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Sithlrd98 Mods and stuff

Started by sithlrd98, September 18, 2008, 07:06:33 PM

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Albus of Garaway

Looks nice, Jayson! Can't wait to see what you cook up next.

iskrem

Hey Sithlrd98, I have been hoping someone would do this, cant wait to see it released :thumbsup:
No big fan of the grass either :D - thanks for your great work.

Regards

Iskrem

KoV Liberty

Just testing out your grass mod. And I found this out... Most of my cities are plopped so I hate the grass. And this wasn't fixed...


My new MD. Check it out if you wish.

Adrian, I miss you man.

sithlrd98

Check to make sure that not only are you putting the  overrides in the appropriate folders per the readme. The Straight Ave   was done in  Swampers sidewalk mods off of the Stex.

Jayson

KoV Liberty


My new MD. Check it out if you wish.

Adrian, I miss you man.

sithlrd98

OK , what started out as a small project to get a few avenue pieces to not show wealth , ballooned into a much larger project. With the additional plugins by Swamper : Sidewalk Avenue Mod and Street and Road Sidewalk Mod , I have hopefully found all of the Ave , Road and Street pieces (I know of one piece that I simply can not seem to locate ) so that regardless of the wealth of a lot you do not get any grass edges. This is a simple but time consuming mod . It will work with any sidewalk mod  giving a more complete look.

All of these are with the Euro textures mod installed. The regular NAM stuff was also modified.













Hopefully , I did not miss too many as I only was going after what was in the NAM and Euro Textures Mod. I did not feel the need to change the SAM as I think it is better suited for wealth textures.

Jayson

sithlrd98

#166
Been a little quiet from those who are testing...hopefully the silence is good! I hope to release this over the weekend and should be getting back to some of the other stuff I've started.


Also , just to clarify the install structure:

Swampers mods should go into SimCity 4\Plugins\Network Addon Mod\Plugins as well as
zNetworkAddonMod_Roundabouts_Avenues_Plugin_override.dat
zNetworkAddonMod_TurningLanes_Avenues_Plugin_Override.dat
zNetworkAddonMod_Diagonal_Streets_Plugin_Overrides.dat If you want to use it

zzNetworkAddonMod_overrides.dat should be placed in SimCity 4\Plugins\Network Addon Mod

If you are using the SFBT Euro Mod...then this is how I have that folder set-up:
SimCity 4\Plugins\Network Addon Mod\Plugins\zzzEuro_Road_Textures_Mod and then all of the Euro overrides. I only placed the Euro mod in my NAM folder for easy access.

You can leave all of these in at the same time. When you place the road/Ave/Street , there will not be any sidewalk...they still need something placed next to them (like a grass lot) for the sidewalks to show. The main thing the mod does is remove the wealth grass textures in place of none.



Jayson

jmdude1

hey jayson,
ive been updating an existing city tile when i came across this problem.  i removed only your mod files (listed in your post above) and the problem was fixed.
i bulldozed the intersection and found this problem occurs when connecting the 1 way roads to only 1 side of an avenue.  although, i think its only when
the 1 way roads connect to the avenue diagonally, not if the avenue is diagonal and you extend a 1 way road off of a corner. i hope that makes sense.  :)

let me know if you need more info, or if you are unable to replicate this.


sithlrd98

This is why it is so important to have testers!!!!

Seems that I had flubbed those 2 pieces when trying to remove the wealth. I thought that I did it correctly , but as we saw....I didn't  :-[

But...I have fixed it!


I was going to release this tonight , but when I saw the post from jmdude1 , I think I'll let the testers have a little more time.

Jayson

jmdude1

wow, that was a quick fix. thanks jayson. i havent seen any other issues with this mod at all, keep up the great work!

sithlrd98

Well, hopefully those are the only ones! Barring any complications , I will try and get this out tonight on the Stex.

Jayson

sithlrd98

The mod is on the Stex. I added the texture fix and zebra crossings for the Euro textures mod.

No Grass MOD

Jayson

Leodido

thanks a lot for this :)
Great job

Omnia, my first MD. Check it out!

miggoycor

I have a request. &idea Can you make a Monorail Facelift mod and a El-Highway facelift under it?  :)
φ    =    1+√(5)
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           2

   ≈ 1.6180339887

Leodido

#174
Just to clarify because I'm having issues.

To get sidewalk everywhere I need :


  • Swampers Avenue mod
  • Swampers Road and Street mod
  • SAP Sidewalk (the texture I chose)
  • No Grass Mod
  • SFBT Euro Texture mod (specifying SAP sidewalk as optional)
  • Vreshner's Roundabout Fix

With these I should have euro textures, that are all using SAP sidewalk?
Am I correct?

Omnia, my first MD. Check it out!

sithlrd98

Yep...after looking at your list , it sure seems like a lot doesn't it? As long as you put everything in the right place , you should be fine!

Jayson

TmiguelT

#176
i got one question... i'm using SAP sidewalk mod (Sandstone) and i saw that you have a different texture... will the NO GRASS MOD work with my texture? Also i'm not using the EURO texture mod so... will your No grass mod work with the current things that i have?

sithlrd98

Every Sidewalk Mod is Compatible. You could also opt to have no sidewalks at all. If you are not using the Euro texture mod , then you only need the NAM overrides. The NAM overrides are in 2 folders which tell where to install. Also , if you choose not to have the streets altered , just remove that override.

Jayson

TmiguelT

Perfect  :)

I'm going to download it and follow what you just told me to do and see what happens. Thank you Jason  &apls .... I also downloaded your wide curves and NAM curves texture  :thumbsup:

Battlecat

These mods are really great!  I'm looking forward to seeing what else you might be working on in this area!