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Zero7 - BAT studio

Started by zero7, July 07, 2007, 04:21:11 AM

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zero7

#280
From my post in the modding section asking about automata some of you will have noticed that I am working on some cars.  I've found a decent source of vehicle models on a Russian website and have gathered a collection of roadsters for conversion to the game.

So far I've got finished versions of the Mazda MX5 and Honda S2000 and have just to render the various colours for an Alfa Romeo Spyder and BMW Z3.




Pity all that detail is lost at SC4 scales    :'(
Call me Richard

MandelSoft

Lurk mode: ACTIVE

mightygoose

those are bonkers.... truly awesome
NAM + CAM + RAM + SAM, that's how I roll....

zero7

I can't take credit for the models I'm afraid - I just textured and rendered them.  The mental ray car paint shader gives good looking paintwork though.

Call me Richard

callagrafx

Quote from: zero7 on August 31, 2008, 05:43:35 AM
I've found a decent source of vehicle models on a Russian website and have gathered a collection of roadsters for conversion to the game.

Wouldn't be archidom.net by any chance?  :D
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

zero7

Call me Richard

art128

Hello zero7 your BATs are excellent  &apls very  nice and looking good  &apls
I'll take a quiet life... A handshake of carbon monoxide.

Props & Texture Catalog

paroch

Hey Richard, they are looking nice,  And sure the detail is lost at SC4 scale, but they still look good.  It'd be nice if these could be made available as props at angles other than 45 degrees and 90 degrees.  Don't know how easy/possible that is, but they would certainly look good if used as part of a track racing set.

tag_one

Great found Zero7, these models look great :thumbsup:
They look excellent in the game as well :)

zero7

Time for an update:

I've now rendered all the cars as props and am going to release them along with a car dealers (I've found a suitable design, but not started modelling it yet).  As far as the automata go, I'm still trying to make friends with UVW unwrap - I don't think we'll ever like each other, but working together should be possible  &mmm

In between the car stuff I've been putting together some blocks of flats ... this is the tall version; there'll also be an 8 storey version.



Not too much to do on this - finish the windows, roof details, lighting and the lot.

And finally, thanks to everyone who commented - much appreciated  :)

Call me Richard

art128

I'll take a quiet life... A handshake of carbon monoxide.

Props & Texture Catalog

zero7

Quote from: paroch on August 31, 2008, 12:29:42 PM
Hey Richard, they are looking nice,  And sure the detail is lost at SC4 scale, but they still look good.  It'd be nice if these could be made available as props at angles other than 45 degrees and 90 degrees.  Don't know how easy/possible that is, but they would certainly look good if used as part of a track racing set.

I'm not sure these cars are really suitable for a track - twisty country lanes is more the territory for these.  Your idea could work for touring cars (BTCC style) or rally cars though.  Each car, colour and angle needs a separate render so it would be a bit of a slog to do it - but a rally stage in an MD would be cool!

Call me Richard

paroch

HI Richard,

Well, if you decide to take the rally cars/ touring cars idea further, I'd be happy to help out.  Batting is not my forte, but I'd be happy to assist with lotting.  Just let me know if.

And as for the tower.  So very late 60's / early 70's British council flats.  Love it.  For some reason I think that Mary, Mungo and Midge would like it too!! (oops showing my age!)

Paul

ExiLe

ooooooh, me likes! great stuff man!  &apls

,take care
...coming soon

Sciurus

L'atelier d'architecture
* * * * * Longwy * * * * *

zero7

Here's a small update to the tower.  I've finished putting in all the windows, and I've now started working on the roof.  As this is a 60s/70s block the panels are going to be in typical red/green/blue variants.




ExiLe, sciurus54, art128  - Glad you like the building.

Paul - The rally idea appeals to me, so I'll keep your offer in mind for the lot work.  I'll have to find some suitable cars too.  As for Mary, Mungo and Midge - I recognise the reference, but I'd never have made the association.  Perhaps a little extra texturing will find its way into the window of one the top flats on the 8 storey red version  ;)



Call me Richard

art128

I'll take a quiet life... A handshake of carbon monoxide.

Props & Texture Catalog

delija21

Really nice work on the building

Red Star Production is now on FACEBOOK

sauron620

Very nice work  :thumbsup: I think I won't hesitate to download it

SimFox

Very solid design and modeling!
but the lighting looks very odd. Like it would on very dark overcast winter day (in terms of a hue) but the shadows are very strong and sharp... which just adds to teh confusion.... SC4 in turn is a sunny mid to late summer afternoon.
What sort of lighing setup are you using?
Also I would advise you to get rid of black background. It gives you wrong impression when evaluating brightness/darkness of model elements and lighting, some 40-60% grey would be much more suitable. Another reason is if you have anything reflective (even very very defuse) it will be "darkend" by such a background.