• Welcome to SC4 Devotion Forum Archives.
 

News:

The SC4 Devotion Forums are no longer active, but remain online in an archived, read-only "museum" state.  It is not possible for regular members to post or use the private messaging system, and no technical support will be provided for any issues pertaining to the forums in their current state.  Attachments (those that still work) are accessible without login.

The LEX has been replaced with SC4Evermore (SC4E), and SC4E maintains an active Discord server.  For traditional forums, we recommend Simtropolis.

Main Menu

New Nam - New EuroTextures

Started by frimi, January 17, 2007, 06:59:48 AM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

DeatzoSeol


HandsOn

I doubt that the Euro Texture update will help; but it appears that other SFBT pieces may also require an update (albeit minor): since I installed the new NAM I am getting this weired effect around the diagonal filler pieces - which, again, no longer fill..


Why not visit The Empire MD
Just updated on July 2nd, 2008
And after the game's done.. - The Storyteller's Logbook

Andreas

Eh, do you have a daytime shot? I can hardly see anything. ;) The filler lots are not affected by the NAM or the Euro Road Textures Mod, since those only change network textures, but not lots.
Andreas

Swamper77

Quote from: Andreas on April 27, 2008, 01:27:35 AM
Eh, do you have a daytime shot? I can hardly see anything. ;) The filler lots are not affected by the NAM or the Euro Road Textures Mod, since those only change network textures, but not lots.

This is true, but if a transit network texture and a lot texture/overlay have the same ID, there can be a conflict. Yes, I know about the Group IDs being different, but the Instance IDs can still cause a conflict. I had this happen once when a lot texture and a vehicle skin had the same Instance ID. I ended up with the vehicle skin appearing on a lot because of this.

-Swamper
You can call me Jan, if you want to.
Pagan and Proud!

ebina

#64
Attached a patch file to add euro texture to diagonal heavy rail over diagonal road piece added in the latest NAM. I was forgetting to create a texture for it. Simply copy a file to folder where other ERTM files are in.

Apart from that, I have tweaked road roundabout a little. If you are using non maxis sidewalk textures, you can easily get compatibility with them.


EDIT: Removed attached file, it has been merged into the ERTM update.

HandsOn

Quote from: Andreas on April 27, 2008, 01:27:35 AM
Eh, do you have a daytime shot? I can hardly see anything. ;) The filler lots are not affected by the NAM or the Euro Road Textures Mod, since those only change network textures, but not lots.
Sorry about the "night time shot", but I've meanwhile determined that it is actually the famed "Water Bug" that does these effects. It seems the filler pieces are partially transparent, because once it happens to a filler piece, other, similarily textured items show the same effect: the pipeline set, for example, and the tracks with the stationary rail cars, fall under the same spell.


Why not visit The Empire MD
Just updated on July 2nd, 2008
And after the game's done.. - The Storyteller's Logbook

tr0ub1es0me

#66
hi all. the NAM and SFBT teams have done great work with these mods  :thumbsup: i have a slight problem though (i'm sure there are others) where the old Euro Road Texture mod is not compatible with updates in the NAM.

the one i've noticed is where joining a diagonal street to a diagonal road. this has been revamped in the new NAM which i'm really pleased about. it now forms a true diagonal T-junction just like joining a diagonal road to another diagonal road. however, the texture on one part of the road at the diagonal T-junction appears as the default, instead of the Euro Texture.

is there an update planned for the Euro Road Texture Mod to fix this issue? (and fix any others that arise beacuse of updates in the NAM which the older Euro Road mod couldn't account for)

Andreas

#67
Quote from: tr0ub1es0me on June 04, 2008, 08:52:25 AM
is there an update planned for the Euro Road Texture Mod to fix this issue? (and fix any others that arise beacuse of updates in the NAM which the older Euro Road mod couldn't account for)

I have updated the SFBT Euro Road Textures mod along with the new NAM, but I might have missed that particular texture. Could you please post a pic of the problem?

@ebina: Thanks for the update as well. I will include the fixes in the next update. :)

@HandsOn: Yes, two or three of the diagonal fillers have transparent base textures, and those are affected by the infamous "water graphics bug". The rest of the lots should be fine, though.
Andreas

tr0ub1es0me

i'm sorry Andreas  &ops it seems i'd mistakenly downloaded a much older version of the mod from Simtropolis (2006 i think). i've installed the latest version now and the problem has been fixed :) sorry about the mistake. great work once again!

Simpson

The new euro texture is very good  :thumbsup:
My new city is now here
The région of Kaikoura

Teaser of Lopsas[+ How did I do it?]:Lopsas

darraghf

I know I'm reviving an old thread but since the new nam is out, I thought it would be alright. Will there be new textures for the new Nam
Darraghf on SC4D, Rainyday on ST, Darraghflah on Simpeg

Andreas

Yes, there will be an update. I have created Euro textures most of the new items already, so I just need to check what's still missing, and compile another release. :)
Andreas

Sciurus

Very nice roundabouts. But when will we can download this new texture?
L'atelier d'architecture
* * * * * Longwy * * * * *

Andreas

Andreas

darraghf

Darraghf on SC4D, Rainyday on ST, Darraghflah on Simpeg

Fresh Prince of SC4D

Returning from Call of Duty . Must rebuilt what I destroyed....

dedgren

I've done, based on Andreas's kind inquiry, the Euro textures for the FAR to diagonal transition that is in the January '09 NAM.



They are attached to the bottom of this post.  Please let me know if I can be of any further assistance.


David
D. Edgren

Please call me David...

Three Rivers Region- A collaborative development of the SC4 community
The 3RR Quick Finder [linkie]


I aten't dead.  —  R.I.P. Granny Weatherwax

Skype: davidredgren

Andreas

Thanks, David, much appreciated. :)
Andreas

sithlrd98

You are the man!!! Andreas, I got em too.

Jayson

Andreas

I've just uploaded an update of the SFBT Euro Road Textures Mod, which should cover all recent NAM additions, as well as some bugfixes.

Download Windows version

Download Mac version

What's new?

- Euro textures for the NAM Wide Radius Curves plugin
- Euro textures for the NAM Wide Radius Curves plugin with dashed lines for some curves (optional; please note that you still need the file mentioned above for the rest of the curves)
- Euro textures for sithlrd98's alternative Wide Radius Curve textures
- Euro textures for the NAM FLUPs plugin
- Euro textures for the NAM T-RAM plugin
- some updated textures in order to fix a few bugs and graphical glitches

Many thanks to chrisim and Schleicher68 for the FLUP and T-RAM Euro textures, to dedgren for the Wide Radius Curve textures, to sithlrd98 for the alterative WRC textures, to ebina for the bugfixes, and to everyone else that I might have missed. :)
Andreas