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Atrubia - Update 71: A Few Progress Pics

Started by KoV Liberty, June 14, 2009, 08:10:42 PM

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0 Members and 6 Guests are viewing this topic.

KoV Liberty

A quick overview and poll...



Ends by next update over weekend.

My new MD. Check it out if you wish.

Adrian, I miss you man.

Glowbal

The grass looks awesome on a region overview.

although, I just thought about it; airports in the desert usually don't have grass, but sand.  ()stsfd()


edit; and incase you are going to start a new city, try and see how a midrise city, surrounded by low rise buildings would look?  ::)

tr0ub1es0me

you have a truly unique region here. :thumbsup: i can see you spend a lot of time on recreating the 'artificial' terraforming. great work! i also like your detailed use of trees and shrubbery. do you have any details on what content you've used for those (particularly the light green small bushy ones that create nice continuous barriers)? i'm also interested in getting hold of some of the content you've used for the oil refineries in Ah Mahid port and Abid Rayin Air Force Base. they look great. i want to recreate something like Coryton's oil refinery in South Essex for my Tendring region so they would be very useful. :)

overall, lots of attention to detail and often used to good effect.

the close-up residential shots of Riyadh Heights look very nice. another question: right at the start of Update 23, you have tons of diagonal buildings laid out with continuous and fluid plaza textures and such. how was this created? what BATs are being used there, and are each of those diagonal building clusters made as one large Lot, or did you put it together from individual buildings?

your airports are well laid-out too. i really like the shots of them form your latest updates. what exactly are you using for that green grassy stuff around the airports? it looks like a flora being used to me... anyway, do you have a linkie for that one too?

Tomas Neto


danielcote

Great airport aria! you just need to fill in those big spaces now.

KoV Liberty

#385

Update 42: Lets build a bridge!




SC4BOY: Don't know...

joelyboy911: Thanks!

BarbarossaS: Thankyou!

FrankU: Thanks! Don't worry you will get the hang of it! ;)

Glowbal: Thanks! And I can't wait to see yours!

Bobbi: Thanks!

peter007: Thankyou!

djvandrake: Lol. Thankyou! Mensiversiary is a little odd but I think it fits! Heck, I cant even spell it right. Much less say it! :D

Glowbal: Kinda hard to put in sand and make it look good. Edit: I think I will (the midrise thing)!

tr0ub1es0me: The bushes are by Jeronij on the LEX and the grass is in the same pack. Try searching oil on the STEX. That is where I got them. The diagonals are individual buildings by Somy. Just search his site for a minute or so and you will find them. I believe that is all your questions! Please say something if I forgot one...

Thomas Neto: Thanks!

danielcote: Thanks! And yeah. A LOT of work to go...

                                                                                                                                                         

While over the week, work started on the new Bridge to the Abijad Island Resort...



The island approach was started...



Work went through the night...



That ends the first part of the update here.

Now I showcase some of the LOTs in the pack I released. Some of the two corner lots...





A tuck Storage Lot was created. This here shows two put together.



There is a storage lot for the marina's that are availiable. Just noticed they are offset a bit. I will update the pack after this update is posted. Edit: Pack is updated.



There are two Container lots (more are in progress).







They are made to compliment my other uploads. They other ones are a requirement for this pack not an option.



The president even dedicated and named the port Port Abil Akin. This is his helicopter.



Hope you all liked the update and enjoy the pack!

Please post comments, hints, ideas, etc.


My new MD. Check it out if you wish.

Adrian, I miss you man.

builderbuiltoff


carkid1998


Wow! Your MD's looking better and better! Congrats on your excellent lots, and congrats on your excellent use of them in your excellent airports &apls! Phew, a few to many excellents there :P

Ryan
Sendona... Coming soon!


Bobbi


2010.8.4 - I get on SC4D with PSP. So cool.:D
2010.8.14 - I can get on the Internet at home.:)

warconstruct

Province of Acadia since 2020
Province of Zillerthal (2014)
Port Aux Captes (2009-2011)
Province of Trieste (2006-2010)
Since SC4D 2007-2022

Yan077

I really enjoy your pack, superb work my friend !!  :thumbsup:

SC4BOY

Nice work.. thanks for allowing us all to share it ..

danielcote


FrankU

Hi Driftmaster, FrankU here,

I have some information in relation to your packs, and also some criticism.

1. The warehouse pack. On the STEX you gave the dependencies. The files PEG-CDK3_PropPack_Vehicles_01.dat and PEG-CDK3_Rec-Boats_RESOURCE_101.dat, however are superceded by the PEG-CDK3_SUPER-PAK_RESOURCE.dat. Maybe you should change that in the readme? Especially because you name this file also as a dependecy for your other packs.

2. The Automata file (1960s New Instance Automata) as a dependency while there is only one prop used in one of the lots? I think you should edit the lot and leave this dependency out.

3. I think your lots would be more versatile if you took advantage of the prop-families that are availabel by Cogeo, JeStarr etc.

4. The seaport container lots: I think you make the containerterminal too small. Usually there is a lot of container storage area behind the cranes. I think that in real life you will find the distribution warehouses behind these storage areas. For that function I alread have PEG's, Tag_one's and Soulchaser's cranes and container lots.
Your warehouses are really usefull to complement that! They are full of beautiful detail.

5. Placing these files into the Seaport menu:
I always use LEprop.
- Open the file in LEProp.
- In the menu you will find eight blue squares in the right corner of the screen. Click on the lowest one to the right. It shows something like a hammer and a triangle.
- The next screen shows a menu where you can edit the occupant group.
- click on "advanced", otherwise it will not work.
- remove all entries concerning "building" by clicking an entry on the right screen and then clicking the arrow pointing left. I usually remove all entries.
- in the left screen: click on the plus sign next to "main buildings".
- Click on 0x1519 = building:water transit 
- Click on the arrow pointing right. Now this entry is visible in the right menu.
- Save and exit.

The file should now appear in the water transit menu.

For organisation sake: maybe you should also give your lots an Item order number. That should be done in the Reader. You can use one number for all lots: the cheapest one will appear uppermost.

Cheers and thanks for the beautiful work!  &apls

djvandrake

Very nice update.  I really like the bridge construction shots.  :thumbsup:

io_bg

Great custom lotting! I also like the bridge construction ;) BTW, are the pillars available for download? I think I've seen them somewhere before...
Visit my MD, The region of Pirgos!
Last updated: 28 November

KoV Liberty

Thanks to everyone who viewed as we now have reached 11100 views! And who will be the poster of the 400th post here? Thanks everyone!

My new MD. Check it out if you wish.

Adrian, I miss you man.

I9113N

I will!  :D

Looks lovely as usual Driftmaster07!   &apls

KoV Liberty

A quick little preview. I have been struggling with anything other than flat terraforming. But I think I made a breakthrough...


My new MD. Check it out if you wish.

Adrian, I miss you man.