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Zero7 - BAT studio

Started by zero7, July 07, 2007, 04:21:11 AM

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Pat

Zero Jim said it best and I cant wait to see further devolpment of the Mill!!!!

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

zero7

Becca - Welcome to my BAT thread.  Glad you like the building.  Not sure what you mean about the green.

Jim - If nothing else this one should give people a little bit of rooftop interest.

Pat - Well you didn't have to wait that long, here's the next update.

From this angle you can see that most of the basics are now in place and I'm about to start adding details and lighting.  You can also see just how unsympathetic the modern block is.  I think this is a pretty realistic contrast - planners seem to be ultra-strict with residential buildings, offer quite a lot of leeway to commercial (office and retail) developers and have no interest whatsoever what happens in the industrial zones.



Next update will be in-game.
Call me Richard

rooker1

I love industrial models and I like this one.  Great job and I can't wait to get my hands on this one.
&apls
Robin  :thumbsup:
Call me Robin, please.

metasmurf

Splendid  &apls Also, I love the office building recently released on the lex. Bravo!

Krio

Looks excellent. Though I've never understood why old factories have those ///roofs  ::)

zero7

Quote from: Krio on March 06, 2008, 12:25:18 PM
Looks excellent. Though I've never understood why old factories have those ///roofs  ::)

It's to let some natural light in.  They want solid wall space to stack equipment against so those /// roofs are glazed and face south or south west to catch the light. 
Call me Richard

mattb325

Quote from: zero7 on March 06, 2008, 12:57:45 PM
It's to let some natural light in.  They want solid wall space to stack equipment against so those /// roofs are glazed and face south or south west to catch the light. 


Or North on my side of the world  ;)

I like the old and new - the wall materials aren't horribly jarring. One thing that looks a little off is the front side roof lights - I would make them either glass or maybe a wood/fibre cement material. Having them as weighty brick is fairly improbable due to the span across the roof and the clearance needed below

zero7

Quote from: mattb325 on March 06, 2008, 02:49:46 PM
One thing that looks a little off is the front side roof lights - I would make them either glass or maybe a wood/fibre cement material. Having them as weighty brick is fairly improbable due to the span across the roof and the clearance needed below

Thanks to the wonders of Microsoft Live's birds-eye view I've had a look at a few real factories with that roof design and I've set it up wrong.  The less steeply sloped side should be roofing material and the side that I've got as being upright and that is in brick should actually be slightly sloped and be the glazed part.  The ends can, of course, remain masonry.  Luckily it's not a major remodelling job.

Call me Richard

bat

That factory is looking really nice there so far, zero7! :thumbsup:

Heblem

Nice factory, really needed for game.

Just a suggestion actually that we "urgent" need is some modern warehouses and factories, i know its kinda hard but really useful

zero7


robin - I hope you like the finished model enough to find a home for it in one of your industrial zones.

metasmurf - Glad you like it.  The office building is based on one in Leeds, my nearest city.  As Leeds and Bradford have both recently gained a birds-eye view you'll probably find quite a few buildings coming from there.  The mill, however, isn't based on any single building.

bat - Thanks. So far, so good.

heblem - I agree about the modern warehouses and factories.  I'll be keeping my eye out for any that are interesting, though I like to vary what I make so after this BAT it will be a little while before I turn my attention back to industrials


Having finalised the shape of the building and with the rest of the build focussing on detailing and lighting, I've rendered the model for an in-game preview.  For those who are interested, the lot size for the preview is 4x4.

Here's the day view:


And here's the night view with the first little bits of lighting:



Call me Richard

Krio

Looks good. Maybe you could add pipes and other stuff going through the walls?

zero7

Krio - There'll be some pipework, but as it's a small textile firm there's not a huge need for pipework, conveyors or things of that nature.  There is, though, need for ventilation and roof access ...


I've been picking away at the detailing for the mill and hope to be able to release it this weekend.  Whenever I've got fed up with detailing I've done a little bit of work on my next building.  It's now at a stage where I can give you an early view of what's coming ...







Call me Richard

jayo

Looks brillianr but what is it??? Great work zero  :thumbsup:
I'm back

zero7

Quote from: jayo on March 13, 2008, 11:59:10 AM
Looks brillianr but what is it??? Great work zero  :thumbsup:

Tell you what it is!  Where's the fun in that?!  All will become clear in the next update  :)
Call me Richard

baconrocky

it looks like a bus terminal to me?

RebaLynnTS

Quote from: baconrocky on March 13, 2008, 08:12:22 PM
it looks like a bus terminal to me?

I have to agree. In fact, it looks a lot like the one in Houston Texas.
Becca

Look for me at ... Becca At Bat

zero7

Just a brief progress update:

I've now completed modelling on the mill and am now working on the lot.  Work permitting I'm now expecting to have everything finished and ready for the LEX either tomorrow or Wednesday.  I'll then be able to cencentrate on the building that baconrocky and Becca rightly thought was a bus station.
Call me Richard

Heblem

hehehe I thought it was a modern industrial building or something related :P but anyway excellent work  :thumbsup:

jayo

Actually-A loading bay  :P Can't wait to see your progress  :thumbsup:
I'm back