumination at the edge of the bridge in your last picture...
I bet that is for a tunnel for the pedestrian path to go through.
Looking very smart, Z7. I look forward to seeing your transition lot too.
Quote from: vester on August 07, 2007, 01:55:51 PM
I bet that is for a tunnel for the pedestrian path to go through.
That's right! I think the light is a bit too bright for daytime which is why autovino thought it looked a bit odd. I'll make this one the nightlight and will add a lower intensity version for day.
- Richard
I've now got the start of the lock to bring the SG-CAL canal down to my level. The red box is the size of a narrowboat for scaling purposes.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2Fotherpics%2Fcanal_lock.jpg&hash=218cecc1bf0b50bb9fb1eb5de6eabe250aa79b42)
Now the basic shape and the level drop is there it's just a case of making it look pretty :satisfied:
Z7 that is looking really great!!!
Awsome! I just love those reflections.
Quote from: autoVino on August 08, 2007, 11:00:09 AM
Awsome! I just love those reflections.
The reflections have really added something to the new canal sets. Theoretically you could up the realism a stage further with a proper water material, caustics and changing day/night sky maps, but that might be taking things a little too far for SC (and limit the number of people who would be able to expand the canal options with new sets).
Yeah, caustics would be great. For a proper water material try using the mia (arch & design mi) water texture (in 3ds max 9). Now taking it really out of this world would be having an animated water material! (But that will kill the game, wouldn't it)
There is a slight issue with the reflections though...
They seem to be brighter then the stuff they reflect... and it just not realistic. I know it may sound as looking for something to nag about, but if you do reflections why not to set it right. First of all it would look more natural, secondly you would right from the start learn to do it right way. Reflections (unless we speak of a perfect mirror) are ALWAYS darker since some of the light is absorbed and some refracted.
Quote from: SimFox on August 10, 2007, 10:04:31 AM
There is a slight issue with the reflections though...
They seem to be brighter then the stuff they reflect... and it just not realistic. I know it may sound as looking for something to nag about, but if you do reflections why not to set it right. First of all it would look more natural, secondly you would right from the start learn to do it right way. Reflections (unless we speak of a perfect mirror) are ALWAYS darker since some of the light is absorbed and some refracted.
I'll watch out for that on future models that use reflection. In the case of the canals, they need to match the existing CAL-SG ones, so I'm very reluctant to start playing with the texture that's been used for the water (which to me still looks quite false, but is much better than the flat texture that it replaced).
The need to match the existing canals is also the reason why I've not switched my lighting to a sun/sky rig yet, though I've been doing a lot of experimenting in the background which will hopefully pay off in future buildings.
Here's the latest on the canal stuff ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2Fotherpics%2Fcanal_bridge2.jpg&hash=a0a518d493652cf90ca5a38c42fe1dac04210260)
The bridge needs some rails for the steps and a more defined texture for the top edge of the bridge walls - at the moment it looks flat when it isn't.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2Fotherpics%2Fcanal_lock2.jpg&hash=b205635c748fbcc1a66fb80c06249b9393e465c2)
Before I can release a usable basic pack I'll need to do an inside and outside corner piece (both pretty quick and easy) and a bridge that can span 3 or more tiles (not so quick and easy).
QuoteIn the case of the canals, they need to match the existing CAL-SG ones, so I'm very reluctant to start playing with the texture that's been used for the water (which to me still looks quite false, but is much better than the flat texture that it replaced).
There's a good reason why they still look a little false and that's the tiling issue. I had set the water as a proper water texture with reflections much more realistic, but they never tiled properly, hence the toning down. As for a lighter reflection than the object being reflected, I never found the cause of that...I suspect it was the BAT lighting rig which I had to use so the pieces could match in with pre-existing pieces such as the Coal Wharf LOT props, as it certainly never happened with the sun/sky rig.
In any case, these look bloody great and I'm glad someone else is making use of what Goober started.
Quote from: callagrafx on August 12, 2007, 04:06:53 AM
There's a good reason why they still look a little false and that's the tiling issue. I had set the water as a proper water texture with reflections much more realistic, but they never tiled properly, hence the toning down. As for a lighter reflection than the object being reflected, I never found the cause of that...I suspect it was the BAT lighting rig which I had to use so the pieces could match in with pre-existing pieces such as the Coal Wharf LOT props, as it certainly never happened with the sun/sky rig.
The lighter reflections may be to do with the fact that the water texture is blue coloured rather than getting its colour from a reflected sky. Still, as I said above, to keep it easy for anyone to come along and add new components it's best to stick will the maxis rig even if it does bring numerous limitations along with it. With one-off buildings you can afford to do your own thing ...
Quote
In any case, these look bloody great and I'm glad someone else is making use of what Goober started.
Thanks. I just got fed up with having to choose between canal sets and with your reworking of the SG ones the Oppie ones had to go.
They really do look nice!! As for the reflections being brighter then the thing reflected, it isn't result of any light but as Zero7 mentioned the water material. The way it is set - it's defuse channel, it's reflectivity etc. If you have anything but black in defuse channel then that color, or to be precise it's luminosity component would be multiplied with reflection - producing miracle energy from nowhere. Basically you have 2 reflections here. Defuse color is already a reflection just an extremely blurry one - reflected rays are scattered all over the place. So when you add ANOTHER reflection you get that multiplication effect.
There is one tinny mechanical problem (???) with the lock - I think you wouldn't be fully open the Upper gate because of the mooring thingie... ()what()
Quote from: SimFox on August 12, 2007, 12:54:37 PM
There is one tinny mechanical problem (???) with the lock - I think you wouldn't be fully open the Upper gate because of the mooring thingie... ()what()
I had to go back to the model to check, but the arms of the lock gate will clear the mooring posts (is that what you meant?). The perspective makes it look closer than it really is.
Quote from: SimFoxIf you have anything but black in defuse channel then that color, or to be precise it's luminosity component would be multiplied with reflection - producing miracle energy from nowhere.
That's more than likely it...the texture has a aqua blue diffuse colour set as the base colour as a reflected colour looked bloody awful with the BAT lighting (I spent about a day trying to get a consistent effect), especially with the channels, locks and overflow, where the shadow cast from the opposite wall caused some differentials. As with anything, a compromise had to be found that fitted the game palette.
Nice job with the Lock....now all you need are some fishermen props :thumbsup:
those canals are excellent, I really like cal's new version of SG's canals and these extra pieces will be most useful, thanks :thumbsup:
Time for an update ...
The canals are getting close to being ready. I now have the basic set of pieces that makes them usable - straight 1x1, straight 1x1 with ramp, inside corner, outside corner, bridge span 2 tiles, bridge span 3 tiles and the lock to transition from the SG-CAL ground level canals.
This is the minimum to allow a release as I need a bit of break from them. I'm just working on lighting at the moment and then I'll package them up and get them on the LEX.
A night shot of the span 3 bridge piece ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2Fotherpics%2Fcanal_bridgenight.jpg&hash=1086fe6a7dd405c519587117cfe60de29a2ca727)
I've also started on a new building which should progress pretty quickly once the canals are out of the way ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2Fotherpics%2Fpl_01.jpg&hash=cf5cc9fbb8a53b8e4e96d8de88c408158d289c1b)
These are all looking excellent. It is so good to see you back :thumbsup:
Looks like you've encountered the same problem I had with the Millennium Bridge
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi95.photobucket.com%2Falbums%2Fl151%2Fcallagrafx%2Fz7.jpg&hash=045f7efea7ee42122472cfd7619222ec4a40657b)
Only way around that is to make the model bigger by 1 tile (16m) so the light can bleed off to an unlit texture. Alternatively another way is to drop the attenuation of the lights down so they end before the LOD.
Actually I don't think it looks that bad... To be honest It took me some times to understand what if any is wrong here.
The immidiate raction is hat this is "reflectioon" of the side of the bridge... nothing more...
If anything than situation on the bridge itself is far worse - the way sidewalk slices off the light.
Quote from: BarbyW on August 16, 2007, 07:45:14 AM
These are all looking excellent. It is so good to see you back :thumbsup:
The only thing I can say to that is ... &blush. Well, that and the fact that I'm enjoying SC4 and 3DS Max again, so I'll probably be around for a little while.
Cal - It doesn't look quite right now; if I truncate the light it won't look right; if I expand the lot to a 2x2 you won't be able to place the bridge near a corner. You can't win really ... $%Grinno$%. I'll probably bring the attenuation down a little to reduce the line between the lots, but basically I think its a case of living with it.
Simfox - Light, shadows and reflections are always going to pose problems in SC4; the lot boundary defies the laws of physics ;D
QuoteLight, shadows and reflections are always going to pose problems in SC4; the lot boundary defies the laws of physics
Now that is something that's worth quoting! ;D
The new building is pretty interesting in design! but for sc4 standards, the canal light problem doesn't look bad at all. There are plenty of problems in sc4, like when you have a radioactive tree glowing away with all its might behind the shadow of a building...
AutoVino - The new building is Peckham library in London ... it's a pretty distinctive design. Not only because the basic shape looks like it shouldn't be able to stand up because of the extreme cantilever of the upper floors, but also for the interesting roofscape, which will start to become apparent in the next update.
For those who haven't noticed, my canal pieces are now on the LEX :thumbsup:. There's still some issues around night lighting, but I'll have to revisit that at a later date as I need to do something different for a little while. I've got a bit sick of fiddly little canal pieces and want to make some proper buildings again.
Hi Richard/RP/Z7 - I'm not a heavy poster on here, just love playing the game and downloading more interesting buildings and trying to make them fit in my cities.
I've enjoyed looking at your work and know I have some of your creations already. I'll be downloading some more now.
Now I know there are thousands of "Royal Oak's" in England but your one really looks pretty similar to the Royal Oak in South Ockendon, Essex (the town I grew up in). Going to have to download it for that reason alone. And for the non-Brits, here's a link to the Royal Oak in South Ockendon to see just how close Zero7 has nailed this one.
http://www.pub-explorer.com/essex/pub/royaloaksouthockendon.htm (http://www.pub-explorer.com/essex/pub/royaloaksouthockendon.htm)
http://www.pub-explorer.com/essex/pub/royaloaksouthockendon.htm
Keep up the great work.
Quote from: paroch on August 19, 2007, 01:21:33 PM
Hi Richard/RP/Z7 - I'm not a heavy poster on here, just love playing the game and downloading more interesting buildings and trying to make them fit in my cities.
I've enjoyed looking at your work and know I have some of your creations already. I'll be downloading some more now.
Now I know there are thousands of "Royal Oak's" in England but your one really looks pretty similar to the Royal Oak in South Ockendon, Essex (the town I grew up in). Going to have to download it for that reason alone. And for the non-Brits, here's a link to the Royal Oak in South Ockendon to see just how close Zero7 has nailed this one.
http://www.pub-explorer.com/essex/pub/royaloaksouthockendon.htm (http://www.pub-explorer.com/essex/pub/royaloaksouthockendon.htm)
Glad you like the look of the Royal Oak. Here's a picture of the building it's actually based on (in Langstone, Hampshire) ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.pub-explorer.com%2Fhampshire%2Fphoto%2Froyaloakhavant.jpg&hash=1e4ae30cfbb3f7a8cee6e31ae86fb81d340b469f)
Nice work on what looks like peckham libary :thumbsup: :thumbsup:
Not much progress from me, I'm afraid. I started a new job at the beginning of the week, so I've not had much time for SC.
However, I have managed to do a little bit of work on Peckham Library and can show you the draft render I've just done so that I can get a feel for its size in-game.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2Fotherpics%2Fpl_02.jpg&hash=d2ba5e44428f9d5abd9910b83d07388051bfeb62)
Quote from: zero7 on August 19, 2007, 10:33:26 PM
Glad you like the look of the Royal Oak. Here's a picture of the building it's actually based on (in Langstone, Hampshire) ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.pub-explorer.com%2Fhampshire%2Fphoto%2Froyaloakhavant.jpg&hash=1e4ae30cfbb3f7a8cee6e31ae86fb81d340b469f)
I knew it! I spotted that BAT on a picture at my grandparents' house (they live up the road in Havant). Kinda sad I recognised it from your BAT, but a testament to your recreation :thumbsup:.
WOOHOO.peckham libary :thumbsup: Your the master zero 7 !!! ()stsfd() ()stsfd()
At the moment I'm sorting out the interior of the library - everything else is done, so it'll be released before the end of the week.
Back:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2Fotherpics%2Fpl_03.jpg&hash=50c2c47de7041d646d051a0822c3267e47dc296d)
Front:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2Fotherpics%2Fpl_04.jpg&hash=7eae1faa44d66d395198f976312924c23a3c01e3)
Oh, and these little houses aren't too far from being finished either ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2Fotherpics%2FAmershamSemi.jpg&hash=841676f34e0a203fc42a5307903f52433cd7f2c8)
Peckham library is looking great.
How big do you intend the lot size to be? I ask because the back of the building is the most striking from the in-game point of view, and therefore a larger lot would do this justice.
Love the library!! :thumbsup:
but I'd say that red thing on the top does need few more subdivisions on it.
At last some good council houses :P And the libarys looking great :thumbsup:
I haven't had the opportunity before to, first of all, welcome you back to the game and Batting, and secondly, that I have been a fan of your previous work and am thrilled to see your new creations.
Zero wow that library is very sweet looking and i cant wait to get ahold of them and the houses aint to bad either - pat
Wow, lots of replies :)
mattb325 - The lot I've used is 4x3. Which gives the library a little bit of breathing room, but I'm sure most people would rather the lot was kept reasonably tight as they are bound to want to provide their own setting through the use of plaza or ped mall lots.
SimFox - The 'red thing on top' is a plastic or fibreglass pod that extends down into the library - I believe it provides a quiet reading area separate from the main library floor. The curves could be a little smoother ... I'll have to see how to achieve that without having to remake the pod.
jayo - The houses are probably a bit too modern to be true council houses, but I certainly had 'cheap and cheerful' housing association stock in mind when I made them.
Serkanner - Thanks for the welcome back; I hope my buildings continue to find a home in your cities ...
patfirefghtr - Glad you like the library - it will be with you in the next couple of days. The houses are nothing special, just residential filler really, but as I've made them I may as well see if anyone else wants to use them. They grow in pairs using building/prop families so you get a mix of colours.
- Richard
Richard i like that idea of the house i wouldn't mind getting ahold them either... always can use a good variety of houses
Excellent Richard :thumbsup:
The houses are very original and the library promises the best.
good luck for the continuation.
Very interesting design for the library, nice to see some of these kind modern buildings being made.
Peckham Library and Media Centre is now on the LEX
Peckham Library and Media Centre is now on my plugin folder.
Nice work with that &apls
After the weirdness of Peckham Library I decided to create something far more conventional and, realising that it is an age since I made anything industrial, decided to create this modern industrial shed that is used as a goods distribution centre ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2Fotherpics%2Fk2d_01.jpg&hash=4bf3ec24350b4884406c5600c8ab7e7715d03203)
The open area on the left front of the building is the entrance lobby to the office areas.
The houses previewed previously are currently being tested.
Nice work RP :thumbsup:
I guess those openings on the left is loading docks.
Try mirror the angle of them, so the trucks doesn't block the the entrance lobby or move the to the side of the building.
Quote from: vester on September 09, 2007, 01:46:15 AM
I guess those openings on the left is loading docks.
Try mirror the angle of them, so the trucks doesn't block the the entrance lobby or move the to the side of the building.
You're right, the trucks will be in everyone's way if I leave them at that angle. They'll stay at the front though as they are the goods out bays and there'll be a separate goods in bay on the side (I haven't cut the hole in the wall for it yet!).
Here's an update on the industrial shed ... now named the 'K2 Distribution Centre'
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2Fotherpics%2Fk2d_02.jpg&hash=5645c7c8d9af098f0a35872c7dfbf6dfb3627495)
Very nice indeed &apls
looks much better with the bays this way, great textures too :thumbsup:
:satisfied:
TTC
Quote from: zero7 on September 13, 2007, 12:35:11 PM
Here's an update on the industrial shed ... now named the 'K2 Distribution Centre'
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2Fotherpics%2Fk2d_02.jpg&hash=5645c7c8d9af098f0a35872c7dfbf6dfb3627495)
Nice! K2 eh? I live near a 'K2 industrial park'. This will be good for me ;D
A little w2w diagonal office building that came together pretty rapidly today when I had originally intended to work on the 'K2 Distribution Centre'.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2FOtherpics%2FDiag_HorizonHouse.jpg&hash=02ee6740ca6857166c9dc082741185bc20df458d)
Great work on the diagonal lots. Just yesterday I DL'd the other ones you made. They look awesome in game, thanks for all your hard work.
&apls &apls &apls
Robin :thumbsup:
I'm making progress on the K2 Distribution Centre and will post a preview tonight when I've had a chance to render it. It might be ready for upload this weekend. Even if that isn't the case there'll still be something from me as I've taken Horizon House and changed the front to create a variant:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2FOtherpics%2FDiag_NewHorizonHouse.jpg&hash=ba3897abeb79f5ca0a7c4054f828c59efc1528d5)
I need to rework the roof junk so that it is different from the original, but this is pretty much finished. I'm going to call it New Horizon House.
Spiffing! :thumbsup: Good work rp :P
As promised in my last post, here's the latest pics of the K2 Distribution Centre:
First, the side bay usable by side or rear loading trucks ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2Fotherpics%2Fk2d_03a.jpg&hash=cfc3ed4a956919240bd418e3f21da84e2d673d7c)
And then the front view again ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2Fotherpics%2Fk2d_03b.jpg&hash=03c3940be06990307d11f55d6a06fe8bb0dd4769)
There's still quite a lot of detailing to do. I need to put something in the office area ... desks might be a good idea! I then need to sort out the lighting. But before any of that, as the overall size isn't going to change the building will now get its LODs which means the next time you see it will be an in-game shot.
Great progress and I think changing the "ports" into the other direction was indeed the right decision. The side view has become a lot more interesting and offers some great opportunities for the lotmakers here on the board. I bet some people will come up with very nice variants.
I am looking forward to see the in-game shots.
Here's New Horizon House in-game. I'll be uploading this tomorrow.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2Fotherpics%2Fdiag_newhorizonhouse_2.jpg&hash=eda0b6e14a77926f488a11083d3e78a7f9850dfa)
My thoughts about K2 getting released this weekend were wildly optimistic. The more I look at it, the more there is to do - detailing is always like that.
It'll be ready when it's ready ;D
Great work rp :P I love those diagonal offices :thumbsup:Anychance of something like that but orthogonal ??
Quote from: jayo on September 23, 2007, 03:41:46 AM
Great work rp :P I love those diagonal offices :thumbsup:Anychance of something like that but orthogonal ??
Maybe. But I can't just turn the model 45 degrees as the width for 1 tile diagonal is 22.6m whereas 1 tile orthogonal is 16m. So for an orthogonal it would need to be a reworked model or a filler building would have to be made to take the width up to 32m.
I quite like the way the windows have turned out on this one, so the style will probably get used again.
Here's a question for anyone interested in the K2 building ... If you look at the side where I've added the second loading bay; do you think that if I created a platform along that side the building would be suitable as a rail freight depot? (This would be a variant, the growable will be for trucks only).
As a variant though &mmm I don't think it would be very british though &mmm
The K2 distribution centre will get finished over the course of this week, so I'm looking to decide what to do next.
As rp2005, I once invited people to choose the category RCI etc for my next BAT, which resulted in me making Ardnox Secondary School which is one of my most popular BATs.
So this time I'm going to do something similar ... choose a time, game category and lot style for me:
1. Time : Pre-20th Century, 20th Century, Contemporary
2. Category : Residential, Commercial, Industrial, Transport, Civic/Religious
3. Lot style: Orthogonal, Orthogonal corner, Diagonal, Diagonal corner
The choice is yours - voting closes 22:00 GMT this Friday.
contempary
commercial
diagonal corner ()stsfd() ()stsfd()
Great work and when will the small houses and brighton terraces get realesed ()what()
Quote from: jayo on September 24, 2007, 11:49:39 AM
Great work and when will the small houses and brighton terraces get realesed ()what()
The small houses are finished, but they're growables that haven't grown yet (my latest region hasn't had much development - one of the reasons I decided to do the diagonals - they're ploppable). The Brighton terraces are waiting for variants - I lost interest in them I'm afraid.
3. Lot style:Diagonal, Diagonal corner, please ::)
This is the type of survey I like:
1. Time : Pre-20th Century, 20th Century, Contemporary
2. Category : Residential, Commercial, Industrial, Transport, Civic/Religious
3. Lot style: Orthogonal, Orthogonal corner, Diagonal, Diagonal corner
We get to choose- great and thanks for offering it to us too :D
1. Time : Pre-20th Century, 20th Century, Contemporary
2. Category : Residential, Commercial, Industrial, Transport, Civic/Religious
3. Lot style: Orthogonal, Orthogonal corner, Diagonal, Diagonal corner
are my choices
:satisfied:
TTC
"Diagonal"...You really are a bunch of sadists, aren't you? :D :D :D
I'd like to see something 20th Century, Commercial (retail preferably) Orthagonal
I go with Lee. Who wants diagonal plops? I want the Brighton Terraces as well please :thumbsup:
1. Time : Pre-20th Century, 20th Century, Contemporary
2. Category : Residential, Commercial, Industrial, Transport, ORCivic/Religious
3. Lot style: Orthogonal, Orthogonal corner, Diagonal, Diagonal corner
Contemporary
Residential Orthogonal corner
Ooh, nice, a survey!
1. Time : Pre-20th Century, 20th Century, Contemporary
2. Category : Residential, Commercial, Industrial, Transport, Civic/Religious
3. Lot style: Orthogonal, Orthogonal corner, Diagonal, Diagonal corner
I wonder if any of the alternatives would end up getting a majority of the votes... $%Grinno$%
However, there is a real need for larger (mid-rise) CS§ buildings for the CAM. Thus:
1. Time : Pre-20th Century, 20th Century, Contemporary
2. Category : Residential, Commercial (Low Budget Hotel), Industrial, Transport, Civic/Religious
3. Lot style: Orthogonal, Orthogonal corner, Diagonal, Diagonal corner
I have to agree with BarbyW and callagrafx.
OK, voting is now closed - thanks to everyone who took part. :thumbsup:
And the results are:
1. Time : Pre-20th Century (3), 20th Century (5), Contemporary (2)
2. Category : Residential (1), Commercial (8), Industrial, Transport, Civic(2)/Religious
3. Lot style: Orthogonal (5), Orthogonal corner (1), Diagonal (0), Diagonal corner (4)
Unfortunately metasmurf's vote had to be disgarded because there was no time or category
So, commercial won by a landslide and 20th Century just sneaked ahead of pre-20th Century. After taking an early lead the diagonals lost out to orthagonal.
I was expecting to end up with something way out of my comfort zone like diagonal transport, but I've been given 20th Century, Commercial and orthagonal with mentions of retail and downmarket hotels.
An orthagonal lot means I'll be making it a growable.
Watch this space!!
I sure will keep coming back to this topic. Very nice to include the audience in the creative process and the people obviously has spoken. Any self-respecting government would of course ignore such a vote and do whatever it was going to do anyway :P
yey........... :D Can't wait too see more :)
Too bad I wasn't here to vote in time :thumbsdown: we surely need more diagonal buildings! Too bad the americans can't understand that ;) Good that you're making w2w though!
(Again, if I could vote, I would vote for 20th century (1895-1910). Commercial and diagonal corner)
Good work :thumbsup:
Quote from: bother_me on September 29, 2007, 08:35:40 AM
Too bad I wasn't here to vote in time :thumbsdown: we surely need more diagonal buildings! Too bad the americans can't understand that ;) Good that you're making w2w though!
(Again, if I could vote, I would vote for 20th century (1895-1910). Commercial and diagonal corner)
Good work :thumbsup:
I agree with you about the need for more diagonals and I'm sure to make some more. Hopefully, prepo's will finally be released by BSC before too long. I would guess that with Porkie diagonals being in the works they'll want to release them all together along with filler lots, rewards, MML menus and other stuff ... it's the BSC way $%Grinno$%
What we need is a mod that will only allow growables to appear on unoccupied zones (no replacement) - then we could put all the diagonals into a tileset and make them growable.
E2A: Actually, you might be able to do that - if you made the cost of redevelopment so high that it never happened it would be like having everything automatically historical - you'd have to demolish a building for something else to grow in its place.
In-game preview for the K2 Distribution Centre (zoom 4):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2FOtherpics%2Fk2d_04.jpg&hash=3bf86eb0527cccde47dec219a488f0ed5cf6a80d)
Still to do:
A few bits of extra detailing on the building
Exterior lighting
A release version of the lot
That Distribution Centre looks really, really neat. We need more modern (post-WWII) warehouses for the game, as they make up the majority of new industrial areas.
Cheers,
Kevin
I didn't know Porkie made diagonal buildings. But if they want to release everything at the same time, it's fine for me ;D It's like a 2-in-1 bag of candy :)
Do you mean like a mod that would make all buildings historical the moment they grow? It doesn't sound that hard but since I'm no modder I won't say anything.
Good that you share my view about diagonals :thumbsup: looking forward for them.
BigSlark - cogeo made some excellent modern warehouses. If you haven't already got them I recommend searching through cogeo's lots on the STEX (I don't think they're on the LEX yet). I've also been wondering whether I-HT should be hijacked for use by all industrial park type buildings - warehouses, out of town low-rise offices and genuine hi-tech as (at least in the UK) they tend to be mixed.
bother_me - There was something mentioned on another thread that Porkie was making some diagonals - though his usual style is not to do any previews so there's no telling if or when they'll appear for download.
As the K2 Distribution Centre has now been released it's time to move onto the building for the category that was selected in the 'Your choice' survey.
The choice was 20th Century, Commercial and Orthagonal. I decided to go with w2w retail and a little bit of an art deco feel - hope you like it ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2FOtherpics%2FYourChoice1_01.jpg&hash=d3329f6314ef1f2d271645b1ee96c983d0c25e83)
Hi Richard. The distribution center looks good in the game. What has caught my eye with your current project is the floor texture. I'll have to go hunting for something similar as it looks like it has the potential for creating nice shades and colors behind the windows.
The floor texture is prepo's innovation - the image files are attached to one of the posts in his BAT thread.
These shops are coming together pretty quickly - here's the latest ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2FOtherpics%2FYourChoice1_02.jpg&hash=e7e919c5c8427edab670ff7172a607febb39a1fc)
On the left, 'Richer Sounds' - bargain hi-fi chain; on the right, 'rooms' - designer furnishings.
This is nice-got a south london feel :)
Most of the work on the outside of the shops is done and I'll be able to show you an in game shot tomorrow. I've then got to do the interior and lighting to get it ready for release.
In the meantime I've started the project that is to follow the shops. I wanted to do something totally different to anything I've done before, so I decided to venture beyond buildings ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2FOtherpics%2FFlyConcorde_01.jpg&hash=28706b63198bd4de915f130f3af93bbc73811529)
These are the pics from the initial in-game test of the shops.
Day:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2FOtherpics%2FYourChoice1_03_Day.jpg&hash=c36f3d837e27d5df0ce527b567a2ced1e8e174cc)
And night:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2FOtherpics%2FYourChoice1_03_Night.jpg&hash=eb328cd805611b5ade916562d6f2f41b71763839)
These are looking good, rp. Doesn't Richer Sounds open after dark? $%Grinno$%
Quote from: BarbyW on October 07, 2007, 05:15:37 AM
These are looking good, rp. Doesn't Richer Sounds open after dark? $%Grinno$%
I'll try to make sure they replace the fuse before I put the shops on the Lex ;)
is... is that concorde? if it is then thats amazin! ;D ;D great BATs! &apls &apls
Hello Richard. What do you think about the height of the ground floor? &mmm
sEAhAwk fAn121 - Yes, it's going to be Concorde - or least it will if I can get it looking close enough. If it ends up a decent looking plane, but not good enough to call itself Concorde then it'll just be 'supersonic airliner'.
jmyers2043 - I think you think it's too low. I think it's the same scaling I normally use and that it is a not a high ceilinged sales area.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2Fotherpics%2Fyourchoice1_04.jpg&hash=5e5a64dcc8fbcd5780f06b997ab07edc4730c991)
nice ;D nice to see you venturing beyond your limits :P
Hi everyone, time for another update ...
Concorde has made a little bit of progress, but nothing I can show you as I messed up the fuselage when I was making the windows. I know why it happened, but the mesh is beyond repair so I'll need to remake the fuselage :thumbsdown:
However, I have got something new to show you in the form of a new office building (well there's two actually, but only one has any detail)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2FOtherpics%2FEIP_01.jpg&hash=ab808b3cf3d5b608c84292bfede922e27d0f0de9)
thats awesome/..
That typically london ish... ;D Can you make a static landmark verion :)
mightygoose - Glad you like it :)
jayo - As it's a diagonal it will be a plop with jobs. The right hand building will also be an orthagonal growable.
OK, time for the update.
First, Concorde has now got its remade fuselage and I've successfully cut the windows this time.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2FOtherpics%2Fsun2110_1.jpg&hash=40418c058be3be872bf4ae8491d021fefecd5ed9)
Next up, an experiment in mirrored windows.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2FOtherpics%2Fsun2110_3.jpg&hash=992f8cfecdfb55c1ce7655657aaef5866e74f28f)
And finally, progress on the diagonal corner set I showed in the last update. I've now started on the second building and the glass experiments from the building above have been fed into this one.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2FOtherpics%2Fsun2110_2.jpg&hash=28df1baf0f63524e3df00ae51d1b7f156b563975)
That mirrored window building is ACE, and the diagonal corner building is soooo realistic. It hurts my eyes, lol.
Joe
they look awesome! :thumbsup:
GOOD SHIZZ :P :P
Very nice work indeed, but don't you think it looks a 'lil bit clean though? Just saying. &mmm
Hi Richard.
I like the small square building. It is a nice design in and of itself. And the window treatment worked out well.
star.torturer - If realism hurts your eyes, may I recommend a copy of Sim City: Societies. ;)
autoVino - Thanks for the comment. I'm starting to get used to Mental Ray now. I don't think I'd have persevered with it if it hadn't been for the great images and very useful tips in threads by you and SimFox.
sc4luv2 / jayo - Thanks for dropping by - glad you like what you see.
jmyers - The box building is growing on me. I need to figure out a window arrangement for the two rendered walls, but I'm beginning to see some possibilities with what started as an experiment.
Glenni - I suppose it is a bit clean, but unless I think a building should be grungy and run down I'd rather they looked that way. Also lot of the surface grime that you are aware of at ground level isn't very noticable at SC4 distances.
I agree that you shouldn't have to make buildings all grungy, though the roof is what i think looks a little clean, everything else is true to a fairly new building.
There's not been a great deal of progress I'm afraid - my gaming time is being consumed by Football Manager 2008 at the moment.
However, I've done a little bit of work on the building with mirrored windows and can show you an in-game pic:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2FOtherpics%2FMirrorbox_Ingame.jpg&hash=9a4769c85b64a84c1279fc057c7827555607225d)
Still to do:
- Create some objects for the batted base that the building sits on.
- Interior details - with the lights on you can see through the mirroring
- Make the box on the roof a little less boring!
A minor tweak to the elevator penthouse texture on the roof and all I can say is that the bar has been raised up another notch. This is a super bat. Simple and spectacular at the same time.
Jim - thanks for your comments. When Gascooker first arrived on the scene he forced everyone to raise their game; Simfox is doing the same thing. I just try to adopt the new techniques as they come along.
So, SimFox talks about 'TruNite' and turning the sun off for the night render ... I think, OK I'll give that a go and the result looks something like this ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2FOtherpics%2FMirrorbox_TruNite.jpg&hash=23536509a8422895441bd9e1a4d81ea9716b86eb)
... it'll look awful in the unmodded game, but once I can put this version in game I'll try it with gizmo's mod.
Great job, great job. I mean wow :P
&apls &apls I'm gonna use these in one my industrial estates :) I'll think they'll suit perfect! :P
With the birthday bash not starting until Monday, this weekend was starting to look a bit quiet on the Lex - so I've uploaded the blue building with mirrored windows, now officially called 'MirrorBox Blue'.
Jayo - I've made the 3x3 version an I-HT, so you should see it growing amongst the hi-tech industry.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2FOtherpics%2FTempleBB.jpg&hash=8315c59e3e78a2a2085833b0965afb074f9ede28)
:party: Happy Birthday SC4D :party:
There's a little pressie on the Lex ...
just downloaded it :P
After the diversion of the Thai temple I've returned to the corner office building which I'm now aiming to finish so that I can get it released.
On the version you've seen (for a diagonal corner), I found that I'd screwed up the size in relation to the game grid, so the buildings are now a lttle further apart and there's a little green area in between where I'll put some benches and bike racks.
As well as that version I've always planned to do a standard w2w corner version as a growable. This needed a filler building to make up the space on the lot (3x2 or 2x3 depending on orientation) - here's what that looks like so far ....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2FOtherpics%2FEIP_Orth_01.jpg&hash=62f5ffc605392bf007359c95376bb0bb03da41bf)
... I know what the shop front is going to be and that's my next task.
I've also started to add the nightlighting to both versions - here's the growable again (because it's the one I've been working on this evening) ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2FOtherpics%2FEIP_Orth_02.jpg&hash=adf120e1639ce7a3d8db7bc576c991a9a9f23e7e)
This is a very nice building you are working on, and you are really going all out on the nighlights. Staircase with the lights is looking great.
Nice stuff-Typical londonish :) :P
Its a very nice building Zero and I love the nightlights but as I said on the STEX I think the base of the building ends to abruptly. Perhaps trying other things but whatever, great work :thumbsup: &apls
Richard
kwakelaar - Hope you still like the building now it's released - the lights came out pretty well, I think.
jayo - I had some buildings in Leeds in mind when I was making it, though it's not a copy of any particular building. I suppose it is fairly generic though.
Richard - When you say the base ends too abruptly, do you mean where it ends level with the top of the windows? I thought about capping that off, but decided against it as it made the building look older and heavier. I guess it's a matter of personal preference.
Late last week my local council delivered the latest edition of their monthly news-sheet which they use to tell us council tax payers what a fantastic job they're doing. It normaly goes very quickly from letter box to recycling bin, but in this one was an artists impression of a proposed new building for Bingley which caught my eye. Its a mixed use block with apartments from the 1st floor upwards and shops on the ground floor. I made a start on it yesterday and here's what I have so far ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2FOtherpics%2F5rise_01.jpg&hash=a0cba64cd9155dbb0e926ac17538d3e7ce2399da)
I'm not to sure about the purple, but the rest looks great.
yeah I second that, the purple is well... er... a bit strange :)
I mean the base of of the building where it ends with the walls because it just seems to go downloawards into th lot - f this doesn't make sense then just disregard it.
Richard
Don't worry, the purple will get toned down - it's just a placeholder texture at the moment. I'll be aiming for a blue-grey for the final colour.
We need more those kind of buildings in game :P
Quote from: zero7 on November 19, 2007, 11:44:51 PM
kwakelaar - Hope you still like the building now it's released - the lights came out pretty well, I think.
jayo - I had some buildings in Leeds in mind when I was making it, though it's not a copy of any particular building. I suppose it is fairly generic though.
Richard - When you say the base ends too abruptly, do you mean where it ends level with the top of the windows? I thought about capping that off, but decided against it as it made the building look older and heavier. I guess it's a matter of personal preference.
Late last week my local council delivered the latest edition of their monthly news-sheet which they use to tell us council tax payers what a fantastic job they're doing. It normaly goes very quickly from letter box to recycling bin, but in this one was an artists impression of a proposed new building for Bingley which caught my eye. Its a mixed use block with apartments from the 1st floor upwards and shops on the ground floor. I made a start on it yesterday and here's what I have so far ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2FOtherpics%2F5rise_01.jpg&hash=a0cba64cd9155dbb0e926ac17538d3e7ce2399da)
I rather like this block of flats - has a rather eye-catching design to it.
Good to see some UK style buildings appearing - i'm working on a set of council houses myself - as there seems to be a real shortage of these.
Hello. The corner office building is very eye catching. The nitliting, especially at the corner is beautiful :thumbsup:
Hope we see some more updates soon Zero7
Richard
word of the day, brought to you by the letter P and the number 7
patience
:P
As some will know I'm currently playing SCS and have a CJ running over at Simtropolis. I have done a little bit of work on the apartments, but nothing worth showing. However, I am likely to get some time over the weekend and will probably spend some of that time on this.
As promised I did get a little bit of time to work on the apartments - here's where I've got to ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh6.google.com%2Frichard.pluck%2FR2bC6IhXTzI%2FAAAAAAAAAKk%2F4ETp7h28VDI%2Fs800%2F5rise_02.jpg&hash=f23110b14f4c39f95121ed41901bd61caef12ab6)
Still lots to do, obviously.
hmmm Z7 thats looking intresting and i cant wait to see what you do further with this!!!
I like it Zero, the sides of the building look really nice, good design,
Richard
Because lately I've been so useless at finishing any of the models I start I decided to wait until I had an in game preview to show you - once it gets to that stage it's pretty much guaranteed to get released.
So here's Bond Court, based on an office building in Leeds. A little more detailing, lighting and lotmaking to do.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh4.google.com%2Frichard.pluck%2FR8RzAdAWozI%2FAAAAAAAAARQ%2FUezaP2sjtA4%2Fs800%2FBondCourt.jpg&hash=21626e88d10ed4d15621cec8dcb49f26bed412f3)
Z7 - I have most of your released BATs in my plug-ins and think they're great. Bond Court will be another nice addition.
6House Row is a classic as far as I'm concerned - I've even re-lotted a few different versions myself I enjoy it so much! I only wish I could get Trellish Tower to actually grow ;)
I'll pop back more often now I've found this.
Z7 if its lotting and modding that bogs you down on your wonderful lots, why not incorperate some help to get it done and out??? Other then that the bond court is looking real nice!!!
Quote from: paroch on February 26, 2008, 12:37:52 PM
Z7 - I have most of your released BATs in my plug-ins and think they're great. Bond Court will be another nice addition.
6House Row is a classic as far as I'm concerned - I've even re-lotted a few different versions myself I enjoy it so much! I only wish I could get Trellish Tower to actually grow ;)
Thanks paroch. 6 house row has always been popular. I don't think there are that many other lots out there that have a whole terraced block in one model, so it's a useful size as well as being prety generic looking. Players in UK and Nederlands have both said housing like that is very familiar.
As for Trellish Tower, I've grown it quite often in cities with populations around the 35,000 - 40,000 mark. Just remember to ctrl-zone 4x4 and that it is a corner lot. You could always increase the probability of it growing by creating a couple of lots of your own.
pat - It's not so much the lotting and modding that bogs me down - though I'm not great at lotting and find the packaging a bit annoying - it's really simply a case of running out of enthusiasm for a building before I've finished it. All my most successful buildings came together very quickly - the more stop-start the build process is, the more likely it is that I'll start working on a new model. That's what happened to a lot of the models previewed in this thread and why I'm now leaving it to the in-game preview before showing anything new.
Even though your six house row is great, i kinda like these more :P:
Yannis appartments
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.stex-server.com%2Flots%2Frp2004%2Frp2004_yannis%2520apartments%2Frp2004%255FYannisApt%255Fday%252Ejpg&hash=89eb2895e1a25e2bdc0567ac613bdcad0aa32e5e)
Lindt apartments
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.stex-server.com%2Flots%2Frp2005%2Frp2005_rp%2520lindt%2520apartments%2FRP%255FLindtApts%255FDay%252Ejpg&hash=64031d1be1f9cea36d229712571ed3817293f8be)
And this one:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.stex-server.com%2Flots%2Frp2005%2Frp2005_bsc%2520rp%2520turkey%2520mill%2520apartments%2FTurkeyMill%255Fa1%252Ejpg&hash=737e9444693c0b365618bc41bb9037de5e70741e)
Keep on with your great work, rich!
And by the way, do you have any more plans to make more of these modern clock towers?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.stex-server.com%2Flots%2Fzero7%2Fzero7_modern%2520clock%2520tower%2Fz7%255Fclock%255F2%252Ejpg&hash=1aa435a53efb5a73bbfbad2c29d9da0bf9c6acf8)
They're awesome for the modern parts of my cities!
Hi Glenni
Interesting choices there. I think the Yannis apartments could benefit from a Mental Ray makeover (isn't it an rp2004 model?). The mill is obviously a soft spot as it's based on where I live.
I'll have to think about the clock towers - it might make an interesting prop pack.
I know I said I wasn't going to post previews until the in-game stage, but I changed my mind.
This is what I'm working on at the moment. It started as just a small, old mill but has grown into something a little larger.
The idea behind it is that the building has grown over time as the business expanded. So you've got the extra area to the right which is in the same material as the mill and then an unsympathetic, modern brick-built addition to the left-rear.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh4.google.co.uk%2Frichard.pluck%2FR83JRHLmPbI%2FAAAAAAAAASI%2FDAP680P8P60%2Fs800%2FZ7_TextileFactory.jpg&hash=ecda4857e64de71e6b8f957987aedfacea255fa4)
Hi, my first time in your thread. Looks great, though something about the green color is a bit wierd to me. I like the building it's self, the idea of new additions looking added on is very true to life.
This one show the promise of being a super bat. An orginal factory plus two additions with different roof styles. :thumbsup:
Zero Jim said it best and I cant wait to see further devolpment of the Mill!!!!
Becca - Welcome to my BAT thread. Glad you like the building. Not sure what you mean about the green.
Jim - If nothing else this one should give people a little bit of rooftop interest.
Pat - Well you didn't have to wait that long, here's the next update.
From this angle you can see that most of the basics are now in place and I'm about to start adding details and lighting. You can also see just how unsympathetic the modern block is. I think this is a pretty realistic contrast - planners seem to be ultra-strict with residential buildings, offer quite a lot of leeway to commercial (office and retail) developers and have no interest whatsoever what happens in the industrial zones.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh3.google.co.uk%2Frichard.pluck%2FR9BFJHLmPcI%2FAAAAAAAAASo%2FrbjYhCvEQQg%2Fs800%2FZ7_TextileFactory2.jpg&hash=e7d9c957b72aeb8614262c95b3d9c705697983c6)
Next update will be in-game.
I love industrial models and I like this one. Great job and I can't wait to get my hands on this one.
&apls
Robin :thumbsup:
Splendid &apls Also, I love the office building recently released on the lex. Bravo!
Looks excellent. Though I've never understood why old factories have those ///roofs ::)
Quote from: Krio on March 06, 2008, 12:25:18 PM
Looks excellent. Though I've never understood why old factories have those ///roofs ::)
It's to let some natural light in. They want solid wall space to stack equipment against so those /// roofs are glazed and face south or south west to catch the light.
Quote from: zero7 on March 06, 2008, 12:57:45 PM
It's to let some natural light in. They want solid wall space to stack equipment against so those /// roofs are glazed and face south or south west to catch the light.
Or North on my side of the world ;)
I like the old and new - the wall materials aren't horribly jarring. One thing that looks a little off is the front side roof lights - I would make them either glass or maybe a wood/fibre cement material. Having them as weighty brick is fairly improbable due to the span across the roof and the clearance needed below
Quote from: mattb325 on March 06, 2008, 02:49:46 PM
One thing that looks a little off is the front side roof lights - I would make them either glass or maybe a wood/fibre cement material. Having them as weighty brick is fairly improbable due to the span across the roof and the clearance needed below
Thanks to the wonders of Microsoft Live's birds-eye view I've had a look at a few real factories with that roof design and I've set it up wrong. The less steeply sloped side should be roofing material and the side that I've got as being upright and that is in brick should actually be slightly sloped and be the glazed part. The ends can, of course, remain masonry. Luckily it's not a major remodelling job.
That factory is looking really nice there so far, zero7! :thumbsup:
Nice factory, really needed for game.
Just a suggestion actually that we "urgent" need is some modern warehouses and factories, i know its kinda hard but really useful
robin - I hope you like the finished model enough to find a home for it in one of your industrial zones.
metasmurf - Glad you like it. The office building is based on one in Leeds, my nearest city. As Leeds and Bradford have both recently gained a birds-eye view you'll probably find quite a few buildings coming from there. The mill, however, isn't based on any single building.
bat - Thanks. So far, so good.
heblem - I agree about the modern warehouses and factories. I'll be keeping my eye out for any that are interesting, though I like to vary what I make so after this BAT it will be a little while before I turn my attention back to industrials
Having finalised the shape of the building and with the rest of the build focussing on detailing and lighting, I've rendered the model for an in-game preview. For those who are interested, the lot size for the preview is 4x4.
Here's the day view:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh3.google.com%2Frichard.pluck%2FR9LEdSebqxI%2FAAAAAAAAATI%2Fw3jAorqm-ZU%2Fs800%2FSteetonMillDay.jpg&hash=39572bc05321bf104b2689b9dead4276fb5005e9)
And here's the night view with the first little bits of lighting:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh6.google.com%2Frichard.pluck%2FR9LEeCebqyI%2FAAAAAAAAATQ%2FUK6FNaLHwRA%2Fs800%2FSteetonMillNight.jpg&hash=3df00c989974383b4812576813bc390d90e81519)
Looks good. Maybe you could add pipes and other stuff going through the walls?
Krio - There'll be some pipework, but as it's a small textile firm there's not a huge need for pipework, conveyors or things of that nature. There is, though, need for ventilation and roof access ...
I've been picking away at the detailing for the mill and hope to be able to release it this weekend. Whenever I've got fed up with detailing I've done a little bit of work on my next building. It's now at a stage where I can give you an early view of what's coming ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh5.google.com%2Frichard.pluck%2FR9loQCebqzI%2FAAAAAAAAATw%2FAm8JXC7jDrU%2Fs800%2FZ7_Preview080313.jpg&hash=870d6db2313098c25980a1372a37a53ecab7fff8)
Looks brillianr but what is it??? Great work zero :thumbsup:
Quote from: jayo on March 13, 2008, 11:59:10 AM
Looks brillianr but what is it??? Great work zero :thumbsup:
Tell you what it is! Where's the fun in that?! All will become clear in the next update :)
it looks like a bus terminal to me?
Quote from: baconrocky on March 13, 2008, 08:12:22 PM
it looks like a bus terminal to me?
I have to agree. In fact, it looks a lot like the one in Houston Texas.
Just a brief progress update:
I've now completed modelling on the mill and am now working on the lot. Work permitting I'm now expecting to have everything finished and ready for the LEX either tomorrow or Wednesday. I'll then be able to cencentrate on the building that baconrocky and Becca rightly thought was a bus station.
hehehe I thought it was a modern industrial building or something related :P but anyway excellent work :thumbsup:
Actually-A loading bay :P Can't wait to see your progress :thumbsup:
jayo - Well, I suppose it is a loading bay of sorts - it just loads people rather than goods.
heblem - I sure something modern and industrial will turn up at some point
On the subject of industrial buildings (though not modern ones), the mill is now on the LEX.
With this being a long weekend because of Easter I decided that rather than continue with the bus station I would try to get a small start-to-finish BAT made before work starts again on Tuesday.
This is a modern corner building that sits W2W from straight to diagonal. As this is a diagonal and so has to be a plop I've decided that I'm going to incorporate a subway/metro/underground entrance into the ground floor allowing it to be something other than another commercial plop (the signage will use metro as it's the most internationally common term).
Here's the building so far:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh4.google.co.uk%2Frichard.pluck%2FR-Pdrv9iScI%2FAAAAAAAAAUo%2F_Qs7slLOOeI%2Fs800%2FPrisma_01.jpg&hash=75e490c12e62eeaf9b7e0657e4613ef8a0a9a9b0)
Interesting :thumbsup: the subway addition would be the best even in a diagonal lot like youre making.
That's lookig good Z7. The inclusion of the underground, er, I mean Metro ( ;)) is also a good idea.
Heblem, Paroch - Thanks for the comments.
I've made a little bit of progress today. The escalators down to the subway platforms are in place; so is the main Metro sign and I've also added a little roof junk.
Game view:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh6.google.co.uk%2Frichard.pluck%2FR-Uj2v9iSeI%2FAAAAAAAAAVQ%2Fk7zRytrGlgw%2Fs800%2FPrisma_02b.jpg%26quot%3B&hash=3e644f4cb1d124d4e3e0e482077ccab137508856)
Street view:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh3.google.co.uk%2Frichard.pluck%2FR-Uj1_9iSdI%2FAAAAAAAAAVI%2Fm9E0jTN_UjQ%2Fs800%2FPrisma_02.jpg%26quot%3B&hash=7beebec890ff6b391ff44fad25ae457536ed7829)
We can always use more subway stations.
Oh! I like this one a lot... looks nice and modern :thumbsup:
modern diagonals are al lthat is missing from sc4 atm
Becca - Yes, definitely. There are quite a view variants of the kind of subway entrance that's basically just a set of steps going down from street level, but we are definitely missing the kind that are part of a building.
Autovino - Most of the w2w stuff doesn't get beyond the 1970s, so I thought something a little more up to date would make a nice change.
mightygoose - Actually I think there's a general lack of any functional diagonals. As they have to be ploppable it seems like a good opportunity to bring in more libraries, doctor's surgeries, police stations etc. No-one's really explored non-w2w diagonals either.
OK. Time for the update ...
I've exported the building to the game and although it needs some tweaking in terms of position on the lot I think it looks quite good in context. I've got to add some more interior details and I'm also probably going to add something to the back wall in case it is not hidden by another building.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh6.google.co.uk%2Frichard.pluck%2FR-fECP9iSfI%2FAAAAAAAAAVw%2FwZtrlspCgiA%2Fs800%2FPrisma_03.jpg&hash=ab2dd0df62885e22929d44e2f657c3ca8ee9b97d)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh4.google.co.uk%2Frichard.pluck%2FR-fECv9iSgI%2FAAAAAAAAAV4%2FyRQxuio2CXo%2Fs800%2FPrisma_03b.jpg&hash=f6b282bc5157ab0f2632c5a04065ad9adb33992e)
Great work on this diagonal. And, yes, there are so very few modern diagonals in SC4. So, this will be a great addition! Great work as usual!
That is am awesome modern diagonal. I love the glass front, I think you have done a great job on this one. ;)
&apls
Robin :thumbsup:
Zero that is looking real good there and the moderism of that building is perfect!!!
threeswept, Robin, Pat - Thanks. I'm quite pleased with how this turned out and will probably reuse some of the ideas elsewhere.
The metro station is now on the lex. Here's one final shot of it in game - in my city of Amersham.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh5.google.co.uk%2Frichard.pluck%2FR-wG-v9iShI%2FAAAAAAAAAWY%2Fi3rU7wuY4Dc%2Fs800%2FPrisma_04.jpg&hash=06c610542bf3160aa6cf4811b2bcf7655d75468a)
Zero that is perfect, love that pic!!!!
WOw i love that modern W2W, I think we should have more because they can fit any city! $%Grinno$%
Excellent work, my concern about your building i at the night light is a bit darker :-[ not sure if for the glass design ;D
Pat - Yeah, I like that shot. I like the way the McDonalds has grown right next to the metro station and the way the cables and stuff on Porkie's buildings stack above the other buildings. Doesn't look a particularly nice area to live though!
skyliner - I've got some ideas for more modern w2w buildings- it's just a case of getting round to them.
heblem - I'm constantly playing with the way I do my lighting so things tend to vary a bit.
UPDATE
I've done a little bit of work on the bus station, but progress will be slow this week as I want to develop my region a bit further and I'm also doing some rendering for mightygoose.
Anyway here's the latest:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh5.google.co.uk%2Frichard.pluck%2FR-9eL_9iSiI%2FAAAAAAAAAW4%2FNhrou4fpP70%2Fs800%2FBusStation_02.jpg&hash=6862f573fa1aed03613bb7442d82ef4d96e0ea46)
WOW!!!!! Zero what can I say, I also do agree though with your reply to me.. Its kinda sweet how well Porkies props work with everything to add to the realizm...
wow thats a great bus station :thumbsup: will you make some diagonal bus props? either there are some diagonal buses at LBT prop pack 3
I like your bus station, keep on :thumbsup:
Great looking bus station! Its something that we've been lacking in the game for a long, long time.
Cheers,
Kevin
Pat - You don't need to tell me about how good Porkie's stuff is - he's far and away my favourite BATter.
Heblem - To get the look I want I'll have to make some bus props. Your buses are good, but they aren't really the style I need. LBT prop pack 3 is going to become a regular dependency on my lots though - there's some really useful props in there.
BigSlark - There's a few bus stations around, but not really anything I'd class as a normal looking town centre bus station. One option is the bus station prop that comes with Gare du Nord. A skilled lot-maker could so something really good with that.
Yes its much better do your own buses ;) Im eager to have this bus station on my hands, those lately are really useful.
Btw if you are interested I made a bus station too quite ago ;) its a 70's mexican bus station :D
http://descargas.capitalsim.net/?sitio=csc&descarga=799
You can download it at "descargar"
Wow Zero7,that looks amazing :thumbsup: Can't wait to see more progress ;)
There's not been much progress on the bus station as I was on holiday last week. However, I have made quite a lot of progress this weekend on a BAT that was originally supposed to be small 'warm-up' model before restarting work on the bus station.
Most office BATs seem to be most suited to denser urban areas, so I thought an office park style building might be welcomed. The modelling will be finished this weekend, so expect a release sometime next week when I've had a chance to lot and test it.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh5.ggpht.com%2Frichard.pluck%2FSAoDO_JntuI%2FAAAAAAAAAXw%2FqKB1oKjrNMk%2Fs800%2FCalltech.jpg&hash=094a63f1a9d7ea6eec46ce2bb2a4e489c3a51b6d)
dang Zero that is looking real sweet so far!!! I look forward to getting that commercial park!!!
Great work on your wonderful looking buildings! Also looking forward to that park! ;)
Pat and bat - thanks for your comments.
I've now exported the building and have some in game pics for you. I need to add some vents to the roof and maybe tweak the lighting slightly, but the model is basically finished.
Front:
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Back:
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:thumbsup: Richard that is looking real great there!!! Is there a chance for maybe a skylight at all on the roof???
Richard,
I just have to love your grittily realistic British buildings. The Bus Station reminds me of Basildon's bus station. It's on the edge of the shopping mall, with lower wealth shops running parallel behind where the buses stop.
And I use your small square office blocks loads. The new addition works so well with them and could be found in that combination on many an industrial park up and down the UK.
Oh yes, more British BATs, just what I need!
Great work,
Paul
Pat - I'm not sure skylights are very realistic for a roundtop building like this, but to add some rooftop interest a variant won't do any harm!
Paul - I thought you'd gone all Dutch on us! But if you're still interested in British buildings you know you'll always find some here. The bus station is loosely based on the one in Leeds, but as there's only so many ways to design a bus station it doesn't surprise me that it reminds you of somewhere else. I used to be quite familiar with Basildon as I lived on Canvey Island as a kid.
EDIT:
I just found that the building I based this office on is now on MS Live birds-eye view. Considering I did it from memory and have only seen it a couple of times from the building across the road I reckon that's not a bad effort ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh6.ggpht.com%2Frichard.pluck%2FSA4ecB7bdsI%2FAAAAAAAAAY4%2F4mKjriDX-zg%2Fs800%2FCalltechReal.jpg&hash=5388f5f704ef0e456182aad5d7d7c02c47c7be8a)
Looks great and very similar to the real one!
:)
hmm so there is no roof junk at all then that is wierd Richard.... I would however suggest having like a generator unit on the side of the building though and what about the curb in front for the parking lot??? Are you going to do that at all? Just wondering
Pat - Lack of roof junk is pretty common on this kind of building. It's new enough that any comms is coming via cables, so there's no satellite or microwave dishes and being low-rise there's no need for a penthouse. The AC units are a in machine room inside the building with fans on the ground outside (the building I work in built in the 90s has the same arrangement). As far as the kerb is concerned - let's just say it's given me an idea which will lead to a prop or two!
So much for this being a quick, throwaway, BAT $%Grinno$%
Quote from: zero7 on April 22, 2008, 11:32:34 PM
As far as the kerb is concerned - let's just say it's given me an idea which will lead to a prop or two!
So much for this being a quick, throwaway, BAT $%Grinno$%
heheheeh Right no kidding there Richard, I cant wait to see how that turns out now ;) I like the overall of the building alot and how it is perfect... I do think that Xiahuo Dun's Parking Lot Textures would look great with this... Hey I was wondering looking at the roof is there a way to make the lines for the ridges look a tad bit darker so they would show up better or does the roof look real good in game?
Pat - The roof is slightly shiny, so the ridges show well from the side, but not head-on. As to how it looks in game, well you can find out for yourself as it is now on the LEX as Calltech Office (http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1606)
Awesom Richard that is great news that it is up on the LEX now but I will have to wait to get home to download it....
It's well past time for updating this thread - so here goes ...
The bus station is progressing (slowly) in the background and I hope to show something later in the week. I'm on-call from work all this week so I'm going to get plenty of BATting time.
It also dawned on me that in all the time I've been creating buildings for SC4 I've never made a farm lot. If you're going to make a farm you're going to need a farmhouse ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh5.ggpht.com%2Frichard.pluck%2FSB9V2h7bdwI%2FAAAAAAAAAa4%2FLPv7QW-07x4%2Fs800%2FHolmeFarm01.jpg&hash=7e4daa48a54e6a5382039e3853b5ee5074867742)
I need to look at the available farm props to see whether I need to make anything else, but if not this just needs lighting and detailing before it's ready to render.
oooo Richard that is a sweet looking farm house there!!! I cant wait to see the farm you do for this!!!
Time to wake up my BAT thread again ....
Some of you will have noticed the apartment block I recently released to the LEX which obviously lets you know I have rediscovered some enthusiasm for BATting.
I've now got something else near enough to completion for an in-game preview:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh3.ggpht.com%2Frichard.pluck%2FSHOKjLKHeEI%2FAAAAAAAAAb8%2FtCBOhCbWOaE%2Fs800%2FPowerplant_InGame.jpg&hash=3fd611f048cd5d478819fab1c526e8e5062183b7)
This is based on a combined heat and power plant built in Luxembourg and will be given stats as a more powerful gas-fired power station for the game. The only work to do is some extra detailing and the lot - should be released this weekend.
Of my other recent projects the bus station was a case of more ambition than patience - I can't see that progressing. The farm house is finished and I have a basic lot working, but I think I'm going to have to make some additional props to get the look I want. I might tackle that once the power station has been released.
Interesting power station, Richard. Look forward to trying it out.
From my post in the modding section asking about automata some of you will have noticed that I am working on some cars. I've found a decent source of vehicle models on a Russian website and have gathered a collection of roadsters for conversion to the game.
So far I've got finished versions of the Mazda MX5 and Honda S2000 and have just to render the various colours for an Alfa Romeo Spyder and BMW Z3.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh5.ggpht.com%2Frichard.pluck%2FSLqQGaqh3sI%2FAAAAAAAAAcc%2FZlgMeiEapQE%2Fs800%2Fmx5s2000.jpg&hash=006e8d9604580fa0fb5a5b4a5ae918640441c5dd)
Pity all that detail is lost at SC4 scales :'(
Nice models, Zero7!
those are bonkers.... truly awesome
I can't take credit for the models I'm afraid - I just textured and rendered them. The mental ray car paint shader gives good looking paintwork though.
Quote from: zero7 on August 31, 2008, 05:43:35 AM
I've found a decent source of vehicle models on a Russian website and have gathered a collection of roadsters for conversion to the game.
Wouldn't be archidom.net by any chance? :D
Quote from: callagrafx on August 31, 2008, 09:19:43 AM
Wouldn't be archidom.net by any chance? :D
Funnily enough ... yes.
Hello zero7 your BATs are excellent &apls very nice and looking good &apls
Hey Richard, they are looking nice, And sure the detail is lost at SC4 scale, but they still look good. It'd be nice if these could be made available as props at angles other than 45 degrees and 90 degrees. Don't know how easy/possible that is, but they would certainly look good if used as part of a track racing set.
Great found Zero7, these models look great :thumbsup:
They look excellent in the game as well :)
Time for an update:
I've now rendered all the cars as props and am going to release them along with a car dealers (I've found a suitable design, but not started modelling it yet). As far as the automata go, I'm still trying to make friends with UVW unwrap - I don't think we'll ever like each other, but working together should be possible &mmm
In between the car stuff I've been putting together some blocks of flats ... this is the tall version; there'll also be an 8 storey version.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh5.ggpht.com%2Frichard.pluck%2FSMKZYcYNrcI%2FAAAAAAAAAc8%2FddbOGF1gbao%2Fs800%2FBoleynTowerTall.jpg&hash=fb53acc838f1703a9c7a1c6a74d58099659af1b9)
Not too much to do on this - finish the windows, roof details, lighting and the lot.
And finally, thanks to everyone who commented - much appreciated :)
nice tower my friend &apls
Quote from: paroch on August 31, 2008, 12:29:42 PM
Hey Richard, they are looking nice, And sure the detail is lost at SC4 scale, but they still look good. It'd be nice if these could be made available as props at angles other than 45 degrees and 90 degrees. Don't know how easy/possible that is, but they would certainly look good if used as part of a track racing set.
I'm not sure these cars are really suitable for a track - twisty country lanes is more the territory for these. Your idea could work for touring cars (BTCC style) or rally cars though. Each car, colour and angle needs a separate render so it would be a bit of a slog to do it - but a rally stage in an MD would be cool!
HI Richard,
Well, if you decide to take the rally cars/ touring cars idea further, I'd be happy to help out. Batting is not my forte, but I'd be happy to assist with lotting. Just let me know if.
And as for the tower. So very late 60's / early 70's British council flats. Love it. For some reason I think that Mary, Mungo and Midge would like it too!! (oops showing my age!)
Paul
ooooooh, me likes! great stuff man! &apls
,take care
Great! &apls
Here's a small update to the tower. I've finished putting in all the windows, and I've now started working on the roof. As this is a 60s/70s block the panels are going to be in typical red/green/blue variants.
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ExiLe, sciurus54, art128 - Glad you like the building.
Paul - The rally idea appeals to me, so I'll keep your offer in mind for the lot work. I'll have to find some suitable cars too. As for Mary, Mungo and Midge - I recognise the reference, but I'd never have made the association. Perhaps a little extra texturing will find its way into the window of one the top flats on the 8 storey red version ;)
nice progress my friend &apls &apls
Really nice work on the building
Very nice work :thumbsup: I think I won't hesitate to download it
Very solid design and modeling!
but the lighting looks very odd. Like it would on very dark overcast winter day (in terms of a hue) but the shadows are very strong and sharp... which just adds to teh confusion.... SC4 in turn is a sunny mid to late summer afternoon.
What sort of lighing setup are you using?
Also I would advise you to get rid of black background. It gives you wrong impression when evaluating brightness/darkness of model elements and lighting, some 40-60% grey would be much more suitable. Another reason is if you have anything reflective (even very very defuse) it will be "darkend" by such a background.
The lighting is a mental ray sun/sky setup - the hue may just be down to the way I choose my colours.
I'll give the grey background a go and see what effect it has.
Hey Richard that tower is looking good, very good. You know as soon as you mentioned red blue and green variants it hit me that three of these in different colours overlooking the East Stand of Upton Park will be PERFECT! I'm trying to picture the colours used on the ones next to Upton Park - I think one may be yellow! I'll look at the next home game.
And I look forward to the Mary, Mungo and Midge textures :D
Between RL and some rendering problems progress has been a little on the slow side, but I've now got a red and green tower rendered and in-game. I still need to do the blue version and of course try to build a couple of lots for this awkward shaped building.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh4.ggpht.com%2Frichard.pluck%2FSM-rua9_jLI%2FAAAAAAAAAdU%2FVbDn_C5r--Q%2Fs800%2FBoleynTowerTall3.jpg&hash=aa5bb9a0b7f6fb94c06f87471cbf698b9d261b2b)
It's a nice Bat! ;)
very nice Bat &apls :thumbsup:
sciurus, Arthur - Thanks.
The blue version is now rendered, so I just need to make a couple of lots. Expect a release this weekend.
Richard that looks real good and cant wait for the lots this weekend!!!
Very good work on this bat ;)
Hello Richard, good to see your latest BAT's, I have always been a fan of your work and these tower blocks add a bit of variety as they're an unusual shape. It's always good to see more 60s architecture in the game!
I like your Trellick Tower as well, it definitely needed somebody to BAT it, very unique building (apart from it's brother, the Balfron Tower).
GaryReggae - bloody hell, that's a name from the past! ;D
Glad you like the new flats.
So what brings you to SC4D - are you playing SC4 again, BATting or just passing through?
Just a quick update on some upcoming models:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh3.ggpht.com%2Frichard.pluck%2FSNlMEEPdcAI%2FAAAAAAAAAd0%2FUq6vJtsGg1E%2Fs800%2FBoleyn8andCarDealer.jpg&hash=b4545c756b71e661219e03bcab272b5a604da8ba)
First is the 8 storey version of to 60s/70s flats. As you can see, in trying to cut them down I've deleted a few windows I shouldn't have so I've a bit of tidying up to do ...
The second is the car dealers that will be released along with the roadster props that I showed previously; I'm still working on detailing for this one.
These new BATs that looking nice. I especially love the car shop, great work. :)
I like the car dealership as well. And those little sporty looking cars are way cool.
Hi Richard- I'm new to this thread, but have been a fan of your work for a long time! I love the car dealership and the car props. Can't wait to see how this turns out. :thumbsup:
Quote from: zero7 on September 23, 2008, 09:21:23 AM
GaryReggae - bloody hell, that's a name from the past! ;D
Glad you like the new flats.
So what brings you to SC4D - are you playing SC4 again, BATting or just passing through?
Yes, I'm back, hoping to do some more BATting and finishing some of my projects (my BAT thread is here: http://sc4devotion.com/forums/index.php?topic=472.0 ) although I am still playing SC4 as well and am always grateful for some more UK style buildings for my region.
I was actually going to suggest you did a lower rise version of your flats as well - there are some 4 storey flats near me with a similiar shape although they have a rendered concrete rather than brick facade - slightly older I think as they have 1930s style Crittall windows which went out of fashion in the early 60s.
The car showroom looks great too, obviously it will need signage and props (like those tacky red white and blue bunting flags car dealers always seem to have!) etc but it's coming on very nicely.
If I may be so bold, I think you should include all those little roadsters as part of the single bat as opposed to make them props and add in the LE. (not hat you could do them as props as well, but just being rendered together with the building shall make it all more believable.
these new bats look really nice Richard :thumbsup: :thumbsup: great work &apls
i'm looking foward ti more ;)
Very beautiful! I love it!! &apls
The 8-story apartment building looks really good. It's a shame there's not more of these buildings. It's either suburban houses or 20 stories :P
Wow, lots of comments - amazing what happens when you post something with international appeal!
Fatsuhono - Thanks - the car dealers is something new for me so it's good to see it's appreciated.
Jim - Way cool as in a bit chilly round the ears if you drop the roof in the middle of winter!
EDGE - Always nice to have your BATs appreciated. Thanks.
GaryReggae - The flats that inspired these were 8 storey. The 16 storey one was the variation - I just did it that way round as the 16 storey one was more work. As far as bunting is concerned I hadn't thought about that, but it does seem fairly ubiquitous doesn't it?
SimFox - The cars near to the building will be part of the model so that they can benefit from decent light and shadow (particularly light from the showroom at night*). Props will be used elsewhere on the lot.
arthur, sciurus - These could well be released as soon as this weekend, so you won't have to wait too long to have them in your cities.
metasmurf - You're right about the lack of residential buildings between houses and towers, though I have a few releases in that category. Still, there's a bit of a gap between 3-4 storey and over 10 storeys.
*even if in reality they'd be put away at night and most definitely wouldn't be left with the roof down
Quote from: zero7 on September 24, 2008, 09:46:25 AM
arthur, sciurus - These could well be released as soon as this weekend, so you won't have to wait too long to have them in your cities.
Ok , we can patient :P but not too much $%Grinno$% Lol ;D
I would like to say, again great work on this tower and on all your over Bats :thumbsup:
Richard that flat and dealership is looking real great there!!!!
I've now rendered the car dealers and have some in game previews (no lot work yet). But I've hit a couple of problems - first is that the zoom 3 render north and south views are corrupt and the second is that the BAT render seems to be ignoring some of the car textures where auto-rename has been used when I merged them. In Max preview the cars are at least 3 other colours. I think maybe xref'ing the cars rather than merging them into the scene may help.
So much for a weekend release!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh6.ggpht.com%2Frichard.pluck%2FSN9-D8-710I%2FAAAAAAAAAd8%2FXU0zvq3lR9s%2Fs800%2FCarDealers.jpg&hash=1bb5ae3c0d422e4041bd7376c3871db2534f5eef)
I like the car dealer. Looks realistic (and it's good that the building is nightlighted from within!)
that car dealer look awesome :thumbsup:
richad siiiiiigh so close but so far dang that bites that dealership is looking soo good too, I hope you can get it the problems straightend out soon...
Very nice dealership! ;)
Hey Richard, Great work on both the towers and the dealership.
I go away for a week and come back to find the towers have been released on the LEX - I'll be downloading them this weekend. And just love the name you gave the towers....... I wonder what might have inspired that!?!
Your rendering issue/problem means nothing to me, all I do know is that they look fantastic, especially the night pic, really looks realistic.
Good luck with the rest of the project.
Regards,
Paul
Looks nice :thumbsup: Hope you get the issues ironed out so we can add this to our games. ;)
This bat is looking very nice, great work ;)
Thanks for the positive comments everyone. The good news is that I managed to iron out the problems I was having with the car dealership ...
The better news is that it is now on the LEX :)
excellent news :thumbsup: It's sure , this bat have a place in my city &apls
I have now finished cutting the Boleyn Towers down to 8 storeys and will be releasing them pretty soon - I'm going to make another lot first.
So with that nearly out of the way I've started something new - this is what I've got so far:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh6.ggpht.com%2Frichard.pluck%2FSOu-9m9ULzI%2FAAAAAAAAAek%2F5Vj0IrWlS8k%2Fs800%2FAR01.jpg&hash=515a852796dc50907bcf78553d97364bda99c413)
The reason the fourth side of the larger roof is not in place is because there will be a little roof terrace in that space. There is also a lot more to this building than is apparent from this shot. This is not the R$$$ you may expect it to be - it is a Cs$$$ and is based on a building that everyone will have heard of, but which you probably wouldn't recognise by sight.
it is a very odd place for the roof terrace... it would be almost completely blocked by the adjacent roof.
There is something very odd about your lighting scheme. It has absolutely different tone than the game one.
that look good :thumbsup:
Simfox - I agree with you that it's a bit of an odd space for a roof terrace, but I think the fact that it exists is secondary to getting maximum light into the room in the roof space whilst maintaining the privacy of those using it and possibly to ensure compliance with listed building regulations too.
As far as the lighting goes - I've given up fiddling with it as it detracts from the model making.
Arthur - Thanks. I hope you still like it as it progresses.
I can't work out what it is, any hints?
Quote from: toxicpiano on October 08, 2008, 09:45:22 AM
I can't work out what it is, any hints?
Not until the full shape becomes clear. :)
This is looking good ;)
OK here's today's update and you can now get a feel for the scale of the building - as you can see there's quite a bit more to it than the house, which really only forms the entrance.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh4.ggpht.com%2Frichard.pluck%2FSO5SVZvs6DI%2FAAAAAAAAAes%2FQi4ctDzwGY4%2Fs800%2FAR02.jpg&hash=a81c4efb0229b3110e3e1e87347fa0c4639f9fe0)
Very nice work Richard :thumbsup: I like the details around the windows. I'm looking forward to see how this will turn out :)
very good work Richard :thumbsup: like tag_one say awesome details around the windows &apls
looking foward to the progress ;)
tag_one - There's quite a bit of detailing on the house windows - window boxes on all windowsills and ironwork to be added to the lower windows. Still quite a way to go yet.
arthur - Thanks for your continuing interest.
Here's another bit of progress:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh5.ggpht.com%2Frichard.pluck%2FSPCr7l3KOyI%2FAAAAAAAAAe0%2FfoZZoAwXzbk%2Fs800%2FAR03.jpg&hash=60db3bb9430cbec3b98863ee58a9bec2a0aed361)
At the moment you can see a lot of plain expanses of roof and wall, but that will change as I start detailing. There is a lot of roof junk on this building and the back wall won't be as plain as it is currently either.
that's look good my friend :thumbsup:
Hmmmmmm,
You've got me intrigued Richard. I'm trying to work out what it might be. The front/facade of the building seems very "Georgian Town House" with a big chunk of late 19th/early 20th century utlity office building chucked on the back. And there are many examples of such building scattered through London, for sure.
I'm wondering if it's something like the Conservative Party HQ (or any political party for that matter), all respectable and full of charm on the front, only to have a big monolithic machine behind it! And of course a hidden roof terrace would be a great place to sip champagne without the masses seeing!! Sorry, so I sound cynical??!!
In all seriousness, this is a great looking creation and it really does make me think of certain areas of the West End of London.
I'll look forward to seeing it develop more.
Paul
think "The Beatles" :thumbsup:
ah abbey road! I had suspected it was something like abbey road or something
Arthur - Thanks (again!)
Paul - I wasn't sure what Abbey Road looked like until I went looking so the size took me a bit by surprise, though it shouldn't have knowing that studio one was capable of accommodating a full orchestra and choir with ease. I can't say I recognise anything in your description of a political party HQ that could possibly relate to our parties in the UK ;)
Lee - So did you recognise the building, or deduce it from the description and the fact that I used 'AR' in my image names? ;D The former Apple building on Saville Row is also a tempting one - where the famous rooftop gig in the 'Get Back' sessions happened.
toxicpiano - That's it! Like I said originally, somewhere that everyone's heard of but you don't necessarily know what it looks like.
Getting pictures of the studio part of the building is difficult so it will be an interpretation rather than an accurate reproduction - in particular the back wall will get some windows rather than being plain. It'll get named in a similar way to Trellick Tower becoming Trellish Tower.
Wow zero7 san! :thumbsup: How did you learn to modeling that car?
Quote from: zero7 on October 13, 2008, 09:45:50 AM
Lee - So did you recognise the building, or deduce it from the description and the fact that I used 'AR' in my image names? ;D The former Apple building on Saville Row is also a tempting one - where the famous rooftop gig in the 'Get Back' sessions happened.
Beatles fan...and I used to live not too far from there :thumbsup:
Quote from: Fatsuhono on October 13, 2008, 12:47:58 PM
Wow zero7 san! :thumbsup: How did you learn to modeling that car?
My modelling isn't good enough to make cars. I downloaded the car models from archidom.net.
Very beautiful, good work! :thumbsup: &apls
Very good, Zero7
Long time since I last posted ... but I have been chipping away at my Abbey Road inspired model. There's still a lot of detailing, lighting and lot work to do, but here's an in-game preview of the current state of the building.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh4.ggpht.com%2F_jiMFRJjYL3k%2FSQ3_Um349NI%2FAAAAAAAAAkI%2FS2gbD6DjwjQ%2Fs800%2FAR04.jpg&hash=ed53461b94c3a200a2185e06af9736219eb395b0)
Did you use Bat4Max or GMAX? It looks a little dark and I know from bitter experience the existing B4M script ignores gamma settings and uses a default 1.0 value when using MR, FG and GI (don't you just love acronyms? :D )
This was rendered using BAT4Max - I haven't used GMAX since 2005! You're right about it being a little dark - since I switched to Mental Ray getting the tone to match the original lighting has proved difficult. Any hints welcome.
Until Chris releases his B4M scripts, you could do what I did and manually alter the gammas of the source BMP files in Photoshop (set up a batch action), run the bat file to convert to FSH again and manually insert these FSH files into the model using Reader.
Whatever you try within Max, apart from reverting back to the standard lightrig and not using Global illumination, will come out darker than the preview.
New building time!
Here's what's coming next ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh6.ggpht.com%2F_jiMFRJjYL3k%2FSRikVowHQJI%2FAAAAAAAAAko%2FNvv5z9GOxwQ%2Fs800%2FPacific01.jpg&hash=7c81133a456c9a92ce338f16ac4ed24cf16cf8d9)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh4.ggpht.com%2F_jiMFRJjYL3k%2FSRikVz0YTfI%2FAAAAAAAAAkw%2F_wJcCCxT-3E%2Fs800%2FPacific02.jpg&hash=b217e05c20cd4b1c638c3830daab6ca248a43a23)
Another Cs$$$ on its way ... this time the Hotel Pacific.
I've done a little work on the rear of the hotel. Rooms this side all have a balcony and the pool area is beginning to take shape ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh3.ggpht.com%2F_jiMFRJjYL3k%2FSRyOdoeQR-I%2FAAAAAAAAAk4%2FPX2LKZYUU8s%2Fs800%2FPacific03.jpg&hash=ce1d5819cb6eece1f7517dbfdf367905d9ff560c)
richard- looking very good :thumbsup: we can always use new hotels.
Hotel Pacific
HHHmmmmm..... That been released to the STEX already. Or it's the wrong creator or something like that. Anyways nice progress!
Quote from: Evillions on November 18, 2008, 03:18:56 PM
Hotel Pacific
HHHmmmmm..... That been released to the STEX already. Or it's the wrong creator or something like that. Anyways nice progress!
It wouldn't surprise me if the name has been used before, although the nearest I could find on the STEX was a typical NDEX blue tower called Hotel Pacifica. However the model is entirely unique as I'm making it up as I go along - it's not based on a real-world building.
The reason for the lack of updates recently is the arrival of this year's release of Football Manager - the other game I'm addicted to. Normal service will resume in December.
The last BAT look great my friend :thumbsup: I really like the design of the poll.
It's a very good work, impressive! &apls
First you fire up Sim City and add a few zones to an old region. Next thing you know, you're downloading the latest NAM and a few new buildings ...
... then you see BAT4Max HD - so you download that to see what one of your old BATs looks like in HD (quite good, actually!) ...
... and then you start creating a new building (not HD) ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh6.ggpht.com%2F_jiMFRJjYL3k%2FSlDnCzdiCBI%2FAAAAAAAAApU%2F1ADK4a9rx1M%2Fs800%2FCornerAptsDay.jpg&hash=a0f94c45009c49d609008eb2a0d2918a9f0323a9)
... and you find yourself with a little apartment block that sits on a 1x1 corner lot. Just needs nightlights - obviously lotting is not an issue for this one ;D
;D Welcome back, Richard.
Quote from: BarbyW on July 05, 2009, 11:16:59 AM
;D Welcome back, Richard.
I know .... back again! All BATting FAQs should contain a strong warning about the high probability of addiction :D Sim City itself should probably be class A.
Good to see you back ! ;D
hehehe also a Welcome back from me Richard!!! Its good to see your addicted again lol!!!!!
Barby, vester, pat - thanks for the welcome back. It's always nice to come back to the SC4 community - it feels like my online home :)
Here's a night shot ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh4.ggpht.com%2F_jiMFRJjYL3k%2FSlERmXbpZlI%2FAAAAAAAAApY%2FKJK8PmPKde4%2Fs800%2FCornerAptsNight.jpg&hash=e6ba1d15b02e5a13d8d9aa2827eaf57ff5709ebb)
I should be able to get this packaged up and on the Lex tomorrow evening.
Once you BAT . . . Can't think of a rhyme.
Anyway, welcome back.
LoL Becca... Richard that is looking great with the nightlighting wow!!!!!
Once you BAT, you'll meet TheTeaCat ? $%Grinno$%
Apartments are now on the Lex ... first upload since November!
Right, now it's time to see what this 'Let there be light' stuff from SimFox is like.
If I tried to model anything with that much detail, my computer would lock up :)
That looks really nice! I especially like the night lights :thumbsup:!
OK, so the last one was residential - that means the next one has to be commercial, right?
I've reused a lot of the materials from the apartments on this, although I've switched from my rig to the SimFox 'Let there be light' one, so the tonality is a little bit different.
This is Abacus Financial Services:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh5.ggpht.com%2F_jiMFRJjYL3k%2FSmTN26H1QxI%2FAAAAAAAAAqk%2F9U83G9s9vlA%2Fs800%2FAbacus_Day.jpg&hash=1d3294d1fc4ede2f7a7f6ef1920af4d108ccf9a2)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh5.ggpht.com%2F_jiMFRJjYL3k%2FSmTN27WBiCI%2FAAAAAAAAAqo%2F2k38B4PZt2g%2Fs800%2FAbacus_Night.jpg&hash=9e1f1a84b75627e80e647668bddbc0e09aa88698)
The idea is that there'll be two lots for this. One a tight urban lot and the other with green areas and parking for an office park environment.
Wow, the nightlighting is awesome! Good job!
Quote from: just_a_guy on July 20, 2009, 02:31:23 PM
Wow, the nightlighting is awesome! Good job!
Glad you like the nightlighting. It's always been one of the aspects of BATting that I've most enjoyed.
This is what I'm working on at the moment. It's a set of contemporary townhouses which I'd imagine facing onto a canal or river. The roof will end up as ribbed, galvanized metal - please ignore it's current blocky state. The blue panels will be altered to provide colour variants.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh5.ggpht.com%2F_jiMFRJjYL3k%2FSnSI7AdA9pI%2FAAAAAAAAArc%2FdBDW47zGG3Y%2Fs800%2FRiverwalkTownhouse1.jpg&hash=76ff4442e868c839017564171c22e4590c9f6565)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh3.ggpht.com%2F_jiMFRJjYL3k%2FSnSI7YjFpVI%2FAAAAAAAAArg%2FCSbjtVK4Rkk%2Fs800%2FRiverwalkTownhouse2.jpg&hash=7a679f8d6c088225aae4fd37bf4740332d38337f)
These preview images are HD; the final model will almost certainly be SD to maximize the detail in zoom 5. Each house is 8m wide, so this will fit w2w on a 2x? lot.
That's a really nice model &apls &apls
moin Richard,
that looks like something here in germany! ... like just being build, you know? ... very good indeed! :thumbsup:
... are you doing it for a living?
b_schlurf
The style also seems to be seen a lot in Mexico these days. It's really nice. Keep it up!
richard- those models look awesome! can't wait to see the final result.
tcx - Glad you like the model.
beutelschlurf - Nice to know one of my made up buildings is making you think of some real ones. I'm flattered that you should ask if I do 3D/architecture for a living - it's just a hobby; I earn my living as a DBA.
just_a_guy - beutelschlurf mentions Germany; you say Mexico. Looks like I've hit on a pretty international design.
EDGE4194 - Some detail will obviously not be visible at z5 size, but I hope you still like it.
It's been a little while since I last posted. A couple of busy weeks at work together with a weekend at The Big Chill music festival have meant that I've not had a huge amount of time for BATting. However, progress has been made and although I've still got to do some detailing (particularly placing some stuff on the balconies), nightlighting and lotting, these townhouses aren't too far from completion now.
A couple of in-game images:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh3.ggpht.com%2F_jiMFRJjYL3k%2FSonDN55-3EI%2FAAAAAAAAAr8%2FaYaqCIn4tEc%2Fs800%2FRiverwalkTownhouse3.jpg&hash=cd0058eb2007f91f109ae05fc162cb90136cec6f)
(The unassuming street facing side)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh5.ggpht.com%2F_jiMFRJjYL3k%2FSonDOK4bH0I%2FAAAAAAAAAsA%2FhyYLP7jMFuc%2Fs800%2FRiverwalkTownhouse4.jpg&hash=5de189108220f8a371b7fab0e5504f80637a254d)
(The canal / river side)
Wow &apls &apls
these are really some wonderful looking bats :thumbsup:
Love the details :thumbsup:
Looking forward to seeing these on the lex :thumbsup:
Quote from: zero7 on July 06, 2009, 01:25:42 PM
Once you BAT, you'll meet TheTeaCat ? $%Grinno$%
Who knows ::)
Maybe you'll even get a
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi513.photobucket.com%2Falbums%2Ft331%2FTearider%2F0522501600.jpg&hash=ae9cdfbfe128a680f1927e5a1146922825bee175)
:D :D
regards
Derry
moin zero7,
Quotebeutelschlurf mentions Germany; you say Mexico. Looks like I've hit on a pretty international design.
;D
globalisation is everywhere!
i looked for dba and found Database Administrator ... that's probably right ...
can't wait to see first nightlight pictures! ;D
btw. are you planning to have variations of your rowhomes?
cheers
b_schlurf
OK, time for a quick update.
Thanks Derry - glad you like the look of the townhouses so far. Tea? ... milk; one sugar (and a dark chocolate digestive!).
Beutelschlurf - Yes, dba = database administrator. A couple of night shots coming up. I'm going to do some variations of lighting and balcony junk; I'm also going to try some different colours for the panels - a pale green should be OK and I'll try a couple of others to see what works.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh4.ggpht.com%2F_jiMFRJjYL3k%2FSpkbn3OjeqI%2FAAAAAAAAAsE%2Fpjrm8D-pzis%2Fs800%2FRiverwalkTownhouse5.jpg&hash=46ff5d1b2217ff61375242144488aaf75ad22905)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh5.ggpht.com%2F_jiMFRJjYL3k%2FSpkbn1S49sI%2FAAAAAAAAAsI%2FP-cKryHBBRA%2Fs800%2FRiverwalkTownhouse6.jpg&hash=2a9462dbdfd296bd6f72b5d8366101045b7fb29e)
As well as detailing and nightlighting the townhouses I've also started work on this tower ... early days yet!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh3.ggpht.com%2F_jiMFRJjYL3k%2FSpkbn9qi7sI%2FAAAAAAAAAsM%2FJzQLP4nwNJg%2Fs800%2FWedgeTower.jpg&hash=104809aa02d2ed48c247c9987c0fbbba826c6002)
:shocked2: Wow! Those rowhouses look amazing. They'll go straight into my plugins-folder. They resemble the ones in my own neighborhood. Great work.
Your new tower reminds me of a Xmas-tree. I like it, looks very interesting. Looking forward to future updates.
Quote from: ponnie on August 29, 2009, 07:12:25 AM
:shocked2: Wow! Those rowhouses look amazing. They'll go straight into my plugins-folder. They resemble the ones in my own neighborhood. Great work.
Your new tower reminds me of a Xmas-tree. I like it, looks very interesting. Looking forward to future updates.
I'm working on variations for the rowhouses at the moment, but they're not too far away from being released.
I hadn't thought about the profile of the tower being like a Xmas-tree ... :D
For those who hadn't noticed the tower will fit w2w on a 2x? lot - so in theory you could line an avenue with them for a 'canyon' effect - might prove popular with sci-fi / near-future city builders.
Nice start on the tower I like it :)
Great projects Richard! I especially like the way you did the night lights on your buildings :thumbsup:
For anyone who is interested, the townhouses are now available on the LEX.
Quote from: zero7 on September 02, 2009, 01:55:51 PM
For anyone who is interested, the townhouses are now available on the LEX.
Already got my copy of them. Thanks for sharing them.
I think you've earned this
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi513.photobucket.com%2Falbums%2Ft331%2FTearider%2F0522501600.jpg&hash=ae9cdfbfe128a680f1927e5a1146922825bee175)
Sorry I finished all the digestives :D :D but they were very nice :thumbsup:
Derry
Quote from: TheTeaCat on September 02, 2009, 02:15:49 PM
Sorry I finished all the digestives :D :D but they were very nice :thumbsup:
Well as long as
you enjoyed them ;)
Quote from: zero7 on September 03, 2009, 12:58:16 PM
Well as long as you enjoyed them ;)
Oh I did ;)
Almost as much as seeing your BAT's growing in my cities :thumbsup:
Leodido - This update shows some progress on the tower - I hope it's still meeting with your approval.
tag_one - The nightlights always get people's attention. It's nice to see you taking an interest in my projects as my plugins folder contains quite a lot of your buildings - especially the industrials.
Derry - good to hear they're growing for you. With all the building blocking mods and CAM/non-CAM I'm never confident of my buildings behaving the way they do in my cities.
OK Image time ... this is the latest progress on the tower. I've just started working on the roof and you can see the basic shape of the penthouse and the wall that will seperate the HVAC kit from the rest of the roof which is public access. From there I'll move onto the 'decks' in the two openings and then I need to decide what the rear wall is going to look like. My ideas are only half-formed at the moment for that area.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh3.ggpht.com%2F_jiMFRJjYL3k%2FSqJ9XFisjfI%2FAAAAAAAAAso%2FP17JYB_dBQ0%2Fs800%2FWedgeTower2.jpg&hash=8872fa6003adaaf56f249cb5b7feb7707a82fb50)
ooh Looks great.
I second that, ooh looks quite great ! :thumbsup:
Derry and art128 - Thanks for your interest in the tower. It's a bit of a departure for me, so it's good to see that someone (other than me) may actually want it when I've finished.
A (long) while ago I posted a preview of some little low wealth semi-detached houses that I was working on. They've been hanging about in my plugins folder for a while now, so I decided to dust down the max files rerender them through my current light rig and get them released. Here's a couple of pics to remind you what they looked like. They're not as detailed as some of my other BATs, but they were only really meant as fillers.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh5.ggpht.com%2F_jiMFRJjYL3k%2FSqOXa8mCToI%2FAAAAAAAAAss%2FqnA2JLMoiHA%2Fs800%2Fz7-AmershamSemi.jpg&hash=7f2d96342d686e3866e69f265fbfc825ba6c1dec)
I just need to package them up and upload them. Expect to see them on the Lex this evening.
Looking forward to see how this tower will turn out, I quite like the design of it.
Great progress on that tower :thumbsup:.
I'm very glad you're releasing some more semi-detached houses. I really love those. In most of my euro medium towns I use your (semi)-detached lots (RP2004 to Zero7) alongside Gascooker's. Makes those towns look fantastic.
kwakelaar - I think aesthetically it works quite well, but practically there'd be a lot of wasted space in the thick part of the base - although I guess mixed use office and light industrial could explain such a design.
ponnie - you mentioning using my old rp200x releases and Gascooker's make me think of 2005 when there was me, gascooker, ill tonkso and garyreggae all releasing British buildings at quite a high rate.
SC4's BritProp explosion! ;D
Quote from: zero7 on September 06, 2009, 04:14:03 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh5.ggpht.com%2F_jiMFRJjYL3k%2FSqOXa8mCToI%2FAAAAAAAAAss%2FqnA2JLMoiHA%2Fs800%2Fz7-AmershamSemi.jpg&hash=7f2d96342d686e3866e69f265fbfc825ba6c1dec)
Wot no net curtains? How are the occupants going to be able to spy on their neighbours without being seen? :D :D
Quote from: callagrafx on September 08, 2009, 11:15:15 AM
Wot no net curtains? How are the occupants going to be able to spy on their neighbours without being seen? :D :D
Wireless webcam? ;)
or maybe CCTV? :D
Time to give you an update on my current projects.
Firstly the tower. I've now come up with a design for the back of the building. The 'to do' list now consists of detailing, lighting and lotting.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh3.ggpht.com%2F_jiMFRJjYL3k%2FSq_OWuZBE-I%2FAAAAAAAAAsw%2FPAKJlO750IQ%2Fs800%2FWedgeTower3.jpg&hash=13069bf53221a19d029c9de48cc7ad9fbfffe85d)
Obviously after a week there should be more progress than that, but I started another project that is running alongside. When it's finished this will be a government ministry - in the course of building my current region I found that there's not that many large government office buildings so I thought I'd make one.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh3.ggpht.com%2F_jiMFRJjYL3k%2FSq_OWyqI84I%2FAAAAAAAAAs0%2F6Hs-bsBWkiY%2Fs800%2FMinistry_01.jpg&hash=4ed16133569250a608c1bdf413e1911290482428)
Just beautiful! Congrats Richard!
Guillaume :thumbsup:
In my opinion, this government office buildings looks actually very good. I especially like these elegant columns at the main entrance. I am really interessed in the final result of this building.
The design of your tower is definetly very special, but it looks very interessting. How tall will this tower be?
hi there zero7! i didn't know that you were "rp" until now... never spoke to you before but i have lots of your downloads from the ST days. i actually stumbled upon this thread by searching for the "mullion cottage" at this website. i'll definitely be downloading some more of your work now i've found you here.
the reason i searched for the mullion cottage was that i'm having problems with it not growing no matter what i do. i've tried zoning both 1x2 and 1x3 lots, i'm using DHamp's maxis buildings blocking mod, and i'm using the radical super demand mod at the moment too.
R$ demand is maxed out, any relevant stage caps (3 or 4 for R$) should be eleviated, and i've tried having just Euro building tileset active, or having all building tilesets active at once... and it won't grow. i tried redownloading it from ST incase the files in my plugins were corrupted, but replacing them has made no difference. ()what() any ideas? can anyone else get it to grow?
Quote from: tr0ub1es0me on September 28, 2009, 04:18:41 AM
the reason i searched for the mullion cottage was that i'm having problems with it not growing no matter what i do. i've tried zoning both 1x2 and 1x3 lots, i'm using DHamp's maxis buildings blocking mod, and i'm using the radical super demand mod at the moment too.
R$ demand is maxed out, any relevant stage caps (3 or 4 for R$) should be eleviated, and i've tried having just Euro building tileset active, or having all building tilesets active at once... and it won't grow. i tried redownloading it from ST incase the files in my plugins were corrupted, but replacing them has made no difference. ()what() any ideas? can anyone else get it to grow?
Hi
tr0ub1es0meThe mullion cottage is an old BAT that was created before CAM came out, so if you're using CAM it may be that it won't grow as you would expect or might be being out-competed by more recent models with appropriate stats for CAM. In my region I have seen it grow (mainly the 1x3 version), but it grows in bigger cites than you might expect as I think it is stage 5 (1x3) or 6 (1x2). I use Maxis building blockers and CAM for my regions.
I ran it through PIM-X and it came up with 34 residents and stage 4, so if you're happy in the Plug-in manager and lot editor you could alter it to that and see if it grows any better.
If not, let me know and I'll take a look at creating an updated version.
Guillaume and
ObladiOblada - Glad you like the look of the government building. It's progressed quite a way from the picture I posted - there'll be an update in the next couple of days - when I made the columns I was trying to create an entrance that would make visitors feel very small; I hope I've succeeded!
At the moment I'm completing detailing on the tower and hope to release it this weekend. The tower's height is about 140m.
For the entrance of the government building, I think you've succeeded ;)
We should feel very very small fornt of those columns! Like in the La Madeleine Church in Paris, or the Palais Bourbon!
Guillaume :thumbsup:
are those window sills in the top left of the gov building? and do u plan on adding more?. the front of the gov. building is very good. but i cant help but wonder if the columns would be too high in comparison with the sims that will go there?...just a question.
A couple of pics of the tower in game - just nightlighting to do now. This is almost certain to be released this weekend.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh4.ggpht.com%2F_jiMFRJjYL3k%2FSsT54EA_5sI%2FAAAAAAAAAtU%2FfqFcUqv8Lgo%2Fs800%2FWedgeTower4.jpg&hash=2ddba7fd2cf6bc882b5349702a736055c9125ba2)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh4.ggpht.com%2F_jiMFRJjYL3k%2FSsT54M-fu_I%2FAAAAAAAAAtY%2FkhMwzZTT_5s%2Fs800%2FWedgeTower5.jpg&hash=b46dc31fc3b2a95959a312a8ef3d3884612308d1)
Cali - Those are window sills on the government building - I'd just started adding them when I posted that image. The height of the columns is probably a matter of taste, but they are about 23m, so are comparable to real-world buildings as Guillaume noticed.
The current state of the government building is this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh4.ggpht.com%2F_jiMFRJjYL3k%2FSsT9GODjK_I%2FAAAAAAAAAtc%2FdAjo3LnRP1o%2Fs800%2FMinistry_02.jpg&hash=757c866e164191f8a4ef32104afd7ed54829b927)
looks very nice. sorry, didnt notice something about the columns were already posted..lol
Very handsome start to your govt bldg, but you have too many interior courts, making the outer bldg. masses very thin and the courtyards themselves very narrow slits. it would be better to have 4, or most realistically 2, for this size bldg.
Quote from: gottago on October 01, 2009, 12:20:33 PM
Very handsome start to your govt bldg, but you have too many interior courts, making the outer bldg. masses very thin and the courtyards themselves very narrow slits. it would be better to have 4, or most realistically 2, for this size bldg.
I think you're right about the courtyards. I'll rework them.
Looking at it further, it would be natural in this sort of formal, classical bldg to have the courts flanking a central block extending back on-axis from the portico (where your middle two light-wells now are)--you might consider adding a low barrel-vaulted glassed roof if you put in such a central block, to give the roofscape more interest.
Great work on your government building so far. Can't wait to see that in my city.
Though I'd like to give my 2 cents now :D:
Your building really reminds me of the former Interior Ministry of Germany in Berlin:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg33.imageshack.us%2Fimg33%2F5901%2Freichsministeriumdesinn.jpg&hash=33db10ca8b9d9f598784128601b05b7f695f2f3b)
(taken from Bing Maps)
Maybe you could do the inner courtyard like this? Just my thoughts as I thought of that building when i saw yours ;).
Fabian
Quote from: zero7 on October 01, 2009, 12:06:09 PM
A couple of pics of the tower in game - just nightlighting to do now. This is almost certain to be released this weekend.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh4.ggpht.com%2F_jiMFRJjYL3k%2FSsT54EA_5sI%2FAAAAAAAAAtU%2FfqFcUqv8Lgo%2Fs800%2FWedgeTower4.jpg&hash=2ddba7fd2cf6bc882b5349702a736055c9125ba2)
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Cali - Those are window sills on the government building - I'd just started adding them when I posted that image. The height of the columns is probably a matter of taste, but they are about 23m, so are comparable to real-world buildings as Guillaume noticed.
One the first image. The tower on the left. Could you make it for the SimMars project if possible? It looks aswome! &apls
The current state of the government building is this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh4.ggpht.com%2F_jiMFRJjYL3k%2FSsT9GODjK_I%2FAAAAAAAAAtc%2FdAjo3LnRP1o%2Fs800%2FMinistry_02.jpg&hash=757c866e164191f8a4ef32104afd7ed54829b927)
On the first image and the tower on the left. Can you make it for the SimMars project is possible. It looks like it will fit right in.
Quote from: Evillions on October 02, 2009, 04:15:18 AM
On the first image and the tower on the left. Can you make it for the SimMars project is possible. It looks like it will fit right in.
What would need to change? Obviously, I'd need to enclose the open areas, remove the BATted paved area at the entrance and change the plane to give reflections of buildings mixed with a red landscape. Possibly change the colour of the side panelling to be more metallic?
Has anyone created a BAT4Max lighting rig to give more Martian lighting (dimmer and redder than standard)?
If I did make a Mars version it would just be the building I haven't got SimMars installed and so don't have any props or textures.
On the government building:
gottago - I'm not sure I like the idea of a glazed roof. However, the picture that
Fabian93 posted is very much in line with what I had in mind roof-wise - in fact the whole building reflects the kind of feel I aiming for - apart from mine being a little less subtle. I like the curved wall inside the courtyard, but I think I'll file that idea away for use on another building. I've got a large curved wall at the back of this building and I don't think the lightwells will be big enough to take a feature like that.
Really good, as always Zero :thumbsup: &apls
Guillaume ;)
Excellent, the tower is just perfect. I will surely use it ! The parliament is good too, thought, like Fabian pointed, there's too much inner courtyards, maybe try to put only two like it's showed in this picture ?
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Nightlighting for the tower:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh4.ggpht.com%2F_jiMFRJjYL3k%2FSseUFbQjDSI%2FAAAAAAAAAtg%2F1x6OzCni0Hs%2Fs800%2FWedgeTower5.jpg&hash=021e77923e0154843fcc5fa514cd5ef1d00dded7)
This is still work in progress. I need to add some people to the two restaurant decks and details behind some of the lit windows.
art128 - I've gone with two lightwells on the government building, though not quite as big as those you've drawn.
This building and the sight of night, are truly sumptuous &apls
The tower looks stunning both during the day and at night &apls &apls
Excellent work.
?=mad)=
TTC
awesome tower and great night lighting!
Quote from: zero7 on September 28, 2009, 06:18:08 AM
Hi tr0ub1es0me
The mullion cottage is an old BAT that was created before CAM came out, so if you're using CAM it may be that it won't grow as you would expect or might be being out-competed by more recent models with appropriate stats for CAM. In my region I have seen it grow (mainly the 1x3 version), but it grows in bigger cites than you might expect as I think it is stage 5 (1x3) or 6 (1x2). I use Maxis building blockers and CAM for my regions.
I ran it through PIM-X and it came up with 34 residents and stage 4, so if you're happy in the Plug-in manager and lot editor you could alter it to that and see if it grows any better.
If not, let me know and I'll take a look at creating an updated version.
thanks for your reply. :) do you know what, it turns out that it will grow for me. i've got a map in my region filled with an abundance of Maxis content: R$, commerce, industry, and services... for the sole purpose of eleviating stage caps (and temporarily boosting R$$ and R$$$ demand before i started using a demand mod instead as it is more effective).
i tried entering this map while my Maxis Buildings Blocking Mod files were still being used, and lo-and-behond the Mullion Cottage started popping up everywhere replacing the Maxis R$ buildings.
i find this quite odd though as i've always been under the impression since i first learnt about stage caps many years ago that they were on a regional basis, and not an individual city basis. if this were the case then they should grow in any map, and not just that one which has a much higher R$ population. maybe i'm wrong about that??? i don't know... anyways, what i may do is alter the building properties so it is a lower stage to see if it will then grow on fairly unpopulated maps, should i feel the need.
it's definitely not that they are being out-competed for development by other buildings as i currently am using no 1x3 or 1x2 growable Residential Lots in my plugins and for this reason the Lots stay permanently emtpy where i would expect the Mullion Cottage to grow.
i also don't have the CAM. ;) as great and totally simulation-revamping the mod appears to be - it's just too much hassle to get everything updated for it so i've opted out of trying it.
continuing to love these new buildings, and those recent car models look very realistic too! fabulous work. after seeing the government building you're currently working on, i'd love to see you have a go at doing Walthamstow Town Hall. ;)
Great work on both buildings! I'm really interested in the government one! :thumbsup:
Orange_o_, Derry, just_a_guy - Thanks for your comments on the tower; you may be interested to know that the tower is now on the Lex.
So everyone will now be happy to hear I can concentrate on the government building (yes I have noticed how much interest it's generating ;) )
io_bg - Thanks for your interest. I look forward to seeing any relot you may do once the government building has been released.
tr0ub1es0me - Glad you managed to get the cottage to grow. I'm not sure why blocking Maxis buildings would make the difference if nothing is out-competing the cottage - SC4 growth can be weird sometimes. I think demand caps are part region and part city based, but don't quote me - I play the game and BAT, getting involved deeply in modding has never held any appeal for me so I leave it to the experts!
An update of where I am with the government building ...
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I decided it was time to render the government building to see what it would look like in game and to play with some basic lotting ideas. So I exported, did the FSH insert, ran it through PIM-X (as CO$$$ plop) and this what happened ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh4.ggpht.com%2F_jiMFRJjYL3k%2FStOAVPwI1XI%2FAAAAAAAAAuE%2FGSRgooZ3Htg%2Fs800%2FMinistry_04.jpg&hash=aa112818f459db6f9a14961bbb32510efa972e41)
I have no idea how it's done it - in both Max and GMax the LODs are at ground level - as is the building itself.
So anyone want a Ministry of Levitation? $%Grinno$%
Hmm, you know, with those tiny windows with crossbars, it looks more like a jail to me - so the hovering building could be a feature, actually. ;)
Quote from: Andreas on October 12, 2009, 12:27:53 PM
Hmm, you know, with those tiny windows with crossbars, it looks more like a jail to me - so the hovering building could be a feature, actually. ;)
A levitating jail? Maybe the lot should be a pit of lava then, to discourage anyone wishing to jump to freedom ;)
The tiny windows are 1.2m wide. In my apartment the Georgian windows are that wide and have 4 panes across the width, but if I did that in SC4 you wouldn't see that part of the window frame at all. Everything's a compromise at SC4 scale :)
Anyway the good news is that the levitation problem has been solved by merging into a new max file and re-exporting. What caused it is still a mystery. To finish the building I just need to complete the detailing and nightlighting - and give it a custom LOD to allow props to be placed against all the walls.
The bad news is that there'll be no progress for two weeks as I'm going on holiday.
So I'll leave you with a couple of in-game images of the Ministry of Information (as I'm going to call it) with a part-made lot.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh6.ggpht.com%2F_jiMFRJjYL3k%2FStTsh2wGFhI%2FAAAAAAAAAuQ%2FYKOkbl6eNdY%2Fs800%2FMinistry_05.jpg&hash=4d78aa0881f3ff6ea0f6b1e97067d7ce46ada2b6)
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Very very nice :thumbsup:, but will you put textures on it? Or is it finshed? ()what()
Guillaume :thumbsup:
Quote from: Sciurus on October 14, 2009, 07:56:44 AM
Very very nice :thumbsup:, but will you put textures on it? Or is it finshed? ()what()
Guillaume :thumbsup:
I guess these are light grey bricks textures. ;) Am I right, Richard ? Anyway, good work with that Government building, it looks quite nice. :thumbsup:
Wonderfull governement building zero7.
As usual when I've been on holiday I've created a simple 'warm-up' BAT before returning to my ongoing projects. So here's a w2w office building that just needs nightlighting and will be completed and released in the next couple of days before I continue with the Information Ministry.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh4.ggpht.com%2F_jiMFRJjYL3k%2FSunsT-WbFpI%2FAAAAAAAAAu0%2F82m6u0Q1_IE%2Fs800%2FTamana.jpg&hash=6d7b48843cb78833c3e37cb827f67b990742af4a)
Beautiful Bat. :thumbsup:
It's just perfect for a modern town cneter or a small cbd.
My god I'm stupid $%Grinno$% ... What is your building?
Quote from: Orange_o_ on October 29, 2009, 03:47:48 PM
My god I'm stupid $%Grinno$% ... What is your building?
Mine is the tallest of the group, with the stepped glass arrangement.
Earth quake - Thanks. It should get released this weekend. I think I'll probably make some more w2w buildings at that height; it seems a good stepping stone between all the older w2w buildings that are 4-6 storeys and the pencil towers and highrises that are much taller.
Great little building there!
I'd only remark on two things: the glass is too uniformly black and needs some reflections/highlights to make the receding planes stand out. And for some reason the ground floor area, especially the sentry box, looks too bright yellow compared to the band of stone on the top floor and could be toned down a bit. It will be a good transition building; there's not enough commercial out there at this scale.
I thought that it was this one but ... ;D
I am the same opinion as Gottago on black texture, which should be more reflective
Quote from: gottago on October 30, 2009, 01:49:13 AM
Great little building there!
I'd only remark on two things: the glass is too uniformly black and needs some reflections/highlights to make the receding planes stand out. And for some reason the ground floor area, especially the sentry box, looks too bright yellow compared to the band of stone on the top floor and could be toned down a bit. It will be a good transition building; there's not enough commercial out there at this scale.
The cladding is the same colour on all of the front of the building. The only reason I can think for it looking brighter is the light bouncing between surfaces. The glass is very reflective already, but I probably need to give it something more distinctive to reflect.
The 'sentry box' was meant to be a large Japanese-style vending machine. I guess I'll have to make a detailed model rather than the approximation I've used - I'd decided it was oversized already.
I'm also going to add some thin vertical frames to some parts of the window. At the moment the nightlighting removes all definition of the shape of the glass.
Did you put a gradient on the cladding? That would help to tone down the base. And maybe the vending machine just needs another color to set it off; it could be smaller as well, agreed. And btw thanks for the suggestion about tones for the lighting, makes very good sense. :thumbsup:
sorry for going off-topic a bit, but i just wanted to ask if you know who's BAT is in the last screenie you posted - the terraced townhouses with shops on the bottom floor and a telephone box outside? i'm not sure if i have that one. &mmm i probably do, but...
out of interest, actually, do you know what the one is on the far-left of the street, also?
great progress on the "ministry of information". i'm also liking the small office building. very modern. definitely want to use that at some point.
Quote from: tr0ub1es0me on November 02, 2009, 03:28:16 AM
sorry for going off-topic a bit, but i just wanted to ask if you know who's BAT is in the last screenie you posted - the terraced townhouses with shops on the bottom floor and a telephone box outside? i'm not sure if i have that one. &mmm i probably do, but...
out of interest, actually, do you know what the one is on the far-left of the street, also?
great progress on the "ministry of information". i'm also liking the small office building. very modern. definitely want to use that at some point.
In the last screenshot the shops with the telephone box outside are gascooker classics. The one on the far left is a mattb325 one, I think.
The w2w office building has now been released.
Sorry for the lack of updates. Football Manager 2010 has arrived and I'm also giving Cities XL a go. I'm sure the lure of BATting will bring me back before too long ... it always does $%Grinno$%
Quote from: zero7 on November 14, 2009, 03:25:38 AM
I'm sure the lure of BATting will bring me back before too long ... it always does $%Grinno$%
Well, it didn't take long did it?! ::)
Despite dabbling with two other games I've still managed to do some work on my second 50m w2w building. This one is mixed retail and residential, so will be Cs$$ and R$ when it is released. There's mainly detailing and nightlighting still to do on it ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh6.ggpht.com%2F_jiMFRJjYL3k%2FSwg6lQXo0eI%2FAAAAAAAAAzk%2F38cWg-TuSOE%2Fs800%2FNatama01.jpg&hash=339b4beee4ee06f417a103a781c6f098d9657361)
Well the second of my 50m w2w buildings is finished. I've recently changed my laptop and updated my version of Max which means I'm now waiting for the next update of Bat4Max from SimFox before I can successfully export it for the game.
Here's the nightview of the Natama building:
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The model I'm currently working on is an apartment block (admittedly a rather radical one):
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How are you so good at this? &apls &apls Can you give a few tips on nightlighting and window texturing? :)
Quote from: Evillions8 on December 12, 2009, 02:11:05 PM
How are you so good at this?
To borrow an Americanism - 'How do you get to Carnegie hall?' ;)
Seriously though, I've been creating buildings since 2004 and I'm not the most technically adept modeller - I'd never be able to create the curvy buildings that dmscipio does so beautifully for example. I've just learnt how to pick buildings that work for me within the limited range of my modelling skills (most of the time anyway).
Quote
Can you give a few tips on nightlighting and window texturing? :)
There's no big secret about my windows - I just use the Max glass materials with a little tweaking of colour and reflectivity together with a ground plane with a cityscape on to give something to reflect. My nightlighting always seems to get commented on so it may be worth me running through how I approach it, just so that people can compare to some of the tutorials out there, though to be honest I think spa and jbsimio use pretty much the same techniques as me. I'll see what I can come up with.
In the meantime, some progress on the pyramid apartments:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh6.ggpht.com%2F_jiMFRJjYL3k%2FSya16bUKo6I%2FAAAAAAAAA4k%2FXDxNlRHou3c%2Fs800%2FPyramids02.jpg&hash=68113cbdea4c4a9195ab357dd8172a4304676a1e)
... and a very early shot of the next building in my 50m w2w series - this one is a 1x1 corner lot:
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Hi zero7,
I love this shot, beautiful, soft, varied nightlighting.
Quote from: zero7 on December 12, 2009, 10:51:51 AM
Here's the nightview of the Natama building:
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I still haven't had much luck with windows so would appreciate any further info you can offer, like what sort of tweaking you do to the maxis glass texture.
Is it possible to model a high-rise W2W? Like tall as 40th Wall Street and make it into a W2W? I just need to know just for SimMars uses.
Quote from: Evillions8 on December 15, 2009, 01:50:22 PM
Is it possible to model a high-rise W2W? Like tall as 40th Wall Street and make it into a W2W? I just need to know just for SimMars uses.
Yes, of course - my Wedge Tower is w2w as are some of bixel's pencil towers. The only thing that defines a w2w building is that it is built right against it's neighbours. In the SC4 context that generally means that it is a multiple of 16m wide so that it fills the width of a lot, but there's no reason why you couldn't take buildings of other widths and place them w2w to make up a multiple of 16m.
For SimMars, you'd probably have problems adapting existing buildings, but creating new w2w highrises is certainly possible.
Just a quick post to prove I'm still here ;)
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There's been progress on the pyramid apartments too, but it's not at a point I want to show.
That´s a pretty cool building on the far left. Very uniqe. Does the "M" stand for "Museum"? Can´t imagine any other institution to dare such architecture.
Quote from: alj on January 09, 2010, 10:31:22 AM
That´s a pretty cool building on the far left. Very uniqe. Does the "M" stand for "Museum"? Can´t imagine any other institution to dare such architecture.
The 'M' is a nod to the building I've taken inspiration from, which is the showroom and office for a very upmarket retailer in a city that has a track record of innovative architecture.
Nice one, Richard. It that from Leeds?
Quote from: BarbyW on January 09, 2010, 11:24:33 AM
Nice one, Richard. It that from Leeds?
You mean there's another Leeds somewhere that's a hotbed of architectural innovation - the city it's from is nowhere near as exotic as Leeds $%Grinno$% Somewhere a bit further East ... and I don't mean Hull!
(it's based on the Mikimoto building in Ginza, Tokyo, though adapted to my 50m series)
Here's an update on the pyramid apartments. Lots of work on balconies to do before the day model is finished ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh3.ggpht.com%2F_jiMFRJjYL3k%2FS091heWeWlI%2FAAAAAAAAA8o%2FNXe3WjFqKX4%2Fs800%2FPyramids03.jpg&hash=fafd2762cad83865403ff36e790f23daf795a2c8)
The pyramids are very funky and I could definitely see something like this built in the Netherlands--a stepped gable roof turned entirely into a building, very clever design. Also there's a project in Paris for a big pyramidally shaped mixed-use building next to the convention center--much longer, also flat sides, but same general idea.
2 things on the model that caught my eye: the blank wall on the lowest level on the left bldg above the entry, and the thin gap between the center balconies on the third setback--I'd move the two pyramids closer together so that the outer walls at this level overlap and you get a single balcony there, or if this throws all the geometry off, just fill in the gap by extending the walls.
Quote from: gottago on January 15, 2010, 01:54:52 AM
The pyramids are very funky and I could definitely see something like this built in the Netherlands--a stepped gable roof turned entirely into a building, very clever design.
That's a very good spot as the building this is based on is in Amsterdam.
Quote
2 things on the model that caught my eye: the blank wall on the lowest level on the left bldg above the entry, and the thin gap between the center balconies on the third setback--I'd move the two pyramids closer together so that the outer walls at this level overlap and you get a single balcony there, or if this throws all the geometry off, just fill in the gap by extending the walls.
The blank wall will be dealt with - I think there needs to be a terrace on the roof of the entrance of the right hand building so there will be some doors leading to it. I'm not sure about duplicating the patio doors and juliette balconies from elsewhere onto that wall as I like to break patterns of windows on my models.
The gap is something I'll have to fill in. Changing the geometry to overlap the balconies involves too much rework at this stage. I should have spotted it and dealt with it sooner. Never mind - if I fill the gap I don't think it will detract from the overall look.
Well, I decided to wake up my BAT thread again ...
My last two releases on the Lex have been subway stations and there's a third one coming along soon. This one will be called Maxwell Gardens and is designed for a w2w High Street setting. I've still got a little bit of detailing to do for the day view and then I need to sort out night lighting.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh3.ggpht.com%2F_jiMFRJjYL3k%2FTDn7R-nOVkI%2FAAAAAAAAA9Q%2FAy-JmvrLjJY%2Fs800%2FMGM_S.jpg&hash=4edd61491201a595fe8eb769dc9c7c623e9ac78a) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh3.ggpht.com%2F_jiMFRJjYL3k%2FTDn7Rnm3yDI%2FAAAAAAAAA9M%2Fjbp5a2WU7zQ%2Fs800%2FMGM_W.jpg&hash=7783a87e336c42379fe58cec376ba6816e42eecf)
I like the subway station very much, Richard. the roof treatment is especially nice with the long narrow strips of tar paper and smudging.
- Jim
Thanks Jim - Looks like I got the blend of materials about right on the roof then.
In-game preview time ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh3.ggpht.com%2F_jiMFRJjYL3k%2FTFQxvyB72CI%2FAAAAAAAAA-k%2FAxnhL0W2gXA%2Fs800%2FMGM_Day_Ingame.jpg&hash=892a39a877d6caeb4c85007ea580e70ae362fb92) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh5.ggpht.com%2F_jiMFRJjYL3k%2FTFQxwWEnweI%2FAAAAAAAAA-o%2F1034iALbRTo%2Fs800%2FMGM_Night_Ingame.jpg&hash=5f3feebfb7c144005e061de25c3ef1c71d4357cb)
Shouldn't be too long until release now.
looks a lot like Morden tube station
good work
Quote from: toxicpiano on July 31, 2010, 10:28:28 AM
looks a lot like Morden tube station
Really?!! Strange, that ....
I like this very much - it's good to see some W2W tube stations around :)
The subway station has now been uploaded.
The next project is an industrial building. The real thing is currently being used as an ambulance station, but for SC4 it will revert to it's original industrial role.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh3.ggpht.com%2F_jiMFRJjYL3k%2FTFcBDIRLIcI%2FAAAAAAAAA-w%2FeTL_indaVwk%2Fs800%2FLeeds_Factory_S_2.jpg&hash=9a256e3292935611652b84878cf43a5ca0f277bd)
I'm currently working my way round the walls, putting in doors and windows. All textures should be considered placeholders at the moment.
Sweet, I really like that :thumbsup: Can never have too many industrials.
Very nice job, looking forward to it! &apls
-DC
A little progress on the industrial building ... not as much as the time since the last update would suggest, but I was away at a music festival last weekend.
Anyway, windows are now in and I'm starting to add some roof details like skylights and vents.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh6.ggpht.com%2F_jiMFRJjYL3k%2FTGbCWT16wHI%2FAAAAAAAAA_M%2FJNg6OJIlbCg%2Fs800%2FLeedsFactory_E_1.jpg&hash=378d7207799fe89cb76f6a9a0005d3aa3b443182)
Very good! I need more of those not too fancy modern industrial buildings. Looking forward to its release.
Yes, I have just the place for it too. :thumbsup:
DC
Starting to look very nice, will make a good sized industrial.
RickD, DCMetro - Progress is being made, though it's a bit slow. I'm now pretty content with the day version and am starting to work on the nightlights.
kwakelaar - I think by the time it has a lot that allows space for activity around the building, it'll be something like 7x5. The building is also two-sided so really should have a road in front and behind.
Here's the latest day view, showing the North side and the main entrance for staff and visitors (rather than goods):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh3.ggpht.com%2F_jiMFRJjYL3k%2FTHF8pXQwVDI%2FAAAAAAAAA_U%2FnRwD01Wu0xU%2Fs800%2FLeeds_Factory_N_1.jpg&hash=e064d432b965c97c8882bc641c927ee87380fcbd)
Really nice work Zero7, espically the tube station, a w2w one is something ive been looking for, for ages :)
nice to see some more British Industrials underwork as well :)
Looks good. :thumbsup:
Nice looking building, to me also looks like it would make a great school building too.
No updates for ages and then two come along at once ....
I've now moved onto lighting. The interior of the main part of the building is looking very empty, so I'll need to do some work on the interior. This is how it looks at the moment:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh4.ggpht.com%2F_jiMFRJjYL3k%2FTHQpC3PswuI%2FAAAAAAAAA_c%2FqL7_1J2MbPc%2Fs800%2FLeeds_Factory_Night_01.jpg&hash=9441bc43b7a674c0bda6fce87fd13b3243614938)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh3.ggpht.com%2F_jiMFRJjYL3k%2FTHQpCwSvyWI%2FAAAAAAAAA_g%2FutSlwR1po8s%2Fs800%2FLeeds_Factory_Night_02.jpg&hash=af692aeb18bfd4cb4de4b7835169c6dc3ab55fe0)
Also after dropping the Seagram building into my city I decided I wanted a complementary building to sit near it, so I started to make a pavillion/exhibition hall type building - may not end up coming to anything, but I'll see where it goes ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh5.ggpht.com%2F_jiMFRJjYL3k%2FTHQpDMpMNiI%2FAAAAAAAAA_k%2F6HyhYO-IaPA%2Fs800%2FZerohe.jpg&hash=c661db450aabdbf4c4f34058d316fb01c6d53767)
Supertimo - Glad you like the w2w tube station. I hope I'll be seeing it in South Kent.
Aaron Graham - Thanks.
Utvaw - The windows on the curved roof section made me think 'school' when I was modelling them. I might be able to use elements of this to create a primary school. I'll have to give it some thought.
Nice industrial, i really like the shape of it. The only thing is that all your buildings look new, very clean. Try adding some dirt to them
Hi Zero 7,
If you like to make a real building as an exhibition centre next to the Seagram, I advise you to take a look at the Neue Nationalgalerie in Berlin. It's a design by Ludwig Mies van der Rohe, just like the Seagram and its familiarity in material, construction and colour needs no more comments.
http://www.smb.museum/smb/standorte/index.php?lang=de&p=2&objID=31&n=14
This is the site of the museum.
Another image of it:
http://www.freunde-der-nationalgalerie.de/de/nationalgalerie/neue-nationalgalerie.html
Maybe I'll dig up some pictures of the building itself.
Praiodan is actually working on the Neue Nationalgalerie, you can see his progress here: http://sc4devotion.com/forums/index.php?topic=92.60 (http://sc4devotion.com/forums/index.php?topic=92.60)
Maybe the Crown Hall by Mies van der Rohe could be an inspiration for your current project, too.
delija21 - The curved roof is pretty clean on my source building, but the flat roof has water stains and I've adjusted the blend on my texture add some.
FrankU - I'm aware of the Neue Nationalgalerie and also the Dominion Center in Toronto (actually I'm aware of quite a lot of Mies van der Rohe buildings), but I'm deliberately keeping away from copying too many elements from specific buildings. I'm aiming for something that makes you think of MvdR without being one of his buildings.
ObladiOblada - Nice to see someone is making Neue Nationalgalerie. As I said to FrankU, I'm trying to make something that is MvdR style, but I don't want to get too close to any one building.
Quote from: zero7 on August 24, 2010, 01:36:15 PMSupertimo - Glad you like the w2w tube station. I hope I'll be seeing it in South Kent.
;)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg299%2F2386%2Fashford30nov.jpg&hash=1b92d96a60e4baebf18b0708cdeeee6db72afad5)
And that looks like an Ill Tonkso building to the left of mine. Only a matter of time until Pozzessed becomes a Brit MD essential too.
It looks like a Tonkso building but it's actually by Glenni ;) http://www.simtropolis.com/stex/details.cfm?id=20772 (http://www.simtropolis.com/stex/details.cfm?id=20772)
Wow! That is so much in Ill Tonkso's style ... I would never have guessed that was a Glenni model.
A couple of ingame previews - I'm still working on the lot and will need to slightly scale up the truck props. In particular I've got to figure out what to put along the front edge of the lot where the grass is.
Day:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh3.ggpht.com%2F_jiMFRJjYL3k%2FTHwVImJshMI%2FAAAAAAAAA_4%2Fg_I6ICKWHuI%2Fs800%2FLeedsFactoryIngameDay.jpg&hash=57ae3a9ec1462b214787b4007514fb87b440645b)
Night:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh3.ggpht.com%2F_jiMFRJjYL3k%2FTHwVIrAoysI%2FAAAAAAAAA_8%2FW-BNLrZphgg%2Fs800%2FLeedsFactoryIngameNight.jpg&hash=14b6253f863b46fee435cee89cabfc8748459f3c)
Great building! reminds me a little of the Cadbury's Factory in Moreton on the Wirral (Near to where I live)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fs0.geograph.org.uk%2Fphotos%2F07%2F80%2F078073_0c6b4e80.jpg&hash=0dd3735b975e82017d02684d021edacabe4a4a0e)
Link to Geograph (http://www.geograph.org.uk/photo/78073)
Better day and day zero7, ansious to download your build!! you know me i'm fabricio83tst lost the pass!!!hehehe!!!
wallasey - I like the cadbury's factory. The roof design is brilliant - I will definitely be stealing that! I don't know what some of the Americans will make of it though given the reaction I got to a basic curved roof on my current factory. I think you've also solved my 'what to do with the grass area' problem - a low brick wall is definitely the way to go.
fabricio - The walls I mentioned in wallasey's reply will need to be modelled, but I think I'll release by the weekend.
Nothing to show on the factory today (though I have resized the trucks). Instead here's a little progress on what I may be calling Zerohe Pavillion.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh4.ggpht.com%2F_jiMFRJjYL3k%2FTH6N5monebI%2FAAAAAAAABAE%2FG7_OPeuAteA%2Fs800%2FZerohe_2.jpg&hash=a4c4c5062192f5859455c5e583b9a21e2a443bd0)
Texture's way too dark... but then you knew that anyway :thumbsup:
That's the least of my problems at the moment. I'm not happy with the arrangement of glass and panels between the I-beams and although I like the pale green panels, if I add a strip all the way round at the height they are now the building will start looking more like a low-rise office building than an exhibition hall.
Still, that's the task I set myself. Just copying a real building would have been simple $%Grinno$%
Following my last post I ripped out all the panels between the I-beams and had a think about what the interior space might look like. That helped a lot - form following function and all that ...
So here's the reworked version of Zerohe Pavillion:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh6.ggpht.com%2F_jiMFRJjYL3k%2FTINrbTj5m5I%2FAAAAAAAABAM%2FgIO_RtQjPN8%2Fs800%2Fzerohe_3.jpg&hash=d0fafb1cbcfa103d153f0601d195eb96cc0857bd)
The next challenge is the windows and doors in large gaps on each side of the building. But I'm much happier with the design now.
Man does not live by modernism alone ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh6.ggpht.com%2F_jiMFRJjYL3k%2FTIVL16dVbAI%2FAAAAAAAABAU%2F7wBuSq8J1Rs%2Fs800%2F14WS.jpg&hash=9c8fc9b58f115151b58f2e82b3feb30c02846ad2)
Preview in HD of a 1x2 w2w building - 19th Century, Liverpool. There's some overlapping geometry turning the tops of the bays on the front of the building black - something to fix!
A quick update on progress of Oriel Chambers ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh4.ggpht.com%2F_jiMFRJjYL3k%2FTIzf4sw9gjI%2FAAAAAAAABBA%2FkLYcGCZkvo8%2Fs800%2F14WS_2.jpg&hash=70707b98f96634c95724303fad8f921f6f4e2fb3)
At zoom 5. Still a lot of detailing work to do - those Victorians did love a bit of ornamentation!
Lovely building.
beautifull building too(oh it's zero7 thing, have you forget??[saying to myself]) but i like more when you do modern buildings like caltech, vuiton boutique, ginza!!! When will you return to modern architecture???
alj - Glad you think it's a lovely building. It's also a very significant building in the history of architecture.
fabricio - Things are moving slowly at the moment as I'm also experimenting with some other 3D software called Vue. The Zerohe Pavillion is still being worked on, so I certainly haven't abandoned modern architecture and I've also just started a new office building which will probably get it's first preview later in the week - so no need to worry that I'm going to leave modernism and start BATting gothic cathedrals or something!
Ohh! Oriel Chambers! Notably one of the first office blocks to be built.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi239.photobucket.com%2Falbums%2Fff167%2Ftranmererusko%2F001-1.jpg&hash=13526bb04b16d267b595d5ef1e3efc9f0c011077)
The only image of it I have to hand...situated on Water Street underneath the world famous Liver Buildings. The 60's building next door is meant to be their contemporary interpretation.
Very much looking forward to seeing how this develops! If you require additional images, I can get them for you although the last time I went past, the building was shrouded in scaffolding!
Got it. Oriel Chambershttp://en.wikipedia.org/wiki/Oriel_Chambers (http://oriel%20chambershttp://en.wikipedia.org/wiki/Oriel_Chambers), "world's first metal framed glass curtain walled building".
What I find interesting is, that it is categorized as "modernist architecture" in the "Architectural style" category in that Wikipedia article, while you were announcing a move away from modernism.
Looking forward to seeing it in game.
wallasey - Thanks for the image and the offer to find more. Between flickr and google street view I think I've got enough to make a decent attempt at Oriel Chambers. Though I'm not sure what is going on at the back of the building. The left hand 'door' at ground level is actually a gate to an alley, so I would guess there's something at the back of the building. For SC4 purposes, though, the left and rear walls are going to be left blank as they'll be w2w with other buildings.
alj - That's interesting. I suppose it's a transition building. The metal frame and curtain wall construction is what we associate with modernism, but the way the building was clad clearly marks it, visually, as a Victorian building. The architect, Peter Ellis, has a second building in Liverpool, 16 Cook Street, which doesn't try as hard to hide the structure and definitely starts to hint at modernism - particularly in regards to the amount of glass compared to the building next door which was built just a year earlier (1863 compared to 1864 for 16 Cook Street).
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm4.static.flickr.com%2F3102%2F2610427302_170e369fc7.jpg&hash=bcb447b42398dc566307bd3318b5fe32ce04aa2f)
Np.
Ahh Cook Street. When first built it was a building which people loved to hate due to the look of it. At the rear is a marvellous gothic wrought iron spiral staircase.
Pevsner (http://books.google.co.uk/books?id=Dl_ghLUNVGsC&printsec=frontcover&dq=Pevsner+Liverpool&hl=en&ei=5myWTIWjJsvL4AbukNW3BA&sa=X&oi=book_result&ct=result&resnum=1&ved=0CCgQ6AEwAA#v=onepage&q=16%20Cook%20Street&f=false) has written about it in his Merseyside edition of his series.
Looking from the other way...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi239.photobucket.com%2Falbums%2Fff167%2Ftranmererusko%2F027.jpg&hash=df1bef871f92e97fd198d7e9dfd3ec9658ce4b60)
I'm afraid there will now be a pause in BATting output of indeterminate length....
...Civilization V has arrived! :thumbsup:
Can't blame you. Just ... one ... more ... turn $%Grinno$%
Quote from: RickD on September 28, 2010, 07:51:13 AM
Can't blame you. Just ... one ... more ... turn $%Grinno$%
Hasn't hooked me quite as much as IV did, but it's still early days.
Still, that means I've fired Max up again.
Here's a little residential as a warm-up model before picking up on Oriel Chambers and Zerohe Pavillion. A contemporary take on the chalet bungalow ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh5.ggpht.com%2F_jiMFRJjYL3k%2FTKjSGKmArSI%2FAAAAAAAABBY%2F5guEmKMgvAs%2Fs800%2Fz7_Woodford.jpg&hash=9e502ea805b697fe85de0fdaa7c343a33566d34f)
it's looking nice zero7 (as always)
peter007 - Thanks
Here's an in-game preview of the house. A little bit of detailing to do and then onto nightlighting.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh5.ggpht.com%2F_jiMFRJjYL3k%2FTKoOWsqQKsI%2FAAAAAAAABBg%2FFfu_BFLL-9s%2Fs800%2FWoodbridge_InGame.jpg&hash=63b3be44a5e5fe178f65b5c0af56e3b34623437c)
Hi everyone. I may not be uploading anything to the Lex at the moment, but that's because I'm not lotting anything. Buildings are still getting made. If nothing else, there'll be a prop pack containing any finished models before Xmas.
The latest is a big slab of a building inspired by 'Factory for Leatherwork', commissioned by Hermes from Berger and Anziutti architects and located in Bogny-sur-Meuse in France. My model maintains the mass and general design cues, but is otherwise fictional - it will carry the name Hermes Leatherworks as a nod to the real building and will be I-HT in game.
Here's an in-game preview - nightlighting is next to do.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh5.ggpht.com%2F_jiMFRJjYL3k%2FTM10P1JACnI%2FAAAAAAAABB0%2FjKsC-Px2ODk%2Fs800%2FLeatherworks_01.jpg&hash=96158eaa1835e229d6e8c19584955fff14a0f989)
Very nice, as always with your work!
Nice looking building there Zero ! &apls
TiFlo, art128 - Glad you like the look of the latest building. I thought it would be a good idea to create a large, low building - there aren't that many about.
Here's some initial work on the nightlights. As usual lighting the interior space has shown me that I need more interior detail. I'm also planning to add some lighting underneath the building in the parking areas.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh3.ggpht.com%2F_jiMFRJjYL3k%2FTM89nqtdBFI%2FAAAAAAAABCM%2F0-Db3LueF20%2Fs800%2FLeatherworks_02_night.jpg&hash=7e7721550106f46c630681ef0fb815d506f62567)
You're on the right path.
Also, is there any way you can make the roof texture somewhat dirtier? No a lot, just a tiny bit so it doesn't look like it is brand new.
Looking goooooood. :thumbsup:
How have you done the skylights ?
(materials and lights)
Might be something that I can use on one of my project!
Hi vester - the skylights are really simple.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh5.ggpht.com%2F_jiMFRJjYL3k%2FTM_CCs-7NHI%2FAAAAAAAABCg%2FBLjlHCNK_Zo%2Fs800%2FSkylightGeometry.jpg&hash=48d1d4d75aff89b6bb74b6c6a89e3b0d74623219)
There's a 4m x 4m hole cut in the roof using ProBoolean for each skylight and then the skylight itself if a simple Pyramid primitive positioned over the hole. The lights are in between the skylights in the corridor running through the centre of the building.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh6.ggpht.com%2F_jiMFRJjYL3k%2FTM_CCtm8eWI%2FAAAAAAAABCk%2FH8cgtTIUpm8%2Fs800%2FSkylightMat.jpg&hash=2a37bb0e0ba1a0ad03090a2b6326779140cb7b39)
The material is just a basic matte, translucent plastic - I've used the Autodesk Materials Plastic / Vinyl in 2011, in 2009 these were called ProMaterials.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh6.ggpht.com%2F_jiMFRJjYL3k%2FTM_CCsB8kTI%2FAAAAAAAABCo%2Fvng7W9AA1BA%2Fs800%2FSkylightLight.jpg&hash=d298d7d7e6b6d8aeded7e4a9ed84a3f5494b752c)
The lights are photometrics, configured as fluorescent and set to cylinder shape. Also notice that the intensity has been set to 700%, this is because there is a large amount of ambient light already present in the DarkNite scene so the 100% that you'd normally use for a realistic night scene shows up as really dim. The floors in the building are a polished concrete material, so there's a fair amount of light reflected back up towards the skylights as well.
This is a follow up on the skylight material for vester who is interested in trying to create a frosted glass material.
On the Maxwell Gardens subway station I created something that may be a useful pointer towards a frosted glass. Close up, the glass above the entrance looks like this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh4.ggpht.com%2F_jiMFRJjYL3k%2FTNCGlNojoeI%2FAAAAAAAABCw%2Fclg-xWlmeYk%2Fs800%2FFrostedGlass.jpg&hash=355864e74cf82ce93985a64cf22df71f78d9bb8f)
There are images further back in the thread for day and night views of the subway station if you don't have it in your plugins.
The material settings are shown below - the key thing in getting the frosted effect is a noise bump map. In this case size 0.03 and fractal - changing the size will change the visibility of the effect and you could also use a bitmap if you wanted a specific pattern. Cellular might also be interesting to experiment with.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh6.ggpht.com%2F_jiMFRJjYL3k%2FTNCGlSWoSMI%2FAAAAAAAABC0%2F7VfgA6Ke1uU%2Fs800%2FFrostedGlassMat.jpg&hash=21439448df782353134953beeb994dc768fbac97)
Again the base is the Promaterials translucent plastic, but there's no reason why you shouldn't be able to get a similar effect with a bump map applied to a glass material.
Experiment. Have fun. And, hopefully, get the effect you're after.
I had to stop here beauitful work on your model I really like the night lights. :thumbsup:
White and clear glass is easy to do.
Colored glass is quite another thing.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh3.ggpht.com%2F_jiMFRJjYL3k%2FTNf9slD1E0I%2FAAAAAAAABDI%2FbUmFa5xj42k%2Fs800%2FColouredGlass.jpg&hash=01249721f2189f99e6f112490b0160025d158e7d)
vester - For coloured glass you should be using the arch & design materials - start with one of the glass presets and then the place to add colour to your glass is 'Colour at Max Distance' in 'Advanced Rendering Options' / Refraction
The word 'Glass' is physical frosted. The blue cubes are physical glass - the left hand cube is solid; the right hand one has a shell modifier applied to make it hollow. The sphere is 'thin-walled' and the glass 'panels' at the front are spline extruded 5mm. If you look at where you can see the edges of the dark blue cube through the panel you'll also notice that one panel has a slight frosting effect - made using the bump map method described previously.
Edited to add: A different angle that shows the difference in the two panels.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh3.ggpht.com%2F_jiMFRJjYL3k%2FTNgONuVgaVI%2FAAAAAAAABDQ%2FYxL8AxTZ4_k%2Fs800%2FColouredGlass_2.jpg&hash=4a39bc5e7b2849e6f03fffd55f17f8ff619ae70a)
I'm quite taken with the idea of creating a whole load of buildings before Xmas and releasing them in a prop pack. To that end, here's the start of another building - this time a German kindergarten from Hannover. Roof, windows and wood cladding are the main features needed to complete the basic building.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh6.ggpht.com%2F_jiMFRJjYL3k%2FTNxMHU5487I%2FAAAAAAAABDY%2FNL6i4vWUTEQ%2Fs800%2FKindergarten_01.jpg&hash=f0311de3dfd95086eb55f65de265c7cf27d39855)
Leatherworks is virtually complete, though I'm going to look into dirtying the roof a little. In the previews you've seen the material blend isn't behaving itself so the dirt isn't showing up properly.
Update on the kindergarten:
Building has now got its wood cladding. Roof interest will be in the form of skylights and solar panels.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh6.ggpht.com%2F_jiMFRJjYL3k%2FTOWXHI3caCI%2FAAAAAAAABDs%2FbC1jWfwjO0k%2Fs800%2Fkindergarten_02.jpg&hash=ccd0c2d59af45aad0323a2562a0c624b9a1669cf) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh6.ggpht.com%2F_jiMFRJjYL3k%2FTOWXHPDUmrI%2FAAAAAAAABDw%2Fhq1iToIsjAM%2Fs800%2Fkindergarten_03.jpg&hash=c52af9548704dd173f5e08e3dd5fd31e890dd567)
For those who remember 'Cathedral Street Studios' - I'm going to remove the studio portion and render the Georgian house as a standalone building.
Releasing a whole load of buildinbgs before Christmas? Sounds great.
The Kindergarten is coming along nicely. I especially like the wood cladding. The roof tiling does look a bit unfamiliar at first, but I guess it's the same on the original building. Speaking of which: A Briton BATting a Kindergarten from Hannover... interesting, where people get their inspiration from.
Quote from: alj on November 20, 2010, 02:21:31 PM
Releasing a whole load of buildinbgs before Christmas? Sounds great.
The Kindergarten is coming along nicely. I especially like the wood cladding. The roof tiling does look a bit unfamiliar at first, but I guess it's the same on the original building. Speaking of which: A Briton BATting a Kindergarten from Hannover... interesting, where people get their inspiration from.
In this case I saw the building in the "Phaidon Atlas of 21st Century Architecture". That's where the Hermes Leatherworks building came from as well.
As far as the roof is concerned, the current texture is just one I've got in my default scene. I don't know what the roof really looks like so I either need to find the building on Google/Bing maps or come up with my own design.
I really like the modern design on the kindergarten building :thumbsup:
Quote from: metasmurf on November 21, 2010, 02:32:41 AM
I really like the modern design on the kindergarten building :thumbsup:
Thanks metasmurf.
Time for another teaser for the Xmas pack ... a 3x2 corner w2w apartment building (shown unfinished, obviously). Something pretty generic ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh3.ggpht.com%2F_jiMFRJjYL3k%2FTPq-p9OtblI%2FAAAAAAAABEE%2FY7Mt2UkLcjU%2Fs800%2FCornerApts.jpg&hash=84369f9225586612077a985ba3b72b526f679d22)
Expect a mirrored version for the opposite corner as well.
Wonderfully generic! It looks great. I like the random arrangement of windows on the ground floor. It looks quite contemporary. I hope you haven't forgotten about the entrance though... I can't see one on this side side :D
The kindergarten looks like a nice one too!
psander5 - Thanks. The random window arrangement has been nicked from a real building. As far as an entrance is concerned - there are two ways in. One is on the shorter side on the outside of the block; the other is at the bottom of the stair block on the inside. The thinking being that you can get into the block from the main road or the garden/car park.
Quote from: zero7 on December 04, 2010, 02:28:49 PM
Thanks metasmurf.
Time for another teaser for the Xmas pack ... a 3x2 corner w2w apartment building (shown unfinished, obviously). Something pretty generic ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh3.ggpht.com%2F_jiMFRJjYL3k%2FTPq-p9OtblI%2FAAAAAAAABEE%2FY7Mt2UkLcjU%2Fs800%2FCornerApts.jpg&hash=84369f9225586612077a985ba3b72b526f679d22)
Expect a mirrored version for the opposite corner as well.
I like it, how far you let the limit, 1 meter?
Nice W2W apartment. Looks a lot like what we have everywhere around here! Glad you'll be doing a mirrored version as well.
Its good that you're doing a mirrored version; it'll add to its versatility. :)
Lilith - I set my w2w buildings 2m from the edge of the lot, though with the overhangs this will probably work in either a 1m or 2m row.
noachlem, seribii666 - These apartments are on the Lex along with the mirrored version for the opposite corner. Hope you find them useful.