• Welcome to SC4 Devotion Forum Archives.
 

News:

The SC4 Devotion Forums are no longer active, but remain online in an archived, read-only "museum" state.  It is not possible for regular members to post or use the private messaging system, and no technical support will be provided for any issues pertaining to the forums in their current state.  Attachments (those that still work) are accessible without login.

The LEX has been replaced with SC4Evermore (SC4E), and SC4E maintains an active Discord server.  For traditional forums, we recommend Simtropolis.

Main Menu

ehbk2006's traffic BAT projects

Started by ehbk2006, June 24, 2008, 01:05:59 PM

Previous topic - Next topic

0 Members and 4 Guests are viewing this topic.

Swamper77

Quote from: j-dubnever heard of 3D models being able to be turned into automatta.
You apparently haven't seen the automata that I have done. $%Grinno$%  All of my automata started as 3D models. I have a process that I use to get them into the game. The automata models aren't as detailed as the 3D models, but the graphics I create are detailed enough to give the illusion of them being detailed.

-Swamper
You can call me Jan, if you want to.
Pagan and Proud!

j-dub

I don't think I ever have seen it being done. I have seen the regional runner train, but didn't see it getting made.

bob56

That train your working on is great! Very realistic &apls
You can call me Grif

--Currently out of the office, will resume SC4 7/19

Swamper77

#103
Quote from: j-dub on December 01, 2008, 02:00:24 PM
I don't think I ever have seen it being done. I have seen the regional runner train, but didn't see it getting made.

It is advanced modeling and modding compared to other custom content. At the moment, I'm apparently the only custom content author who can do it. :( Some day, I will write a tutorial on how it is done. The problem is I hate making pictures and having to host the pictures somewhere. Most of my tutorials that I have written are pure text, which I find easier to handle. &mmm

-Swamper
You can call me Jan, if you want to.
Pagan and Proud!

j-dub

Well I always use picvalley.net to host, since you don't have to type your email in all the time, and its really a simple image hoster, unlike image shack.


@ehbk2006, well at least we know the answer to how difficult the automatta process would be for the bus. I wondered why Maxis didn't render props and automatta the same, now we know.

ehbk2006

Quote from: Swamper77 on December 01, 2008, 06:41:01 PM
Some day, I will write a tutorial on how it is done. The problem is I hate making pictures and having to host the pictures somewhere. Most of my tutorials that I have written are pure text, which I find easier to handle. &mmm

-Swamper

Please do :thumbsup:. Maybee you can type your tutorial in word and then print it with a pdf writer. For example with CutePDF (freeware).

Br 152 render in 3ds-max:

My BAT Showcase: ehbk2006's traffic BAT's
My sketchup models on the 3d warehouse.
[RDY]: Veolia - Coal hopper + E189

ehbk2006

Today I finished some Belgian railway models and rendered them with the BAT in to sc4.models. 

Here's a render from 3dsmax (they will be much smaller in sc4 but recognizable):


Now, I want to place the models besides the railway's on a lot. Is there are an easy way to create a Lot which I can place on top of a railway? Instead of placing it besides it (like the lots in the Redflex pack), tutorials would be nice.  ;)

Thanks in advance.   

My BAT Showcase: ehbk2006's traffic BAT's
My sketchup models on the 3d warehouse.
[RDY]: Veolia - Coal hopper + E189

Swamper77

There is. I'd recommend using SC4Tool's Transit-Enabling editor to do this. To prevent the trains from jumping tracks while traveling through the lot, set the travel direction to one axis only (ie North-South). Otherwise, the trains may "switch" over to adjacent rail tiles after entering your lot.

-Swamper
You can call me Jan, if you want to.
Pagan and Proud!

RippleJet


ehbk2006

Quote from: Swamper77 on December 07, 2008, 12:22:35 PM
There is. I'd recommend using SC4Tool's Transit-Enabling editor to do this. To prevent the trains from jumping tracks while traveling through the lot, set the travel direction to one axis only (ie North-South). Otherwise, the trains may "switch" over to adjacent rail tiles after entering your lot.

-Swamper

Quote from: RippleJet on December 07, 2008, 12:29:06 PM
There is one by Emilin: Transit enabled lots - the easy way

Thank you very much, for the both of you.  :thumbsup:
My BAT Showcase: ehbk2006's traffic BAT's
My sketchup models on the 3d warehouse.
[RDY]: Veolia - Coal hopper + E189

MandelSoft

One tip: make a lot of the catenary that can be placed beside the railway track (oh, and don't forget the diagonals! The props must be overhanging props, because it's really tricky to make diagonal TE lots).
Lurk mode: ACTIVE

ehbk2006

#111
Quote from: mrtnrln on December 08, 2008, 05:51:50 AM
One tip: make a lot of the catenary that can be placed beside the railway track (oh, and don't forget the diagonals! The props must be overhanging props, because it's really tricky to make diagonal TE lots).

Thanks for the tip  :thumbsup: I will use that one for the diagonal pieces.

My BAT Showcase: ehbk2006's traffic BAT's
My sketchup models on the 3d warehouse.
[RDY]: Veolia - Coal hopper + E189

CasperVg

I can only say that they're amazingly realistic, both the signs and the catenaries.




Quote
I will use that one for the diagonal pieces.

I think it would probably be the best if you included the offset versions for all signs and catenaries in all orientations, as using network enabled pieces can be tricky sometimes.
Follow my SimCity 4 Let's play on YouTube

ehbk2006

#113
Here's a screen of the Lots in game:



I also put a Beta version in the attachments.

Known issues:

1) When you save the 'base texture' disappears (black hole)
2) The brown tiles surrounding the Lots.
My BAT Showcase: ehbk2006's traffic BAT's
My sketchup models on the 3d warehouse.
[RDY]: Veolia - Coal hopper + E189

MandelSoft

I miss a offset catenary (and lights)  for orthagonal pieces. For some people, that could be an issue. But still, it looks great!
Lurk mode: ACTIVE

ehbk2006

#115
Quote from: mrtnrln on December 12, 2008, 05:02:57 AM
I miss a offset catenary (and lights)  for orthagonal pieces. For some people, that could be an issue. But still, it looks great!

What do you mean with a offset catenary? If you mean the overhanging prop Lots, they are in it in both diagonal directions.
My BAT Showcase: ehbk2006's traffic BAT's
My sketchup models on the 3d warehouse.
[RDY]: Veolia - Coal hopper + E189

CasperVg

Well, it would be great to also have a offset-version for the straight pieces. Other than that, looking great!
Follow my SimCity 4 Let's play on YouTube

ehbk2006

#117
As requested, added offset gantry. I will do the offset signals later on.

Version 1.1 in the attachments
My BAT Showcase: ehbk2006's traffic BAT's
My sketchup models on the 3d warehouse.
[RDY]: Veolia - Coal hopper + E189

j-dub

If you use PEG's alternate railway mod, this will get rid of these brown tiles surrounding the lots. OR you could go in the LE and put the same brown texture surrounding the catenaries under the tracks on the lot.

ehbk2006

#119
Quote from: j-dub on December 12, 2008, 12:49:39 PM
If you use PEG's alternate railway mod, this will get rid of these brown tiles surrounding the lots. OR you could go in the LE and put the same brown texture surrounding the catenaries under the tracks on the lot.

I think I'll go for option 1  :thumbsup:


Little teaser of what I'm building next:


Br 189 (ES 64 F4)
My BAT Showcase: ehbk2006's traffic BAT's
My sketchup models on the 3d warehouse.
[RDY]: Veolia - Coal hopper + E189