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Mas'71 works mini pamphlet.

Started by MAS71, November 08, 2007, 06:09:04 PM

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0 Members and 3 Guests are viewing this topic.

Maxim1110

The water looks very good, althought it doesn't work for me. Everytime I use water in a map I get an instant crash to desktop, and yes, I have only installed 1 in my plugins folder. What may be the cause of this?

MAS71

@Maxim1110 san
Hello and thanks for your comment. ;)

Do you talking about my Water Mod don't you?
I don't understand your files in Plugins of course, You may have an other cause in your plugins I think so.
My Water Mod(files) they are not possibles that it become the cause of C.D$%Grinno$%

by the way,,,
Please download zip again and try to use them without other files.(be only my mod in Plugins)
and confirm that my mod is a cause of C.D surely and let me know which file do you using that time. ;)


Thank you.

sithlrd98

#462
Hello good friend Mas,
I just thought I would drop a pic by of a very rough draft of the Sakura mod , with your lamppost! I still can not get it to light up  :(



I'm thinking that I may need to move the props (of course no one like trees growing into a building) and may actually use the smaller trees as I did not realize just how full these are. I'm also still not sure if I will use the fallen leaves or not.

What do you think?



Oh and yes that is a sidewalk texture Rural  Road "T" intersection...didn't want a stop light!

I also finally got around to removing the grass on the Ave intersection for use with your mod....

Before



After



I did not realize how many textures were needed for that intersection!

Jayson

MAS71

#463
@Jayson(Sithlrd98) san
:o Wow!! Is this really very rough draft one!?
These are seems to already completed and so good !!  &apls  &apls

Quotethe Sakura mod , with your lamppost! I still can not get it to light up
Oh no....I don't know why it could not light up.....I don't have used any special technique for LightPole(Lamp Post).... &mmm
Ok, I'll try again Export them with more simple LODs. and Not-HD version too.(SD version)
I'll send PM again later, Please test them when you have your times. ;)

About Size of Sakura and petals,
Yes, sure. I think my Sakura(Small Sakura) is too large a little, me too. :P
and Petals which I made, It's slightly special shape.
I think that this petals may not deserve to there in this case. ;)


QuoteI also finally got around to removing the grass on the Ave intersection for use with your mod....
Yeh!! That's so good your remaked them as well !! ;)
Thank you for your nice MODing Jayson san!!


By the way.....
I was(belived) think that you trying to make "NAM's WideRaiusRoadCurve and FRP" with my Sakura.  ;D


Thank you again and talk again later Jayson san. :)

sithlrd98

Quote from: MAS71 on June 20, 2009, 08:47:35 PM
@Jayson(Sithlrd98) san
:o Wow!! Is this really very rough draft one!?
These are seems to already completed and so good !!  &apls  &apls

I'm still trying to get the proper placement and , since I'm only used to doing the curves, this is a learning experience!

Quote from: MAS71 on June 20, 2009, 08:47:35 PM
By the way.....
I was(belived) think that you trying to make "NAM's WideRaiusRoadCurve and FRP" with my Sakura.  ;D

I am...I just want to get the hard part (for me anyway) done first.

Quote from: MAS71 on June 20, 2009, 08:47:35 PM

Oh no....I don't know why it could not light up.....I don't have used any special technique for LightPole(Lamp Post).... &mmm
Ok, I'll try again Export them with more simple LODs. and Not-HD version too.(SD version)
I'll send PM again later, Please test them when you have your times. ;)

I'm not sure the reason either...as I stated before , all of the lampposts light up on the test lot you included , yet I can not seem to get them lit on the roads ()what()

Thank you , Mas san , for your wonderful works...I  am  only tweaking them a little! :)

Jayson




inspecter

Very Nice looking textures my friend. I hope to see more.

Leodido

Very good work you've done. Simply amazing :)

Omnia, my first MD. Check it out!

peter007


just_a_guy

Very good work here, Mas-さん. I especially like the river set you made. It's simply great.

I have a question for Jayson (sithlrd98): Would the sakura trees be in your mod be seasonal just like the original lots? And I really like the lamp posts, but if your goal is to simulate a japanese style street sidewalk, wouldn't it be more common to have these lamps:


I've seen these in most places where street lamps stand alone. Otherwise they're mounted on power poles.

Anyway, great work, I hope to see more from you!

さようなら、マスさん。
Come and check out my BATting works at:
   
Just_a_Guy's attempts at BATing

sithlrd98

Yes, the Sakura are still seasonal , but as far as the lamps , those were also done by Mas san (just not released yet). At this point , because of the way the game handles "night"rendered models with regards to T-21 modding , I have to find some light cone models or have some made. I agree that is a very nice lamppost , but since I'm not a BATter, someone else would have to make them (hint,hint Mas my friend  ;D )

Because I am working on another project , the Sakura mod is on hold , but its not dead! I really like the models and think that they would look good on the roads in Japanese themed cities!

Jayson

MandelSoft

Quote from: sithlrd98 on July 11, 2009, 04:30:36 PM
... I have to find some light cone models or have some made. I agree that is a very nice lamppost ...

Cogeo made some good lightcone models in his Street Light Colour Pack V2. I use them in my LRM mod.

Be sure to add his pack as a dependency. At first I didn't, but after a while, Cogeo complained about the fact that I was using his lightcones in my mod without permission. But everything is solved now.

Best,
Maarten
Lurk mode: ACTIVE

Leodido

hello,

first, I love your work Mas it is really good, great job  :thumbsup:

I have a question tho, I'm trying to modify one of your wall for my MD, I'm trying to remove the barrier from the underbridge lot but I can't do it, the LE won't let me save.
Any chance you could help me please?

Leo.

Omnia, my first MD. Check it out!

MAS71

#472
@Leodido
Hello and thanks for your kind words Leo san. :)

Quote from: Leodido sanI'm trying to remove the barrier from the underbridge lot but I can't do it, the LE won't let me save.
I confirmed that with my WallsPack2 now, and it could save(save as) normaly.
Sorry, I have no idea why you could not save LOTs which you remaked.... &mmm

Did you see some error-messages when you save that on LE ??
and
If you remaked and "Save(as "Save AS" well)" Lots, these files in "My Documents/SimCity 4/Plugins".
But original files still staying in a "01_Mas71-Walls2_Essentials.dat".
so rename new Lots for readed later than this Essentials.dat.


Just to make sure, I attached a zip in this post(Underbridge-Lots which removed the Barrier) "$Deal"$
Please use them freely if you want. ;)


Thank you. :)
-Mas'71

Leodido

Ah thanks a lot Mas :)

It is odd because when I open one of your lot in the LE, the "save as" option is greyed out and I can't click it, I could click save and it made a new file but it did not show in the game. Well anyway do not need it anymore ;)

:thumbsup:

Omnia, my first MD. Check it out!

Craigsters

Hi Mas71

The Japanese  river project  [hope I got the name right] of yours is awesome, is there a full picture tutorial on how to terraform for it and plop it?


I went back in this thread and copied all pictures you posted to do with the project!..

thx    :thumbsup: Craig

MAS71

@Craigsters
Hello gain Craig  :) and thanks for good words to my Japan(ese) River Projeckt Lots as well. ;)
Quote from: Craigstersis there a full picture tutorial on how to terraform for it and plop it?
Full Pics !? No...I don't have made it. $%Grinno$%
However, Do you have my READMEs of them(included in each Lots-Packs).
and little of notes were wrote in THIS POST too. ;)

If you have any concrete question for plop them, Please let me know what problem do you have on here. ;)


Thank you  :)
-Mas'71

Craigsters

@MAS71

I found your readme in the LEX_Downloads and followed it,  I use the setsealevel 0 cheat they'll, I find it easier, and  then after getting the embankment the way it's supposed to be, I then save my game and exit and start plopping your work!..

See the two in game pictures to let me know if the wall angle/slope is right!..




Gaston

QuoteI use the setsealevel 0 cheat they'll, I find it easier, and  then after getting the embankment the way it's supposed to be,

I can't say I am familiar with that cheat.    Can you explain it?


---Gaston
白龍

They say that the memory is the second thing that goes....
...dang , I wish I could remember the first.
WooHoo made Councilman - 05 FEB 07 Yipee made Mayor - 13 MAR 07 Hip Hip Hooray made Governor - 04 AUG 07 Rock On made Senator - 15 MAR 09

JoeST

it sets the sealevel to the value provided, (using extra-cheats.dll) where 255 is the default level.
Copperminds and Cuddleswarms

Craigsters

Quote from: JoeST on August 16, 2009, 08:57:54 AM
it sets the sealevel to the value provided, (using extra-cheats.dll) where 255 is the default level.

I have the extra-cheats.dll cheat and I've yet to find it in the pull down menu, found  the rest of the cheats in the pull down menu they'll!..

All's I do is set the setsealevel  0 and then do all the  necessary tarraforming  and then save and exit and re-enter and the water goes to the proper level on it's own!..